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	<title>Comments on: On Map Removing from WoT</title>
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	<link>http://ftr.wot-news.com/2014/11/19/on-map-removing-from-wot/</link>
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		<title>By: tanketto</title>
		<link>http://ftr.wot-news.com/2014/11/19/on-map-removing-from-wot/#comment-223645</link>
		<dc:creator><![CDATA[tanketto]]></dc:creator>
		<pubDate>Thu, 20 Nov 2014 12:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19325#comment-223645</guid>
		<description><![CDATA[Hey, I just joined the blog, congrats to SilentStalker and the contributors for an interesting read.

There are a few maps that I would like to see removed, but my trust in the new style of map-making by WG is so low that I would rather stick with the mediocre bunch we have, rather than see it replaced by yet more corridor/brawling/peekaboo/city maps.  I have only played WoT for about a year but the map changes so far have been mostly bad, turning what was an often enjoyable opportunity to snipe and flank/fight from medium range to a constant head-on combat from behind corners - not the kind of tank battles I would expect to fight.

Personally I would remove some city maps as there are nearly always cities in all maps anyway, but I think it would be more interesting to ask users about what kind of NEW maps to introduce, it&#039;s more constructive.  For instance, why not introduce a map with mostly forests, to mimic the battle of the Ardennes for instance?  Murovanka was a little bit like that, but they squashed it.]]></description>
		<content:encoded><![CDATA[<p>Hey, I just joined the blog, congrats to SilentStalker and the contributors for an interesting read.</p>
<p>There are a few maps that I would like to see removed, but my trust in the new style of map-making by WG is so low that I would rather stick with the mediocre bunch we have, rather than see it replaced by yet more corridor/brawling/peekaboo/city maps.  I have only played WoT for about a year but the map changes so far have been mostly bad, turning what was an often enjoyable opportunity to snipe and flank/fight from medium range to a constant head-on combat from behind corners &#8211; not the kind of tank battles I would expect to fight.</p>
<p>Personally I would remove some city maps as there are nearly always cities in all maps anyway, but I think it would be more interesting to ask users about what kind of NEW maps to introduce, it&#8217;s more constructive.  For instance, why not introduce a map with mostly forests, to mimic the battle of the Ardennes for instance?  Murovanka was a little bit like that, but they squashed it.</p>
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		<title>By: bakanisan</title>
		<link>http://ftr.wot-news.com/2014/11/19/on-map-removing-from-wot/#comment-223496</link>
		<dc:creator><![CDATA[bakanisan]]></dc:creator>
		<pubDate>Thu, 20 Nov 2014 06:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19325#comment-223496</guid>
		<description><![CDATA[Severogorsk, there is no such thing called second line in that map.]]></description>
		<content:encoded><![CDATA[<p>Severogorsk, there is no such thing called second line in that map.</p>
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		<title>By: Deldrin</title>
		<link>http://ftr.wot-news.com/2014/11/19/on-map-removing-from-wot/#comment-223473</link>
		<dc:creator><![CDATA[Deldrin]]></dc:creator>
		<pubDate>Wed, 19 Nov 2014 23:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19325#comment-223473</guid>
		<description><![CDATA[Well, I would say Prokho is awesome until there is only one arty per team. Even hard hitting ones are not as big of a problem. 
For idiots who camp the road beause they fear clicker it&#039;s actually the best news that there&#039;s arty on the map. Their bigger problem is alpha TD like pretzel which aims faster and shots faster than arty while doing the same damage but it&#039;s them who whine the most on forums because CqGC shot them 3 times and they couldn&#039;t do shit about it. They&#039;re the fun ones.]]></description>
		<content:encoded><![CDATA[<p>Well, I would say Prokho is awesome until there is only one arty per team. Even hard hitting ones are not as big of a problem.<br />
For idiots who camp the road beause they fear clicker it&#8217;s actually the best news that there&#8217;s arty on the map. Their bigger problem is alpha TD like pretzel which aims faster and shots faster than arty while doing the same damage but it&#8217;s them who whine the most on forums because CqGC shot them 3 times and they couldn&#8217;t do shit about it. They&#8217;re the fun ones.</p>
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		<title>By: mecha_bill</title>
		<link>http://ftr.wot-news.com/2014/11/19/on-map-removing-from-wot/#comment-223462</link>
		<dc:creator><![CDATA[mecha_bill]]></dc:creator>
		<pubDate>Wed, 19 Nov 2014 22:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19325#comment-223462</guid>
		<description><![CDATA[Map I&#039;d remove is..... Westfield. I&#039;ve had success on that map but it always seems a bit of a luckfest. Unless I&#039;m in a platoon, then it&#039;s bearable. The problem is that in random there is no over riding strategy and people do whatever. In corridor maps, you can at least see a pseudo strategy occurring, even if said strategy is a lemming rush. In a platoon, I can count on at least one person for support so that helps but over 90% of my games are solo.

