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	<title>Comments on: Evilly Asking a Bunch of Questions</title>
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	<item>
		<title>By: Uvood</title>
		<link>http://ftr.wot-news.com/2014/10/25/evilly-asking-a-bunch-of-questions/#comment-213980</link>
		<dc:creator><![CDATA[Uvood]]></dc:creator>
		<pubDate>Mon, 27 Oct 2014 18:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18543#comment-213980</guid>
		<description><![CDATA[1) Cancers.... cancers....... tumor launchers.... they need a rebalance, now they hit most of their shoots, you can have 75% hit ratio playing a tumor launcher...
2) Grinding, farm missions, faster xp as possible.
3) Garage battles can be good or can be bad, it depend of how many ppl will play it. I prefer battles as they are now.
I don&#039;t like tier 10 bcs they don&#039;t play against bigger tier tanks, and many tier 9 tanks sucks making tier 10 even better. #ReturnTier12Battles
Garage battles with tens only can fix it too.
4) I hate this idea
5) if they are part of random battles can be ok, just a type of battles, like assault/encounter mode.
6) platoon]]></description>
		<content:encoded><![CDATA[<p>1) Cancers&#8230;. cancers&#8230;&#8230;. tumor launchers&#8230;. they need a rebalance, now they hit most of their shoots, you can have 75% hit ratio playing a tumor launcher&#8230;<br />
2) Grinding, farm missions, faster xp as possible.<br />
3) Garage battles can be good or can be bad, it depend of how many ppl will play it. I prefer battles as they are now.<br />
I don&#8217;t like tier 10 bcs they don&#8217;t play against bigger tier tanks, and many tier 9 tanks sucks making tier 10 even better. #ReturnTier12Battles<br />
Garage battles with tens only can fix it too.<br />
4) I hate this idea<br />
5) if they are part of random battles can be ok, just a type of battles, like assault/encounter mode.<br />
6) platoon</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ems</title>
		<link>http://ftr.wot-news.com/2014/10/25/evilly-asking-a-bunch-of-questions/#comment-213760</link>
		<dc:creator><![CDATA[Ems]]></dc:creator>
		<pubDate>Mon, 27 Oct 2014 13:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18543#comment-213760</guid>
		<description><![CDATA[Oh, I forgot one thing: in randoms general camo level of bushes should be reworked (decreased), but camo level after shoot should be increased. It feels right. (after 25k battles).]]></description>
		<content:encoded><![CDATA[<p>Oh, I forgot one thing: in randoms general camo level of bushes should be reworked (decreased), but camo level after shoot should be increased. It feels right. (after 25k battles).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ems</title>
		<link>http://ftr.wot-news.com/2014/10/25/evilly-asking-a-bunch-of-questions/#comment-213707</link>
		<dc:creator><![CDATA[Ems]]></dc:creator>
		<pubDate>Mon, 27 Oct 2014 11:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18543#comment-213707</guid>
		<description><![CDATA[1) What do you think is wrong in current random battles? (Evilly: no skill MM) Anything missing?
Reporting for defetism. My WOT experience has been shadowed by people constantly whining about MM and map they hate. Although I&#039;m sort of optimistic about life, I really really am not immune to the shit pouring from the game chat. Turning it off entirely is not an option for me though, as I have friends in major clans who say hello to me. If I don&#039;t respond, those friendships may be lost. 
This can be done in a sort of humorous way - not to insult those who whine a lot. But when user gets many reports for this, he/ she gets a commisar warning. Defetism was punished in reality, so why not at least warn in the game? After more reports chat could be banned for a short period. 

2) What are your goals in random battles? (grinding, high stats, farming missions…)
Training good crews for all of my 56 tanks, but also grinding more tier 10s for CW.

3) What do you think about garage battles in random and garage battles in general? (on tier 10 for example) – if you like it, why? Aren’t you afraid of leavers?
Garage battles - only in historical battle mode, for the little ones. But no strong opinion on that, need more data. 

4) What do you think of a FFA (free for all, deathmatch – not duel) mode? On tier 8,9,10
No opinion, don&#039;t know that.

5) What do you think of a team PvP Battleground mode with checkpoints (MOBA without AI)
same as above

6) What mode (solo or platoon, not requiring teams) is according to you the most suitable for tanks? Offer your own
It depends on your day and on other people&#039;s day. Sometimes solo, sometimes platoons.

