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	<title>Comments on: 9.5 Supertest Patchnotes</title>
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	<item>
		<title>By: jerv</title>
		<link>http://ftr.wot-news.com/2014/11/27/9-5-supertest-patchnotes/#comment-228507</link>
		<dc:creator><![CDATA[jerv]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 19:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19666#comment-228507</guid>
		<description><![CDATA[How does that really differ from the current situation at higher tiers? I mean, view ranges there are already long enough that, unless you&#039;re behind hard cover, you&#039;re eating shells the instant you get within an enemy&#039;s render range anyways. The only difference I see is that it&#039;ll be a 700m circle instead of a 500m square with 707m diagonals.

In other words, you are complaining about something that already happens.]]></description>
		<content:encoded><![CDATA[<p>How does that really differ from the current situation at higher tiers? I mean, view ranges there are already long enough that, unless you&#8217;re behind hard cover, you&#8217;re eating shells the instant you get within an enemy&#8217;s render range anyways. The only difference I see is that it&#8217;ll be a 700m circle instead of a 500m square with 707m diagonals.</p>
<p>In other words, you are complaining about something that already happens.</p>
]]></content:encoded>
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	<item>
		<title>By: jerv</title>
		<link>http://ftr.wot-news.com/2014/11/27/9-5-supertest-patchnotes/#comment-228504</link>
		<dc:creator><![CDATA[jerv]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 19:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19666#comment-228504</guid>
		<description><![CDATA[Because as it stands now, WN8 and peer pressure make LTs non--viable unless they play as piranhas. Mediums have DPM, Heavies have alpha, TDs have one or the other, but LTs have always been left out. It got a little better when they softened up the MM treatment (no more facing Tier 9s in an A-20!) and introduced LTs that could actually do some damage, but the truth remains that most people prefer Mediums for scouting as their increased DPG means more XP.
Now that LTs have a way to earn comparable XP, those who think that this is World of Heavy Tanks are going to QQ the same way they did when Tier 5 Lights were introduced. This way, it will now be viable to play 4 out of 5 classes.]]></description>
		<content:encoded><![CDATA[<p>Because as it stands now, WN8 and peer pressure make LTs non&#8211;viable unless they play as piranhas. Mediums have DPM, Heavies have alpha, TDs have one or the other, but LTs have always been left out. It got a little better when they softened up the MM treatment (no more facing Tier 9s in an A-20!) and introduced LTs that could actually do some damage, but the truth remains that most people prefer Mediums for scouting as their increased DPG means more XP.<br />
Now that LTs have a way to earn comparable XP, those who think that this is World of Heavy Tanks are going to QQ the same way they did when Tier 5 Lights were introduced. This way, it will now be viable to play 4 out of 5 classes.</p>
]]></content:encoded>
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	<item>
		<title>By: SirBlastelot</title>
		<link>http://ftr.wot-news.com/2014/11/27/9-5-supertest-patchnotes/#comment-228082</link>
		<dc:creator><![CDATA[SirBlastelot]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 09:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19666#comment-228082</guid>
		<description><![CDATA[Clean client reload timer works, add mods reload timer broken... 

Now, what would be the problem?]]></description>
		<content:encoded><![CDATA[<p>Clean client reload timer works, add mods reload timer broken&#8230; </p>
<p>Now, what would be the problem?</p>
]]></content:encoded>
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	<item>
		<title>By: TankaTed</title>
		<link>http://ftr.wot-news.com/2014/11/27/9-5-supertest-patchnotes/#comment-228071</link>
		<dc:creator><![CDATA[TankaTed]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 07:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19666#comment-228071</guid>
		<description><![CDATA[I take it you don&#039;t use XVM.]]></description>
		<content:encoded><![CDATA[<p>I take it you don&#8217;t use XVM.</p>
]]></content:encoded>
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	<item>
		<title>By: TankaTed</title>
		<link>http://ftr.wot-news.com/2014/11/27/9-5-supertest-patchnotes/#comment-228070</link>
		<dc:creator><![CDATA[TankaTed]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 07:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19666#comment-228070</guid>
		<description><![CDATA[I loved playing severogorsk with the ARL v39, or the Jagdpanther. It was a real blast, brawling and making great use of my great armor.

