<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: 12.9.2014</title>
	<atom:link href="http://ftr.wot-news.com/2014/09/12/12-9-2014/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2014/09/12/12-9-2014/</link>
	<description></description>
	<lastBuildDate>Fri, 30 Aug 2019 10:08:59 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.9.2</generator>
	<item>
		<title>By: Mibu_no_Ookami</title>
		<link>http://ftr.wot-news.com/2014/09/12/12-9-2014/#comment-194691</link>
		<dc:creator><![CDATA[Mibu_no_Ookami]]></dc:creator>
		<pubDate>Sat, 13 Sep 2014 05:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17016#comment-194691</guid>
		<description><![CDATA[4. Shit happens, you failure.
3. That&#039;s no excuse. In the first place scouts can&#039;t ram heavies for anything
2. You fucking wanker
1. You absolute, useless, fucking wanker.

People like you are a cancer to the community.]]></description>
		<content:encoded><![CDATA[<p>4. Shit happens, you failure.<br />
3. That&#8217;s no excuse. In the first place scouts can&#8217;t ram heavies for anything<br />
2. You fucking wanker<br />
1. You absolute, useless, fucking wanker.</p>
<p>People like you are a cancer to the community.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ashmodiel</title>
		<link>http://ftr.wot-news.com/2014/09/12/12-9-2014/#comment-194676</link>
		<dc:creator><![CDATA[Ashmodiel]]></dc:creator>
		<pubDate>Sat, 13 Sep 2014 01:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17016#comment-194676</guid>
		<description><![CDATA[&lt;blockquote&gt;why is it so important to look the same&lt;/blockquote&gt;
Players have to see the same things, like destroyed building floor.]]></description>
		<content:encoded><![CDATA[<blockquote><p>why is it so important to look the same</p></blockquote>
<p>Players have to see the same things, like destroyed building floor.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: snrub</title>
		<link>http://ftr.wot-news.com/2014/09/12/12-9-2014/#comment-194668</link>
		<dc:creator><![CDATA[snrub]]></dc:creator>
		<pubDate>Fri, 12 Sep 2014 23:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17016#comment-194668</guid>
		<description><![CDATA[Clearly you don&#039;t know or you wouldn&#039;t call it buggy.  Its not a bug. The reticle is designed that way so it never gets so huge to clip off the screen or into UI elements.  Its also easier to see when the largest it gets is only a portion of the screen, not the entire thing.  Even if you don&#039;t like it its not buggy.]]></description>
		<content:encoded><![CDATA[<p>Clearly you don&#8217;t know or you wouldn&#8217;t call it buggy.  Its not a bug. The reticle is designed that way so it never gets so huge to clip off the screen or into UI elements.  Its also easier to see when the largest it gets is only a portion of the screen, not the entire thing.  Even if you don&#8217;t like it its not buggy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Object55</title>
		<link>http://ftr.wot-news.com/2014/09/12/12-9-2014/#comment-194664</link>
		<dc:creator><![CDATA[Object55]]></dc:creator>
		<pubDate>Fri, 12 Sep 2014 22:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17016#comment-194664</guid>
		<description><![CDATA[IS-7 is nerfed. 3 games in the row I got penned in the front of the turret, left side of the gun looking from the players point of view. Either all 3 games whoever shot was JPZ E-100 with gold and just derped right through or they made a mistake again and made a hole in the model. Anyway it should be fixed, I hope they will notice it.]]></description>
		<content:encoded><![CDATA[<p>IS-7 is nerfed. 3 games in the row I got penned in the front of the turret, left side of the gun looking from the players point of view. Either all 3 games whoever shot was JPZ E-100 with gold and just derped right through or they made a mistake again and made a hole in the model. Anyway it should be fixed, I hope they will notice it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TankaTed</title>
		<link>http://ftr.wot-news.com/2014/09/12/12-9-2014/#comment-194654</link>
		<dc:creator><![CDATA[TankaTed]]></dc:creator>
		<pubDate>Fri, 12 Sep 2014 21:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17016#comment-194654</guid>
		<description><![CDATA[I know, I am saying that the accuracy is stronk on it :D]]></description>
		<content:encoded><![CDATA[<p>I know, I am saying that the accuracy is stronk on it :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ramp4ge</title>
		<link>http://ftr.wot-news.com/2014/09/12/12-9-2014/#comment-194649</link>
		<dc:creator><![CDATA[ramp4ge]]></dc:creator>
		<pubDate>Fri, 12 Sep 2014 20:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17016#comment-194649</guid>
		<description><![CDATA[On Supertest, it had the 90mm M41, the stock gun on the M48 Patton. Would&#039;ve yielded 173 penetration with AP, 263 penetration with HVAP, and 240 damage.

