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	<title>Comments on: Storm Asks About Class Balance</title>
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	<link>http://ftr.wot-news.com/2014/10/17/storm-asks-about-class-balance/</link>
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	<item>
		<title>By: Topchaz</title>
		<link>http://ftr.wot-news.com/2014/10/17/storm-asks-about-class-balance/#comment-210610</link>
		<dc:creator><![CDATA[Topchaz]]></dc:creator>
		<pubDate>Sun, 19 Oct 2014 18:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18341#comment-210610</guid>
		<description><![CDATA[Make prem ammo +25% penetration / -25% damage compared to the default AP round. Then tanks are still balanced from a firepower perspective. Seems a simple solution.

For light tank rebalance, make it so sixth sense doesn&#039;t go off when a light tank is the only vehicle spotting you. So high tier meds can still spot, but less effectively than scouts in high tier games. 

2nd suggestion would need a LOT of testing as it could make them far too influential. But an alternative to just nerfing all non-light view ranges.]]></description>
		<content:encoded><![CDATA[<p>Make prem ammo +25% penetration / -25% damage compared to the default AP round. Then tanks are still balanced from a firepower perspective. Seems a simple solution.</p>
<p>For light tank rebalance, make it so sixth sense doesn&#8217;t go off when a light tank is the only vehicle spotting you. So high tier meds can still spot, but less effectively than scouts in high tier games. </p>
<p>2nd suggestion would need a LOT of testing as it could make them far too influential. But an alternative to just nerfing all non-light view ranges.</p>
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	<item>
		<title>By: Adinouvo</title>
		<link>http://ftr.wot-news.com/2014/10/17/storm-asks-about-class-balance/#comment-210544</link>
		<dc:creator><![CDATA[Adinouvo]]></dc:creator>
		<pubDate>Sun, 19 Oct 2014 15:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18341#comment-210544</guid>
		<description><![CDATA[My COMPLETE balance approach:

Light tanks

Light tanks should be noob-friendly up to tier IV.  So,  vehicles on tier IV should not get scout MM. OR the vehicles should only be given scout MM after 15 games. Also,  maybe a possibility to follow tanks you spotted from the enemy team. This would only be possible with a 100% crew. 

Medium tanks

T-28 definately needs a buff. All it&#039;s guns are awful. The 57 mm gun needs a minor RoF buff. M3 Lee needs a buff to it&#039;s HP. A large buff would be the multi-gun system though. The Panther also needs a more noob-friendly gun with more RoF and less pen. 3002D needs a better L/70 and the T-34 needs a buff to the RoF of the long 76.

Heavy Tanks

The tier IV heavies definately need a buff. The B1 needs more pen and the DW2 needs better armor.  The DW2 seems like a slow med with more hp atm. Churchill 7 can use a RoF buff as it has a medium tank gun and it needs to deal similar if not better dpm than the other tier 6 heavies to compensate for the flat armor. IS could use a very minor buff to the 100 mm gun to make the gun an improvement over the KV-85&#039;s gun. 

Tank destroyers

The German Jagdpanzer IV needs a RoF buff to the L/70 to make it an alternative option. Any major buff to the SAu 40 is ok. Nerf the 150 mm on the borsig in RoF.

SPGs:

