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	<title>Comments on: Join a Clan!</title>
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	<link>http://ftr.wot-news.com/2014/11/12/join-a-clan/</link>
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		<title>By: humanus</title>
		<link>http://ftr.wot-news.com/2014/11/12/join-a-clan/#comment-220551</link>
		<dc:creator><![CDATA[humanus]]></dc:creator>
		<pubDate>Wed, 12 Nov 2014 20:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19115#comment-220551</guid>
		<description><![CDATA[Unified clans... I hate this idea...
I play wot and I&#039;m in an active clan, but If I want to play wows and 90℅ of my clan don&#039;t want to i would be happy if i could choose an other clan in wows and stay in the clan in wot...]]></description>
		<content:encoded><![CDATA[<p>Unified clans&#8230; I hate this idea&#8230;<br />
I play wot and I&#8217;m in an active clan, but If I want to play wows and 90℅ of my clan don&#8217;t want to i would be happy if i could choose an other clan in wows and stay in the clan in wot&#8230;</p>
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	<item>
		<title>By: Skathari</title>
		<link>http://ftr.wot-news.com/2014/11/12/join-a-clan/#comment-220538</link>
		<dc:creator><![CDATA[Skathari]]></dc:creator>
		<pubDate>Wed, 12 Nov 2014 19:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19115#comment-220538</guid>
		<description><![CDATA[&quot;they consider the playerbase average skill to be a problem&quot;

Clans are useful to improve player retention. Their new &quot;Invite Program&quot; is a way to increase player acquisition.  

Acquisition, Retention, Monetization are three of the most important keywords for online games nowadays (along with DSU, DAU and MAU). World of Tanks has one of the world&#039;s best monetization, but apparently they noticed a decline in their player base and/or signups that they can&#039;t compensate with brute force advertising anymore.]]></description>
		<content:encoded><![CDATA[<p>&#8220;they consider the playerbase average skill to be a problem&#8221;</p>
<p>Clans are useful to improve player retention. Their new &#8220;Invite Program&#8221; is a way to increase player acquisition.  </p>
<p>Acquisition, Retention, Monetization are three of the most important keywords for online games nowadays (along with DSU, DAU and MAU). World of Tanks has one of the world&#8217;s best monetization, but apparently they noticed a decline in their player base and/or signups that they can&#8217;t compensate with brute force advertising anymore.</p>
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	<item>
		<title>By: Observer413</title>
		<link>http://ftr.wot-news.com/2014/11/12/join-a-clan/#comment-220535</link>
		<dc:creator><![CDATA[Observer413]]></dc:creator>
		<pubDate>Wed, 12 Nov 2014 19:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19115#comment-220535</guid>
		<description><![CDATA[Hush, noone cares. Get back to your lonely cave, Woras!]]></description>
		<content:encoded><![CDATA[<p>Hush, noone cares. Get back to your lonely cave, Woras!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RedPan</title>
		<link>http://ftr.wot-news.com/2014/11/12/join-a-clan/#comment-220489</link>
		<dc:creator><![CDATA[RedPan]]></dc:creator>
		<pubDate>Wed, 12 Nov 2014 17:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19115#comment-220489</guid>
		<description><![CDATA[Playing as part of a clan is fucking amazing, you meet so many cool people.]]></description>
		<content:encoded><![CDATA[<p>Playing as part of a clan is fucking amazing, you meet so many cool people.</p>
]]></content:encoded>
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	<item>
		<title>By: Niclas Schwab</title>
		<link>http://ftr.wot-news.com/2014/11/12/join-a-clan/#comment-220474</link>
		<dc:creator><![CDATA[Niclas Schwab]]></dc:creator>
		<pubDate>Wed, 12 Nov 2014 17:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19115#comment-220474</guid>
		<description><![CDATA[I like being in a clan, it&#039;s fun doing stronkholds and having people to chat with.
In other news, what was that song in the background?]]></description>
		<content:encoded><![CDATA[<p>I like being in a clan, it&#8217;s fun doing stronkholds and having people to chat with.<br />
In other news, what was that song in the background?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crucis</title>
		<link>http://ftr.wot-news.com/2014/11/12/join-a-clan/#comment-220381</link>
		<dc:creator><![CDATA[Crucis]]></dc:creator>
		<pubDate>Wed, 12 Nov 2014 16:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19115#comment-220381</guid>
		<description><![CDATA[I agree with this.

There&#039;s no scalability in strongholds.  If you go beyond SH level 4, you&#039;re suddenly faced with the prospect of attacks by strong clans that can field 15 tier 10 tanks.

IMO, what WG should do is add some scalability to SH levels above 4.  This is an idea I saw posted on the official NA WOT forums and I think is a good one.  Attack/defenses would be as follows.

