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	<title>Comments on: 22.10.2014</title>
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	<link>http://ftr.wot-news.com/2014/10/22/22-10-2014/</link>
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	<item>
		<title>By: TheQuagmire</title>
		<link>http://ftr.wot-news.com/2014/10/22/22-10-2014/#comment-212334</link>
		<dc:creator><![CDATA[TheQuagmire]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 22:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18476#comment-212334</guid>
		<description><![CDATA[I love the new gun sounds. People are strange.]]></description>
		<content:encoded><![CDATA[<p>I love the new gun sounds. People are strange.</p>
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		<title>By: F-MigStuka</title>
		<link>http://ftr.wot-news.com/2014/10/22/22-10-2014/#comment-212153</link>
		<dc:creator><![CDATA[F-MigStuka]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 14:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18476#comment-212153</guid>
		<description><![CDATA[&quot;- developers now admit that the feedback on the new sounds is negative&quot;

Finally. Now next step, go send your sound engineers to Gaijin Entertainment or Relic Entertainment to undergo a course on how to develop good sounds. We dun need realism on a game. People who wants realism on games should instead step away from their keyboard and live a bit more of real life.]]></description>
		<content:encoded><![CDATA[<p>&#8220;- developers now admit that the feedback on the new sounds is negative&#8221;</p>
<p>Finally. Now next step, go send your sound engineers to Gaijin Entertainment or Relic Entertainment to undergo a course on how to develop good sounds. We dun need realism on a game. People who wants realism on games should instead step away from their keyboard and live a bit more of real life.</p>
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		<title>By: tankerX</title>
		<link>http://ftr.wot-news.com/2014/10/22/22-10-2014/#comment-212149</link>
		<dc:creator><![CDATA[tankerX]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 14:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18476#comment-212149</guid>
		<description><![CDATA[Agree.  I used to really enjoy light tanks especially playing as a passive scout.
However, the days of getting 3k+ spotting dmg are mostly gone. 
With the recent map changes, it is rare to find a position you can actually spot for your team.  Now light tanks mostly are only useful in late game when the field is thinned out and there are flanking opportunities.]]></description>
		<content:encoded><![CDATA[<p>Agree.  I used to really enjoy light tanks especially playing as a passive scout.<br />
However, the days of getting 3k+ spotting dmg are mostly gone.<br />
With the recent map changes, it is rare to find a position you can actually spot for your team.  Now light tanks mostly are only useful in late game when the field is thinned out and there are flanking opportunities.</p>
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		<title>By: Guillermo Lovato</title>
		<link>http://ftr.wot-news.com/2014/10/22/22-10-2014/#comment-212104</link>
		<dc:creator><![CDATA[Guillermo Lovato]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 12:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18476#comment-212104</guid>
		<description><![CDATA[Well duh, if that&#039;s the playerbase wargaming has always catered to, retarded braindead siema kuwa arcade monkeys]]></description>
		<content:encoded><![CDATA[<p>Well duh, if that&#8217;s the playerbase wargaming has always catered to, retarded braindead siema kuwa arcade monkeys</p>
]]></content:encoded>
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	<item>
		<title>By: themuddyside</title>
		<link>http://ftr.wot-news.com/2014/10/22/22-10-2014/#comment-212077</link>
		<dc:creator><![CDATA[themuddyside]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 10:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18476#comment-212077</guid>
		<description><![CDATA[Leave the Bush Alone
So we barely have bushes in the game these days, all these fuss about light tanks and now they want to nerf the few bushes around. Where I live if you want to cut a tree in your garden you need to apply for a permission. I think WG needs something on the same line.

I just have one arty and one TD in my garage; I barely play them, I mostly play scouts and it is hard and frustrating. 

