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	<title>Comments on: Straight Outta Supertest: 9.4 Swamp Changes</title>
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	<link>http://ftr.wot-news.com/2014/09/13/straight-outta-supertest-9-4-swamp-changes/</link>
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		<title>By: Anlushac11</title>
		<link>http://ftr.wot-news.com/2014/09/13/straight-outta-supertest-9-4-swamp-changes/#comment-195593</link>
		<dc:creator><![CDATA[Anlushac11]]></dc:creator>
		<pubDate>Sun, 14 Sep 2014 18:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17052#comment-195593</guid>
		<description><![CDATA[Yet another map with sniping all but removed and turned into a brawling map. That&#039;s fine if your in a Russian tank since most are brawlers, kinda screws everyone else who isn&#039;t such as most German tanks.]]></description>
		<content:encoded><![CDATA[<p>Yet another map with sniping all but removed and turned into a brawling map. That&#8217;s fine if your in a Russian tank since most are brawlers, kinda screws everyone else who isn&#8217;t such as most German tanks.</p>
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		<title>By: WOT: from map changes in 9.4 as reported by FTR, and WOWP a casaulty of Ukraine war? &#124; Mal&#039;s Maps</title>
		<link>http://ftr.wot-news.com/2014/09/13/straight-outta-supertest-9-4-swamp-changes/#comment-195564</link>
		<dc:creator><![CDATA[WOT: from map changes in 9.4 as reported by FTR, and WOWP a casaulty of Ukraine war? &#124; Mal&#039;s Maps]]></dc:creator>
		<pubDate>Sun, 14 Sep 2014 16:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17052#comment-195564</guid>
		<description><![CDATA[[&#8230;] to &#8220;Swamp&#8221; map reported coming in release [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] to &#8220;Swamp&#8221; map reported coming in release [&#8230;]</p>
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		<title>By: jlrdsr</title>
		<link>http://ftr.wot-news.com/2014/09/13/straight-outta-supertest-9-4-swamp-changes/#comment-195190</link>
		<dc:creator><![CDATA[jlrdsr]]></dc:creator>
		<pubDate>Sun, 14 Sep 2014 05:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17052#comment-195190</guid>
		<description><![CDATA[NO! Don&#039;t give them ideas!  If they make it like this its your fault!]]></description>
		<content:encoded><![CDATA[<p>NO! Don&#8217;t give them ideas!  If they make it like this its your fault!</p>
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		<title>By: jlrdsr</title>
		<link>http://ftr.wot-news.com/2014/09/13/straight-outta-supertest-9-4-swamp-changes/#comment-195189</link>
		<dc:creator><![CDATA[jlrdsr]]></dc:creator>
		<pubDate>Sun, 14 Sep 2014 05:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17052#comment-195189</guid>
		<description><![CDATA[i totally agree, 100%. wg is killing everything that isnt a ht with either massive amour (so even prem cant pen) or very high health pools, and fast meds. Scouts, slow meds, tds and allot of the arty is useless. yet the latest tanks/ upcoming tanks are teir 8 scouts(patch 9.3) , check, sniping tds (waffentrages), check, slow mediums (Japanese tree), check. they are implementing tanks but at the same time ruining the maps for the play style of those new tanks! i seriously have no idea how the 50+ devs at wg are soooo stupid.]]></description>
		<content:encoded><![CDATA[<p>i totally agree, 100%. wg is killing everything that isnt a ht with either massive amour (so even prem cant pen) or very high health pools, and fast meds. Scouts, slow meds, tds and allot of the arty is useless. yet the latest tanks/ upcoming tanks are teir 8 scouts(patch 9.3) , check, sniping tds (waffentrages), check, slow mediums (Japanese tree), check. they are implementing tanks but at the same time ruining the maps for the play style of those new tanks! i seriously have no idea how the 50+ devs at wg are soooo stupid.</p>
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		<title>By: Chad Mesiroff</title>
		<link>http://ftr.wot-news.com/2014/09/13/straight-outta-supertest-9-4-swamp-changes/#comment-195184</link>
		<dc:creator><![CDATA[Chad Mesiroff]]></dc:creator>
		<pubDate>Sun, 14 Sep 2014 04:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17052#comment-195184</guid>
		<description><![CDATA[Did anyone even dislike this map? I thin kthis map was one that was universally enjoyed both in CW and pubs...Why not fix things like southcoast or add another 4 Himmelsdorfs]]></description>
		<content:encoded><![CDATA[<p>Did anyone even dislike this map? I thin kthis map was one that was universally enjoyed both in CW and pubs&#8230;Why not fix things like southcoast or add another 4 Himmelsdorfs</p>
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		<title>By: Chad Mesiroff</title>
		<link>http://ftr.wot-news.com/2014/09/13/straight-outta-supertest-9-4-swamp-changes/#comment-195183</link>
		<dc:creator><![CDATA[Chad Mesiroff]]></dc:creator>
		<pubDate>Sun, 14 Sep 2014 04:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17052#comment-195183</guid>
		<description><![CDATA[Its funny but I think WOT is worse in WG hands than if they sold it. Garbad said many times and he is right WG doesant understand why the game blew up and is just doing shit they think is right without thinking or listening.