Don&#039;t even get me started on the SU-100M1, it really was an incredible experience.]]></description>
		<content:encoded><![CDATA[<p>I loved playing severogorsk with the ARL v39, or the Jagdpanther. It was a real blast, brawling and making great use of my great armor.</p>
<p>Don&#8217;t even get me started on the SU-100M1, it really was an incredible experience.</p>
]]></content:encoded>
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	<item>
		<title>By: TankaTed</title>
		<link>http://ftr.wot-news.com/2014/11/27/9-5-supertest-patchnotes/#comment-228069</link>
		<dc:creator><![CDATA[TankaTed]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 07:25:09 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19666#comment-228069</guid>
		<description><![CDATA[Yes, I must brawl with my paper td because otherwise I am a camping noob, despite supporting my tanks who can take the hits and spot stuff 50 meters ahead of me. I love that mindset, maybe WG should hire you so I can play like a heavy tank with no armor. They should make more corridor maps so I can do my scouting run in my AMX AC 1946.]]></description>
		<content:encoded><![CDATA[<p>Yes, I must brawl with my paper td because otherwise I am a camping noob, despite supporting my tanks who can take the hits and spot stuff 50 meters ahead of me. I love that mindset, maybe WG should hire you so I can play like a heavy tank with no armor. They should make more corridor maps so I can do my scouting run in my AMX AC 1946.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TankaTed</title>
		<link>http://ftr.wot-news.com/2014/11/27/9-5-supertest-patchnotes/#comment-228067</link>
		<dc:creator><![CDATA[TankaTed]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 07:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19666#comment-228067</guid>
		<description><![CDATA[Brawl with t7 heavy tank in S35 CA for example. You choose denk, fuck you, brawl or forget about doing damage.]]></description>
		<content:encoded><![CDATA[<p>Brawl with t7 heavy tank in S35 CA for example. You choose denk, fuck you, brawl or forget about doing damage.</p>
]]></content:encoded>
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	<item>
		<title>By: MKI</title>
		<link>http://ftr.wot-news.com/2014/11/27/9-5-supertest-patchnotes/#comment-228057</link>
		<dc:creator><![CDATA[MKI]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 06:27:10 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19666#comment-228057</guid>
		<description><![CDATA[I&#039;m a little surprised to see this map go. As a big medium tank driver I see no problem with this map, I actually enjoyed it a lot in anything considered fast. But when i drove some of my heavies or TDS I defiantly can see some issues with this map. The corners were almost never dynamic, with the &quot;hardest hitting&quot; tanks at each almost always winning. And once won, each flank be crumbled by any forces that are still alive in the center, no effective artillery cover at the flags, or heading to the flags. I&#039;ve won easily 80% of the games I played on this map in any &quot;quick&quot; tank and just as much in my Artillary tanks. 
But I guess change is good, the tank wasn&#039;t exactly a classic since it was reworked.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m a little surprised to see this map go. As a big medium tank driver I see no problem with this map, I actually enjoyed it a lot in anything considered fast. But when i drove some of my heavies or TDS I defiantly can see some issues with this map. The corners were almost never dynamic, with the &#8220;hardest hitting&#8221; tanks at each almost always winning. And once won, each flank be crumbled by any forces that are still alive in the center, no effective artillery cover at the flags, or heading to the flags. I&#8217;ve won easily 80% of the games I played on this map in any &#8220;quick&#8221; tank and just as much in my Artillary tanks.<br />
But I guess change is good, the tank wasn&#8217;t exactly a classic since it was reworked.</p>
]]></content:encoded>
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	<item>
		<title>By: Mr_Ekshin</title>
		<link>http://ftr.wot-news.com/2014/11/27/9-5-supertest-patchnotes/#comment-228028</link>
		<dc:creator><![CDATA[Mr_Ekshin]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 00:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19666#comment-228028</guid>
		<description><![CDATA[Severogorsk always worked like a shorter-sighted Steppes.  The tactics have evolved along the same lines.

I agree that I&#039;m surprised that it&#039;s being removed, because it provides a different fighting style of more brawling.

Considering the meta of this removal, and the &quot;smoothing of maps&quot;, I see the developers leaning toward making artillery stronger in battles.

...which I love.

I see a storm coming.  Get out your steel umbrellas.  ;)]]></description>
		<content:encoded><![CDATA[<p>Severogorsk always worked like a shorter-sighted Steppes.  The tactics have evolved along the same lines.</p>
<p>I agree that I&#8217;m surprised that it&#8217;s being removed, because it provides a different fighting style of more brawling.</p>
<p>Considering the meta of this removal, and the &#8220;smoothing of maps&#8221;, I see the developers leaning toward making artillery stronger in battles.</p>
<p>&#8230;which I love.</p>
<p>I see a storm coming.  Get out your steel umbrellas.  ;)</p>
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	<item>
		<title>By: Ultrasonic2</title>
		<link>http://ftr.wot-news.com/2014/11/27/9-5-supertest-patchnotes/#comment-228027</link>
		<dc:creator><![CDATA[Ultrasonic2]]></dc:creator>
		<pubDate>Fri, 28 Nov 2014 00:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19666#comment-228027</guid>
		<description><![CDATA[It should mean they will be out in 9.6]]></description>
		<content:encoded><![CDATA[<p>It should mean they will be out in 9.6</p>
]]></content:encoded>
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