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	<title>Comments on: Swedish Tanks Extra: The S-Tank in World of Tanks</title>
	<atom:link href="http://ftr.wot-news.com/2014/09/07/swedish-tanks-extra-the-s-tank-in-world-of-tanks/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2014/09/07/swedish-tanks-extra-the-s-tank-in-world-of-tanks/</link>
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	<item>
		<title>By: Foxton</title>
		<link>http://ftr.wot-news.com/2014/09/07/swedish-tanks-extra-the-s-tank-in-world-of-tanks/#comment-192377</link>
		<dc:creator><![CDATA[Foxton]]></dc:creator>
		<pubDate>Mon, 08 Sep 2014 12:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16615#comment-192377</guid>
		<description><![CDATA[From what I&#039;ve seen, a shell penetrating spaced armour can&#039;t overmatch armour underneath. I can&#039;t say 100% as there is no clear client-side penetration marks, but it looks as though (e.g.) a KV1S 122mm shell can pass through a Pz4H&#039;s skirts, then bounce off the rear armour (~30mm).

This could all change with the new ricochet mechanic though. Not sure if A) a shell passing through spaced armour can hit a second tank and B) if a ricocheted shot can overmatch armour (which would be good for bouncing a shot off the lower mantlet into a driver&#039;s hatch)

In the case of the S-tank, I really hope for it&#039;s sake that the spaced armour does prevent overmatch, otherwise the tank&#039;s only gimmick is rendered moot.]]></description>
		<content:encoded><![CDATA[<p>From what I&#8217;ve seen, a shell penetrating spaced armour can&#8217;t overmatch armour underneath. I can&#8217;t say 100% as there is no clear client-side penetration marks, but it looks as though (e.g.) a KV1S 122mm shell can pass through a Pz4H&#8217;s skirts, then bounce off the rear armour (~30mm).</p>
<p>This could all change with the new ricochet mechanic though. Not sure if A) a shell passing through spaced armour can hit a second tank and B) if a ricocheted shot can overmatch armour (which would be good for bouncing a shot off the lower mantlet into a driver&#8217;s hatch)</p>
<p>In the case of the S-tank, I really hope for it&#8217;s sake that the spaced armour does prevent overmatch, otherwise the tank&#8217;s only gimmick is rendered moot.</p>
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		<title>By: FlavioB</title>
		<link>http://ftr.wot-news.com/2014/09/07/swedish-tanks-extra-the-s-tank-in-world-of-tanks/#comment-192161</link>
		<dc:creator><![CDATA[FlavioB]]></dc:creator>
		<pubDate>Sun, 07 Sep 2014 21:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16615#comment-192161</guid>
		<description><![CDATA[So, basically, Tier X Rhoomba. With more mobility. And armor that is likely to stop HE.
That will totally be good, balanced, and nobody will complain about. In fact, I&#039;d throw in some Milan&#039;s there to seal the deal.
[/Sarcasm].]]></description>
		<content:encoded><![CDATA[<p>So, basically, Tier X Rhoomba. With more mobility. And armor that is likely to stop HE.<br />
That will totally be good, balanced, and nobody will complain about. In fact, I&#8217;d throw in some Milan&#8217;s there to seal the deal.<br />
[/Sarcasm].</p>
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	<item>
		<title>By: comstedt</title>
		<link>http://ftr.wot-news.com/2014/09/07/swedish-tanks-extra-the-s-tank-in-world-of-tanks/#comment-192001</link>
		<dc:creator><![CDATA[comstedt]]></dc:creator>
		<pubDate>Sun, 07 Sep 2014 11:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16615#comment-192001</guid>
		<description><![CDATA[That would be simple enough. But would that not just create a new problem? For instance if you depress this invisible &quot;hull&quot; and fire, i would look kinda awkward since the &quot;real&quot; visible model would still pointing straight ahead and the shot going downwards in an unrealistic manner. 