Actually, I&#039;m ok on this map in lights and arty, mainly because I don&#039;t get stuck into the plateau village. The other side of the valley is ok.]]></description>
		<content:encoded><![CDATA[<p>Map I&#8217;d remove is&#8230;.. Westfield. I&#8217;ve had success on that map but it always seems a bit of a luckfest. Unless I&#8217;m in a platoon, then it&#8217;s bearable. The problem is that in random there is no over riding strategy and people do whatever. In corridor maps, you can at least see a pseudo strategy occurring, even if said strategy is a lemming rush. In a platoon, I can count on at least one person for support so that helps but over 90% of my games are solo.</p>
<p>Actually, I&#8217;m ok on this map in lights and arty, mainly because I don&#8217;t get stuck into the plateau village. The other side of the valley is ok.</p>
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		<title>By: Mistor Tank</title>
		<link>http://ftr.wot-news.com/2014/11/19/on-map-removing-from-wot/#comment-223460</link>
		<dc:creator><![CDATA[Mistor Tank]]></dc:creator>
		<pubDate>Wed, 19 Nov 2014 22:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19325#comment-223460</guid>
		<description><![CDATA[YES!!! I have been thinking the same damn thing. People only camp on Malinovka because it&#039;s convenient and they don&#039;t feel the need to get into a position. Like you said though, too obvious for WG. Look how good the Encounter battles play out.]]></description>
		<content:encoded><![CDATA[<p>YES!!! I have been thinking the same damn thing. People only camp on Malinovka because it&#8217;s convenient and they don&#8217;t feel the need to get into a position. Like you said though, too obvious for WG. Look how good the Encounter battles play out.</p>
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	<item>
		<title>By: Mistor Tank</title>
		<link>http://ftr.wot-news.com/2014/11/19/on-map-removing-from-wot/#comment-223459</link>
		<dc:creator><![CDATA[Mistor Tank]]></dc:creator>
		<pubDate>Wed, 19 Nov 2014 22:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19325#comment-223459</guid>
		<description><![CDATA[I just wish they&#039;d do something about the rocks that are completely in the cap zone (goes for all maps where that is the case).]]></description>
		<content:encoded><![CDATA[<p>I just wish they&#8217;d do something about the rocks that are completely in the cap zone (goes for all maps where that is the case).</p>
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	<item>
		<title>By: Mistor Tank</title>
		<link>http://ftr.wot-news.com/2014/11/19/on-map-removing-from-wot/#comment-223458</link>
		<dc:creator><![CDATA[Mistor Tank]]></dc:creator>
		<pubDate>Wed, 19 Nov 2014 22:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19325#comment-223458</guid>
		<description><![CDATA[That map has everything, passive scouting, active scouting, sniping, working ridge lines, going hull down, flanking galore, except side scraping, but people will always cry.]]></description>
		<content:encoded><![CDATA[<p>That map has everything, passive scouting, active scouting, sniping, working ridge lines, going hull down, flanking galore, except side scraping, but people will always cry.</p>
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		<title>By: TimberWolffe</title>
		<link>http://ftr.wot-news.com/2014/11/19/on-map-removing-from-wot/#comment-223457</link>
		<dc:creator><![CDATA[TimberWolffe]]></dc:creator>
		<pubDate>Wed, 19 Nov 2014 22:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19325#comment-223457</guid>
		<description><![CDATA[Himmelsdorf is worst imo. You have a map with one base completely open to attack from all sides, while the other has plenty of cover and advantageous starting points. It&#039;s not uncommon for the team on the North side to absolutely demolish the other]]></description>
		<content:encoded><![CDATA[<p>Himmelsdorf is worst imo. You have a map with one base completely open to attack from all sides, while the other has plenty of cover and advantageous starting points. It&#8217;s not uncommon for the team on the North side to absolutely demolish the other</p>
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	<item>
		<title>By: mecha_bill</title>
		<link>http://ftr.wot-news.com/2014/11/19/on-map-removing-from-wot/#comment-223456</link>
		<dc:creator><![CDATA[mecha_bill]]></dc:creator>
		<pubDate>Wed, 19 Nov 2014 22:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19325#comment-223456</guid>
		<description><![CDATA[Malinovka and Himmelsdorf are two of WoTs &quot;iconic&quot; maps. They won&#039;t be removed.]]></description>
		<content:encoded><![CDATA[<p>Malinovka and Himmelsdorf are two of WoTs &#8220;iconic&#8221; maps. They won&#8217;t be removed.</p>
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	<item>
		<title>By: Rokra</title>
		<link>http://ftr.wot-news.com/2014/11/19/on-map-removing-from-wot/#comment-223422</link>
		<dc:creator><![CDATA[Rokra]]></dc:creator>
		<pubDate>Wed, 19 Nov 2014 19:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19325#comment-223422</guid>
		<description><![CDATA[Why/how the f(*&amp; nobody talking about Prohorovka?? 
Currently the worst map in the game, i play this map, anything negative i talk on the chat every battle 2-6 guys completly agree that this map is shit, the others don&#039;t care and no one defend this map.

The map is horrible for every class but scouts with full camo and sixth sence to be able to passive scout (no fun to drive around like an idiot in the middle of the map the entire match, neither to die while passive scouting cause you dont have good cammo on your crew yet),  and camping tds or any other class that decides to camp on 1 line.

I&#039;m saying its horrible when it have no artys, because when it does have artys....forget about it, you are lucky if you die soon so that way you can go back and play one decent map next match.]]></description>
		<content:encoded><![CDATA[<p>Why/how the f(*&amp; nobody talking about Prohorovka??<br />
Currently the worst map in the game, i play this map, anything negative i talk on the chat every battle 2-6 guys completly agree that this map is shit, the others don&#8217;t care and no one defend this map.</p>
<p>The map is horrible for every class but scouts with full camo and sixth sence to be able to passive scout (no fun to drive around like an idiot in the middle of the map the entire match, neither to die while passive scouting cause you dont have good cammo on your crew yet),  and camping tds or any other class that decides to camp on 1 line.</p>
<p>I&#8217;m saying its horrible when it have no artys, because when it does have artys&#8230;.forget about it, you are lucky if you die soon so that way you can go back and play one decent map next match.</p>
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