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	<title>Comments on: Wargaming Interested in Skill MM Opinion</title>
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	<link>http://ftr.wot-news.com/2014/09/26/wargaming-interested-in-skill-mm-opinion/</link>
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		<title>By: Jirka Kolář</title>
		<link>http://ftr.wot-news.com/2014/09/26/wargaming-interested-in-skill-mm-opinion/#comment-201309</link>
		<dc:creator><![CDATA[Jirka Kolář]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 14:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17555#comment-201309</guid>
		<description><![CDATA[I just want more equal chance games and not games like:

http://postimg.org/image/f7wmwrw7h/full/]]></description>
		<content:encoded><![CDATA[<p>I just want more equal chance games and not games like:</p>
<p><a href="http://postimg.org/image/f7wmwrw7h/full/" rel="nofollow">http://postimg.org/image/f7wmwrw7h/full/</a></p>
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		<title>By: Corthag</title>
		<link>http://ftr.wot-news.com/2014/09/26/wargaming-interested-in-skill-mm-opinion/#comment-201281</link>
		<dc:creator><![CDATA[Corthag]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 14:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17555#comment-201281</guid>
		<description><![CDATA[This.

Whoever evaluates a player on WinRating clearly hasn&#039;t understood how the game works.

I couldn&#039;t care less if we all had 50% WR. Damage, HitRate, k/d, etc. is what matters and that won&#039;t magically go up by teams with equal amounts of tomatos, because they still won&#039;t hit shit and die first. Sure, they&#039;ll survive a bit longer here and there, but to suddenly make them turn yellow or even higher? That&#039;s wishful thinking, nothing else.]]></description>
		<content:encoded><![CDATA[<p>This.</p>
<p>Whoever evaluates a player on WinRating clearly hasn&#8217;t understood how the game works.</p>
<p>I couldn&#8217;t care less if we all had 50% WR. Damage, HitRate, k/d, etc. is what matters and that won&#8217;t magically go up by teams with equal amounts of tomatos, because they still won&#8217;t hit shit and die first. Sure, they&#8217;ll survive a bit longer here and there, but to suddenly make them turn yellow or even higher? That&#8217;s wishful thinking, nothing else.</p>
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		<title>By: Squadman45</title>
		<link>http://ftr.wot-news.com/2014/09/26/wargaming-interested-in-skill-mm-opinion/#comment-201116</link>
		<dc:creator><![CDATA[Squadman45]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 09:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17555#comment-201116</guid>
		<description><![CDATA[The old problem... is curious how AW is going to use some kind of skill based MM and how they say something about RNG but in lower % compared with WOT... i think WG is doing more to &quot;evolution&quot; WOT based in specifications of unreleased games than in players suggestions/claims.]]></description>
		<content:encoded><![CDATA[<p>The old problem&#8230; is curious how AW is going to use some kind of skill based MM and how they say something about RNG but in lower % compared with WOT&#8230; i think WG is doing more to &#8220;evolution&#8221; WOT based in specifications of unreleased games than in players suggestions/claims.</p>
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		<title>By: CrimsonSam</title>
		<link>http://ftr.wot-news.com/2014/09/26/wargaming-interested-in-skill-mm-opinion/#comment-201105</link>
		<dc:creator><![CDATA[CrimsonSam]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 09:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17555#comment-201105</guid>
		<description><![CDATA[I wish to keep the randomness of the players, except for tomatoes.
Take the 20% most awful players with more than 4k battles and pack them together, apart from great, good, normal and weaker players. :P]]></description>
		<content:encoded><![CDATA[<p>I wish to keep the randomness of the players, except for tomatoes.<br />
Take the 20% most awful players with more than 4k battles and pack them together, apart from great, good, normal and weaker players. :P</p>
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		<title>By: pavel_p</title>
		<link>http://ftr.wot-news.com/2014/09/26/wargaming-interested-in-skill-mm-opinion/#comment-201102</link>
		<dc:creator><![CDATA[pavel_p]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 08:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17555#comment-201102</guid>
		<description><![CDATA[I will leave it as it is. Platoon of 3 players hardly able to make damage equal to two penetrating shots is annoying as well as having 5 meds against 5 heavily armored TDs (t110e3, t110e4, jgpze100) on map like Ensk. But chances of games that are nearly impossible to win are equal for everyone. 
