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	<title>Comments on: Learning from Competition (AW)</title>
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		<title>By: Guillermo Lovato</title>
		<link>http://ftr.wot-news.com/2014/10/31/learning-from-competition-aw/#comment-216102</link>
		<dc:creator><![CDATA[Guillermo Lovato]]></dc:creator>
		<pubDate>Sat, 01 Nov 2014 20:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18771#comment-216102</guid>
		<description><![CDATA[i&#039;m not embarrasing myself at all.

i expected AW to be a simulator game, it&#039;s arcade trash]]></description>
		<content:encoded><![CDATA[<p>i&#8217;m not embarrasing myself at all.</p>
<p>i expected AW to be a simulator game, it&#8217;s arcade trash</p>
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		<title>By: Guillermo Lovato</title>
		<link>http://ftr.wot-news.com/2014/10/31/learning-from-competition-aw/#comment-216101</link>
		<dc:creator><![CDATA[Guillermo Lovato]]></dc:creator>
		<pubDate>Sat, 01 Nov 2014 20:05:42 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18771#comment-216101</guid>
		<description><![CDATA[i&#039;m not wrong at all and WoT proves that being a fail of a game catering to retards.

and knowledgeable people prefer WT because it&#039;s REALISTIC]]></description>
		<content:encoded><![CDATA[<p>i&#8217;m not wrong at all and WoT proves that being a fail of a game catering to retards.</p>
<p>and knowledgeable people prefer WT because it&#8217;s REALISTIC</p>
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		<title>By: Mr_Ekshin</title>
		<link>http://ftr.wot-news.com/2014/10/31/learning-from-competition-aw/#comment-216096</link>
		<dc:creator><![CDATA[Mr_Ekshin]]></dc:creator>
		<pubDate>Sat, 01 Nov 2014 19:51:10 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18771#comment-216096</guid>
		<description><![CDATA[The fear of Nazi symbols really has gotten out of hand.  The swastika was co-opted by the bad guys, and not only are the Finnish inadvertently paying for it;  Native Americans here in Arizona have a traditional symbol that&#039;s a reverse of a swastika.  It had to be removed from a public work of art on a highway overpass.
  And the silliness continues because of people&#039;s lack of education.]]></description>
		<content:encoded><![CDATA[<p>The fear of Nazi symbols really has gotten out of hand.  The swastika was co-opted by the bad guys, and not only are the Finnish inadvertently paying for it;  Native Americans here in Arizona have a traditional symbol that&#8217;s a reverse of a swastika.  It had to be removed from a public work of art on a highway overpass.<br />
  And the silliness continues because of people&#8217;s lack of education.</p>
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		<title>By: cobraa1</title>
		<link>http://ftr.wot-news.com/2014/10/31/learning-from-competition-aw/#comment-216079</link>
		<dc:creator><![CDATA[cobraa1]]></dc:creator>
		<pubDate>Sat, 01 Nov 2014 18:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18771#comment-216079</guid>
		<description><![CDATA[&quot;When I saw it first, I was like &#039;oh, this is like WoW raiding&#039; – I am sure the concept is familiar to MMORPG players. I really hope WG does this right.&quot;

Cool. Large maps with multiple &quot;wings&quot;  for PvE might actually be interesting.

In fact, a good PvE system can take a lot of the frustration out of the game, if implemented properly. Since AI tends to be predictable,  PvE tends to fold out the same way every time, and there&#039;s a lot more room for planning.

Although you still won&#039;t catch me dead calling WoT an &quot;MMO,&quot; because it lacks a persistent world.

&quot;They said they would like to have the HD models finished this year – and we have like how many? Thirty?&quot;

To be fair, though: They tried to outsource, but that was filled with problems. I recall reading that they themselves were not satisfied with the lack of progress.

&quot;New tanks? We recently had new light tanks, but previously, last new branch was introduced in 2013, a YEAR ago.&quot;

It&#039;s my impression that coming up with new lines is becoming more difficult. Players don&#039;t like &quot;paper&quot; tanks, and there were only so many tanks that really participated in the war. It&#039;s a finite resource, and coming up with new tanks can&#039;t really be done indefinitely.

