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	<title>Comments on: On TD Viewrange Nerf</title>
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	<link>http://ftr.wot-news.com/2014/11/07/on-td-viewrange-nerf/</link>
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		<title>By: skull_helmet</title>
		<link>http://ftr.wot-news.com/2014/11/07/on-td-viewrange-nerf/#comment-219260</link>
		<dc:creator><![CDATA[skull_helmet]]></dc:creator>
		<pubDate>Sun, 09 Nov 2014 13:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18996#comment-219260</guid>
		<description><![CDATA[I think this is a good idea, the scouts will be more valuable and defended more GG WG!]]></description>
		<content:encoded><![CDATA[<p>I think this is a good idea, the scouts will be more valuable and defended more GG WG!</p>
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		<title>By: antash</title>
		<link>http://ftr.wot-news.com/2014/11/07/on-td-viewrange-nerf/#comment-219238</link>
		<dc:creator><![CDATA[antash]]></dc:creator>
		<pubDate>Sun, 09 Nov 2014 11:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18996#comment-219238</guid>
		<description><![CDATA[Nah! Now LT&#039;s are worthless at their job, and that is spotting. What&#039;s the point of it if every tank has similar VR, using optics gets you to the hard cap (445), and that hard cap isn&#039;t much less than the drawing distance. The only other thing that they could do to change this is to increase the max spotting range, and drawing distance, but servers and optimization...

LTs will be much more precious, and will be priority target like arty is now. Things will change, and it&#039;s hard to tell how will it be, but I think that unexperienced players won&#039;t be playing LTs that much, cause they will be more rewarding but also harder to play. As a LT fan I&#039;m wainting for those changes.]]></description>
		<content:encoded><![CDATA[<p>Nah! Now LT&#8217;s are worthless at their job, and that is spotting. What&#8217;s the point of it if every tank has similar VR, using optics gets you to the hard cap (445), and that hard cap isn&#8217;t much less than the drawing distance. The only other thing that they could do to change this is to increase the max spotting range, and drawing distance, but servers and optimization&#8230;</p>
<p>LTs will be much more precious, and will be priority target like arty is now. Things will change, and it&#8217;s hard to tell how will it be, but I think that unexperienced players won&#8217;t be playing LTs that much, cause they will be more rewarding but also harder to play. As a LT fan I&#8217;m wainting for those changes.</p>
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	<item>
		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/11/07/on-td-viewrange-nerf/#comment-219147</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 17:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18996#comment-219147</guid>
		<description><![CDATA[Please nerf view range for all tanks as well as render range = people need to get closer to make damage and take more risks. Bye bye bushwankers. Bushwankers, TDs and arty are scum of earth. Pussies.]]></description>
		<content:encoded><![CDATA[<p>Please nerf view range for all tanks as well as render range = people need to get closer to make damage and take more risks. Bye bye bushwankers. Bushwankers, TDs and arty are scum of earth. Pussies.</p>
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	<item>
		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/11/07/on-td-viewrange-nerf/#comment-219145</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 17:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18996#comment-219145</guid>
		<description><![CDATA[My point is that people who are camping should not be benefited in any case. How ever this view range nerf is still bullshit because they keep the render range the same....these &quot;spot pls mi TD yu hewi&quot; will still be able to bush wank and shoot enemies from their invisible locations.