Dont get me wrong, the new lights are good but WG wants us to play them like mediums. And this is breaking the game for many existing tanks, tier 6-8 mediums can barely stand 1 vs 1 to these new vehicles; specially those mediums with low alpha and normal RoF (Try to face a M41 Walker Bulldog with a Panther -- they both are tier 7, one is a light tank -- who do you think wins?
So I guess, who cares about spotting and camo rates, lets all play mediums (better new lights) and heavies.]]></description>
		<content:encoded><![CDATA[<p>Leave the Bush Alone<br />
So we barely have bushes in the game these days, all these fuss about light tanks and now they want to nerf the few bushes around. Where I live if you want to cut a tree in your garden you need to apply for a permission. I think WG needs something on the same line.</p>
<p>I just have one arty and one TD in my garage; I barely play them, I mostly play scouts and it is hard and frustrating. </p>
<p>Dont get me wrong, the new lights are good but WG wants us to play them like mediums. And this is breaking the game for many existing tanks, tier 6-8 mediums can barely stand 1 vs 1 to these new vehicles; specially those mediums with low alpha and normal RoF (Try to face a M41 Walker Bulldog with a Panther &#8212; they both are tier 7, one is a light tank &#8212; who do you think wins?<br />
So I guess, who cares about spotting and camo rates, lets all play mediums (better new lights) and heavies.</p>
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		<title>By: Polkadot9000</title>
		<link>http://ftr.wot-news.com/2014/10/22/22-10-2014/#comment-212055</link>
		<dc:creator><![CDATA[Polkadot9000]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 10:02:21 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18476#comment-212055</guid>
		<description><![CDATA[What we can tell from this is that on every map in world of tanks if there is a house near the centre then there is a bathtub with a duck floating around in it with a million polygons which would explain the FPS xD.]]></description>
		<content:encoded><![CDATA[<p>What we can tell from this is that on every map in world of tanks if there is a house near the centre then there is a bathtub with a duck floating around in it with a million polygons which would explain the FPS xD.</p>
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	<item>
		<title>By: ilmor</title>
		<link>http://ftr.wot-news.com/2014/10/22/22-10-2014/#comment-212042</link>
		<dc:creator><![CDATA[ilmor]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 09:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18476#comment-212042</guid>
		<description><![CDATA[Why doesn&#039;t WoT just  remove TD&#039;s from the game and be done with it?]]></description>
		<content:encoded><![CDATA[<p>Why doesn&#8217;t WoT just  remove TD&#8217;s from the game and be done with it?</p>
]]></content:encoded>
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	<item>
		<title>By: master_deathdealer</title>
		<link>http://ftr.wot-news.com/2014/10/22/22-10-2014/#comment-212025</link>
		<dc:creator><![CDATA[master_deathdealer]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 09:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18476#comment-212025</guid>
		<description><![CDATA[everybody but WG agrees arty causes camping. if theres 8 arty in the game u have to play way more campy than if theres 2 esp tier 9 and 10 arty.]]></description>
		<content:encoded><![CDATA[<p>everybody but WG agrees arty causes camping. if theres 8 arty in the game u have to play way more campy than if theres 2 esp tier 9 and 10 arty.</p>
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	<item>
		<title>By: master_deathdealer</title>
		<link>http://ftr.wot-news.com/2014/10/22/22-10-2014/#comment-212024</link>
		<dc:creator><![CDATA[master_deathdealer]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 09:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18476#comment-212024</guid>
		<description><![CDATA[i have 14k games but only 1200 in tds, but 64% hetzer, 58% stugg, 56% su12244 &amp; su85 so im pretty good in them.  i play these tanks mostly for creds and i BRAWL in them.  i dont brawl against same or higher tier heavies unless its with heavy support.  i provide direct support for my heavies. i dont camp a bush.  i have no desire to play tds u cant brawl in like the Rhoomba.  i would love to get the 263 which is a good brawler.  

i am all for the bush nerf!]]></description>
		<content:encoded><![CDATA[<p>i have 14k games but only 1200 in tds, but 64% hetzer, 58% stugg, 56% su12244 &amp; su85 so im pretty good in them.  i play these tanks mostly for creds and i BRAWL in them.  i dont brawl against same or higher tier heavies unless its with heavy support.  i provide direct support for my heavies. i dont camp a bush.  i have no desire to play tds u cant brawl in like the Rhoomba.  i would love to get the 263 which is a good brawler.  </p>
<p>i am all for the bush nerf!</p>
]]></content:encoded>
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	<item>
		<title>By: PinkyDK</title>
		<link>http://ftr.wot-news.com/2014/10/22/22-10-2014/#comment-212020</link>
		<dc:creator><![CDATA[PinkyDK]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 09:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18476#comment-212020</guid>
		<description><![CDATA[I actually heard stuff myself - been sitting within 30 metres of 3 Leopard Is firing at concretefilled tank targets and yes it is pretty loud...

But what I like about the new sounds are the layers of sound making a rather short and snappy boom where you can for the most of them hear the metallic sound of the cannon when coming close... I agree at least the volume in the SS video was rather low compared to all other sounds and the jagdpanzer sounded like a bug - But I really like the sound much better than a flat boom like someone filled up half the barrel with blackpowder and lighted it. No reason to just call the new sounds utter crap - be more specific...
1/ New sounds need more volume
2/ New sounds need to hear the metallic sounds from gun when really close
3/ Something is wrong with the sound from 170mm

Also please bare in mind that even if the diameter of the cannon is the same the variation of barrel length, ammunition and muzzle breaks will change as well as doing direct shooting with the barrel not pointing up towards the sky. Anyway I am not saying you are wrong - I&#039;m just saying I like the sounds and think WG should continue working on improving those instead of just telling them to fuck off...]]></description>
		<content:encoded><![CDATA[<p>I actually heard stuff myself &#8211; been sitting within 30 metres of 3 Leopard Is firing at concretefilled tank targets and yes it is pretty loud&#8230;</p>
<p>But what I like about the new sounds are the layers of sound making a rather short and snappy boom where you can for the most of them hear the metallic sound of the cannon when coming close&#8230; I agree at least the volume in the SS video was rather low compared to all other sounds and the jagdpanzer sounded like a bug &#8211; But I really like the sound much better than a flat boom like someone filled up half the barrel with blackpowder and lighted it. No reason to just call the new sounds utter crap &#8211; be more specific&#8230;<br />
1/ New sounds need more volume<br />
2/ New sounds need to hear the metallic sounds from gun when really close<br />
3/ Something is wrong with the sound from 170mm</p>
<p>Also please bare in mind that even if the diameter of the cannon is the same the variation of barrel length, ammunition and muzzle breaks will change as well as doing direct shooting with the barrel not pointing up towards the sky. Anyway I am not saying you are wrong &#8211; I&#8217;m just saying I like the sounds and think WG should continue working on improving those instead of just telling them to fuck off&#8230;</p>
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