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	<title>Comments on: Odd Models in World of Tanks</title>
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	<link>http://ftr.wot-news.com/2014/11/17/odd-models-in-world-of-tanks/</link>
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	<item>
		<title>By: Hezer</title>
		<link>http://ftr.wot-news.com/2014/11/17/odd-models-in-world-of-tanks/#comment-222480</link>
		<dc:creator><![CDATA[Hezer]]></dc:creator>
		<pubDate>Tue, 18 Nov 2014 01:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19236#comment-222480</guid>
		<description><![CDATA[I thought so too, model normals for the inside face are flipped that causes model viewer to do a thing called &quot;backface culling&quot;. It might not make the armor ineffective, just make it invisible in model viewers that take the normal direction into account when rendering.]]></description>
		<content:encoded><![CDATA[<p>I thought so too, model normals for the inside face are flipped that causes model viewer to do a thing called &#8220;backface culling&#8221;. It might not make the armor ineffective, just make it invisible in model viewers that take the normal direction into account when rendering.</p>
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		<title>By: Otto-matic Reiffel</title>
		<link>http://ftr.wot-news.com/2014/11/17/odd-models-in-world-of-tanks/#comment-222466</link>
		<dc:creator><![CDATA[Otto-matic Reiffel]]></dc:creator>
		<pubDate>Mon, 17 Nov 2014 23:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19236#comment-222466</guid>
		<description><![CDATA[To be fair, QA might be pointing out &quot;Hey you guys fucked up another model&quot;, but the devs/producers push the broken model out anyway.]]></description>
		<content:encoded><![CDATA[<p>To be fair, QA might be pointing out &#8220;Hey you guys fucked up another model&#8221;, but the devs/producers push the broken model out anyway.</p>
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		<title>By: spideyx</title>
		<link>http://ftr.wot-news.com/2014/11/17/odd-models-in-world-of-tanks/#comment-222431</link>
		<dc:creator><![CDATA[spideyx]]></dc:creator>
		<pubDate>Mon, 17 Nov 2014 21:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19236#comment-222431</guid>
		<description><![CDATA[WT auf Pz. IV actually renders correctly in TankInspector. Could it be a bug with the armour viewer and not the model itself?]]></description>
		<content:encoded><![CDATA[<p>WT auf Pz. IV actually renders correctly in TankInspector. Could it be a bug with the armour viewer and not the model itself?</p>
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		<title>By: Madner Kami</title>
		<link>http://ftr.wot-news.com/2014/11/17/odd-models-in-world-of-tanks/#comment-222370</link>
		<dc:creator><![CDATA[Madner Kami]]></dc:creator>
		<pubDate>Mon, 17 Nov 2014 17:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19236#comment-222370</guid>
		<description><![CDATA[Screenshot please.]]></description>
		<content:encoded><![CDATA[<p>Screenshot please.</p>
]]></content:encoded>
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	<item>
		<title>By: Madner Kami</title>
		<link>http://ftr.wot-news.com/2014/11/17/odd-models-in-world-of-tanks/#comment-222369</link>
		<dc:creator><![CDATA[Madner Kami]]></dc:creator>
		<pubDate>Mon, 17 Nov 2014 17:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19236#comment-222369</guid>
		<description><![CDATA[The shell did not penetrate any armor on it&#039;s way into the crew compartment, not triggering an explosion, and only penetrated outwards. What little damage applies is the minor splash from the gun shield (outwards) penetration. You have the exact same problem with any tank that is either open topped or has limted arc gun-shields like the WT series for example.
The same happens when you hit the gun (breech) inside an open topped tank, creating an external explosion that is almost completely soaked by the gun itself, with only minor HP damage and no crew damage whatsoever. I&#039;ve seen WTs survive artillery impacts in their arse with very limited damage, because the gun-breech (inside the crew compartement) was hit.

This is also why the WT IV has the crew modelled. WG was testing to solve the above mentioned problem and it does work to some minor degree. The best solution would still be to simply create a (collision model only) 1mm armor plate over the open parts of open turrets (though this may lead to bounces on freak angles, but still better than the current solution imo).]]></description>
		<content:encoded><![CDATA[<p>The shell did not penetrate any armor on it&#8217;s way into the crew compartment, not triggering an explosion, and only penetrated outwards. What little damage applies is the minor splash from the gun shield (outwards) penetration. You have the exact same problem with any tank that is either open topped or has limted arc gun-shields like the WT series for example.<br />
The same happens when you hit the gun (breech) inside an open topped tank, creating an external explosion that is almost completely soaked by the gun itself, with only minor HP damage and no crew damage whatsoever. I&#8217;ve seen WTs survive artillery impacts in their arse with very limited damage, because the gun-breech (inside the crew compartement) was hit.</p>
<p>This is also why the WT IV has the crew modelled. WG was testing to solve the above mentioned problem and it does work to some minor degree. The best solution would still be to simply create a (collision model only) 1mm armor plate over the open parts of open turrets (though this may lead to bounces on freak angles, but still better than the current solution imo).</p>
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	<item>
		<title>By: Madner Kami</title>
		<link>http://ftr.wot-news.com/2014/11/17/odd-models-in-world-of-tanks/#comment-222364</link>
		<dc:creator><![CDATA[Madner Kami]]></dc:creator>
		<pubDate>Mon, 17 Nov 2014 17:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19236#comment-222364</guid>
		<description><![CDATA[That&#039;s bullshit. WarGaming has the manpower for this kind of stuff easily and we&#039;re not talking about teeny weeny whiney bits here, but easy to spot problems.  Just opening the model viewer already makes the obvious, and WG definitly has even the time, to turn the model once or twice, to check it from the most common angles.