Also problem is WG employees as a whole are garbage players, so they make the meta based off there terribaddie ideas.]]></description>
		<content:encoded><![CDATA[<p>Its funny but I think WOT is worse in WG hands than if they sold it. Garbad said many times and he is right WG doesant understand why the game blew up and is just doing shit they think is right without thinking or listening.</p>
<p>Also problem is WG employees as a whole are garbage players, so they make the meta based off there terribaddie ideas.</p>
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	<item>
		<title>By: Chad Mesiroff</title>
		<link>http://ftr.wot-news.com/2014/09/13/straight-outta-supertest-9-4-swamp-changes/#comment-195182</link>
		<dc:creator><![CDATA[Chad Mesiroff]]></dc:creator>
		<pubDate>Sun, 14 Sep 2014 04:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17052#comment-195182</guid>
		<description><![CDATA[World of Corridors...Because Rus tanks want to farm you like cattle lines.]]></description>
		<content:encoded><![CDATA[<p>World of Corridors&#8230;Because Rus tanks want to farm you like cattle lines.</p>
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		<title>By: Super_Noodle</title>
		<link>http://ftr.wot-news.com/2014/09/13/straight-outta-supertest-9-4-swamp-changes/#comment-195166</link>
		<dc:creator><![CDATA[Super_Noodle]]></dc:creator>
		<pubDate>Sun, 14 Sep 2014 00:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17052#comment-195166</guid>
		<description><![CDATA[I love all the butthurt campers whining about this change.  I, on the other hand, welcome it.

I&#039;ve grown sick of watching base campers rack up points and kills in this map simply because there were huge, open fields in front of raised, concealed sniper spots around the base.  TDs and snipers might have to put some thought into their positioning now.  How terrible!]]></description>
		<content:encoded><![CDATA[<p>I love all the butthurt campers whining about this change.  I, on the other hand, welcome it.</p>
<p>I&#8217;ve grown sick of watching base campers rack up points and kills in this map simply because there were huge, open fields in front of raised, concealed sniper spots around the base.  TDs and snipers might have to put some thought into their positioning now.  How terrible!</p>
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		<title>By: Pawbro</title>
		<link>http://ftr.wot-news.com/2014/09/13/straight-outta-supertest-9-4-swamp-changes/#comment-195152</link>
		<dc:creator><![CDATA[Pawbro]]></dc:creator>
		<pubDate>Sat, 13 Sep 2014 22:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17052#comment-195152</guid>
		<description><![CDATA[With all my hate to arty I still would prefer to have maps where everyone can do something. Current &quot;corridization&quot; is not a solution (by the way, for some mysterious reason arty usually have a way to shoot in corridors chokepoints, while lights are basically fucked). What is the point of implementing new lights when they will actually be a mediums with worse armor and terrible MM? They will mostly be used in modes where they are always top tier - companies, stronkholds, teambattles, because they will be quite powerful there like currently 13-90 and WZ are.]]></description>
		<content:encoded><![CDATA[<p>With all my hate to arty I still would prefer to have maps where everyone can do something. Current &#8220;corridization&#8221; is not a solution (by the way, for some mysterious reason arty usually have a way to shoot in corridors chokepoints, while lights are basically fucked). What is the point of implementing new lights when they will actually be a mediums with worse armor and terrible MM? They will mostly be used in modes where they are always top tier &#8211; companies, stronkholds, teambattles, because they will be quite powerful there like currently 13-90 and WZ are.</p>
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	<item>
		<title>By: Pawbro</title>
		<link>http://ftr.wot-news.com/2014/09/13/straight-outta-supertest-9-4-swamp-changes/#comment-195151</link>
		<dc:creator><![CDATA[Pawbro]]></dc:creator>
		<pubDate>Sat, 13 Sep 2014 22:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17052#comment-195151</guid>
		<description><![CDATA[Sounds nice, but at the same time we should remove T95, Tog and another terribly slow tanks from the game because they would be unplayable (would you enjoy driving for like 10 minutes to actually shoot someone?). Big maps would also require to involve more than 15 tanks per side because sometimes it would look just retarded when the teams would have problem to actually find themselves. And on top remember we have very stronk engine here. Current state requires quite powerful computer to run with decent FPS. Imagine what would happen if we make maps only 2 times bigger. So big maps are a good idea, but problematic to implement, but much better than turning everything in a corridor (hell, almost every idea is better than it).]]></description>
		<content:encoded><![CDATA[<p>Sounds nice, but at the same time we should remove T95, Tog and another terribly slow tanks from the game because they would be unplayable (would you enjoy driving for like 10 minutes to actually shoot someone?). Big maps would also require to involve more than 15 tanks per side because sometimes it would look just retarded when the teams would have problem to actually find themselves. And on top remember we have very stronk engine here. Current state requires quite powerful computer to run with decent FPS. Imagine what would happen if we make maps only 2 times bigger. So big maps are a good idea, but problematic to implement, but much better than turning everything in a corridor (hell, almost every idea is better than it).</p>
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