7) If you want to, make a proposition for your own mode for random battles (like assault, encounter etc.)
Option 1: 15 minutes assault. 
Option 2: 10 minutes encounter, but with slightly different rules regarding cap - Instead of capping, your team needs to be &#039;in posession&#039; of cap zone in the end of those 10 mins.]]></description>
		<content:encoded><![CDATA[<p>1) What do you think is wrong in current random battles? (Evilly: no skill MM) Anything missing?<br />
Reporting for defetism. My WOT experience has been shadowed by people constantly whining about MM and map they hate. Although I&#8217;m sort of optimistic about life, I really really am not immune to the shit pouring from the game chat. Turning it off entirely is not an option for me though, as I have friends in major clans who say hello to me. If I don&#8217;t respond, those friendships may be lost.<br />
This can be done in a sort of humorous way &#8211; not to insult those who whine a lot. But when user gets many reports for this, he/ she gets a commisar warning. Defetism was punished in reality, so why not at least warn in the game? After more reports chat could be banned for a short period. </p>
<p>2) What are your goals in random battles? (grinding, high stats, farming missions…)<br />
Training good crews for all of my 56 tanks, but also grinding more tier 10s for CW.</p>
<p>3) What do you think about garage battles in random and garage battles in general? (on tier 10 for example) – if you like it, why? Aren’t you afraid of leavers?<br />
Garage battles &#8211; only in historical battle mode, for the little ones. But no strong opinion on that, need more data. </p>
<p>4) What do you think of a FFA (free for all, deathmatch – not duel) mode? On tier 8,9,10<br />
No opinion, don&#8217;t know that.</p>
<p>5) What do you think of a team PvP Battleground mode with checkpoints (MOBA without AI)<br />
same as above</p>
<p>6) What mode (solo or platoon, not requiring teams) is according to you the most suitable for tanks? Offer your own<br />
It depends on your day and on other people&#8217;s day. Sometimes solo, sometimes platoons.</p>
<p>7) If you want to, make a proposition for your own mode for random battles (like assault, encounter etc.)<br />
Option 1: 15 minutes assault.<br />
Option 2: 10 minutes encounter, but with slightly different rules regarding cap &#8211; Instead of capping, your team needs to be &#8216;in posession&#8217; of cap zone in the end of those 10 mins.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Origami Chik3n</title>
		<link>http://ftr.wot-news.com/2014/10/25/evilly-asking-a-bunch-of-questions/#comment-213626</link>
		<dc:creator><![CDATA[Origami Chik3n]]></dc:creator>
		<pubDate>Mon, 27 Oct 2014 08:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18543#comment-213626</guid>
		<description><![CDATA[1) My gripe regarding MM is that it lacks consistency in balance. Especially by vehicle class. I.e. sometimes one team gets 5 top tier heavy tanks while other gets only top tier mediums. One team gets 9 TDs, while other - only 1 (not hard to imagine how this ends on maps favorable for camping tactics). Also, battles with one team having 2 to 4 more top tier vehicles than the other are not at all rare (although WG once claimed that difference can only be 1).]]></description>
		<content:encoded><![CDATA[<p>1) My gripe regarding MM is that it lacks consistency in balance. Especially by vehicle class. I.e. sometimes one team gets 5 top tier heavy tanks while other gets only top tier mediums. One team gets 9 TDs, while other &#8211; only 1 (not hard to imagine how this ends on maps favorable for camping tactics). Also, battles with one team having 2 to 4 more top tier vehicles than the other are not at all rare (although WG once claimed that difference can only be 1).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: z33dho</title>
		<link>http://ftr.wot-news.com/2014/10/25/evilly-asking-a-bunch-of-questions/#comment-213607</link>
		<dc:creator><![CDATA[z33dho]]></dc:creator>
		<pubDate>Mon, 27 Oct 2014 07:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18543#comment-213607</guid>
		<description><![CDATA[Leave 3 man platoons out of the conversation. They are punished enough. Lately, and I mean since 9.0, when you suit up for a 3manplatoon, you can expect to sit on the bottom for the session. 2 days ago out of 25 battles 17 were as bottom tiers (have all the replays and screenshots). When one of our platoonmates had enough, he left, 5 games in a row top tiers.
There is random in random, but not as much random as a random could ask for.
Tinfoil hat anyone?]]></description>
		<content:encoded><![CDATA[<p>Leave 3 man platoons out of the conversation. They are punished enough. Lately, and I mean since 9.0, when you suit up for a 3manplatoon, you can expect to sit on the bottom for the session. 2 days ago out of 25 battles 17 were as bottom tiers (have all the replays and screenshots). When one of our platoonmates had enough, he left, 5 games in a row top tiers.<br />
There is random in random, but not as much random as a random could ask for.<br />
Tinfoil hat anyone?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hailstomr</title>
		<link>http://ftr.wot-news.com/2014/10/25/evilly-asking-a-bunch-of-questions/#comment-213606</link>
		<dc:creator><![CDATA[Hailstomr]]></dc:creator>
		<pubDate>Mon, 27 Oct 2014 07:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18543#comment-213606</guid>