Remove vehicles above tier V and make an arty strike consumable which can be used once in 3 games and can be upgraded in dmg.]]></description>
		<content:encoded><![CDATA[<p>My COMPLETE balance approach:</p>
<p>Light tanks</p>
<p>Light tanks should be noob-friendly up to tier IV.  So,  vehicles on tier IV should not get scout MM. OR the vehicles should only be given scout MM after 15 games. Also,  maybe a possibility to follow tanks you spotted from the enemy team. This would only be possible with a 100% crew. </p>
<p>Medium tanks</p>
<p>T-28 definately needs a buff. All it&#8217;s guns are awful. The 57 mm gun needs a minor RoF buff. M3 Lee needs a buff to it&#8217;s HP. A large buff would be the multi-gun system though. The Panther also needs a more noob-friendly gun with more RoF and less pen. 3002D needs a better L/70 and the T-34 needs a buff to the RoF of the long 76.</p>
<p>Heavy Tanks</p>
<p>The tier IV heavies definately need a buff. The B1 needs more pen and the DW2 needs better armor.  The DW2 seems like a slow med with more hp atm. Churchill 7 can use a RoF buff as it has a medium tank gun and it needs to deal similar if not better dpm than the other tier 6 heavies to compensate for the flat armor. IS could use a very minor buff to the 100 mm gun to make the gun an improvement over the KV-85&#8242;s gun. </p>
<p>Tank destroyers</p>
<p>The German Jagdpanzer IV needs a RoF buff to the L/70 to make it an alternative option. Any major buff to the SAu 40 is ok. Nerf the 150 mm on the borsig in RoF.</p>
<p>SPGs:</p>
<p>Remove vehicles above tier V and make an arty strike consumable which can be used once in 3 games and can be upgraded in dmg.</p>
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	<item>
		<title>By: GRIMMACE</title>
		<link>http://ftr.wot-news.com/2014/10/17/storm-asks-about-class-balance/#comment-210326</link>
		<dc:creator><![CDATA[GRIMMACE]]></dc:creator>
		<pubDate>Sat, 18 Oct 2014 23:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18341#comment-210326</guid>
		<description><![CDATA[How about no xp or credit gained when gold rounds are used?]]></description>
		<content:encoded><![CDATA[<p>How about no xp or credit gained when gold rounds are used?</p>
]]></content:encoded>
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	<item>
		<title>By: GRIMMACE</title>
		<link>http://ftr.wot-news.com/2014/10/17/storm-asks-about-class-balance/#comment-210324</link>
		<dc:creator><![CDATA[GRIMMACE]]></dc:creator>
		<pubDate>Sat, 18 Oct 2014 23:10:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18341#comment-210324</guid>
		<description><![CDATA[This! My T34 heavy shells eat the dirt all the time.]]></description>
		<content:encoded><![CDATA[<p>This! My T34 heavy shells eat the dirt all the time.</p>
]]></content:encoded>
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	<item>
		<title>By: Zdrack .</title>
		<link>http://ftr.wot-news.com/2014/10/17/storm-asks-about-class-balance/#comment-210322</link>
		<dc:creator><![CDATA[Zdrack .]]></dc:creator>
		<pubDate>Sat, 18 Oct 2014 22:40:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18341#comment-210322</guid>
		<description><![CDATA[Going through low tiers, there&#039;s a few that catch my eye down there. 

Low tier derps. Pz-4, M4, T82, etc.  these need some changes. Ridiculously strong and the reload is not long at all for how much fire power they get.

T2 Light: why does this thing get to see tier 4s when no other tier 2 does? It has neither the gun nor the view range to be able to deal with tier 4s. With all the changes to scout mm for low tiers, why has this tank been skipped?

Matilda: I have yet to find another tank that can win a game just by being that tank. Full blown tomato? Carries because no one can pen. Afk bot? Draw because no one can pen and time runs out. Put it in the hands of a decent player and then you get a very fast firing, high pen, good accuracy gun that will rip tanks to peices.]]></description>
		<content:encoded><![CDATA[<p>Going through low tiers, there&#8217;s a few that catch my eye down there. </p>
<p>Low tier derps. Pz-4, M4, T82, etc.  these need some changes. Ridiculously strong and the reload is not long at all for how much fire power they get.</p>
<p>T2 Light: why does this thing get to see tier 4s when no other tier 2 does? It has neither the gun nor the view range to be able to deal with tier 4s. With all the changes to scout mm for low tiers, why has this tank been skipped?</p>
<p>Matilda: I have yet to find another tank that can win a game just by being that tank. Full blown tomato? Carries because no one can pen. Afk bot? Draw because no one can pen and time runs out. Put it in the hands of a decent player and then you get a very fast firing, high pen, good accuracy gun that will rip tanks to peices.</p>
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	<item>
		<title>By: Zdrack .</title>
		<link>http://ftr.wot-news.com/2014/10/17/storm-asks-about-class-balance/#comment-210318</link>
		<dc:creator><![CDATA[Zdrack .]]></dc:creator>
		<pubDate>Sat, 18 Oct 2014 22:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18341#comment-210318</guid>
		<description><![CDATA[When they nerfed the heat pen on the T69 and left the 54s alone there was a problem. And then that gun got added to tier 8 as well.. 54 heat spam needs a nerf already]]></description>
		<content:encoded><![CDATA[<p>When they nerfed the heat pen on the T69 and left the 54s alone there was a problem. And then that gun got added to tier 8 as well.. 54 heat spam needs a nerf already</p>
]]></content:encoded>
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	<item>
		<title>By: Rakyth</title>
		<link>http://ftr.wot-news.com/2014/10/17/storm-asks-about-class-balance/#comment-210299</link>
		<dc:creator><![CDATA[Rakyth]]></dc:creator>
		<pubDate>Sat, 18 Oct 2014 20:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18341#comment-210299</guid>
		<description><![CDATA[Arty: Arty needs to be reworked into two separate styles, barrage and bombard. A barrage style arty would have low arc, high RoF, and low accuracy, with high splash range. A bombard style arty would have high arc, low RoF, high accuracy, and low splash range. A low gun elevation on barrage style artillery should help accomplish this; perhaps a mobility buff to barrage style artillery as well. Shell velocity becomes an even more important balance factor in isolation of changes to how the game calculates shell arc, which allows for greater differentiation between artillery pieces.

