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	<title>Comments on: Havok and Motion Physics Video</title>
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	<link>http://ftr.wot-news.com/2014/10/01/havok-and-motion-physics-video/</link>
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		<title>By: Havok i nowa fizyka ruchu &#124; wolnionline.pl</title>
		<link>http://ftr.wot-news.com/2014/10/01/havok-and-motion-physics-video/#comment-203123</link>
		<dc:creator><![CDATA[Havok i nowa fizyka ruchu &#124; wolnionline.pl]]></dc:creator>
		<pubDate>Thu, 02 Oct 2014 13:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17730#comment-203123</guid>
		<description><![CDATA[[&#8230;] Źródło: FTR [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Źródło: FTR [&#8230;]</p>
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		<title>By: lonigus</title>
		<link>http://ftr.wot-news.com/2014/10/01/havok-and-motion-physics-video/#comment-203068</link>
		<dc:creator><![CDATA[lonigus]]></dc:creator>
		<pubDate>Thu, 02 Oct 2014 12:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17730#comment-203068</guid>
		<description><![CDATA[It might sound shocking, but there is also something called &quot;common test&quot; where even if its not working properly actual ppl test it. 30 000 ppl testing might uncover more then a dozen internal WG testers. Simple logic imo.]]></description>
		<content:encoded><![CDATA[<p>It might sound shocking, but there is also something called &#8220;common test&#8221; where even if its not working properly actual ppl test it. 30 000 ppl testing might uncover more then a dozen internal WG testers. Simple logic imo.</p>
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	<item>
		<title>By: Panzer_Fenris</title>
		<link>http://ftr.wot-news.com/2014/10/01/havok-and-motion-physics-video/#comment-203037</link>
		<dc:creator><![CDATA[Panzer_Fenris]]></dc:creator>
		<pubDate>Thu, 02 Oct 2014 11:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17730#comment-203037</guid>
		<description><![CDATA[Also from personal experience, Leopard 1 ARV driver in Norway, I find the slip&#039;n sliding of WT to be the more realistic option... Not so bad on dry dirt or sand where we&#039;d stick like glue, but mud or wet and soggy snow and woodlands had us sliding all over the place.]]></description>
		<content:encoded><![CDATA[<p>Also from personal experience, Leopard 1 ARV driver in Norway, I find the slip&#8217;n sliding of WT to be the more realistic option&#8230; Not so bad on dry dirt or sand where we&#8217;d stick like glue, but mud or wet and soggy snow and woodlands had us sliding all over the place.</p>
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		<title>By: Alex Mano</title>
		<link>http://ftr.wot-news.com/2014/10/01/havok-and-motion-physics-video/#comment-202950</link>
		<dc:creator><![CDATA[Alex Mano]]></dc:creator>
		<pubDate>Thu, 02 Oct 2014 06:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17730#comment-202950</guid>
		<description><![CDATA[Watch from when the replay with the Fv 215b (120) replay starts and look in the team list and pay a close attention at the top of the team list. Surprise surprise that may be our good ol&#039; freind Storm.]]></description>
		<content:encoded><![CDATA[<p>Watch from when the replay with the Fv 215b (120) replay starts and look in the team list and pay a close attention at the top of the team list. Surprise surprise that may be our good ol&#8217; freind Storm.</p>
]]></content:encoded>
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	<item>
		<title>By: KoD_FireDancer SEA SEVER</title>
		<link>http://ftr.wot-news.com/2014/10/01/havok-and-motion-physics-video/#comment-202944</link>
		<dc:creator><![CDATA[KoD_FireDancer SEA SEVER]]></dc:creator>
		<pubDate>Thu, 02 Oct 2014 03:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17730#comment-202944</guid>
		<description><![CDATA[Well... At least I have some motivate to do the mission :)]]></description>
		<content:encoded><![CDATA[<p>Well&#8230; At least I have some motivate to do the mission :)</p>
]]></content:encoded>
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	<item>
		<title>By: apolloF117 .</title>
		<link>http://ftr.wot-news.com/2014/10/01/havok-and-motion-physics-video/#comment-202875</link>
		<dc:creator><![CDATA[apolloF117 .]]></dc:creator>
		<pubDate>Wed, 01 Oct 2014 20:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17730#comment-202875</guid>
		<description><![CDATA[http://kepfeltoltes.hu/141001/shot_1081_www.kepfeltoltes.hu_.jpg :3]]></description>
		<content:encoded><![CDATA[<p><a href="http://kepfeltoltes.hu/141001/shot_1081_www.kepfeltoltes.hu_.jpg" rel="nofollow">http://kepfeltoltes.hu/141001/shot_1081_www.kepfeltoltes.hu_.jpg</a> :3</p>
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		<title>By: Kagayaki</title>
		<link>http://ftr.wot-news.com/2014/10/01/havok-and-motion-physics-video/#comment-202869</link>
		<dc:creator><![CDATA[Kagayaki]]></dc:creator>
		<pubDate>Wed, 01 Oct 2014 19:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17730#comment-202869</guid>
		<description><![CDATA[With all the new physics and stuff, it would be cool if the tanks would have actual recoil when they fire, making them rock slightly back and forth (sorta like WT).]]></description>
		<content:encoded><![CDATA[<p>With all the new physics and stuff, it would be cool if the tanks would have actual recoil when they fire, making them rock slightly back and forth (sorta like WT).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hall0</title>
		<link>http://ftr.wot-news.com/2014/10/01/havok-and-motion-physics-video/#comment-202868</link>
		<dc:creator><![CDATA[hall0]]></dc:creator>
		<pubDate>Wed, 01 Oct 2014 19:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17730#comment-202868</guid>
		<description><![CDATA[(wasn’t Storm himself, some community guy it was I think). 

Wrong.  We can see footage from his stream.  And as long he was playing in his stream and not just answering questions, it is Storm.]]></description>
		<content:encoded><![CDATA[<p>(wasn’t Storm himself, some community guy it was I think). </p>
<p>Wrong.  We can see footage from his stream.  And as long he was playing in his stream and not just answering questions, it is Storm.</p>
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	<item>
		<title>By: database</title>
		<link>http://ftr.wot-news.com/2014/10/01/havok-and-motion-physics-video/#comment-202854</link>
		<dc:creator><![CDATA[database]]></dc:creator>
		<pubDate>Wed, 01 Oct 2014 18:31:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17730#comment-202854</guid>
		<description><![CDATA[It&#039;s hardly even sliding.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s hardly even sliding.</p>
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	<item>
		<title>By: Kauris Azurai</title>
		<link>http://ftr.wot-news.com/2014/10/01/havok-and-motion-physics-video/#comment-202848</link>
		<dc:creator><![CDATA[Kauris Azurai]]></dc:creator>
		<pubDate>Wed, 01 Oct 2014 18:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17730#comment-202848</guid>
		<description><![CDATA[They are going to make it more realistic. but making it too realistic would break the game ala WT.

This game is not supposed to become WT, it just is implementing some better physics. Therefore I see HT not needing to corner extremely slowly.]]></description>
		<content:encoded><![CDATA[<p>They are going to make it more realistic. but making it too realistic would break the game ala WT.</p>
<p>This game is not supposed to become WT, it just is implementing some better physics. Therefore I see HT not needing to corner extremely slowly.</p>
]]></content:encoded>
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