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	<title>Comments on: Sixth Sense Rework</title>
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	<link>http://ftr.wot-news.com/2014/10/01/sixth-sense-rework/</link>
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		<title>By: Sergio Montserrat Sánchez</title>
		<link>http://ftr.wot-news.com/2014/10/01/sixth-sense-rework/#comment-203457</link>
		<dc:creator><![CDATA[Sergio Montserrat Sánchez]]></dc:creator>
		<pubDate>Fri, 03 Oct 2014 08:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17706#comment-203457</guid>
		<description><![CDATA[Well... As scout player, in fact I do know how critical that little bit of information is in the game.
Still, if you look further into the comments, you&#039;ll notice how many people claim that it&#039;s not that important for anyone...... now, I&#039;d love someone to explain me how such a key strategical Perk is at the same time crucial and meaningless.

Now, the KV-5 has the particular weakness of having a glass Radio Op. Granted, if that would cancel the free Perk it would hurt.
On the other hand, its impressive armor and high HP pool allows it to withstand much more punishment than an equl-tiered Med or Light, which would be royally wrecked with just a fraction of the firepower.
So, having a RO prone to die suddenly doesn&#039;t seem to be such a big weakness.]]></description>
		<content:encoded><![CDATA[<p>Well&#8230; As scout player, in fact I do know how critical that little bit of information is in the game.<br />
Still, if you look further into the comments, you&#8217;ll notice how many people claim that it&#8217;s not that important for anyone&#8230;&#8230; now, I&#8217;d love someone to explain me how such a key strategical Perk is at the same time crucial and meaningless.</p>
<p>Now, the KV-5 has the particular weakness of having a glass Radio Op. Granted, if that would cancel the free Perk it would hurt.<br />
On the other hand, its impressive armor and high HP pool allows it to withstand much more punishment than an equl-tiered Med or Light, which would be royally wrecked with just a fraction of the firepower.<br />
So, having a RO prone to die suddenly doesn&#8217;t seem to be such a big weakness.</p>
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		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/10/01/sixth-sense-rework/#comment-203259</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Thu, 02 Oct 2014 15:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17706#comment-203259</guid>
		<description><![CDATA[It is avalable to everyone if their radioman is at 100%, otherwise you pay. But the fact that you can pay to get the perk instant without having to grind is a pay2win kidna thing. No other skill/perk in the game works like this because you need to grind. And making it the only perk that you can buy without grinding tells me that you in deed buying skills. If all perks and skills would be avalable for 200 gold each, then it would be similar to using free xp to unlock tanks (pay2progress).]]></description>
		<content:encoded><![CDATA[<p>It is avalable to everyone if their radioman is at 100%, otherwise you pay. But the fact that you can pay to get the perk instant without having to grind is a pay2win kidna thing. No other skill/perk in the game works like this because you need to grind. And making it the only perk that you can buy without grinding tells me that you in deed buying skills. If all perks and skills would be avalable for 200 gold each, then it would be similar to using free xp to unlock tanks (pay2progress).</p>
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	<item>
		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/10/01/sixth-sense-rework/#comment-203249</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Thu, 02 Oct 2014 15:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17706#comment-203249</guid>
		<description><![CDATA[I would rather see more skills and perks allowing the player to customize the crew depending on tank and playstyle and make the it easier XP wise to obtaining 2-7 skills. In that way people would get motivated to aquire skills that suit their playstyle.