XVM stats are overestimated and difference between 1100 and 1500wn8 is mix of damage dealing capability and consistency in surviving to farm end game damage. Players below 900wn are not much useful (but they can have good game), players above 1700 are generally good. I&#039;ve seen too many green players scared to feed arty and losing games in horrible way so I believe that they are good only at bullying low tier tanks, sniping from safe distance, not sharing HP pool with others, and sometimes not taking ANY risk - including letting 100hp team mate to take hit first and letting game to end as draw. On the other hand yellow players are at least trying to carry and they can either contribute to victory or fail. It&#039;s not a rule, but sometimes it seems that decent team (yellow-green with few orange players) has quite good chance against mostly green team that tends to be passive, arty safe and stalled in places where they have advantage - but no one wants to take a hit.
I evaluate players by positioning and activity.
Btw I&#039;m not against lowering MM spread. At least from time to time. Fights like Patton vs Panther are not fun. Not even when I&#039;m playing Patton. I have some (perhaps personal) issues with tiers 7-8. Gap between tiers 8-9 seems huge except of TDs where gap is between 7-8. If not lower MM spread I would like to spend more time as mid tier.]]></description>
		<content:encoded><![CDATA[<p>I will leave it as it is. Platoon of 3 players hardly able to make damage equal to two penetrating shots is annoying as well as having 5 meds against 5 heavily armored TDs (t110e3, t110e4, jgpze100) on map like Ensk. But chances of games that are nearly impossible to win are equal for everyone.<br />
XVM stats are overestimated and difference between 1100 and 1500wn8 is mix of damage dealing capability and consistency in surviving to farm end game damage. Players below 900wn are not much useful (but they can have good game), players above 1700 are generally good. I&#8217;ve seen too many green players scared to feed arty and losing games in horrible way so I believe that they are good only at bullying low tier tanks, sniping from safe distance, not sharing HP pool with others, and sometimes not taking ANY risk &#8211; including letting 100hp team mate to take hit first and letting game to end as draw. On the other hand yellow players are at least trying to carry and they can either contribute to victory or fail. It&#8217;s not a rule, but sometimes it seems that decent team (yellow-green with few orange players) has quite good chance against mostly green team that tends to be passive, arty safe and stalled in places where they have advantage &#8211; but no one wants to take a hit.<br />
I evaluate players by positioning and activity.<br />
Btw I&#8217;m not against lowering MM spread. At least from time to time. Fights like Patton vs Panther are not fun. Not even when I&#8217;m playing Patton. I have some (perhaps personal) issues with tiers 7-8. Gap between tiers 8-9 seems huge except of TDs where gap is between 7-8. If not lower MM spread I would like to spend more time as mid tier.</p>
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		<title>By: Alex</title>
		<link>http://ftr.wot-news.com/2014/09/26/wargaming-interested-in-skill-mm-opinion/#comment-201065</link>
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 07:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17555#comment-201065</guid>
		<description><![CDATA[Well said]]></description>
		<content:encoded><![CDATA[<p>Well said</p>
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		<title>By: Sapphirestar</title>
		<link>http://ftr.wot-news.com/2014/09/26/wargaming-interested-in-skill-mm-opinion/#comment-201064</link>
		<dc:creator><![CDATA[Sapphirestar]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 07:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17555#comment-201064</guid>
		<description><![CDATA[ok how will you really get a balanced game when your tank has a gun with 175mm pen hit the side turret of a tank that has 37mm armor and the RNG say you don&#039;t pen all you get is bounced...ricocheted...did not go through how will the new skilled MM take that into account?  I laugh so much when in game some *deleted* says he paid for this game and he has the right to decide who plays and at what minimum lvl they have tobe to play; peopel who spent money that was your call to spend it no one put a gun to your head or a knife to your throat so to me if you don&#039;t like how the game is going stop paying WG and  make your own game and then you can make the rules for it.]]></description>