		<description><![CDATA[1) What do you think is wrong in current random battles? (Evilly: no skill MM) Anything missing?
 - It&#039;s a good model, don&#039;t f with it too much.
2) What are your goals in random battles? (grinding, high stats, farming missions…)
 - Grinding, farming, improving skill.
3) What do you think about garage battles in random and garage battles in general? (on tier 10 for example) – if you like it, why? Aren’t you afraid of leavers?
 - War thunder is already there. Instead of trying to compete, be different. Might be cool to see this mixed with revamped PvE historical battles. Players get X spawns, when they spawn they pick from the tanks they have in the garage that fit the current battle. Plz.
4) What do you think of a FFA (free for all, deathmatch – not duel) mode? On tier 8,9,10
- Bringing back tier 12 and making it this could be fun. However, low armor tanks need to be balanced somehow, especially arty, as they would probably get ripped to shreds in 1 min with 30 tanks sprinkled across map.
5) What do you think of a team PvP Battleground mode with checkpoints (MOBA without AI)
 - This is what war thunder is (AI excluded). Be yourself world of tanks.
6) What mode (solo or platoon, not requiring teams) is according to you the most suitable for tanks? Offer your own
 - Only tanks in world of tanks.
7) If you want to, make a proposition for your own mode for random battles (like assault, encounter etc.)
- Every random battle 1/100 chance to be all same type of vehicles. All arty, all MT, etc. Keep 2-tier spread. You know, mix it up a little.]]></description>
		<content:encoded><![CDATA[<p>1) What do you think is wrong in current random battles? (Evilly: no skill MM) Anything missing?<br />
 &#8211; It&#8217;s a good model, don&#8217;t f with it too much.<br />
2) What are your goals in random battles? (grinding, high stats, farming missions…)<br />
 &#8211; Grinding, farming, improving skill.<br />
3) What do you think about garage battles in random and garage battles in general? (on tier 10 for example) – if you like it, why? Aren’t you afraid of leavers?<br />
 &#8211; War thunder is already there. Instead of trying to compete, be different. Might be cool to see this mixed with revamped PvE historical battles. Players get X spawns, when they spawn they pick from the tanks they have in the garage that fit the current battle. Plz.<br />
4) What do you think of a FFA (free for all, deathmatch – not duel) mode? On tier 8,9,10<br />
- Bringing back tier 12 and making it this could be fun. However, low armor tanks need to be balanced somehow, especially arty, as they would probably get ripped to shreds in 1 min with 30 tanks sprinkled across map.<br />
5) What do you think of a team PvP Battleground mode with checkpoints (MOBA without AI)<br />
 &#8211; This is what war thunder is (AI excluded). Be yourself world of tanks.<br />
6) What mode (solo or platoon, not requiring teams) is according to you the most suitable for tanks? Offer your own<br />
 &#8211; Only tanks in world of tanks.<br />
7) If you want to, make a proposition for your own mode for random battles (like assault, encounter etc.)<br />
- Every random battle 1/100 chance to be all same type of vehicles. All arty, all MT, etc. Keep 2-tier spread. You know, mix it up a little.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DarkDayz</title>
		<link>http://ftr.wot-news.com/2014/10/25/evilly-asking-a-bunch-of-questions/#comment-213604</link>
		<dc:creator><![CDATA[DarkDayz]]></dc:creator>
		<pubDate>Mon, 27 Oct 2014 06:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18543#comment-213604</guid>
		<description><![CDATA[1) What do you think is wrong in current random battles? (Evilly: no skill MM) Anything missing?
I think the main issue with random battle has always and will always be balance. Having said that I think a few key concepts need to be addressed. It is all well and good to say “oh just flank the camping TD or hvy. But the gameplay and the game mechanics don’t offer any sort of assistance to the more proactive player. There is nothing worse than getting into a game and having a 10-15% chance of doing well. A prime example seems to be the teir 8 heavy tanks getting put into t10 games as bottom tier heavies. There is nothing worse than being a slow large target, with almost zero ability to take damage or do damage. This inevitability leads to camping sniper like gameplay. This inherently seems to lead to players developing bad gameplay tactics. I think anyone who has ever played with a hesitant heavy can tell you that is awfully frustrating watching them getting bombed to death. 
My opinion is maybe certain tanks that cannot compete at their current maximum tiering need to limited (pref matchmaking). It would make the game less rage worthy. I mean there is nothing worse than being constantly put on Prok in a teir10 match with 4+ arty in a kv5…  Everyone plays games because they are enjoyable, no one likes having to deal with that sort of matchmaking. And I do understand yea its ok to have a few of those more challenging matches, but when you’re getting that sort of random battle every second or third game consistently the player base generally stops playing. 
I don’t mind waiting in queue for an  extra couple of minutes to ensure that I get a balanced game. A few minutes is better than 15minutes worth of camping at the back of the map because you can’t move/ shot/ spot or tank because you are woefully outgunned.

