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	<title>Comments on: Of World of Tanks Economy 2 &#8211; Free to Play vs Pay to Win</title>
	<atom:link href="http://ftr.wot-news.com/2014/09/20/of-world-of-tanks-economy-2-free-to-play-vs-pay-to-win/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2014/09/20/of-world-of-tanks-economy-2-free-to-play-vs-pay-to-win/</link>
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		<title>By: Boris Baronoff</title>
		<link>http://ftr.wot-news.com/2014/09/20/of-world-of-tanks-economy-2-free-to-play-vs-pay-to-win/#comment-198545</link>
		<dc:creator><![CDATA[Boris Baronoff]]></dc:creator>
		<pubDate>Mon, 22 Sep 2014 09:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17332#comment-198545</guid>
		<description><![CDATA[There is something major you left out of your argument on pay to win...

Where Wargaming makes most of its money is from, what comes from the premium tanks.

That is FREE XP----&gt;  $REAL MONEY to Convert XP from grinding from Prem. Tanks.

$$$$$ CONVERSION OF XP TO FREE XP is where WARGAMING makes a lot of its money

They make more money from this than even the sale of the Perm tanks themselves.

More than garage slots, camo, consumables, Gold Ammo, than anything in the game.

$$$$ XP conversion to go after free XP.....

What a misnomer, to even call it conversion of free XP....

Re-Roll Accounts account for this, Climbing for new OP tanks to be able to PWN (own) other people in the game, rushing to get OP tanks before they are Nerfed,

And another source of is the 1 year premium sales.... (which is a good business model however)

Definitely NOT A  FREE TO PLAY GAME,  Even the Free players make money for Wargaming.  They pay with their time.   TIME = MONEY]]></description>
		<content:encoded><![CDATA[<p>There is something major you left out of your argument on pay to win&#8230;</p>
<p>Where Wargaming makes most of its money is from, what comes from the premium tanks.</p>
<p>That is FREE XP&#8212;-&gt;  $REAL MONEY to Convert XP from grinding from Prem. Tanks.</p>
<p>$$$$$ CONVERSION OF XP TO FREE XP is where WARGAMING makes a lot of its money</p>
<p>They make more money from this than even the sale of the Perm tanks themselves.</p>
<p>More than garage slots, camo, consumables, Gold Ammo, than anything in the game.</p>
<p>$$$$ XP conversion to go after free XP&#8230;..</p>
<p>What a misnomer, to even call it conversion of free XP&#8230;.</p>
<p>Re-Roll Accounts account for this, Climbing for new OP tanks to be able to PWN (own) other people in the game, rushing to get OP tanks before they are Nerfed,</p>
<p>And another source of is the 1 year premium sales&#8230;. (which is a good business model however)</p>
<p>Definitely NOT A  FREE TO PLAY GAME,  Even the Free players make money for Wargaming.  They pay with their time.   TIME = MONEY</p>
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		<title>By: Boris Baronoff</title>
		<link>http://ftr.wot-news.com/2014/09/20/of-world-of-tanks-economy-2-free-to-play-vs-pay-to-win/#comment-198538</link>
		<dc:creator><![CDATA[Boris Baronoff]]></dc:creator>
		<pubDate>Mon, 22 Sep 2014 09:10:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17332#comment-198538</guid>
		<description><![CDATA[Skill Based MM is the coming thing.  Players are crying out for it too.  Many want it, because they are sick and tired of the &quot;lopsided battle landslide losses&quot;, the team player skill imbalance that is not taken into account, and it is driving players  away from the game.  The NA sever population is shrinking (I&#039;ve followed it now for getting close to 2 years now, it&#039;s dropping, and should have grown even bigger but it has not.)

Many threads have been posted on the NA forum site, and they have made some good arguments for it.

There is a myth by the High % WR players (unicums) about how it will not work.  It&#039;s really about the fear of not having lesser players to pad their stats with.

