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	<title>Comments on: 6.11.2014</title>
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	<link>http://ftr.wot-news.com/2014/11/06/6-11-2014/</link>
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	<item>
		<title>By: Frostbrewed</title>
		<link>http://ftr.wot-news.com/2014/11/06/6-11-2014/#comment-218607</link>
		<dc:creator><![CDATA[Frostbrewed]]></dc:creator>
		<pubDate>Fri, 07 Nov 2014 12:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18951#comment-218607</guid>
		<description><![CDATA[I do not believe you understand how it is intended.... 

60% with 3 skills &lt; 100% with 1 skill

Once a crew member reaches 100% the crew member is able to train additional skills, each one, when fully trained adds 100 to the percentage of the crew member.

Crew member starts at 50% (base skill)
Crew member reaches 100% (base skill) is able to train a skill
Crew member with 1 skill is considered 200%, (100% for the crew members base skill and the other 100% from the fully trained skill) in WoT
Crew member with 2 skills 300%....

If you retrain a crew member to another tank, and you choose to transfer them for silver at 80% or free for 50%, since that percentage directly effects the 100% base skill of the crew member, none of the skills trained are useable. Only after the crew member reaches 100% base skill again do the additional skills come back into play.

So I have a 300% crew member on a tank, I transfer them to another tank for free, that crew member is considered to only be at a base skill of 50%, additional skills and perks stop working. When I increase the crew back to 100% base skill, they are magically at 300% again since the skills and perks are working again and added to the total for the crew member.

So it is a bug at the moment, the focus should be on the lesser base skill percentage crew member, only after the base skill is at 100% should they start to consider additional skills and which crew member gets the benefit.]]></description>
		<content:encoded><![CDATA[<p>I do not believe you understand how it is intended&#8230;. </p>
<p>60% with 3 skills &lt; 100% with 1 skill</p>
<p>Once a crew member reaches 100% the crew member is able to train additional skills, each one, when fully trained adds 100 to the percentage of the crew member.</p>
<p>Crew member starts at 50% (base skill)<br />
Crew member reaches 100% (base skill) is able to train a skill<br />
Crew member with 1 skill is considered 200%, (100% for the crew members base skill and the other 100% from the fully trained skill) in WoT<br />
Crew member with 2 skills 300%&#8230;.</p>
<p>If you retrain a crew member to another tank, and you choose to transfer them for silver at 80% or free for 50%, since that percentage directly effects the 100% base skill of the crew member, none of the skills trained are useable. Only after the crew member reaches 100% base skill again do the additional skills come back into play.</p>
<p>So I have a 300% crew member on a tank, I transfer them to another tank for free, that crew member is considered to only be at a base skill of 50%, additional skills and perks stop working. When I increase the crew back to 100% base skill, they are magically at 300% again since the skills and perks are working again and added to the total for the crew member.</p>
<p>So it is a bug at the moment, the focus should be on the lesser base skill percentage crew member, only after the base skill is at 100% should they start to consider additional skills and which crew member gets the benefit.</p>
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	<item>
		<title>By: Frostbrewed</title>
		<link>http://ftr.wot-news.com/2014/11/06/6-11-2014/#comment-218591</link>
		<dc:creator><![CDATA[Frostbrewed]]></dc:creator>
		<pubDate>Fri, 07 Nov 2014 12:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18951#comment-218591</guid>
		<description><![CDATA[From a coding perspective, I can understand the fact that when you touch something it can break other parts of the code. Now, when you include the fact that they should be aware of this and perform proper QA on the shit, yes, it is unbelievable...]]></description>
		<content:encoded><![CDATA[<p>From a coding perspective, I can understand the fact that when you touch something it can break other parts of the code. Now, when you include the fact that they should be aware of this and perform proper QA on the shit, yes, it is unbelievable&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frostbrewed</title>
		<link>http://ftr.wot-news.com/2014/11/06/6-11-2014/#comment-218588</link>
		<dc:creator><![CDATA[Frostbrewed]]></dc:creator>
		<pubDate>Fri, 07 Nov 2014 12:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18951#comment-218588</guid>
		<description><![CDATA[The conversation was a while ago, it was dealing with the fact that no one would use the adrenaline rush crew skill that allows the crew to reload 10% faster when your tank is &lt;= 10% of its health. WG included a &quot;Saving throw&quot; into the game, that is why you see so many tanks running around with 1HP now after you hit them.