2) What are your goals in random battles? (grinding, high stats, farming missions…)
The only reason I play random battles is to grind out tanks. It seems to be the most efficient way to do it. There really isn’t any other effective way of doing it. Unless you’re in a large clan environment getting a team together for anything else is horrible. Therefore the goal is always to grind. Once I’ve grinded what I need then I just play the more balanced tanks which work at every tier. That way it is so much more enjoyable.

3) What do you think about garage battles in random and garage battles in general? (on tier 10 for example) – if you like it, why? Aren’t you afraid of leavers?
Honestly it’s a great idea but it could massively fail as well. Can you imagine how bad it would be when someone who is not very good gets stuck as top tier and is meant to carry but totally unable to… the snowball effect would be horrific. Between the leavers the campers and the trolls, I can only see this having a bad reputation.
I would much rather a repair depot or remove from map type of repair feature. This would actually limit the amount of unbalanced acts that could creep into a game. For example lets say it’s a tier4/5/6 game. Make it so the light/medium tanks can go back and repair twice/ hvy’s/TDs once. If you’re a top tier then you get limited to a 50% repair. This would give you the same effect without the massive imbalance of say a top tier just driving out getting smashed and repeating this gameplay. It would force players to preserve their tanks withdraw from the front line repair and reposition. You would still have to be good enough to withdraw from the front, and therefore get rewarded for keeping the tank alive. Obviously not a full proof idea but it could be tweaked accordingly. I feel this would be a better option, also a more unique option.

4) What do you think of a FFA (free for all, deathmatch – not duel) mode? On tier 8,9,10
I would work on what you’ve got now. A game mode like this doesn’t fit in with the game style. It would also require a huge amount of balancing features. I don’t think you’ll get many high tier player interests in this game mode. Might work for a T1-4 lineup as it would give them an alternative.

5) What do you think of a team PvP Battleground mode with checkpoints (MOBA without AI)
Again, I think this is although being a great idea wouldn’t really work in reality. You would see an endless amount of trolling occurring. It may not ever be intentional. The biggest problem with MOBA style games is that the skill gap between players causes huge amounts of trouble.  Essentially the learning curves would be too high for the player base and the more experienced and knowledgeable players would utterly dominate the newbies.