&quot;Multicore support? Nope.&quot;

Multicore support is harder than most people think. I&#039;ve done a bit of multicore programming, and getting the cores to communicate with each other while avoiding situations like deadlock is not easy. Also, not everything can easily be distributed among cores. Many algorithms require things be done in a certain order, and you end up with one part of the algorithm waiting on another, which means it&#039;s sitting idle for a bit. Such a situation is not easy to resolve with multiple cores.

&quot;World of Tanks playerbase stopped growing, even in Russia.&quot;

I&#039;m not surprised:

* We could be reaching a saturation point. There are only so many people interested in a WWII tank game. It&#039;s a lot of people, sure, but sooner or later every product reaches a saturation point.

* The game has some glaring weaknesses that frankly prevents me from convincing people from joining.

1) The difficulty curve for new players. You join the game with a fresh new tank, with stock systems and no knowledge of the mechanics, and get blown away by invisible enemy tanks. Furthermore, since the player is completely new, that player has a very low win ratio and has probably died in nearly every battle. Nearly all of my friends leave the game permanently after the first few battles because of these factors.

Frankly, you need hundreds, even thousands of battles to learn enough about the game to not suck. But, most people will make their judgement of the game in less than a dozen battles. It&#039;s a very steep learning curve.

2) In fact, these mechanics are frustrating even for experienced players. The spotting mechanics have a strange design that allows tanks to basically have &quot;cloaking devices&quot; and disappear in the middle of an open field when everybody is watching. Who is not frustrated by this?

3) I&#039;m seeing an increasing number of players get weary of grindy games. And let&#039;s face it, WoT is a grind. I don&#039;t have a single tier 10 myself, and I&#039;ve been in this game for over a year.

In fact, I&#039;ve pretty much given up on grinding for tier 10. The higher tiers aren&#039;t really much more fun than the middle tiers.

4) The game is damn repetitive. The map variety is quite abysmal - we need about 10 times as many maps to keep things interesting. Also, since you have to grind out the tiers, you end up playing the same tank hundreds of times, not because you like the tank, but because you want a tank further down the line. Lack of map variety + very grindy tech tree = very repetitive experience. Frankly, the game is losing its appeal even to me, even though I stuck with it over a year.

Sorry for the rant, but the game is frustrating at times. And, frankly, this is why I still retain my subscription to WoW. I can grind out an alt in that game in a fraction of the time I can grind out a tier 10 tank in WoT. And since it&#039;s a persistent world, I&#039;m constantly moving to new areas as I level. It&#039;s not repetitive or boring.

