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	<title>Comments on: &#8220;How we make WoWs: Export Automatization and Content Verification&#8221; &#8211; Part 1</title>
	<atom:link href="http://ftr.wot-news.com/2014/10/23/how-we-make-wows-export-automatization-and-content-verification-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2014/10/23/how-we-make-wows-export-automatization-and-content-verification-part-1/</link>
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		<title>By: Ooorky2</title>
		<link>http://ftr.wot-news.com/2014/10/23/how-we-make-wows-export-automatization-and-content-verification-part-1/#comment-212429</link>
		<dc:creator><![CDATA[Ooorky2]]></dc:creator>
		<pubDate>Fri, 24 Oct 2014 10:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18484#comment-212429</guid>
		<description><![CDATA[Royal Navy has more &quot;rights&quot; to be in a naval game than the Soviet...whose greatest achievement was torpedoing a German civilian ship and killing thousands of innocent people.]]></description>
		<content:encoded><![CDATA[<p>Royal Navy has more &#8220;rights&#8221; to be in a naval game than the Soviet&#8230;whose greatest achievement was torpedoing a German civilian ship and killing thousands of innocent people.</p>
]]></content:encoded>
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	<item>
		<title>By: Wolfie</title>
		<link>http://ftr.wot-news.com/2014/10/23/how-we-make-wows-export-automatization-and-content-verification-part-1/#comment-212406</link>
		<dc:creator><![CDATA[Wolfie]]></dc:creator>
		<pubDate>Fri, 24 Oct 2014 07:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18484#comment-212406</guid>
		<description><![CDATA[same goes for me and game programming. i&#039;m mildly suprised on meself that i kind of get Maya and Unity]]></description>
		<content:encoded><![CDATA[<p>same goes for me and game programming. i&#8217;m mildly suprised on meself that i kind of get Maya and Unity</p>
]]></content:encoded>
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	<item>
		<title>By: Jiri_Starrider</title>
		<link>http://ftr.wot-news.com/2014/10/23/how-we-make-wows-export-automatization-and-content-verification-part-1/#comment-212368</link>
		<dc:creator><![CDATA[Jiri_Starrider]]></dc:creator>
		<pubDate>Fri, 24 Oct 2014 02:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18484#comment-212368</guid>
		<description><![CDATA[Game was originally World of Battleships. Pre Alpha they swapped to Warships.]]></description>
		<content:encoded><![CDATA[<p>Game was originally World of Battleships. Pre Alpha they swapped to Warships.</p>
]]></content:encoded>
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		<title>By: Pastaiolo</title>
		<link>http://ftr.wot-news.com/2014/10/23/how-we-make-wows-export-automatization-and-content-verification-part-1/#comment-212310</link>
		<dc:creator><![CDATA[Pastaiolo]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 19:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18484#comment-212310</guid>
		<description><![CDATA[When british fanboys stop asking when the Royal Navy is coming.

Which means never since it seems it&#039;s such a drama and a first world problem if they have to wait a little more to get their navy in game.]]></description>
		<content:encoded><![CDATA[<p>When british fanboys stop asking when the Royal Navy is coming.</p>
<p>Which means never since it seems it&#8217;s such a drama and a first world problem if they have to wait a little more to get their navy in game.</p>
]]></content:encoded>
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	<item>
		<title>By: AesBinz</title>
		<link>http://ftr.wot-news.com/2014/10/23/how-we-make-wows-export-automatization-and-content-verification-part-1/#comment-212305</link>
		<dc:creator><![CDATA[AesBinz]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 19:23:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18484#comment-212305</guid>
		<description><![CDATA[Interesting, and do they abbreviate wows as wob?  I mean world of battleships I think?   Just base on project directory or maybe I&#039;m just making this up.]]></description>
		<content:encoded><![CDATA[<p>Interesting, and do they abbreviate wows as wob?  I mean world of battleships I think?   Just base on project directory or maybe I&#8217;m just making this up.</p>
]]></content:encoded>
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	<item>
		<title>By: abdool1972</title>
		<link>http://ftr.wot-news.com/2014/10/23/how-we-make-wows-export-automatization-and-content-verification-part-1/#comment-212148</link>
		<dc:creator><![CDATA[abdool1972]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 14:21:57 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18484#comment-212148</guid>
		<description><![CDATA[Having used both I can say they can produce the same final image.  Highpoly film assets are, practically speaking, identical to highpoly game assets now.  Max and Maya can handle the same tasks.  That said, it&#039;s not uncommon to have a bunch of licenses for both platforms.  In this case, Maya might be used for the rigging and exporting.  Every asset was likely touched by Zbrush, Max, Maya and a host of other applications before it made it to this final export stage....]]></description>
		<content:encoded><![CDATA[<p>Having used both I can say they can produce the same final image.  Highpoly film assets are, practically speaking, identical to highpoly game assets now.  Max and Maya can handle the same tasks.  That said, it&#8217;s not uncommon to have a bunch of licenses for both platforms.  In this case, Maya might be used for the rigging and exporting.  Every asset was likely touched by Zbrush, Max, Maya and a host of other applications before it made it to this final export stage&#8230;.</p>
]]></content:encoded>
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	<item>
		<title>By: lonigus</title>
		<link>http://ftr.wot-news.com/2014/10/23/how-we-make-wows-export-automatization-and-content-verification-part-1/#comment-212144</link>
		<dc:creator><![CDATA[lonigus]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 13:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18484#comment-212144</guid>
		<description><![CDATA[Maya &gt; 3DS max?

Son, are you high?]]></description>
		<content:encoded><![CDATA[<p>Maya &gt; 3DS max?</p>
<p>Son, are you high?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: redblurr</title>
		<link>http://ftr.wot-news.com/2014/10/23/how-we-make-wows-export-automatization-and-content-verification-part-1/#comment-212143</link>
		<dc:creator><![CDATA[redblurr]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 13:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18484#comment-212143</guid>
		<description><![CDATA[yup, very interesting.]]></description>
		<content:encoded><![CDATA[<p>yup, very interesting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NPC</title>
		<link>http://ftr.wot-news.com/2014/10/23/how-we-make-wows-export-automatization-and-content-verification-part-1/#comment-212133</link>
		<dc:creator><![CDATA[NPC]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 13:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18484#comment-212133</guid>
		<description><![CDATA[&gt; It’s about time to add one new law to Murphy’s laws: 
&gt; Any project you come up with will be ready in no less 
&gt; [than] three times the time you intend for it.

There&#039;s nothing new about that. It&#039;s more of a universal constant.]]></description>
		<content:encoded><![CDATA[<p>&gt; It’s about time to add one new law to Murphy’s laws:<br />
&gt; Any project you come up with will be ready in no less<br />
&gt; [than] three times the time you intend for it.</p>
<p>There&#8217;s nothing new about that. It&#8217;s more of a universal constant.</p>
]]></content:encoded>
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	<item>
		<title>By: Mach3</title>
		<link>http://ftr.wot-news.com/2014/10/23/how-we-make-wows-export-automatization-and-content-verification-part-1/#comment-212111</link>
		<dc:creator><![CDATA[Mach3]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 12:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18484#comment-212111</guid>
		<description><![CDATA[Very interesting read!! I like this blog more and more each day, especially since I&#039;m interested in the internals of game development :D

And for everyone who does not understand anything, this is tool design thread. Very serious.]]></description>
		<content:encoded><![CDATA[<p>Very interesting read!! I like this blog more and more each day, especially since I&#8217;m interested in the internals of game development :D</p>
<p>And for everyone who does not understand anything, this is tool design thread. Very serious.</p>
]]></content:encoded>
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