6) What mode (solo or platoon, not requiring teams) is according to you the most suitable for tanks? Offer your own
Platooning is generally the best way to go about progressing in the game. However more recently the platooning MM has been difficult to overcome. The game expects the bottom tiered platoons to essentially act as top tiers and in most cases it is utterly impossible to carry. Therefore playing solo sometimes works better. 
7) If you want to, make a proposition for your own mode for random battles (like assault, encounter etc.)
I’ve outlined my idea above. I think that the “repair depo” or withdraw to repair feature would be a better alternative. You could even make it so that sides only going for the cap out, teams could have the option of splitting targets. Either go for a cap out or disable the enemies’ ability to reinforce itself. I think this would be a better alternative than just rolling tanks onto the field once you lost it. Thus letting players reset and do the same mistakes. Keeping your tank alive and getting back to a repair point would all bring a more dynamic level of game play. This would also aid in reducing the pain of being hit for super large amounts of damage. 
Another idea would be to not have a new game mode but events (aka like pre load bombardment) in game that would break the stalemate. Say for example 5 minutes in a smoke barrage comes from off map and “smokes” an open area allowing faster tanks to move and advance. Then say with 5 minutes to go aerial surveillance craft lights up tanks not hidden in a bush (open tanks). Little mini events that would help move things along. It would allow people a chance to move or plan and assault.]]></description>
		<content:encoded><![CDATA[<p>1) What do you think is wrong in current random battles? (Evilly: no skill MM) Anything missing?<br />
I think the main issue with random battle has always and will always be balance. Having said that I think a few key concepts need to be addressed. It is all well and good to say “oh just flank the camping TD or hvy. But the gameplay and the game mechanics don’t offer any sort of assistance to the more proactive player. There is nothing worse than getting into a game and having a 10-15% chance of doing well. A prime example seems to be the teir 8 heavy tanks getting put into t10 games as bottom tier heavies. There is nothing worse than being a slow large target, with almost zero ability to take damage or do damage. This inevitability leads to camping sniper like gameplay. This inherently seems to lead to players developing bad gameplay tactics. I think anyone who has ever played with a hesitant heavy can tell you that is awfully frustrating watching them getting bombed to death.<br />
My opinion is maybe certain tanks that cannot compete at their current maximum tiering need to limited (pref matchmaking). It would make the game less rage worthy. I mean there is nothing worse than being constantly put on Prok in a teir10 match with 4+ arty in a kv5…  Everyone plays games because they are enjoyable, no one likes having to deal with that sort of matchmaking. And I do understand yea its ok to have a few of those more challenging matches, but when you’re getting that sort of random battle every second or third game consistently the player base generally stops playing.<br />
I don’t mind waiting in queue for an  extra couple of minutes to ensure that I get a balanced game. A few minutes is better than 15minutes worth of camping at the back of the map because you can’t move/ shot/ spot or tank because you are woefully outgunned.</p>
<p>2) What are your goals in random battles? (grinding, high stats, farming missions…)<br />
The only reason I play random battles is to grind out tanks. It seems to be the most efficient way to do it. There really isn’t any other effective way of doing it. Unless you’re in a large clan environment getting a team together for anything else is horrible. Therefore the goal is always to grind. Once I’ve grinded what I need then I just play the more balanced tanks which work at every tier. That way it is so much more enjoyable.</p>
<p>3) What do you think about garage battles in random and garage battles in general? (on tier 10 for example) – if you like it, why? Aren’t you afraid of leavers?<br />
Honestly it’s a great idea but it could massively fail as well. Can you imagine how bad it would be when someone who is not very good gets stuck as top tier and is meant to carry but totally unable to… the snowball effect would be horrific. Between the leavers the campers and the trolls, I can only see this having a bad reputation.<br />
I would much rather a repair depot or remove from map type of repair feature. This would actually limit the amount of unbalanced acts that could creep into a game. For example lets say it’s a tier4/5/6 game. Make it so the light/medium tanks can go back and repair twice/ hvy’s/TDs once. If you’re a top tier then you get limited to a 50% repair. This would give you the same effect without the massive imbalance of say a top tier just driving out getting smashed and repeating this gameplay. It would force players to preserve their tanks withdraw from the front line repair and reposition. You would still have to be good enough to withdraw from the front, and therefore get rewarded for keeping the tank alive. Obviously not a full proof idea but it could be tweaked accordingly. I feel this would be a better option, also a more unique option.</p>
<p>4) What do you think of a FFA (free for all, deathmatch – not duel) mode? On tier 8,9,10<br />
I would work on what you’ve got now. A game mode like this doesn’t fit in with the game style. It would also require a huge amount of balancing features. I don’t think you’ll get many high tier player interests in this game mode. Might work for a T1-4 lineup as it would give them an alternative.</p>
<p>5) What do you think of a team PvP Battleground mode with checkpoints (MOBA without AI)<br />