Not sure if you understand what im trying to say :p imagine it the same way as a turret gun, visible model just points its straight ahead, and the worlong invisible gun shooting down at something,]]></description>
		<content:encoded><![CDATA[<p>That would be simple enough. But would that not just create a new problem? For instance if you depress this invisible &#8220;hull&#8221; and fire, i would look kinda awkward since the &#8220;real&#8221; visible model would still pointing straight ahead and the shot going downwards in an unrealistic manner. </p>
<p>Not sure if you understand what im trying to say :p imagine it the same way as a turret gun, visible model just points its straight ahead, and the worlong invisible gun shooting down at something,</p>
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		<title>By: red_warning</title>
		<link>http://ftr.wot-news.com/2014/09/07/swedish-tanks-extra-the-s-tank-in-world-of-tanks/#comment-191985</link>
		<dc:creator><![CDATA[red_warning]]></dc:creator>
		<pubDate>Sun, 07 Sep 2014 11:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16615#comment-191985</guid>
		<description><![CDATA[You&#039;d split it up in sections, one that reduces hit points when being shot and one that functions as a module (the actual gun).]]></description>
		<content:encoded><![CDATA[<p>You&#8217;d split it up in sections, one that reduces hit points when being shot and one that functions as a module (the actual gun).</p>
]]></content:encoded>
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	<item>
		<title>By: nixxxie</title>
		<link>http://ftr.wot-news.com/2014/09/07/swedish-tanks-extra-the-s-tank-in-world-of-tanks/#comment-191975</link>
		<dc:creator><![CDATA[nixxxie]]></dc:creator>
		<pubDate>Sun, 07 Sep 2014 10:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16615#comment-191975</guid>
		<description><![CDATA[PETA would have something to say about this video... Those air stafes. And 12:30 especially.]]></description>
		<content:encoded><![CDATA[<p>PETA would have something to say about this video&#8230; Those air stafes. And 12:30 especially.</p>
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		<title>By: fat2</title>
		<link>http://ftr.wot-news.com/2014/09/07/swedish-tanks-extra-the-s-tank-in-world-of-tanks/#comment-191972</link>
		<dc:creator><![CDATA[fat2]]></dc:creator>
		<pubDate>Sun, 07 Sep 2014 10:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16615#comment-191972</guid>
		<description><![CDATA[1) hull depression/elevation:
they could just make an invisible hull with no visible or damage model, and mark the entire &quot;hull&quot; of the tank like a french turret. those already have the mehcanics modelled already.]]></description>
		<content:encoded><![CDATA[<p>1) hull depression/elevation:<br />
they could just make an invisible hull with no visible or damage model, and mark the entire &#8220;hull&#8221; of the tank like a french turret. those already have the mehcanics modelled already.</p>
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		<title>By: CyberMaroon</title>
		<link>http://ftr.wot-news.com/2014/09/07/swedish-tanks-extra-the-s-tank-in-world-of-tanks/#comment-191950</link>
		<dc:creator><![CDATA[CyberMaroon]]></dc:creator>
		<pubDate>Sun, 07 Sep 2014 10:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16615#comment-191950</guid>
		<description><![CDATA[Like I said, I&#039;m not a developer. I actually know jack shit. However, I think you&#039;re wrong at least partially since you can shoot the BatChat&#039;s turret and deal damage. If it was considered gun, how would you ever deal HP damage to a BatChat?]]></description>
		<content:encoded><![CDATA[<p>Like I said, I&#8217;m not a developer. I actually know jack shit. However, I think you&#8217;re wrong at least partially since you can shoot the BatChat&#8217;s turret and deal damage. If it was considered gun, how would you ever deal HP damage to a BatChat?</p>
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	<item>
		<title>By: CyberMaroon</title>
		<link>http://ftr.wot-news.com/2014/09/07/swedish-tanks-extra-the-s-tank-in-world-of-tanks/#comment-191948</link>
		<dc:creator><![CDATA[CyberMaroon]]></dc:creator>
		<pubDate>Sun, 07 Sep 2014 10:06:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16615#comment-191948</guid>
		<description><![CDATA[Most Tank Destroyers can&#039;t really aim when firing on the move either due to limited traverse and dispersion. The extreme lack of traverse on this tank isn&#039;t much different from some TDs that have only a few degrees.

