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	<title>Comments on: 18.9.2014</title>
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	<link>http://ftr.wot-news.com/2014/09/18/18-9-2014/</link>
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	<item>
		<title>By: SzalonyChemik</title>
		<link>http://ftr.wot-news.com/2014/09/18/18-9-2014/#comment-197977</link>
		<dc:creator><![CDATA[SzalonyChemik]]></dc:creator>
		<pubDate>Sat, 20 Sep 2014 18:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17286#comment-197977</guid>
		<description><![CDATA[RIP Ruinberg on Fire, you were simply too pretty. Welcome generic winter version instead.
Seriously, why couldn&#039;t they keep both variants?]]></description>
		<content:encoded><![CDATA[<p>RIP Ruinberg on Fire, you were simply too pretty. Welcome generic winter version instead.<br />
Seriously, why couldn&#8217;t they keep both variants?</p>
]]></content:encoded>
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	<item>
		<title>By: Ozerovpaparacci</title>
		<link>http://ftr.wot-news.com/2014/09/18/18-9-2014/#comment-197589</link>
		<dc:creator><![CDATA[Ozerovpaparacci]]></dc:creator>
		<pubDate>Fri, 19 Sep 2014 15:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17286#comment-197589</guid>
		<description><![CDATA[&quot;too many “shooting bushes” out there&quot; - and they didnt nerf own vision of GMC - and buff it for LT. No, they remove bushes and made Doom2 E1M1 styled maps. I think that they have too much dumb bosses and too low  gamedesigners. 

GMC often faster  then LT, have low profile and  have High own visual range. And WG developer talk about - death of LT.

I couldn&#039;t understood - what made 450 - 500m effective  &quot;eye&quot;  for LT and 300 for GMC - so they need work in cooperation is too difficult?? GMC must forget about own light from 2nd or 3d line of battle. Either they shoot from bushes and &quot;pay&quot; for light - either - they are in the first line of action.]]></description>
		<content:encoded><![CDATA[<p>&#8220;too many “shooting bushes” out there&#8221; &#8211; and they didnt nerf own vision of GMC &#8211; and buff it for LT. No, they remove bushes and made Doom2 E1M1 styled maps. I think that they have too much dumb bosses and too low  gamedesigners. </p>
<p>GMC often faster  then LT, have low profile and  have High own visual range. And WG developer talk about &#8211; death of LT.</p>
<p>I couldn&#8217;t understood &#8211; what made 450 &#8211; 500m effective  &#8220;eye&#8221;  for LT and 300 for GMC &#8211; so they need work in cooperation is too difficult?? GMC must forget about own light from 2nd or 3d line of battle. Either they shoot from bushes and &#8220;pay&#8221; for light &#8211; either &#8211; they are in the first line of action.</p>
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	<item>
		<title>By: Skarakien</title>
		<link>http://ftr.wot-news.com/2014/09/18/18-9-2014/#comment-197533</link>
		<dc:creator><![CDATA[Skarakien]]></dc:creator>
		<pubDate>Fri, 19 Sep 2014 12:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17286#comment-197533</guid>
		<description><![CDATA[- once upon a time, long time ago, there was a map called “Savannah”. Developers decided not to implement it, because arty was dominating on it and there was nowhere to hide.

Test it now... Arty changed very much from &quot;long time ago&quot; (which usually means 2-3 years from now in WG language)]]></description>
		<content:encoded><![CDATA[<p>- once upon a time, long time ago, there was a map called “Savannah”. Developers decided not to implement it, because arty was dominating on it and there was nowhere to hide.</p>
<p>Test it now&#8230; Arty changed very much from &#8220;long time ago&#8221; (which usually means 2-3 years from now in WG language)</p>
]]></content:encoded>
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	<item>
		<title>By: Skarakien</title>
		<link>http://ftr.wot-news.com/2014/09/18/18-9-2014/#comment-197529</link>
		<dc:creator><![CDATA[Skarakien]]></dc:creator>
		<pubDate>Fri, 19 Sep 2014 12:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17286#comment-197529</guid>
		<description><![CDATA[We heard you liked the lightning effect in Ruin on Fire... so we added it into Ruin Winter.
:)]]></description>
		<content:encoded><![CDATA[<p>We heard you liked the lightning effect in Ruin on Fire&#8230; so we added it into Ruin Winter.<br />
:)</p>
]]></content:encoded>
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	<item>
		<title>By: WaffulMann</title>
		<link>http://ftr.wot-news.com/2014/09/18/18-9-2014/#comment-197427</link>
		<dc:creator><![CDATA[WaffulMann]]></dc:creator>
		<pubDate>Fri, 19 Sep 2014 10:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17286#comment-197427</guid>
		<description><![CDATA[but but but I do better in city maps in my light tank
plus, okay, remove mediums from every map because they do well in everything.]]></description>
		<content:encoded><![CDATA[<p>but but but I do better in city maps in my light tank<br />
plus, okay, remove mediums from every map because they do well in everything.</p>
]]></content:encoded>
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	<item>
		<title>By: pavel_p</title>
		<link>http://ftr.wot-news.com/2014/09/18/18-9-2014/#comment-197375</link>
		<dc:creator><![CDATA[pavel_p]]></dc:creator>
		<pubDate>Fri, 19 Sep 2014 08:47:25 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17286#comment-197375</guid>
		<description><![CDATA[LTs are being killed by every patch from 8.6 to 9.2 and there&#039;s no point in playing them except for fun and deciding end game (this is my experience, because they can&#039;t use flexibility before enemy has less than 7 tanks and they can&#039;t spot anything that meds can&#039;t ... camo advantage on the move is useless when they can&#039;t see a sh.t in bushes).
This is because
- less arty since 8.6
- LTs are easier to hit with aim spread change in 8.6
- no tracers (sixth sense is too slow) since 8.6
- less engagements above 400m to nerf/balance waffles by map redesign since winter 2013/14