Again, I think this is although being a great idea wouldn’t really work in reality. You would see an endless amount of trolling occurring. It may not ever be intentional. The biggest problem with MOBA style games is that the skill gap between players causes huge amounts of trouble.  Essentially the learning curves would be too high for the player base and the more experienced and knowledgeable players would utterly dominate the newbies.</p>
<p>6) What mode (solo or platoon, not requiring teams) is according to you the most suitable for tanks? Offer your own<br />
Platooning is generally the best way to go about progressing in the game. However more recently the platooning MM has been difficult to overcome. The game expects the bottom tiered platoons to essentially act as top tiers and in most cases it is utterly impossible to carry. Therefore playing solo sometimes works better.<br />
7) If you want to, make a proposition for your own mode for random battles (like assault, encounter etc.)<br />
I’ve outlined my idea above. I think that the “repair depo” or withdraw to repair feature would be a better alternative. You could even make it so that sides only going for the cap out, teams could have the option of splitting targets. Either go for a cap out or disable the enemies’ ability to reinforce itself. I think this would be a better alternative than just rolling tanks onto the field once you lost it. Thus letting players reset and do the same mistakes. Keeping your tank alive and getting back to a repair point would all bring a more dynamic level of game play. This would also aid in reducing the pain of being hit for super large amounts of damage.<br />
Another idea would be to not have a new game mode but events (aka like pre load bombardment) in game that would break the stalemate. Say for example 5 minutes in a smoke barrage comes from off map and “smokes” an open area allowing faster tanks to move and advance. Then say with 5 minutes to go aerial surveillance craft lights up tanks not hidden in a bush (open tanks). Little mini events that would help move things along. It would allow people a chance to move or plan and assault.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TimmaC</title>
		<link>http://ftr.wot-news.com/2014/10/25/evilly-asking-a-bunch-of-questions/#comment-213603</link>
		<dc:creator><![CDATA[TimmaC]]></dc:creator>
		<pubDate>Mon, 27 Oct 2014 06:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18543#comment-213603</guid>
		<description><![CDATA[1) I would add for what has to change in my opinion in the game:
- 6th sense is definitely a skill that is unrealistic and breaks the game. For people who understood the game well it was the first skill taken and by the time everyone understood how OP it was now everyone has it and it&#039;s just an unrealistic thing that everyone has in the game in my opinion. This is something that HAS to go.
- while we&#039;re at it: PLEASE implement server roaming!! I have moved to China for work reasons and you DON&#039;T want to know what playing on average with 450 ms ping on EU server is!!! xD]]></description>
		<content:encoded><![CDATA[<p>1) I would add for what has to change in my opinion in the game:<br />
- 6th sense is definitely a skill that is unrealistic and breaks the game. For people who understood the game well it was the first skill taken and by the time everyone understood how OP it was now everyone has it and it&#8217;s just an unrealistic thing that everyone has in the game in my opinion. This is something that HAS to go.<br />
- while we&#8217;re at it: PLEASE implement server roaming!! I have moved to China for work reasons and you DON&#8217;T want to know what playing on average with 450 ms ping on EU server is!!! xD</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TimmaC</title>
		<link>http://ftr.wot-news.com/2014/10/25/evilly-asking-a-bunch-of-questions/#comment-213602</link>
		<dc:creator><![CDATA[TimmaC]]></dc:creator>
		<pubDate>Mon, 27 Oct 2014 06:08:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18543#comment-213602</guid>
		<description><![CDATA[1) Current random battles:
Just remove bots and afk&#039;ers and for me it&#039;s ok. Total noobs (especially higher tiers) are also &quot;problematic&quot; but I understand that the solution is even more so...therefore it&#039;s ok to have them.
2) My main goals in random pubs:
Depends on which stage of the tank development I am in:
- If tank is not elite yet my goal is grinding XP
- If I lack credits I play premium tanks for farming
- If tank is Elite I play for fun + score (and stats)
Usually though I am the type of player that sells the tank as soon as I have elited it and will continue doing this until I unlock most tanks. Then I will play &quot;for stats&quot; with all the tanks I will have, but for now I therefore play 95% of the time for XP.
3) Garage battles:
I love the idea because it&#039;s more &quot;realistic&quot;. Also like the idea of a longer battle. However I realize the problems that could be linked to it such as quitters. But I have a solution that would definitely be interested I suggest you read it:
In these garage battles the matches will be longer and cases where the battle is lost in a short time will be more problematic than in normal public matches. Therefore a solution I suggest is that after a certain time (example 5 mins) there should be a possibility of the players in both teams to flee the battles from different points on the battlefield. Only rule is that they should be able to reach that area on the border of the map. Therefore it adds another level of tactics for attacking team: cover escape routes to kill fleeing noobs. This would prevent &quot;obvious loss in 5 minutes&quot; to drag on 45 minutes and, although that would result in scumbag spg&#039;s and campers to flee, you could implement a small penalty (smaller than the effect of having you tank destroyed) to people who flee and a small bonus (according to number of &quot;lives&quot; left in enemy team) for winning team. I think this idea is really great and you should look into it.
Other than that I would love to have tank bodies STAY in the battlefield, even if you implement that in a later patch idea later. That would add a lot of fun in my opinion in late game.