Besides, it would be a handicap, and that adds to skill requirement.]]></description>
		<content:encoded><![CDATA[<p>Most Tank Destroyers can&#8217;t really aim when firing on the move either due to limited traverse and dispersion. The extreme lack of traverse on this tank isn&#8217;t much different from some TDs that have only a few degrees.</p>
<p>Besides, it would be a handicap, and that adds to skill requirement.</p>
]]></content:encoded>
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	<item>
		<title>By: CyberMaroon</title>
		<link>http://ftr.wot-news.com/2014/09/07/swedish-tanks-extra-the-s-tank-in-world-of-tanks/#comment-191944</link>
		<dc:creator><![CDATA[CyberMaroon]]></dc:creator>
		<pubDate>Sun, 07 Sep 2014 10:04:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16615#comment-191944</guid>
		<description><![CDATA[I don&#039;t do fancy words within an hour of waking up.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t do fancy words within an hour of waking up.</p>
]]></content:encoded>
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	<item>
		<title>By: nixxxie</title>
		<link>http://ftr.wot-news.com/2014/09/07/swedish-tanks-extra-the-s-tank-in-world-of-tanks/#comment-191941</link>
		<dc:creator><![CDATA[nixxxie]]></dc:creator>
		<pubDate>Sun, 07 Sep 2014 10:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16615#comment-191941</guid>
		<description><![CDATA[1. I don&#039;t like the idea of it being a TD. We already have one non-turreted non-TD tank ingame (ELC), so changing class to a medium is not an issue (or, a light, if you want same camo on move as stationary).

2. You could give it a &quot;virtual&quot; autoloader, so reload time doesn&#039;t depend on crew skills and no rammer possible - with fixed value for every shell and full capacity magazine. The only code modification would be mixing ammo types and no crosshair clip for this tank.

3. WG can model armor thickness on hitbox to any unhistorical value to compensate for real life protection capabilities - i see no problem with that. There is no armor &quot;quality&quot; stat ingame anyway, so some kind of ersatz is needed.

4. I was also thinking on alternate aiming mode with fixing &quot;deploying&quot; the hull in order to shoot - with current hull brake button already in game. This is another interesting idea on balacing other classes, like arty or even TDs (so they can&#039;t shoot while not hull-locked and it takes like half a second to engage) - something to talk about in general when we get out of options.]]></description>
		<content:encoded><![CDATA[<p>1. I don&#8217;t like the idea of it being a TD. We already have one non-turreted non-TD tank ingame (ELC), so changing class to a medium is not an issue (or, a light, if you want same camo on move as stationary).</p>
<p>2. You could give it a &#8220;virtual&#8221; autoloader, so reload time doesn&#8217;t depend on crew skills and no rammer possible &#8211; with fixed value for every shell and full capacity magazine. The only code modification would be mixing ammo types and no crosshair clip for this tank.</p>
<p>3. WG can model armor thickness on hitbox to any unhistorical value to compensate for real life protection capabilities &#8211; i see no problem with that. There is no armor &#8220;quality&#8221; stat ingame anyway, so some kind of ersatz is needed.</p>
<p>4. I was also thinking on alternate aiming mode with fixing &#8220;deploying&#8221; the hull in order to shoot &#8211; with current hull brake button already in game. This is another interesting idea on balacing other classes, like arty or even TDs (so they can&#8217;t shoot while not hull-locked and it takes like half a second to engage) &#8211; something to talk about in general when we get out of options.</p>
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