We all know its Purple Unicums who are terrified that they will not be able to keep their stats up by not having seals to club.   And everyone knows it.]]></description>
		<content:encoded><![CDATA[<p>Skill Based MM is the coming thing.  Players are crying out for it too.  Many want it, because they are sick and tired of the &#8220;lopsided battle landslide losses&#8221;, the team player skill imbalance that is not taken into account, and it is driving players  away from the game.  The NA sever population is shrinking (I&#8217;ve followed it now for getting close to 2 years now, it&#8217;s dropping, and should have grown even bigger but it has not.)</p>
<p>Many threads have been posted on the NA forum site, and they have made some good arguments for it.</p>
<p>There is a myth by the High % WR players (unicums) about how it will not work.  It&#8217;s really about the fear of not having lesser players to pad their stats with.</p>
<p>We all know its Purple Unicums who are terrified that they will not be able to keep their stats up by not having seals to club.   And everyone knows it.</p>
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		<title>By: Teekeks</title>
		<link>http://ftr.wot-news.com/2014/09/20/of-world-of-tanks-economy-2-free-to-play-vs-pay-to-win/#comment-198026</link>
		<dc:creator><![CDATA[Teekeks]]></dc:creator>
		<pubDate>Sun, 21 Sep 2014 00:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17332#comment-198026</guid>
		<description><![CDATA[I do not agree with you on this one on TF2, the reasoning &quot;in this particular moment had costume x saved me and that is why it is pay to win&quot; is just not reasoned.
I mean, it is maybe an advantage in this particular moment, but you have the exact same thing in absolutly every other costume too.
So if you minimize the monitorized timespan (in wich you &quot;messure&quot; the P2W-Factor) on this exact moment, you are right.
But just expand that by one match and you are wrong. in the realy not long lasting battles, everyone in both teams had these moments and it can not be forced by players, so how is that an dvantage over other players?

If you would say (for example) you sell a Ghillie suit in a game like DayZ, you are right, they are a actual advantage cince the clothing is the spotting factor of this game. But then it is no longer just a cosmetic change and has to be messured by other scales.]]></description>
		<content:encoded><![CDATA[<p>I do not agree with you on this one on TF2, the reasoning &#8220;in this particular moment had costume x saved me and that is why it is pay to win&#8221; is just not reasoned.<br />
I mean, it is maybe an advantage in this particular moment, but you have the exact same thing in absolutly every other costume too.<br />
So if you minimize the monitorized timespan (in wich you &#8220;messure&#8221; the P2W-Factor) on this exact moment, you are right.<br />
But just expand that by one match and you are wrong. in the realy not long lasting battles, everyone in both teams had these moments and it can not be forced by players, so how is that an dvantage over other players?</p>
<p>If you would say (for example) you sell a Ghillie suit in a game like DayZ, you are right, they are a actual advantage cince the clothing is the spotting factor of this game. But then it is no longer just a cosmetic change and has to be messured by other scales.</p>
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		<title>By: Zeus67</title>
		<link>http://ftr.wot-news.com/2014/09/20/of-world-of-tanks-economy-2-free-to-play-vs-pay-to-win/#comment-198019</link>
		<dc:creator><![CDATA[Zeus67]]></dc:creator>
		<pubDate>Sat, 20 Sep 2014 23:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17332#comment-198019</guid>
		<description><![CDATA[Actually, going faster through your grind works against your win rate. Because your skills improve with practice. Even if you work with shitty tanks, you get more skilled.