This would&#039;ve made so much more sense.

But Wargaming is basically putting the T49 in the game as a money grab.]]></description>
		<content:encoded><![CDATA[<p>On Supertest, it had the 90mm M41, the stock gun on the M48 Patton. Would&#8217;ve yielded 173 penetration with AP, 263 penetration with HVAP, and 240 damage.</p>
<p>This would&#8217;ve made so much more sense.</p>
<p>But Wargaming is basically putting the T49 in the game as a money grab.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: exocet6951</title>
		<link>http://ftr.wot-news.com/2014/09/12/12-9-2014/#comment-194648</link>
		<dc:creator><![CDATA[exocet6951]]></dc:creator>
		<pubDate>Fri, 12 Sep 2014 20:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17016#comment-194648</guid>
		<description><![CDATA[QQing about copies of soviet tanks in the Chinese team, then forgetting there are 3 identical mediums on tierX.
And their tier9 identical predecessor the T-54.

Chinese tanks in this game a much more innovative than Soviets of the same class, that&#039;s for damn sure.]]></description>
		<content:encoded><![CDATA[<p>QQing about copies of soviet tanks in the Chinese team, then forgetting there are 3 identical mediums on tierX.<br />
And their tier9 identical predecessor the T-54.</p>
<p>Chinese tanks in this game a much more innovative than Soviets of the same class, that&#8217;s for damn sure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bugii</title>
		<link>http://ftr.wot-news.com/2014/09/12/12-9-2014/#comment-194647</link>
		<dc:creator><![CDATA[Bugii]]></dc:creator>
		<pubDate>Fri, 12 Sep 2014 20:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17016#comment-194647</guid>
		<description><![CDATA[exactly!
they also mention that certain effect (house collapsing, etc.) HAS TO look the same across all clients. ... makes one think these will be dynamic obstacles after all...]]></description>
		<content:encoded><![CDATA[<p>exactly!<br />
they also mention that certain effect (house collapsing, etc.) HAS TO look the same across all clients. &#8230; makes one think these will be dynamic obstacles after all&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jonnx</title>
		<link>http://ftr.wot-news.com/2014/09/12/12-9-2014/#comment-194634</link>
		<dc:creator><![CDATA[jonnx]]></dc:creator>
		<pubDate>Fri, 12 Sep 2014 19:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17016#comment-194634</guid>
		<description><![CDATA[- on Havok: “Havok is just a client-side destruction eye-candy. And nothing more. It is not in any way related to tank and shell physics and other stuff.”
I&#039;m quite sure, that some time (few weeks) ago there was a post about havok increasing traffic to server and it will be released when they reduce the bandwidth under some level...

so what is really going on?]]></description>
		<content:encoded><![CDATA[<p>- on Havok: “Havok is just a client-side destruction eye-candy. And nothing more. It is not in any way related to tank and shell physics and other stuff.”<br />
I&#8217;m quite sure, that some time (few weeks) ago there was a post about havok increasing traffic to server and it will be released when they reduce the bandwidth under some level&#8230;</p>
<p>so what is really going on?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: angry_cossack</title>
		<link>http://ftr.wot-news.com/2014/09/12/12-9-2014/#comment-194626</link>
		<dc:creator><![CDATA[angry_cossack]]></dc:creator>
		<pubDate>Fri, 12 Sep 2014 19:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17016#comment-194626</guid>
		<description><![CDATA[Havok: “Havok is just a client-side destruction eye-candy. And nothing more. It is not in any way related to tank and shell physics and other stuff.”

This starts to appear as frequently as 25% spread reduction...]]></description>
		<content:encoded><![CDATA[<p>Havok: “Havok is just a client-side destruction eye-candy. And nothing more. It is not in any way related to tank and shell physics and other stuff.”</p>
<p>This starts to appear as frequently as 25% spread reduction&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