4) FFA:
Would be problematic as many tanks are not meant for 1v1 brawl. Heavies and meds would be favored. Would still be interesting though and I would support it although not sure if I would play it. Would be a great format for tournaments though. That I could play.
5) MOBA mode:
Such a mode could work, although it would HAVE to be re-imagined for the tank and WWII context, such as for example 3 stage map where you have to pass different defensive AI gun lines. Could be integrated into PvE or Garage battle modes. Needs further design and development in order to better assess.
6) Most suitable mode for tanks:
Encounter, Standard, Garage, PvE (got to test these last two though). You definitely also need to look into implementing a &quot;world war&quot; mode (such as in the map mode in &quot;Heroes and Generals&quot; game, each nation pushing borders etc). Generally we could use bigger maps, more tanks in each team and integration of planes and warships.
7) Mode proposition for random:
Team King of the Hill. Territorial Control and Payload modes (from Team Fortress 2), adapted to WWII tank environments. &quot;Stage&quot; battles (meaning that you start on a point and according to who pushes further the map &quot;shifts&quot; to the next location with enemy losing team spawning back from new location and defending from there (or retreating there if not yet killed).]]></description>
		<content:encoded><![CDATA[<p>1) Current random battles:<br />
Just remove bots and afk&#8217;ers and for me it&#8217;s ok. Total noobs (especially higher tiers) are also &#8220;problematic&#8221; but I understand that the solution is even more so&#8230;therefore it&#8217;s ok to have them.<br />
2) My main goals in random pubs:<br />
Depends on which stage of the tank development I am in:<br />
- If tank is not elite yet my goal is grinding XP<br />
- If I lack credits I play premium tanks for farming<br />
- If tank is Elite I play for fun + score (and stats)<br />
Usually though I am the type of player that sells the tank as soon as I have elited it and will continue doing this until I unlock most tanks. Then I will play &#8220;for stats&#8221; with all the tanks I will have, but for now I therefore play 95% of the time for XP.<br />
3) Garage battles:<br />
I love the idea because it&#8217;s more &#8220;realistic&#8221;. Also like the idea of a longer battle. However I realize the problems that could be linked to it such as quitters. But I have a solution that would definitely be interested I suggest you read it:<br />
In these garage battles the matches will be longer and cases where the battle is lost in a short time will be more problematic than in normal public matches. Therefore a solution I suggest is that after a certain time (example 5 mins) there should be a possibility of the players in both teams to flee the battles from different points on the battlefield. Only rule is that they should be able to reach that area on the border of the map. Therefore it adds another level of tactics for attacking team: cover escape routes to kill fleeing noobs. This would prevent &#8220;obvious loss in 5 minutes&#8221; to drag on 45 minutes and, although that would result in scumbag spg&#8217;s and campers to flee, you could implement a small penalty (smaller than the effect of having you tank destroyed) to people who flee and a small bonus (according to number of &#8220;lives&#8221; left in enemy team) for winning team. I think this idea is really great and you should look into it.<br />
Other than that I would love to have tank bodies STAY in the battlefield, even if you implement that in a later patch idea later. That would add a lot of fun in my opinion in late game.<br />
4) FFA:<br />
Would be problematic as many tanks are not meant for 1v1 brawl. Heavies and meds would be favored. Would still be interesting though and I would support it although not sure if I would play it. Would be a great format for tournaments though. That I could play.<br />
5) MOBA mode:<br />
Such a mode could work, although it would HAVE to be re-imagined for the tank and WWII context, such as for example 3 stage map where you have to pass different defensive AI gun lines. Could be integrated into PvE or Garage battle modes. Needs further design and development in order to better assess.<br />
6) Most suitable mode for tanks:<br />
Encounter, Standard, Garage, PvE (got to test these last two though). You definitely also need to look into implementing a &#8220;world war&#8221; mode (such as in the map mode in &#8220;Heroes and Generals&#8221; game, each nation pushing borders etc). Generally we could use bigger maps, more tanks in each team and integration of planes and warships.<br />
7) Mode proposition for random:<br />
Team King of the Hill. Territorial Control and Payload modes (from Team Fortress 2), adapted to WWII tank environments. &#8220;Stage&#8221; battles (meaning that you start on a point and according to who pushes further the map &#8220;shifts&#8221; to the next location with enemy losing team spawning back from new location and defending from there (or retreating there if not yet killed).</p>
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	<item>
		<title>By: vikus</title>
		<link>http://ftr.wot-news.com/2014/10/25/evilly-asking-a-bunch-of-questions/#comment-213581</link>
		<dc:creator><![CDATA[vikus]]></dc:creator>
		<pubDate>Mon, 27 Oct 2014 01:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18543#comment-213581</guid>
		<description><![CDATA[1) What do you think is wrong in current random battles? (Evilly: no skill MM) Anything missing?
Nothing much, though implementing last position known (even without tank names but just dots/tank type icons) would be beneficial to those new (or without mods). Also (as I will mention below) the current encounter and assault modes are often filled with players who don&#039;t understand (dont look at) the game mode. A warning or message in the battle loading screen and/or an opt-in for the encounter/assault for all players instead of an opt-out in my opinion is better.