In fact, here&#039;s a suggestion: Give each battle tier one or two unique maps, or unlock a new map at each tier. There are unique maps for the lowest battle tiers, why isn&#039;t this done the whole way?]]></description>
		<content:encoded><![CDATA[<p>&#8220;When I saw it first, I was like &#8216;oh, this is like WoW raiding&#8217; – I am sure the concept is familiar to MMORPG players. I really hope WG does this right.&#8221;</p>
<p>Cool. Large maps with multiple &#8220;wings&#8221;  for PvE might actually be interesting.</p>
<p>In fact, a good PvE system can take a lot of the frustration out of the game, if implemented properly. Since AI tends to be predictable,  PvE tends to fold out the same way every time, and there&#8217;s a lot more room for planning.</p>
<p>Although you still won&#8217;t catch me dead calling WoT an &#8220;MMO,&#8221; because it lacks a persistent world.</p>
<p>&#8220;They said they would like to have the HD models finished this year – and we have like how many? Thirty?&#8221;</p>
<p>To be fair, though: They tried to outsource, but that was filled with problems. I recall reading that they themselves were not satisfied with the lack of progress.</p>
<p>&#8220;New tanks? We recently had new light tanks, but previously, last new branch was introduced in 2013, a YEAR ago.&#8221;</p>
<p>It&#8217;s my impression that coming up with new lines is becoming more difficult. Players don&#8217;t like &#8220;paper&#8221; tanks, and there were only so many tanks that really participated in the war. It&#8217;s a finite resource, and coming up with new tanks can&#8217;t really be done indefinitely.</p>
<p>&#8220;Multicore support? Nope.&#8221;</p>
<p>Multicore support is harder than most people think. I&#8217;ve done a bit of multicore programming, and getting the cores to communicate with each other while avoiding situations like deadlock is not easy. Also, not everything can easily be distributed among cores. Many algorithms require things be done in a certain order, and you end up with one part of the algorithm waiting on another, which means it&#8217;s sitting idle for a bit. Such a situation is not easy to resolve with multiple cores.</p>
<p>&#8220;World of Tanks playerbase stopped growing, even in Russia.&#8221;</p>
<p>I&#8217;m not surprised:</p>
<p>* We could be reaching a saturation point. There are only so many people interested in a WWII tank game. It&#8217;s a lot of people, sure, but sooner or later every product reaches a saturation point.</p>
<p>* The game has some glaring weaknesses that frankly prevents me from convincing people from joining.</p>
<p>1) The difficulty curve for new players. You join the game with a fresh new tank, with stock systems and no knowledge of the mechanics, and get blown away by invisible enemy tanks. Furthermore, since the player is completely new, that player has a very low win ratio and has probably died in nearly every battle. Nearly all of my friends leave the game permanently after the first few battles because of these factors.</p>
<p>Frankly, you need hundreds, even thousands of battles to learn enough about the game to not suck. But, most people will make their judgement of the game in less than a dozen battles. It&#8217;s a very steep learning curve.</p>
<p>2) In fact, these mechanics are frustrating even for experienced players. The spotting mechanics have a strange design that allows tanks to basically have &#8220;cloaking devices&#8221; and disappear in the middle of an open field when everybody is watching. Who is not frustrated by this?</p>
<p>3) I&#8217;m seeing an increasing number of players get weary of grindy games. And let&#8217;s face it, WoT is a grind. I don&#8217;t have a single tier 10 myself, and I&#8217;ve been in this game for over a year.</p>
<p>In fact, I&#8217;ve pretty much given up on grinding for tier 10. The higher tiers aren&#8217;t really much more fun than the middle tiers.</p>
<p>4) The game is damn repetitive. The map variety is quite abysmal &#8211; we need about 10 times as many maps to keep things interesting. Also, since you have to grind out the tiers, you end up playing the same tank hundreds of times, not because you like the tank, but because you want a tank further down the line. Lack of map variety + very grindy tech tree = very repetitive experience. Frankly, the game is losing its appeal even to me, even though I stuck with it over a year.</p>
<p>Sorry for the rant, but the game is frustrating at times. And, frankly, this is why I still retain my subscription to WoW. I can grind out an alt in that game in a fraction of the time I can grind out a tier 10 tank in WoT. And since it&#8217;s a persistent world, I&#8217;m constantly moving to new areas as I level. It&#8217;s not repetitive or boring.</p>
<p>In fact, here&#8217;s a suggestion: Give each battle tier one or two unique maps, or unlock a new map at each tier. There are unique maps for the lowest battle tiers, why isn&#8217;t this done the whole way?</p>
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		<title>By: Loki</title>
		<link>http://ftr.wot-news.com/2014/10/31/learning-from-competition-aw/#comment-215937</link>
		<dc:creator><![CDATA[Loki]]></dc:creator>
		<pubDate>Sat, 01 Nov 2014 11:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18771#comment-215937</guid>
		<description><![CDATA[With the WoT being basicly the only real game they made (you seriously can&#039;t count in WoP lol) I wonder how it&#039;s gonna be with WoWs. That alpha is going for ages now, and they are kinda weird about it. Just look how other game developers go with it, games like Armored Warfare, Elite Dangerous, Spacecitizen, Witcher 3 and more of all this cool stuff that&#039;s coming soon to us, most of those still in alpha phase but we have shitload of gameplays with HD models and stuff, in some cases even easy acces to alpha if u have enough money. And what about WoWs? A few pictures and &quot;game renders&quot;...]]></description>
		<content:encoded><![CDATA[<p>With the WoT being basicly the only real game they made (you seriously can&#8217;t count in WoP lol) I wonder how it&#8217;s gonna be with WoWs. That alpha is going for ages now, and they are kinda weird about it. Just look how other game developers go with it, games like Armored Warfare, Elite Dangerous, Spacecitizen, Witcher 3 and more of all this cool stuff that&#8217;s coming soon to us, most of those still in alpha phase but we have shitload of gameplays with HD models and stuff, in some cases even easy acces to alpha if u have enough money. And what about WoWs? A few pictures and &#8220;game renders&#8221;&#8230;</p>
]]></content:encoded>
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		<title>By: Boris Dragonov</title>
		<link>http://ftr.wot-news.com/2014/10/31/learning-from-competition-aw/#comment-215869</link>
		<dc:creator><![CDATA[Boris Dragonov]]></dc:creator>
		<pubDate>Sat, 01 Nov 2014 05:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18771#comment-215869</guid>
		<description><![CDATA[So ruski market is going down!
Muricans too &quot;proud&quot; to play ruski game! maybe that&#039;s why they are so few!!
And Europe, which ruskies hates us the most and they tried to give us as less as possible! 