Don&#039;t know about you, but I have died more to that then I like to recall, I shoot them leave them at 1HP and then I get hit, I bounce them and they kill me, f**king WG!]]></description>
		<content:encoded><![CDATA[<p>The conversation was a while ago, it was dealing with the fact that no one would use the adrenaline rush crew skill that allows the crew to reload 10% faster when your tank is &lt;= 10% of its health. WG included a &quot;Saving throw&quot; into the game, that is why you see so many tanks running around with 1HP now after you hit them.</p>
<p>Don&#039;t know about you, but I have died more to that then I like to recall, I shoot them leave them at 1HP and then I get hit, I bounce them and they kill me, f**king WG!</p>
]]></content:encoded>
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	<item>
		<title>By: JagdTiggy</title>
		<link>http://ftr.wot-news.com/2014/11/06/6-11-2014/#comment-218534</link>
		<dc:creator><![CDATA[JagdTiggy]]></dc:creator>
		<pubDate>Fri, 07 Nov 2014 10:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18951#comment-218534</guid>
		<description><![CDATA[I remember this Zarkus - a last breath buff that made a bounce more likely when low health.  For sure, it was mentioned here on FTR.]]></description>
		<content:encoded><![CDATA[<p>I remember this Zarkus &#8211; a last breath buff that made a bounce more likely when low health.  For sure, it was mentioned here on FTR.</p>
]]></content:encoded>
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	<item>
		<title>By: Rocri</title>
		<link>http://ftr.wot-news.com/2014/11/06/6-11-2014/#comment-218439</link>
		<dc:creator><![CDATA[Rocri]]></dc:creator>
		<pubDate>Fri, 07 Nov 2014 09:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18951#comment-218439</guid>
		<description><![CDATA[- &quot;there is a CW bug on RU server affecting Clanwars – in clan chat window only clan members should access, it allows your opponents to write in it. It’s tied to landings. It is known and it’s possible it will be fixed by a micropatch.&quot;
EU2 have the same problem. It happened to my clan yesterday.]]></description>
		<content:encoded><![CDATA[<p>- &#8220;there is a CW bug on RU server affecting Clanwars – in clan chat window only clan members should access, it allows your opponents to write in it. It’s tied to landings. It is known and it’s possible it will be fixed by a micropatch.&#8221;<br />
EU2 have the same problem. It happened to my clan yesterday.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/11/06/6-11-2014/#comment-218347</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Fri, 07 Nov 2014 06:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18951#comment-218347</guid>
		<description><![CDATA[Easy solution: make it tier 4.  Problem solved.]]></description>
		<content:encoded><![CDATA[<p>Easy solution: make it tier 4.  Problem solved.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ykhzh</title>
		<link>http://ftr.wot-news.com/2014/11/06/6-11-2014/#comment-218345</link>
		<dc:creator><![CDATA[ykhzh]]></dc:creator>
		<pubDate>Fri, 07 Nov 2014 06:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18951#comment-218345</guid>
		<description><![CDATA[Wel, SU-76I had killed so much guys since 0.9.2 in Chinese Server.  But  it&#039;s nerf in 0.9.3: much slower, and lower ROF. But it&#039;s still so OP in the game, as its  appearence according to XVM  calculator of CN server, it&#039;s much better than fcm 36……so ,stop selling it in case of another Type 59 in tier 3 room……]]></description>
		<content:encoded><![CDATA[<p>Wel, SU-76I had killed so much guys since 0.9.2 in Chinese Server.  But  it&#8217;s nerf in 0.9.3: much slower, and lower ROF. But it&#8217;s still so OP in the game, as its  appearence according to XVM  calculator of CN server, it&#8217;s much better than fcm 36……so ,stop selling it in case of another Type 59 in tier 3 room……</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2014/11/06/6-11-2014/#comment-218344</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Fri, 07 Nov 2014 06:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18951#comment-218344</guid>
		<description><![CDATA[- Q: “Why was SU-76I removed from the shop?” A (SerB): “Because it pwned newbies.” &quot;On the same matter, Storm confirms this (with sad “as usual”), he adds that the vehicle was tested properly, but a mistake was made and they are investigating it. Currently however, everyone is preparing for DevCon (SS: developer meeting) and the decision will be taken next week. Oddly enough, Yuri Pasholok in another comment says “told you so”, as in he knew about the imbalanced status of the vehicle.&quot;



So many idiots playing this game...THIS is why we can&#039;t have nice things...]]></description>
		<content:encoded><![CDATA[<p>- Q: “Why was SU-76I removed from the shop?” A (SerB): “Because it pwned newbies.” &#8220;On the same matter, Storm confirms this (with sad “as usual”), he adds that the vehicle was tested properly, but a mistake was made and they are investigating it. Currently however, everyone is preparing for DevCon (SS: developer meeting) and the decision will be taken next week. Oddly enough, Yuri Pasholok in another comment says “told you so”, as in he knew about the imbalanced status of the vehicle.&#8221;</p>
<p>So many idiots playing this game&#8230;THIS is why we can&#8217;t have nice things&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: evi7stylez .</title>
		<link>http://ftr.wot-news.com/2014/11/06/6-11-2014/#comment-218343</link>
		<dc:creator><![CDATA[evi7stylez .]]></dc:creator>
		<pubDate>Fri, 07 Nov 2014 06:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18951#comment-218343</guid>
		<description><![CDATA[Yesterday in 2 games with my 76i I bounced about 200 shells from PZ I C&#039;s alone. That&#039;s hilarious. And in 3 seconds they are dead, even without possibility to retreat.
Nooo, not OP at all =D]]></description>
		<content:encoded><![CDATA[<p>Yesterday in 2 games with my 76i I bounced about 200 shells from PZ I C&#8217;s alone. That&#8217;s hilarious. And in 3 seconds they are dead, even without possibility to retreat.<br />
Nooo, not OP at all =D</p>
]]></content:encoded>
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	<item>
		<title>By: evi7stylez .</title>
		<link>http://ftr.wot-news.com/2014/11/06/6-11-2014/#comment-218341</link>
		<dc:creator><![CDATA[evi7stylez .]]></dc:creator>
		<pubDate>Fri, 07 Nov 2014 06:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18951#comment-218341</guid>
		<description><![CDATA[Welcome to 9.0/2
Now they will need 9.4.1, 9.4.2 and 9.5 patch to fix all those bugs they introduced in this one.
This is what you get, when rushing to milk more money out of players in the way of trying to release 9.5 till Christmas.. WG at their finest!]]></description>
		<content:encoded><![CDATA[<p>Welcome to 9.0/2<br />
Now they will need 9.4.1, 9.4.2 and 9.5 patch to fix all those bugs they introduced in this one.<br />
This is what you get, when rushing to milk more money out of players in the way of trying to release 9.5 till Christmas.. WG at their finest!</p>
]]></content:encoded>
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