If you go faster, then you go to higher tiers when you are not ready for them thus impacting your win rate negatively.]]></description>
		<content:encoded><![CDATA[<p>Actually, going faster through your grind works against your win rate. Because your skills improve with practice. Even if you work with shitty tanks, you get more skilled.</p>
<p>If you go faster, then you go to higher tiers when you are not ready for them thus impacting your win rate negatively.</p>
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		<title>By: Brett</title>
		<link>http://ftr.wot-news.com/2014/09/20/of-world-of-tanks-economy-2-free-to-play-vs-pay-to-win/#comment-198016</link>
		<dc:creator><![CDATA[Brett]]></dc:creator>
		<pubDate>Sat, 20 Sep 2014 23:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17332#comment-198016</guid>
		<description><![CDATA[Oh yes it does. Anything that allows you to speed through useless stock tanks improves your win rate. As does anything that allows you to buy equipment sooner and use consumables more often.]]></description>
		<content:encoded><![CDATA[<p>Oh yes it does. Anything that allows you to speed through useless stock tanks improves your win rate. As does anything that allows you to buy equipment sooner and use consumables more often.</p>
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		<title>By: Brett</title>
		<link>http://ftr.wot-news.com/2014/09/20/of-world-of-tanks-economy-2-free-to-play-vs-pay-to-win/#comment-198014</link>
		<dc:creator><![CDATA[Brett]]></dc:creator>
		<pubDate>Sat, 20 Sep 2014 22:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17332#comment-198014</guid>
		<description><![CDATA[Except that the &quot;whales&quot; would shit bricks. Memember all of the gold ammo whines on the forum when gold ammo was available only for gold? No! Because there wasn&#039;t any. Gold ammo was OK when only those that could afford to buy gold regularly could buy it. Now that they have lost some of their pay to win advantage because joe public can have a few emergency rounds in their tanks, the &quot;whales&quot; cry on the forum all of the time.]]></description>
		<content:encoded><![CDATA[<p>Except that the &#8220;whales&#8221; would shit bricks. Memember all of the gold ammo whines on the forum when gold ammo was available only for gold? No! Because there wasn&#8217;t any. Gold ammo was OK when only those that could afford to buy gold regularly could buy it. Now that they have lost some of their pay to win advantage because joe public can have a few emergency rounds in their tanks, the &#8220;whales&#8221; cry on the forum all of the time.</p>
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	<item>
		<title>By: Parapijonis</title>
		<link>http://ftr.wot-news.com/2014/09/20/of-world-of-tanks-economy-2-free-to-play-vs-pay-to-win/#comment-198011</link>
		<dc:creator><![CDATA[Parapijonis]]></dc:creator>
		<pubDate>Sat, 20 Sep 2014 22:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17332#comment-198011</guid>
		<description><![CDATA[And this article gets my seal of approval :D [like anyone cares] I&#039;m happy for WG who made this kind of game. And I play without premium - I only spend gold on garage slots, some discounted tanks.]]></description>
		<content:encoded><![CDATA[<p>And this article gets my seal of approval :D [like anyone cares] I&#8217;m happy for WG who made this kind of game. And I play without premium &#8211; I only spend gold on garage slots, some discounted tanks.</p>
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		<title>By: Zeus67</title>
		<link>http://ftr.wot-news.com/2014/09/20/of-world-of-tanks-economy-2-free-to-play-vs-pay-to-win/#comment-198010</link>
		<dc:creator><![CDATA[Zeus67]]></dc:creator>
		<pubDate>Sat, 20 Sep 2014 22:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17332#comment-198010</guid>
		<description><![CDATA[Premium account does not make it easier for you to win. All it does is increase the earning rate by 50%. This palliates the repair/restock costs of Tier 8 to 10 tanks.

You can play effectively without premium up to Tier 7. Beyond that you will always lose money even if you win.]]></description>
		<content:encoded><![CDATA[<p>Premium account does not make it easier for you to win. All it does is increase the earning rate by 50%. This palliates the repair/restock costs of Tier 8 to 10 tanks.</p>
<p>You can play effectively without premium up to Tier 7. Beyond that you will always lose money even if you win.</p>
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		<title>By: ranger614</title>
		<link>http://ftr.wot-news.com/2014/09/20/of-world-of-tanks-economy-2-free-to-play-vs-pay-to-win/#comment-198005</link>
		<dc:creator><![CDATA[ranger614]]></dc:creator>
		<pubDate>Sat, 20 Sep 2014 20:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17332#comment-198005</guid>
		<description><![CDATA[if you no longer play the game then whats the point of commenting here? just leave and not cause trouble. its easier]]></description>
		<content:encoded><![CDATA[<p>if you no longer play the game then whats the point of commenting here? just leave and not cause trouble. its easier</p>
]]></content:encoded>
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		<title>By: ranger614</title>
		<link>http://ftr.wot-news.com/2014/09/20/of-world-of-tanks-economy-2-free-to-play-vs-pay-to-win/#comment-198004</link>
		<dc:creator><![CDATA[ranger614]]></dc:creator>
		<pubDate>Sat, 20 Sep 2014 20:37:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17332#comment-198004</guid>
		<description><![CDATA[i went and played the WT E100 on the test server yesterday. i consider myself an average player at a 53% w/r and i did not have one match where i did not get under 4k damage in the thing out of the 50 battles i played. its got an 81% w/r. the thing is still blatantly OP which leads me to wonder how i come across people that are bad in it. ive tested out many of the high tier tanks in the game at some point and nothing has felt so powerful as that tank. its pretty bad.]]></description>
		<content:encoded><![CDATA[<p>i went and played the WT E100 on the test server yesterday. i consider myself an average player at a 53% w/r and i did not have one match where i did not get under 4k damage in the thing out of the 50 battles i played. its got an 81% w/r. the thing is still blatantly OP which leads me to wonder how i come across people that are bad in it. ive tested out many of the high tier tanks in the game at some point and nothing has felt so powerful as that tank. its pretty bad.</p>
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