Btw try to equip T32 with coated optics and train BiA + SA on radio man. Then peek above hill and you&#039;ll be surprised how much spotting damage you can get without being killed by TDs.]]></description>
		<content:encoded><![CDATA[<p>LTs are being killed by every patch from 8.6 to 9.2 and there&#8217;s no point in playing them except for fun and deciding end game (this is my experience, because they can&#8217;t use flexibility before enemy has less than 7 tanks and they can&#8217;t spot anything that meds can&#8217;t &#8230; camo advantage on the move is useless when they can&#8217;t see a sh.t in bushes).<br />
This is because<br />
- less arty since 8.6<br />
- LTs are easier to hit with aim spread change in 8.6<br />
- no tracers (sixth sense is too slow) since 8.6<br />
- less engagements above 400m to nerf/balance waffles by map redesign since winter 2013/14</p>
<p>Btw try to equip T32 with coated optics and train BiA + SA on radio man. Then peek above hill and you&#8217;ll be surprised how much spotting damage you can get without being killed by TDs.</p>
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	</item>
	<item>
		<title>By: pavel_p</title>
		<link>http://ftr.wot-news.com/2014/09/18/18-9-2014/#comment-197348</link>
		<dc:creator><![CDATA[pavel_p]]></dc:creator>
		<pubDate>Fri, 19 Sep 2014 07:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17286#comment-197348</guid>
		<description><![CDATA[At least it is one of a few remaining 3D maps where you can shot tanks from the side. Not just corridors with stones and artificial hills in the middle of them interconnected in few places or not at all, that are good perhaps for E100, T110E3 and other high alpha, highly armored top tier tanks.]]></description>
		<content:encoded><![CDATA[<p>At least it is one of a few remaining 3D maps where you can shot tanks from the side. Not just corridors with stones and artificial hills in the middle of them interconnected in few places or not at all, that are good perhaps for E100, T110E3 and other high alpha, highly armored top tier tanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Atomic_Emu</title>
		<link>http://ftr.wot-news.com/2014/09/18/18-9-2014/#comment-197344</link>
		<dc:creator><![CDATA[Atomic_Emu]]></dc:creator>
		<pubDate>Fri, 19 Sep 2014 06:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17286#comment-197344</guid>
		<description><![CDATA[When those &quot;blobs of non/slow-moving tanks&quot; are in cover, the only available targets are the moving tanks. So in reality moving is countered by arty.]]></description>
		<content:encoded><![CDATA[<p>When those &#8220;blobs of non/slow-moving tanks&#8221; are in cover, the only available targets are the moving tanks. So in reality moving is countered by arty.</p>
]]></content:encoded>
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	<item>
		<title>By: Rocri</title>
		<link>http://ftr.wot-news.com/2014/09/18/18-9-2014/#comment-197341</link>
		<dc:creator><![CDATA[Rocri]]></dc:creator>
		<pubDate>Fri, 19 Sep 2014 06:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17286#comment-197341</guid>
		<description><![CDATA[Me too, mostly in the summer time when the sun light is directed on the monitor screen. And i don&#039;t want to redecorate my room for one map.]]></description>
		<content:encoded><![CDATA[<p>Me too, mostly in the summer time when the sun light is directed on the monitor screen. And i don&#8217;t want to redecorate my room for one map.</p>
]]></content:encoded>
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	<item>
		<title>By: NaharArkwing_SEA</title>
		<link>http://ftr.wot-news.com/2014/09/18/18-9-2014/#comment-197335</link>
		<dc:creator><![CDATA[NaharArkwing_SEA]]></dc:creator>
		<pubDate>Fri, 19 Sep 2014 05:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17286#comment-197335</guid>
		<description><![CDATA[No need. When theres no arty anymore, how do my LTs going to farm Burda, Dumitru and Pascucci medals?]]></description>
		<content:encoded><![CDATA[<p>No need. When theres no arty anymore, how do my LTs going to farm Burda, Dumitru and Pascucci medals?</p>
]]></content:encoded>
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