Besides that, they wouldn&#039;t need to check 500 models if they checked them back when they were implemented. Most of those errors are as old as the vehicle itself.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s bullshit. WarGaming has the manpower for this kind of stuff easily and we&#8217;re not talking about teeny weeny whiney bits here, but easy to spot problems.  Just opening the model viewer already makes the obvious, and WG definitly has even the time, to turn the model once or twice, to check it from the most common angles.</p>
<p>Besides that, they wouldn&#8217;t need to check 500 models if they checked them back when they were implemented. Most of those errors are as old as the vehicle itself.</p>
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		<title>By: Chupambrico</title>
		<link>http://ftr.wot-news.com/2014/11/17/odd-models-in-world-of-tanks/#comment-222269</link>
		<dc:creator><![CDATA[Chupambrico]]></dc:creator>
		<pubDate>Mon, 17 Nov 2014 14:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19236#comment-222269</guid>
		<description><![CDATA[What about 212A? As far as I remember, so end of beta, the gun clips through the hull.]]></description>
		<content:encoded><![CDATA[<p>What about 212A? As far as I remember, so end of beta, the gun clips through the hull.</p>
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		<title>By: Spirit of Taj Mahal</title>
		<link>http://ftr.wot-news.com/2014/11/17/odd-models-in-world-of-tanks/#comment-222265</link>
		<dc:creator><![CDATA[Spirit of Taj Mahal]]></dc:creator>
		<pubDate>Mon, 17 Nov 2014 14:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19236#comment-222265</guid>
		<description><![CDATA[I&#039;d add Jagdpanther II. If you disable gun in armor model, you&#039;ll see a 18 mm triagle floating INSIDE the gun breech. What the hell is that?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d add Jagdpanther II. If you disable gun in armor model, you&#8217;ll see a 18 mm triagle floating INSIDE the gun breech. What the hell is that?</p>
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		<title>By: Maluska EU</title>
		<link>http://ftr.wot-news.com/2014/11/17/odd-models-in-world-of-tanks/#comment-222264</link>
		<dc:creator><![CDATA[Maluska EU]]></dc:creator>
		<pubDate>Mon, 17 Nov 2014 14:30:04 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19236#comment-222264</guid>
		<description><![CDATA[Is it possible to make MD5 hash of those tank model files and compare old and new one every patch?]]></description>
		<content:encoded><![CDATA[<p>Is it possible to make MD5 hash of those tank model files and compare old and new one every patch?</p>
]]></content:encoded>
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		<title>By: Ems</title>
		<link>http://ftr.wot-news.com/2014/11/17/odd-models-in-world-of-tanks/#comment-222259</link>
		<dc:creator><![CDATA[Ems]]></dc:creator>
		<pubDate>Mon, 17 Nov 2014 14:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19236#comment-222259</guid>
		<description><![CDATA[Try to explain THIS (shell: 75mm HE, dmg done: 7)
http://www.blanckanvas.co.uk/img/hebug.jpg

So, I think is - the shell missed crew and internal modules. hit a piece of metal counted as spaced armor and did 7hp splash to the nearest &quot;HP - losing - module&quot;, e.g. gun breach.
What you think? 

So what should you think about when firing HESH or HE at open topped or open-back vehicles? When HE hits an invisible (green on Tank Inspector) crew member, does it deal full dmg to the tank?

When HE hits &quot;inside&quot; side of a piece of armor how is the case calculated? Is the &quot;penetration from within&quot; test done somehow, or does it deal full dmg upon impact?]]></description>
		<content:encoded><![CDATA[<p>Try to explain THIS (shell: 75mm HE, dmg done: 7)<br />
<a href="http://www.blanckanvas.co.uk/img/hebug.jpg" rel="nofollow">http://www.blanckanvas.co.uk/img/hebug.jpg</a></p>
<p>So, I think is &#8211; the shell missed crew and internal modules. hit a piece of metal counted as spaced armor and did 7hp splash to the nearest &#8220;HP &#8211; losing &#8211; module&#8221;, e.g. gun breach.<br />
What you think? </p>
<p>So what should you think about when firing HESH or HE at open topped or open-back vehicles? When HE hits an invisible (green on Tank Inspector) crew member, does it deal full dmg to the tank?</p>
<p>When HE hits &#8220;inside&#8221; side of a piece of armor how is the case calculated? Is the &#8220;penetration from within&#8221; test done somehow, or does it deal full dmg upon impact?</p>
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