So ruski now doesn&#039;t want to sucky sucky for 1 dollah, cause it ain&#039;t working no more, now it wants to sucky sucky for 1 euro!]]></description>
		<content:encoded><![CDATA[<p>So ruski market is going down!<br />
Muricans too &#8220;proud&#8221; to play ruski game! maybe that&#8217;s why they are so few!!<br />
And Europe, which ruskies hates us the most and they tried to give us as less as possible! </p>
<p>So ruski now doesn&#8217;t want to sucky sucky for 1 dollah, cause it ain&#8217;t working no more, now it wants to sucky sucky for 1 euro!</p>
]]></content:encoded>
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		<title>By: Dr_Wycior</title>
		<link>http://ftr.wot-news.com/2014/10/31/learning-from-competition-aw/#comment-215865</link>
		<dc:creator><![CDATA[Dr_Wycior]]></dc:creator>
		<pubDate>Sat, 01 Nov 2014 02:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18771#comment-215865</guid>
		<description><![CDATA[The comments from arty haters makes me think arty is the neccessary balancing element of the game. The only way to keep those uber l33t manchildren in line...]]></description>
		<content:encoded><![CDATA[<p>The comments from arty haters makes me think arty is the neccessary balancing element of the game. The only way to keep those uber l33t manchildren in line&#8230;</p>
]]></content:encoded>
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		<title>By: jontheblack</title>
		<link>http://ftr.wot-news.com/2014/10/31/learning-from-competition-aw/#comment-215862</link>
		<dc:creator><![CDATA[jontheblack]]></dc:creator>
		<pubDate>Sat, 01 Nov 2014 01:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18771#comment-215862</guid>
		<description><![CDATA[So many things here, So many issues, So much feedback we&#039;ve given and no ones listened. WG really doesn&#039;t deserve our feedback at this point. I wont play another War Gaming product. 

Its not that its a &quot;bad&quot; Gaming Company, its just so......Russian. Theres nothing wrong with that, nothing at all, except if your NOT Russian.

To be fair, they have buffed the hell out of the germans, but making them bounce isn&#039;t  the same as making them......German? The 88mm is a joke. 132 penn, Total BS Serb and you know it. The panther Doing 135/ 240 damage, again, very few people want to fire 20 shots in a game to get a decent xp return. 

Do you really think only the Rus like 390 damage? Really? Your that out of touch, lol.

The E100, omg, why cant it have the E 75 turret as its first turret? .36 accuracy, 2.5ish aim time. Why would you give it 235 AP penn? 

XVM, Dude, its a good idea, but to hear some 14 yr old kid who runs whatever tank Noobmeter tells him to to get some Perfect color has to be your biggest mistake. Why would you want the player base that pays you nothing putting down the player base that pays your rent? 

On top of that, Most of those blue/ green players cant play for shit with out ther buddies around to lead them. And then the whining, its not ther fault, the lag, the modds, Hacks, it never ends and its never their fault. Huge Downer.

If your Historical Battles didn&#039;t wake you up, nothing will. Most of my friends waited 2 yrs  for that mode and you come out with ISU 152&#039;s, Totally unrealistic gun btw, 286/750, against what, a Tiger firing 132/220 parameters. 

WTF were you thinking? Do you really believe the rest of the world wants to play that? Again, if that didn&#039;t wake you guys up, this feedback will do nothing. 

Listen. Most regular people don&#039;t want to play the Germans because their some mythical super tanks, but because they were the bad guys who had good tanks against high odds and because of Excellent Military Leadership, and because they had their backs against the wall, lasted for as long as they did. You guys are loosing your Integrity/ Credibility by trying to fight the Mob. 

In the end it comes down to this. Do you want to make a product that sells or do you want to try and prove some historical point thru a damm video game? 

Want to make good Rus tanks, fine, make legitimate enemies.........

