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	<title>Comments on: Corridors &#8211; Really Such a Problem?</title>
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	<link>http://ftr.wot-news.com/2014/09/26/corridors-really-such-a-problem/</link>
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	<item>
		<title>By: Soustruh</title>
		<link>http://ftr.wot-news.com/2014/09/26/corridors-really-such-a-problem/#comment-201885</link>
		<dc:creator><![CDATA[Soustruh]]></dc:creator>
		<pubDate>Mon, 29 Sep 2014 12:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17539#comment-201885</guid>
		<description><![CDATA[Starting with &quot;to the jackass&quot; – ignore the rest. Please please please introduce comment rating and auto hide those with low rating, it could help keep the discussion useful and informative. :-)]]></description>
		<content:encoded><![CDATA[<p>Starting with &#8220;to the jackass&#8221; – ignore the rest. Please please please introduce comment rating and auto hide those with low rating, it could help keep the discussion useful and informative. :-)</p>
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		<title>By: Flak_panzer88</title>
		<link>http://ftr.wot-news.com/2014/09/26/corridors-really-such-a-problem/#comment-201449</link>
		<dc:creator><![CDATA[Flak_panzer88]]></dc:creator>
		<pubDate>Sun, 28 Sep 2014 01:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17539#comment-201449</guid>
		<description><![CDATA[actually. for me. its not. 

corridors.... obstacles..... we can always see and get some in real life. so why we need to complain about such? fragile covers? then look for other. after all I think 75-85% of players of WoT are using stronk Russian tanks and auto-faggets. so mobility is not a problem.  as what always being said in online games. a good opponent is a sitting duck opponent.

but well. the thing I really want WG to fix is the bug. despite getting hit by an unexpected one by 1 out of 200 plays. it still annoying when you get one.]]></description>
		<content:encoded><![CDATA[<p>actually. for me. its not. </p>
<p>corridors&#8230;. obstacles&#8230;.. we can always see and get some in real life. so why we need to complain about such? fragile covers? then look for other. after all I think 75-85% of players of WoT are using stronk Russian tanks and auto-faggets. so mobility is not a problem.  as what always being said in online games. a good opponent is a sitting duck opponent.</p>
<p>but well. the thing I really want WG to fix is the bug. despite getting hit by an unexpected one by 1 out of 200 plays. it still annoying when you get one.</p>
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		<title>By: Juddgment .</title>
		<link>http://ftr.wot-news.com/2014/09/26/corridors-really-such-a-problem/#comment-201408</link>
		<dc:creator><![CDATA[Juddgment .]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 18:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17539#comment-201408</guid>
		<description><![CDATA[So yeah I don&#039;t agree with corridors being a good thing. They only limit the tank usage even more. It&#039;s not like the game was filled with same shitty vehicles dominating the games already. Soon the &quot;great&quot; people will just stop playing altogether or switch to playing only a handful of tanks.

If that&#039;s the way it&#039;s gonna be then I will quit playing. I enjoy variety.]]></description>
		<content:encoded><![CDATA[<p>So yeah I don&#8217;t agree with corridors being a good thing. They only limit the tank usage even more. It&#8217;s not like the game was filled with same shitty vehicles dominating the games already. Soon the &#8220;great&#8221; people will just stop playing altogether or switch to playing only a handful of tanks.</p>
<p>If that&#8217;s the way it&#8217;s gonna be then I will quit playing. I enjoy variety.</p>
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		<title>By: Juddgment .</title>
		<link>http://ftr.wot-news.com/2014/09/26/corridors-really-such-a-problem/#comment-201404</link>
		<dc:creator><![CDATA[Juddgment .]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 18:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17539#comment-201404</guid>
		<description><![CDATA[That&#039;s cool and all, but some tanks rely on sniping and have no foothold in the corridors.

Leopard PTA and tanks like it are suffering and they have no place in some of the maps. Just getting into the Severogorsk makes me cry out in pain. Now imagine when an &quot;above average&quot; player gets his hands on the PTA? It&#039;s already a very hard tank to play and for a complete newcomer it will be just an exp pinata for the enemy.

So yeah please buff the tanks to fit more into the &quot;World of Corridors&quot;. I&#039;m not that interested in the evolving &quot;World of OP Russian meds&quot;.