Right now I am forced to have camo as 7th skill because no other skills/perk makes sense and I am a heavy tank. And one can really ask what the point is to have such high level crews of many of the last skills/perk you train are just for filling the spots.]]></description>
		<content:encoded><![CDATA[<p>I would rather see more skills and perks allowing the player to customize the crew depending on tank and playstyle and make the it easier XP wise to obtaining 2-7 skills. In that way people would get motivated to aquire skills that suit their playstyle.</p>
<p>Right now I am forced to have camo as 7th skill because no other skills/perk makes sense and I am a heavy tank. And one can really ask what the point is to have such high level crews of many of the last skills/perk you train are just for filling the spots.</p>
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		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/10/01/sixth-sense-rework/#comment-203242</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Thu, 02 Oct 2014 15:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17706#comment-203242</guid>
		<description><![CDATA[I am not pink even though I maybe am down there =). Anyways yes, crew skills/perk are grinded to get advantage over those who dont have it. Just like elited tanks and equipment. It is a fundamental part of all MMO games and in other games skills are even more important making the gap between beginners and veterans even bigger. In EVE for example, there you need skills to even do some basic stuff like flying certan ships and do certan activities.]]></description>
		<content:encoded><![CDATA[<p>I am not pink even though I maybe am down there =). Anyways yes, crew skills/perk are grinded to get advantage over those who dont have it. Just like elited tanks and equipment. It is a fundamental part of all MMO games and in other games skills are even more important making the gap between beginners and veterans even bigger. In EVE for example, there you need skills to even do some basic stuff like flying certan ships and do certan activities.</p>
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		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/10/01/sixth-sense-rework/#comment-203233</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Thu, 02 Oct 2014 15:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17706#comment-203233</guid>
		<description><![CDATA[6th sense is not a issue if people move on the battlefield. 6th sense is only a problem if people use it to camp and beeing cowards. I have 6th sense but if I push a flank and get spotted I still carry on to the next cover and meanwhile I can get lucky and survive or I can get blasted. If more tanks are with me maybe enemies will not all focus me. That is why more tanks pushing a flank is better than a solo heavy. But if all these heavys suddenly gets 6th sense and get spotted making a push they will go into temporal cover instead of reaching the important flank and that is not good, because many idiots dont realise that you can still survive even if you get spotted.]]></description>
		<content:encoded><![CDATA[<p>6th sense is not a issue if people move on the battlefield. 6th sense is only a problem if people use it to camp and beeing cowards. I have 6th sense but if I push a flank and get spotted I still carry on to the next cover and meanwhile I can get lucky and survive or I can get blasted. If more tanks are with me maybe enemies will not all focus me. That is why more tanks pushing a flank is better than a solo heavy. But if all these heavys suddenly gets 6th sense and get spotted making a push they will go into temporal cover instead of reaching the important flank and that is not good, because many idiots dont realise that you can still survive even if you get spotted.</p>
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		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/10/01/sixth-sense-rework/#comment-203232</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Thu, 02 Oct 2014 15:24:21 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17706#comment-203232</guid>
		<description><![CDATA[No perk or skills are mandatory really and most players dont even put enough emphasis on training crews or equiping the tanks proper (just look at all yourube videos and streams and you see). 

The point here is still that the way WG handled this is BS for so many reasons. I dont see the issue now really, its not like 6th sense is the only perk you can benefit of.]]></description>
		<content:encoded><![CDATA[<p>No perk or skills are mandatory really and most players dont even put enough emphasis on training crews or equiping the tanks proper (just look at all yourube videos and streams and you see). </p>
<p>The point here is still that the way WG handled this is BS for so many reasons. I dont see the issue now really, its not like 6th sense is the only perk you can benefit of.</p>
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	<item>
		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/10/01/sixth-sense-rework/#comment-203229</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Thu, 02 Oct 2014 15:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17706#comment-203229</guid>
		<description><![CDATA[95% of the other players? Its not about them its about the long term game balanced and the core of the game. While the majority of average to below average may benefit, most better players who have earned their perks/skill loose their crew advantage, and how is that fair?