I would rework arty accuracy so that the dispersion is even worse than 80% center; something like 40, 50%, and buff the base accuracy so that 0.6m or 0.7m would be a very inaccurate cannon, a la ConquerorGC. This changes the aiming philosophy from aiming to get a direct hit to the general application of splash damage, which is inherently lower damage. To compensate, arty DPM should be buffed across the board, though testing per piece would be required.

Next, I would buff splash range for lowtier, midtier, and hightier arty. Something like 3m at the lowest for tier 2, to 30m at tier 10 for the T92. Splash range only affects overall damage output and non-penetrating hits, which are currently a problem--arty fire is currently an instakill or a joke. To decrease the effects of splash range, I would nerf the alpha damage on artillery such that their HE rounds are only 20~30% higher damage than the HE round of an equivalent TD gun. It would be worthwhile to look back at the outrageous alpha potential of tier 9 and 10 TD&#039;s, as such high damage, automatic pens are not healthy for the game.

The overall purpose of these changes would be greater differentiation amongst artillery pieces and a more healthy, consistent style of play for these vehicles.

Also worth mentioning are medium tanks. I am aware that tier 10 medium tanks do everything by design, however, this makes comparing medium tanks rather easy--problematic if theme or feel is an important aspect of the game. It changes from, &quot;this is the tank to pick when you need incredibly accurate sniping on the move&quot; to &quot;this tank is blatantly better at medium tanking&quot;. The only changes I can suggest here would be picking a more well-defined theme to that line and to change statistics accordingly--perhaps the Bc25t could stand to lose some gun depression, accuracy, and gun handling in exchange for a faster in-clip reload and higher stealth. Maybe the Object 140 could lose turret side, rear armor in exchange for much higher HP:ton and hull traverse.