		<content:encoded><![CDATA[<p>ok how will you really get a balanced game when your tank has a gun with 175mm pen hit the side turret of a tank that has 37mm armor and the RNG say you don&#8217;t pen all you get is bounced&#8230;ricocheted&#8230;did not go through how will the new skilled MM take that into account?  I laugh so much when in game some *deleted* says he paid for this game and he has the right to decide who plays and at what minimum lvl they have tobe to play; peopel who spent money that was your call to spend it no one put a gun to your head or a knife to your throat so to me if you don&#8217;t like how the game is going stop paying WG and  make your own game and then you can make the rules for it.</p>
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		<title>By: Grandpa_Smurf</title>
		<link>http://ftr.wot-news.com/2014/09/26/wargaming-interested-in-skill-mm-opinion/#comment-201061</link>
		<dc:creator><![CDATA[Grandpa_Smurf]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 06:51:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17555#comment-201061</guid>
		<description><![CDATA[Skilled MM wont change a damn thing you`ll still get the retarded mass of heavy tanks cowering behind a bush in the corner of the map somewhere, Or a scout who only knows how to scout your own arty. Nothing will ever change in this game until the majority of the playerbase actually start to learn tactics or there role in the match with there tank. Until then all will be the same with noobs just Huehuehue`ing there way to a tier X and learning fuck all along the way. So maybe the emphasis should be for WG do some sort of tutorial on each class of tank so newbies know what role to play in that tank. Either way i think the game will always be stat orientated and it will never change.]]></description>
		<content:encoded><![CDATA[<p>Skilled MM wont change a damn thing you`ll still get the retarded mass of heavy tanks cowering behind a bush in the corner of the map somewhere, Or a scout who only knows how to scout your own arty. Nothing will ever change in this game until the majority of the playerbase actually start to learn tactics or there role in the match with there tank. Until then all will be the same with noobs just Huehuehue`ing there way to a tier X and learning fuck all along the way. So maybe the emphasis should be for WG do some sort of tutorial on each class of tank so newbies know what role to play in that tank. Either way i think the game will always be stat orientated and it will never change.</p>
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		<title>By: Lykas</title>
		<link>http://ftr.wot-news.com/2014/09/26/wargaming-interested-in-skill-mm-opinion/#comment-201060</link>
		<dc:creator><![CDATA[Lykas]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 06:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17555#comment-201060</guid>
		<description><![CDATA[lolwhut
Australian players I see around on the server are either very good or very bad.
The bias is REAL lol]]></description>
		<content:encoded><![CDATA[<p>lolwhut<br />
Australian players I see around on the server are either very good or very bad.<br />
The bias is REAL lol</p>
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		<title>By: Snuble</title>
		<link>http://ftr.wot-news.com/2014/09/26/wargaming-interested-in-skill-mm-opinion/#comment-201056</link>
		<dc:creator><![CDATA[Snuble]]></dc:creator>
		<pubDate>Sat, 27 Sep 2014 05:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17555#comment-201056</guid>
		<description><![CDATA[I would like to see the random battles work like a ladder system. That way you would more or less over time get to a point where you faced equally skilled players and where pushed into a 49% winrate.

However, this should be for each tank. My own win rate vary a lot with what tank I&#039;m using. T62 is my own worst enemy, the obj704 make me a 70% player...]]></description>
		<content:encoded><![CDATA[<p>I would like to see the random battles work like a ladder system. That way you would more or less over time get to a point where you faced equally skilled players and where pushed into a 49% winrate.</p>
<p>However, this should be for each tank. My own win rate vary a lot with what tank I&#8217;m using. T62 is my own worst enemy, the obj704 make me a 70% player&#8230;</p>
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