2) What are your goals in random battles? (grinding, high stats, farming missions…)
Grinding tanks I like, tanks that may be useful in CW and at the same time be fun to drive in pubs, doing missions if I want the objective.

3) What do you think about garage battles in random and garage battles in general? (on tier 10 for example) – if you like it, why? Aren’t you afraid of leavers?
I don&#039;t see why people want this kind of game mode, I&#039;m afraid of people yoloing in just to see who&#039;s there &quot;becuase I have 2 more lives&quot;. Leavers are also a potential problem, and if the game stretches to 15+ minutes, it would be quite tiring for all parties

4) What do you think of a FFA (free for all, deathmatch – not duel) mode? On tier 8,9,10
sounds fun, but I would imagine new maps dedicated to this game mode would be necessary, and count-ins with friends would be problematic. If it happens, i would love to give it a try though.

5) What do you think of a team PvP Battleground mode with checkpoints (MOBA without AI)
no answer - don&#039;t really know much about MOBA style things
6) What mode (solo or platoon, not requiring teams) is according to you the most suitable for tanks? Offer your own
standard random battles, especially in platoons are my first choice at the moment. I have turned off assault and encounter a long time ago and i simply REFUSE to join a platoon in which the leader hasn&#039;t turned it off. encounter seems okay nowadays, but assault is too stressful. I often find those who do not understand the concept of it keep it on and those who do turn it off.
7) If you want to, make a proposition for your own mode for random battles (like assault, encounter etc.)
assault, but with numerically unbalanced teams. defenders:attackers would be 1:1.5~3, no arty (at least for attackers, makes defending too difficult) and worked so that the defenders should not (cannot) move too far from the base. I&#039;m imagining the old malinovka assault with the defenders on the hill, but with more tanks on the attacking side and the base moved further close to the top of the hill. tank types might be taken into consideration, such as more TDs for defenders, etc]]></description>
		<content:encoded><![CDATA[<p>1) What do you think is wrong in current random battles? (Evilly: no skill MM) Anything missing?<br />
Nothing much, though implementing last position known (even without tank names but just dots/tank type icons) would be beneficial to those new (or without mods). Also (as I will mention below) the current encounter and assault modes are often filled with players who don&#8217;t understand (dont look at) the game mode. A warning or message in the battle loading screen and/or an opt-in for the encounter/assault for all players instead of an opt-out in my opinion is better.</p>
<p>2) What are your goals in random battles? (grinding, high stats, farming missions…)<br />
Grinding tanks I like, tanks that may be useful in CW and at the same time be fun to drive in pubs, doing missions if I want the objective.</p>
<p>3) What do you think about garage battles in random and garage battles in general? (on tier 10 for example) – if you like it, why? Aren’t you afraid of leavers?<br />
I don&#8217;t see why people want this kind of game mode, I&#8217;m afraid of people yoloing in just to see who&#8217;s there &#8220;becuase I have 2 more lives&#8221;. Leavers are also a potential problem, and if the game stretches to 15+ minutes, it would be quite tiring for all parties</p>
<p>4) What do you think of a FFA (free for all, deathmatch – not duel) mode? On tier 8,9,10<br />
sounds fun, but I would imagine new maps dedicated to this game mode would be necessary, and count-ins with friends would be problematic. If it happens, i would love to give it a try though.</p>
<p>5) What do you think of a team PvP Battleground mode with checkpoints (MOBA without AI)<br />
no answer &#8211; don&#8217;t really know much about MOBA style things<br />
6) What mode (solo or platoon, not requiring teams) is according to you the most suitable for tanks? Offer your own<br />
standard random battles, especially in platoons are my first choice at the moment. I have turned off assault and encounter a long time ago and i simply REFUSE to join a platoon in which the leader hasn&#8217;t turned it off. encounter seems okay nowadays, but assault is too stressful. I often find those who do not understand the concept of it keep it on and those who do turn it off.<br />
7) If you want to, make a proposition for your own mode for random battles (like assault, encounter etc.)<br />
assault, but with numerically unbalanced teams. defenders:attackers would be 1:1.5~3, no arty (at least for attackers, makes defending too difficult) and worked so that the defenders should not (cannot) move too far from the base. I&#8217;m imagining the old malinovka assault with the defenders on the hill, but with more tanks on the attacking side and the base moved further close to the top of the hill. tank types might be taken into consideration, such as more TDs for defenders, etc</p>
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