No game should by default hand out skills, even if one pay. Skill in WOT is about earning them, play better and earn more XP your crews advance faster. As I said, if they would want 6th sense by default they would add that arcade function in the game, just like minimap or similar features. And then add additional perks that makes 6th sense more effective. That would be a more fair approach and still allowed people to grind.]]></description>
		<content:encoded><![CDATA[<p>95% of the other players? Its not about them its about the long term game balanced and the core of the game. While the majority of average to below average may benefit, most better players who have earned their perks/skill loose their crew advantage, and how is that fair?</p>
<p>No game should by default hand out skills, even if one pay. Skill in WOT is about earning them, play better and earn more XP your crews advance faster. As I said, if they would want 6th sense by default they would add that arcade function in the game, just like minimap or similar features. And then add additional perks that makes 6th sense more effective. That would be a more fair approach and still allowed people to grind.</p>
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		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/10/01/sixth-sense-rework/#comment-203225</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Thu, 02 Oct 2014 15:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17706#comment-203225</guid>
		<description><![CDATA[Yes that is true, that is why they want you to pay 200 gold to get radioman to 100%. They did this out of economical reasons really and they just spouted BS to make us believe that 6th sense is OP and &quot;unfair&quot; and therfore everybody must have it so everything gets fair. But if you think about it, this change is not fiar at all. First it is unfair for those who have grinded this perk to get advantage, now they will get less advantage because everybody will have it. Second as you say 6th sense dont work if you transfer crew and pay silver, while 6th sense works now even if commander is on 90%.]]></description>
		<content:encoded><![CDATA[<p>Yes that is true, that is why they want you to pay 200 gold to get radioman to 100%. They did this out of economical reasons really and they just spouted BS to make us believe that 6th sense is OP and &#8220;unfair&#8221; and therfore everybody must have it so everything gets fair. But if you think about it, this change is not fiar at all. First it is unfair for those who have grinded this perk to get advantage, now they will get less advantage because everybody will have it. Second as you say 6th sense dont work if you transfer crew and pay silver, while 6th sense works now even if commander is on 90%.</p>
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		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/10/01/sixth-sense-rework/#comment-203222</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Thu, 02 Oct 2014 15:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17706#comment-203222</guid>
		<description><![CDATA[It is a bad idea and it will change the gamepley. Since the majority of the playerbase are like 48-52% tomatos (80%) one can assume that the dont put any emphasis on crew skills and hence many of the lack 6th sense. 

If all these suddenly get 6th sense having a 100% commander, or course it will change the gamepley. They all get a perk that they previous didnt even think about. And this is wrong. If you dont grind a skill or care about obtaining it, you should not get it by default just because your radioman is on 100%.

A more &quot;sane&quot; decision would be to make it harder to get 6th sense, if it is so &quot;powerfull&quot;, making people motivated to grind more and hopefully become more effective in the tank.

Not to mention all noobs that will now have 6th sense and refuse to help team mates pushing a flank, because now they get &quot;spotted and therfore they must pull back and camp&quot;. Now these idiots have a &quot;legit&quot; reason to camp and not move because they get spotted hurr hurr derp.]]></description>
		<content:encoded><![CDATA[<p>It is a bad idea and it will change the gamepley. Since the majority of the playerbase are like 48-52% tomatos (80%) one can assume that the dont put any emphasis on crew skills and hence many of the lack 6th sense. </p>
<p>If all these suddenly get 6th sense having a 100% commander, or course it will change the gamepley. They all get a perk that they previous didnt even think about. And this is wrong. If you dont grind a skill or care about obtaining it, you should not get it by default just because your radioman is on 100%.</p>
<p>A more &#8220;sane&#8221; decision would be to make it harder to get 6th sense, if it is so &#8220;powerfull&#8221;, making people motivated to grind more and hopefully become more effective in the tank.</p>
<p>Not to mention all noobs that will now have 6th sense and refuse to help team mates pushing a flank, because now they get &#8220;spotted and therfore they must pull back and camp&#8221;. Now these idiots have a &#8220;legit&#8221; reason to camp and not move because they get spotted hurr hurr derp.</p>
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		<title>By: Zdrack .</title>
		<link>http://ftr.wot-news.com/2014/10/01/sixth-sense-rework/#comment-202948</link>
		<dc:creator><![CDATA[Zdrack .]]></dc:creator>
		<pubDate>Thu, 02 Oct 2014 05:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=17706#comment-202948</guid>
		<description><![CDATA[Will be a terrible idea for multiple reasons. With this change you can buy sixth sense for 200 gold, and it will be very easy to get. This skill should be left as one you need to grind, to reward people for taking the time to get a good crew. The other side affect of this change would be that it will be harder to get long range shots as more often your target will have sixth sense and will start pulling back as you take a shot. And passive scouts will probably have trouble too, as the things they light are more likely to realize they&#039;re lit and find cover.]]></description>
		<content:encoded><![CDATA[<p>Will be a terrible idea for multiple reasons. With this change you can buy sixth sense for 200 gold, and it will be very easy to get. This skill should be left as one you need to grind, to reward people for taking the time to get a good crew. The other side affect of this change would be that it will be harder to get long range shots as more often your target will have sixth sense and will start pulling back as you take a shot. And passive scouts will probably have trouble too, as the things they light are more likely to realize they&#8217;re lit and find cover.</p>
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