Again this is not for all maps, but Severogorsk is definitely one of the worst. At least in Hidden Village I can still safely snipe in my PTA without going face to face with enemies all the time.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s cool and all, but some tanks rely on sniping and have no foothold in the corridors.</p>
<p>Leopard PTA and tanks like it are suffering and they have no place in some of the maps. Just getting into the Severogorsk makes me cry out in pain. Now imagine when an &#8220;above average&#8221; player gets his hands on the PTA? It&#8217;s already a very hard tank to play and for a complete newcomer it will be just an exp pinata for the enemy.</p>
<p>So yeah please buff the tanks to fit more into the &#8220;World of Corridors&#8221;. I&#8217;m not that interested in the evolving &#8220;World of OP Russian meds&#8221;.</p>
<p>Again this is not for all maps, but Severogorsk is definitely one of the worst. At least in Hidden Village I can still safely snipe in my PTA without going face to face with enemies all the time.</p>
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		<title>By: Lorraine 40t Ausf. B</title>
		<link>http://ftr.wot-news.com/2014/09/26/corridors-really-such-a-problem/#comment-201400</link>
		<dc:creator><![CDATA[Lorraine 40t Ausf. B]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 18:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17539#comment-201400</guid>
		<description><![CDATA[But most likely it&#039;s just a 10 year old siemka.]]></description>
		<content:encoded><![CDATA[<p>But most likely it&#8217;s just a 10 year old siemka.</p>
]]></content:encoded>
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	<item>
		<title>By: nixxxie</title>
		<link>http://ftr.wot-news.com/2014/09/26/corridors-really-such-a-problem/#comment-201362</link>
		<dc:creator><![CDATA[nixxxie]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 16:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17539#comment-201362</guid>
		<description><![CDATA[Yep, Mountain Pass is pretty imbalance, i have yet to make a replay showing it but it&#039;s nobrainer...]]></description>
		<content:encoded><![CDATA[<p>Yep, Mountain Pass is pretty imbalance, i have yet to make a replay showing it but it&#8217;s nobrainer&#8230;</p>
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		<title>By: nixxxie</title>
		<link>http://ftr.wot-news.com/2014/09/26/corridors-really-such-a-problem/#comment-201360</link>
		<dc:creator><![CDATA[nixxxie]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 16:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17539#comment-201360</guid>
		<description><![CDATA[LoL, think again ;) .]]></description>
		<content:encoded><![CDATA[<p>LoL, think again ;) .</p>
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	<item>
		<title>By: nixxxie</title>
		<link>http://ftr.wot-news.com/2014/09/26/corridors-really-such-a-problem/#comment-201357</link>
		<dc:creator><![CDATA[nixxxie]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 16:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17539#comment-201357</guid>
		<description><![CDATA[Not as much as you think. You just need libraries of bushes, trees, rocks, houses etc and once you generated terrain, you put them on it. 
And you can make such libraries form existing maps, then work on expanding them.]]></description>
		<content:encoded><![CDATA[<p>Not as much as you think. You just need libraries of bushes, trees, rocks, houses etc and once you generated terrain, you put them on it.<br />
And you can make such libraries form existing maps, then work on expanding them.</p>
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		<title>By: shiverr</title>
		<link>http://ftr.wot-news.com/2014/09/26/corridors-really-such-a-problem/#comment-201319</link>
		<dc:creator><![CDATA[shiverr]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 15:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17539#comment-201319</guid>
		<description><![CDATA[Beside map choice, the low tier fights are the place where I can trully use spotting system for my own benefit. Just take some super high view range tank with good camo and gun (su85b for instance) and I can pew pew enemy team staying invisible. I have no idea how is it newbie friendly, spotting system is getting less relevant on random games towards the higher tiers, which is also quite sad thing.]]></description>
		<content:encoded><![CDATA[<p>Beside map choice, the low tier fights are the place where I can trully use spotting system for my own benefit. Just take some super high view range tank with good camo and gun (su85b for instance) and I can pew pew enemy team staying invisible. I have no idea how is it newbie friendly, spotting system is getting less relevant on random games towards the higher tiers, which is also quite sad thing.</p>
]]></content:encoded>
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	<item>
		<title>By: shiverr</title>
		<link>http://ftr.wot-news.com/2014/09/26/corridors-really-such-a-problem/#comment-201255</link>
		<dc:creator><![CDATA[shiverr]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 13:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17539#comment-201255</guid>
		<description><![CDATA[That perfect solution is causing gamplay being even more biased, giving you even more advantage being top tier and having proper armor, than problems it solves. I would rather drive E100 on malinovka than leopard 1 on severogorsk or kharkov. Open maps doesn&#039;t have to be totally open, corridors and places with cover can still be there. siegfried line is one of those examples, there is open field for meds and city for heavies. Steppes, the same - right and middle is quite open, left side provide much cover for close combat. The whole rant is all about most maps being bulid to have close combat option only.]]></description>
		<content:encoded><![CDATA[<p>That perfect solution is causing gamplay being even more biased, giving you even more advantage being top tier and having proper armor, than problems it solves. I would rather drive E100 on malinovka than leopard 1 on severogorsk or kharkov. Open maps doesn&#8217;t have to be totally open, corridors and places with cover can still be there. siegfried line is one of those examples, there is open field for meds and city for heavies. Steppes, the same &#8211; right and middle is quite open, left side provide much cover for close combat. The whole rant is all about most maps being bulid to have close combat option only.</p>
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