I am aware that changing medium tanks would involve changing many player&#039;s favorite vehicles, however, they do all feel really samey at the moment, and that means that tanks like the M48 Patton, FV4202, and 121 blatantly lose out to tanks like the STB-1, BC25T, Object 140.]]></description>
		<content:encoded><![CDATA[<p>Arty: Arty needs to be reworked into two separate styles, barrage and bombard. A barrage style arty would have low arc, high RoF, and low accuracy, with high splash range. A bombard style arty would have high arc, low RoF, high accuracy, and low splash range. A low gun elevation on barrage style artillery should help accomplish this; perhaps a mobility buff to barrage style artillery as well. Shell velocity becomes an even more important balance factor in isolation of changes to how the game calculates shell arc, which allows for greater differentiation between artillery pieces.</p>
<p>I would rework arty accuracy so that the dispersion is even worse than 80% center; something like 40, 50%, and buff the base accuracy so that 0.6m or 0.7m would be a very inaccurate cannon, a la ConquerorGC. This changes the aiming philosophy from aiming to get a direct hit to the general application of splash damage, which is inherently lower damage. To compensate, arty DPM should be buffed across the board, though testing per piece would be required.</p>
<p>Next, I would buff splash range for lowtier, midtier, and hightier arty. Something like 3m at the lowest for tier 2, to 30m at tier 10 for the T92. Splash range only affects overall damage output and non-penetrating hits, which are currently a problem&#8211;arty fire is currently an instakill or a joke. To decrease the effects of splash range, I would nerf the alpha damage on artillery such that their HE rounds are only 20~30% higher damage than the HE round of an equivalent TD gun. It would be worthwhile to look back at the outrageous alpha potential of tier 9 and 10 TD&#8217;s, as such high damage, automatic pens are not healthy for the game.</p>
<p>The overall purpose of these changes would be greater differentiation amongst artillery pieces and a more healthy, consistent style of play for these vehicles.</p>
<p>Also worth mentioning are medium tanks. I am aware that tier 10 medium tanks do everything by design, however, this makes comparing medium tanks rather easy&#8211;problematic if theme or feel is an important aspect of the game. It changes from, &#8220;this is the tank to pick when you need incredibly accurate sniping on the move&#8221; to &#8220;this tank is blatantly better at medium tanking&#8221;. The only changes I can suggest here would be picking a more well-defined theme to that line and to change statistics accordingly&#8211;perhaps the Bc25t could stand to lose some gun depression, accuracy, and gun handling in exchange for a faster in-clip reload and higher stealth. Maybe the Object 140 could lose turret side, rear armor in exchange for much higher HP:ton and hull traverse.</p>
<p>I am aware that changing medium tanks would involve changing many player&#8217;s favorite vehicles, however, they do all feel really samey at the moment, and that means that tanks like the M48 Patton, FV4202, and 121 blatantly lose out to tanks like the STB-1, BC25T, Object 140.</p>
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	<item>
		<title>By: Remmke</title>
		<link>http://ftr.wot-news.com/2014/10/17/storm-asks-about-class-balance/#comment-210187</link>
		<dc:creator><![CDATA[Remmke]]></dc:creator>
		<pubDate>Sat, 18 Oct 2014 16:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18341#comment-210187</guid>
		<description><![CDATA[Don&#039;t fight it frontally then, it has no armor on side and rear unlike the Maus and it turns slow. The front armor on the VK is its only strong-point, there was a reason to buff the armor for this tank.]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t fight it frontally then, it has no armor on side and rear unlike the Maus and it turns slow. The front armor on the VK is its only strong-point, there was a reason to buff the armor for this tank.</p>
]]></content:encoded>
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	<item>
		<title>By: Remmke</title>
		<link>http://ftr.wot-news.com/2014/10/17/storm-asks-about-class-balance/#comment-210185</link>
		<dc:creator><![CDATA[Remmke]]></dc:creator>
		<pubDate>Sat, 18 Oct 2014 16:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18341#comment-210185</guid>
		<description><![CDATA[I think the LT viewrange is a good idea but some paper tanks rely on viewrange aswell

- Leopard PTA
- Leopard 1
- Type61
- Tiger I
etc

- T-54 should be nerfed heavily on VR or make hull 100mm]]></description>
		<content:encoded><![CDATA[<p>I think the LT viewrange is a good idea but some paper tanks rely on viewrange aswell</p>
<p>- Leopard PTA<br />
- Leopard 1<br />
- Type61<br />
- Tiger I<br />
etc</p>
<p>- T-54 should be nerfed heavily on VR or make hull 100mm</p>
]]></content:encoded>
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	<item>
		<title>By: Skyguy7567</title>
		<link>http://ftr.wot-news.com/2014/10/17/storm-asks-about-class-balance/#comment-210181</link>
		<dc:creator><![CDATA[Skyguy7567]]></dc:creator>
		<pubDate>Sat, 18 Oct 2014 15:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18341#comment-210181</guid>
		<description><![CDATA[2 realistic solutions to gold ammo.

APCR: Reduce damage. Percentage unknown, but at least 25%. Same reload. APCR rounds were sub-caliber.

HEAT: Reduce accuracy. HEAT shells suffered from accuracy problems, particularly with rifled guns. And the effectiveness of HEAT is also severely affected by the spinning of the rounds.]]></description>
		<content:encoded><![CDATA[<p>2 realistic solutions to gold ammo.</p>
<p>APCR: Reduce damage. Percentage unknown, but at least 25%. Same reload. APCR rounds were sub-caliber.</p>
<p>HEAT: Reduce accuracy. HEAT shells suffered from accuracy problems, particularly with rifled guns. And the effectiveness of HEAT is also severely affected by the spinning of the rounds.</p>
]]></content:encoded>
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