When attacking a SH with a level of 5-6, the battles consist of 7 tier 6 tanks.  When attacking a SH with a level of 7-8, the battles would consist of 10 tier 8 tanks.  And when attacking a SH with a level of 9-10, the battles would consist of 15 tier 10 tanks.

With this idea, smaller clans can dip their toes into the SH attack/defense game without getting shredded by big clans that can field a full roster of 15 tier 10 tanks.  And larger clans that wanted to attack a small clan&#039;s SH would have to do so at the tier more in keeping with that clan&#039;s resources.]]></description>
		<content:encoded><![CDATA[<p>I agree with this.</p>
<p>There&#8217;s no scalability in strongholds.  If you go beyond SH level 4, you&#8217;re suddenly faced with the prospect of attacks by strong clans that can field 15 tier 10 tanks.</p>
<p>IMO, what WG should do is add some scalability to SH levels above 4.  This is an idea I saw posted on the official NA WOT forums and I think is a good one.  Attack/defenses would be as follows.</p>
<p>When attacking a SH with a level of 5-6, the battles consist of 7 tier 6 tanks.  When attacking a SH with a level of 7-8, the battles would consist of 10 tier 8 tanks.  And when attacking a SH with a level of 9-10, the battles would consist of 15 tier 10 tanks.</p>
<p>With this idea, smaller clans can dip their toes into the SH attack/defense game without getting shredded by big clans that can field a full roster of 15 tier 10 tanks.  And larger clans that wanted to attack a small clan&#8217;s SH would have to do so at the tier more in keeping with that clan&#8217;s resources.</p>
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	<item>
		<title>By: hall0</title>
		<link>http://ftr.wot-news.com/2014/11/12/join-a-clan/#comment-220229</link>
		<dc:creator><![CDATA[hall0]]></dc:creator>
		<pubDate>Wed, 12 Nov 2014 12:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19115#comment-220229</guid>
		<description><![CDATA[&quot;they consider the playerbase average skill to be a problem&quot;

Here you have it. Even WG think, most of you suck]]></description>
		<content:encoded><![CDATA[<p>&#8220;they consider the playerbase average skill to be a problem&#8221;</p>
<p>Here you have it. Even WG think, most of you suck</p>
]]></content:encoded>
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	<item>
		<title>By: Thor_Hammerschlag</title>
		<link>http://ftr.wot-news.com/2014/11/12/join-a-clan/#comment-220208</link>
		<dc:creator><![CDATA[Thor_Hammerschlag]]></dc:creator>
		<pubDate>Wed, 12 Nov 2014 11:58:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19115#comment-220208</guid>
		<description><![CDATA[Not shooting Gold is the prob, tanks being penetrated all the time is the prob in world of paperwars and stronk tonks.]]></description>
		<content:encoded><![CDATA[<p>Not shooting Gold is the prob, tanks being penetrated all the time is the prob in world of paperwars and stronk tonks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Woras</title>
		<link>http://ftr.wot-news.com/2014/11/12/join-a-clan/#comment-220172</link>
		<dc:creator><![CDATA[Woras]]></dc:creator>
		<pubDate>Wed, 12 Nov 2014 10:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19115#comment-220172</guid>
		<description><![CDATA[Im those 10%.]]></description>
		<content:encoded><![CDATA[<p>Im those 10%.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: VeryRisky</title>
		<link>http://ftr.wot-news.com/2014/11/12/join-a-clan/#comment-220146</link>
		<dc:creator><![CDATA[VeryRisky]]></dc:creator>
		<pubDate>Wed, 12 Nov 2014 09:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19115#comment-220146</guid>
		<description><![CDATA[I guess players in calns may be more bound into the game which is good for customer retention.   

Stronkhold battles have been good but I think they have made a mistake with the attack/defense you need to go past tier 4.   The attraction of skirmishes was to play with 7 or 10 tier 6 or 8 tanks which a lot of clans can manage to field.   Now if you want to look at attck/defense you suddenly have to field 15xTier 10.   That rules out advancing your stronkhold beyond 4 for non CW clans.  They should have looked to some intermediate level for Stronkhold levels 5-7.]]></description>
		<content:encoded><![CDATA[<p>I guess players in calns may be more bound into the game which is good for customer retention.   </p>
<p>Stronkhold battles have been good but I think they have made a mistake with the attack/defense you need to go past tier 4.   The attraction of skirmishes was to play with 7 or 10 tier 6 or 8 tanks which a lot of clans can manage to field.   Now if you want to look at attck/defense you suddenly have to field 15xTier 10.   That rules out advancing your stronkhold beyond 4 for non CW clans.  They should have looked to some intermediate level for Stronkhold levels 5-7.</p>
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