I want you to stay in business, I love my tanks. Good luck.]]></description>
		<content:encoded><![CDATA[<p>So many things here, So many issues, So much feedback we&#8217;ve given and no ones listened. WG really doesn&#8217;t deserve our feedback at this point. I wont play another War Gaming product. </p>
<p>Its not that its a &#8220;bad&#8221; Gaming Company, its just so&#8230;&#8230;Russian. Theres nothing wrong with that, nothing at all, except if your NOT Russian.</p>
<p>To be fair, they have buffed the hell out of the germans, but making them bounce isn&#8217;t  the same as making them&#8230;&#8230;German? The 88mm is a joke. 132 penn, Total BS Serb and you know it. The panther Doing 135/ 240 damage, again, very few people want to fire 20 shots in a game to get a decent xp return. </p>
<p>Do you really think only the Rus like 390 damage? Really? Your that out of touch, lol.</p>
<p>The E100, omg, why cant it have the E 75 turret as its first turret? .36 accuracy, 2.5ish aim time. Why would you give it 235 AP penn? </p>
<p>XVM, Dude, its a good idea, but to hear some 14 yr old kid who runs whatever tank Noobmeter tells him to to get some Perfect color has to be your biggest mistake. Why would you want the player base that pays you nothing putting down the player base that pays your rent? </p>
<p>On top of that, Most of those blue/ green players cant play for shit with out ther buddies around to lead them. And then the whining, its not ther fault, the lag, the modds, Hacks, it never ends and its never their fault. Huge Downer.</p>
<p>If your Historical Battles didn&#8217;t wake you up, nothing will. Most of my friends waited 2 yrs  for that mode and you come out with ISU 152&#8242;s, Totally unrealistic gun btw, 286/750, against what, a Tiger firing 132/220 parameters. </p>
<p>WTF were you thinking? Do you really believe the rest of the world wants to play that? Again, if that didn&#8217;t wake you guys up, this feedback will do nothing. </p>
<p>Listen. Most regular people don&#8217;t want to play the Germans because their some mythical super tanks, but because they were the bad guys who had good tanks against high odds and because of Excellent Military Leadership, and because they had their backs against the wall, lasted for as long as they did. You guys are loosing your Integrity/ Credibility by trying to fight the Mob. </p>
<p>In the end it comes down to this. Do you want to make a product that sells or do you want to try and prove some historical point thru a damm video game? </p>
<p>Want to make good Rus tanks, fine, make legitimate enemies&#8230;&#8230;&#8230;</p>
<p>I want you to stay in business, I love my tanks. Good luck.</p>
]]></content:encoded>
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		<title>By: PajamaMan</title>
		<link>http://ftr.wot-news.com/2014/10/31/learning-from-competition-aw/#comment-215858</link>
		<dc:creator><![CDATA[PajamaMan]]></dc:creator>
		<pubDate>Sat, 01 Nov 2014 00:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18771#comment-215858</guid>
		<description><![CDATA[&quot;-It’s an important gameplay element and luckily for most of us, Wargaming doesn’t buckle under the pressure of a couple of short-sighted but vocal individuals, who feel personally offended that someone half a map away blasted them away.&quot;

You are a scrub]]></description>
		<content:encoded><![CDATA[<p>&#8220;-It’s an important gameplay element and luckily for most of us, Wargaming doesn’t buckle under the pressure of a couple of short-sighted but vocal individuals, who feel personally offended that someone half a map away blasted them away.&#8221;</p>
<p>You are a scrub</p>
]]></content:encoded>
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		<title>By: ramp4ge</title>
		<link>http://ftr.wot-news.com/2014/10/31/learning-from-competition-aw/#comment-215852</link>
		<dc:creator><![CDATA[ramp4ge]]></dc:creator>
		<pubDate>Fri, 31 Oct 2014 23:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18771#comment-215852</guid>
		<description><![CDATA[Exactly. Artillery is area denial in a game that already has the majority of the map off limits.

I find it so incredibly amusing that arty apologists say &quot;DON&#039;T STOP MOVING&quot; but in the same breath say &quot;USE COVER!&quot;

It&#039;s just sickeningly stupid.]]></description>
		<content:encoded><![CDATA[<p>Exactly. Artillery is area denial in a game that already has the majority of the map off limits.</p>
<p>I find it so incredibly amusing that arty apologists say &#8220;DON&#8217;T STOP MOVING&#8221; but in the same breath say &#8220;USE COVER!&#8221;</p>
<p>It&#8217;s just sickeningly stupid.</p>
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