A way to really reduce camping is to reduce render range, because then nobody can see enemies outside their view range/spotting range.]]></description>
		<content:encoded><![CDATA[<p>My point is that people who are camping should not be benefited in any case. How ever this view range nerf is still bullshit because they keep the render range the same&#8230;.these &#8220;spot pls mi TD yu hewi&#8221; will still be able to bush wank and shoot enemies from their invisible locations.</p>
<p>A way to really reduce camping is to reduce render range, because then nobody can see enemies outside their view range/spotting range.</p>
]]></content:encoded>
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	<item>
		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/11/07/on-td-viewrange-nerf/#comment-219143</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 17:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18996#comment-219143</guid>
		<description><![CDATA[Why rip? How many of these TDs spot themselves now days anyways? Only differance will be that engagements will be closer, TDs will still spot mediums and heavys sooner, because they have better base camo and camo net, skill and binos.]]></description>
		<content:encoded><![CDATA[<p>Why rip? How many of these TDs spot themselves now days anyways? Only differance will be that engagements will be closer, TDs will still spot mediums and heavys sooner, because they have better base camo and camo net, skill and binos.</p>
]]></content:encoded>
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	<item>
		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/11/07/on-td-viewrange-nerf/#comment-219142</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 17:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18996#comment-219142</guid>
		<description><![CDATA[The tanks that actually can rely on armor in wot are minority dude, so your argument is invalid. On the other hand, most low armored targets have better guns with more pen just so they can.....yeah right neglate heavily armored targets. As long as high pen guns and TDs and arty exist in game, armor doesnt mean a shit more or less. Also dont forget gold ammo, which also shot on armor.]]></description>
		<content:encoded><![CDATA[<p>The tanks that actually can rely on armor in wot are minority dude, so your argument is invalid. On the other hand, most low armored targets have better guns with more pen just so they can&#8230;..yeah right neglate heavily armored targets. As long as high pen guns and TDs and arty exist in game, armor doesnt mean a shit more or less. Also dont forget gold ammo, which also shot on armor.</p>
]]></content:encoded>
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	<item>
		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/11/07/on-td-viewrange-nerf/#comment-219141</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 17:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18996#comment-219141</guid>
		<description><![CDATA[True...the idea of needing one class to carry the others will only work if there are fixed number of tank classes in each team and where players are equaly competent. In randoms, naa you cant have fun relying on team mates too much. The problem I see with this is that camping will still exist and even become worse because render range will be the same.]]></description>
		<content:encoded><![CDATA[<p>True&#8230;the idea of needing one class to carry the others will only work if there are fixed number of tank classes in each team and where players are equaly competent. In randoms, naa you cant have fun relying on team mates too much. The problem I see with this is that camping will still exist and even become worse because render range will be the same.</p>
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	<item>
		<title>By: Xados</title>
		<link>http://ftr.wot-news.com/2014/11/07/on-td-viewrange-nerf/#comment-218991</link>
		<dc:creator><![CDATA[Xados]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 03:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18996#comment-218991</guid>
		<description><![CDATA[no, no this is very bad! very bad indeed! 
I think you may all be forgetting to take into account one VERY important fact here chaps. The people who play WoT&#039;s...... are TERRIBLE at WoT&#039;s!

And how often do you see your scouts suicide and kill themselves right in the first minute of the game. If that happens when this nerf happens (and it will, I promise you) all of your Team will be left pretty much blind! And if the enemy teams scout is any good than the enemy will have an ENORMOUS advantage, so much so that if you happen to be on a wide open map like malinovka, than your chances of winning unless you can kill their scout ( which will be almost impossible because you won&#039;t have the view range to even have a chance of spotting him) are almost next to none. 

So in the end we will have a system where the entire outcome of the match for your teams will be at the mercy of weather of not those players at the bottom of your team list are any good.]]></description>
		<content:encoded><![CDATA[<p>no, no this is very bad! very bad indeed!<br />
I think you may all be forgetting to take into account one VERY important fact here chaps. The people who play WoT&#8217;s&#8230;&#8230; are TERRIBLE at WoT&#8217;s!</p>
<p>And how often do you see your scouts suicide and kill themselves right in the first minute of the game. If that happens when this nerf happens (and it will, I promise you) all of your Team will be left pretty much blind! And if the enemy teams scout is any good than the enemy will have an ENORMOUS advantage, so much so that if you happen to be on a wide open map like malinovka, than your chances of winning unless you can kill their scout ( which will be almost impossible because you won&#8217;t have the view range to even have a chance of spotting him) are almost next to none. </p>
<p>So in the end we will have a system where the entire outcome of the match for your teams will be at the mercy of weather of not those players at the bottom of your team list are any good.</p>
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	<item>
		<title>By: __Paradox__</title>
		<link>http://ftr.wot-news.com/2014/11/07/on-td-viewrange-nerf/#comment-218984</link>
		<dc:creator><![CDATA[__Paradox__]]></dc:creator>
		<pubDate>Sat, 08 Nov 2014 00:32:15 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18996#comment-218984</guid>
		<description><![CDATA[Making teams rely more on scouts is gonna f**k over a lot of teams when a noob player suiscouts and dies in 1st 30-seconds of a game then team ends up being blind rest of game...GG]]></description>
		<content:encoded><![CDATA[<p>Making teams rely more on scouts is gonna f**k over a lot of teams when a noob player suiscouts and dies in 1st 30-seconds of a game then team ends up being blind rest of game&#8230;GG</p>
]]></content:encoded>
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	<item>
		<title>By: TheSeeker</title>
		<link>http://ftr.wot-news.com/2014/11/07/on-td-viewrange-nerf/#comment-218969</link>
		<dc:creator><![CDATA[TheSeeker]]></dc:creator>
		<pubDate>Fri, 07 Nov 2014 21:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18996#comment-218969</guid>
		<description><![CDATA[they wouldn&#039;t need to nerf TDs had they not fucking killed the T-50 and removed the T-50-2]]></description>
		<content:encoded><![CDATA[<p>they wouldn&#8217;t need to nerf TDs had they not fucking killed the T-50 and removed the T-50-2</p>
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