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	<title>Comments on: Regarding the Battle Assistant Artillery PoV Mod</title>
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	<link>http://ftr.wot-news.com/2014/12/02/regarding-the-battle-assistant-artillery-pov-mod/</link>
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		<title>By: Bleemus</title>
		<link>http://ftr.wot-news.com/2014/12/02/regarding-the-battle-assistant-artillery-pov-mod/#comment-230969</link>
		<dc:creator><![CDATA[Bleemus]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 17:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19977#comment-230969</guid>
		<description><![CDATA[It is bound to middle mouse button and only goes between old satellite view and new view. Sigh.]]></description>
		<content:encoded><![CDATA[<p>It is bound to middle mouse button and only goes between old satellite view and new view. Sigh.</p>
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		<title>By: KonTikis</title>
		<link>http://ftr.wot-news.com/2014/12/02/regarding-the-battle-assistant-artillery-pov-mod/#comment-230897</link>
		<dc:creator><![CDATA[KonTikis]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 16:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19977#comment-230897</guid>
		<description><![CDATA[I`m not an arty player, i have fv304 though, cause is kinda troll.. Instaled this mod to try, 2nd game, i got ace tanker, 3000dmg. This mod makes arty much more dangerous, aiming is more prescise.. If this mod will become popular, arty hatters i sugest you just uninstal wot.. Times when there are 5-6 artys in game might return. Its like firing fv183 he to other end of the map.. 
Its great mod, but i fear that it will make many of us suffer.]]></description>
		<content:encoded><![CDATA[<p>I`m not an arty player, i have fv304 though, cause is kinda troll.. Instaled this mod to try, 2nd game, i got ace tanker, 3000dmg. This mod makes arty much more dangerous, aiming is more prescise.. If this mod will become popular, arty hatters i sugest you just uninstal wot.. Times when there are 5-6 artys in game might return. Its like firing fv183 he to other end of the map..<br />
Its great mod, but i fear that it will make many of us suffer.</p>
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		<title>By: SpeedyCraft51</title>
		<link>http://ftr.wot-news.com/2014/12/02/regarding-the-battle-assistant-artillery-pov-mod/#comment-230635</link>
		<dc:creator><![CDATA[SpeedyCraft51]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 11:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19977#comment-230635</guid>
		<description><![CDATA[I tried it and I missed most of my shots. The view gives you an idea where shell could hit the tank, if it hits. And it doesnt have more chances to hit.]]></description>
		<content:encoded><![CDATA[<p>I tried it and I missed most of my shots. The view gives you an idea where shell could hit the tank, if it hits. And it doesnt have more chances to hit.</p>
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		<title>By: Atomic_Emu</title>
		<link>http://ftr.wot-news.com/2014/12/02/regarding-the-battle-assistant-artillery-pov-mod/#comment-230611</link>
		<dc:creator><![CDATA[Atomic_Emu]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 11:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19977#comment-230611</guid>
		<description><![CDATA[&quot;hmm, outmaneuver arty? well that is easy – use the existing terrain. There are plenty of cliffs, mountains, stone buildings, rocks, gullies, etc that provide you cover.&quot;
So I should stick to the 10-20% of the map with arty cover, leaving the rest absolutely useless.

&quot;Arty has not threat against it? erm, I guess you never played one, since you clearly dont see the tracers from arty. No other vehicle has them. Other players in tanks can spot arty by detecting tracers.&quot;
Yeah, because other tanks can lob shells across the whole map to counter arty...
And yes, I &quot;played&quot; arty.

&quot;Look at the town maps, Himmelsdorf, Ensk, Kharkov&quot;
So as your evidence of existing arty cover you present city maps... when the vast majority of maps aren&#039;t like that.

&quot;Many outdoors maps have mountains and rocks and gullies. Maps like Cliff, Fiery Salient, Sevorogorsk, just to name a few.&quot;
So again, I should stick to the 10-20% of map that gives at least a chance to not get killed by arty...
Which is in nearly all cases in direct conflict with outmaneuvering enemy tanks.

&quot;The one click killers as you so errounously describe arty as – is more appropriate for tank destroyers and certain tanks.&quot;
In order to actually be effective they have to move. Because, you know, they can&#039;t lob shells across the whole map. If they stay in base and do nothing, they will eventually be surrounded and destroyed.

&quot;good arty players&quot;
Oxymoron.

&quot;As for firing arty – click and hit? riiiiight. Top tier arty you look at 6-8.5 second aiming time. Then the target area in which your shell will hit is so large that you can part about 15 tanks in there without needing to repaint any camo. And that is with a 100% crew.&quot;
Either you&#039;re lying or delusional.
Yes, arties have long aiming time, but they actually have enough time to aim. When real tanks want to shoot something they need to (partially at least) leave cover, aim fast, fire and get back. If they don&#039;t do it fast, they risk get killed. So your point is irrelevant.
And I guess you&#039;ve never heard of the accuracy distribution within the aiming circle.

&quot;the enemy tanker stupid and drives in straight line.&quot;
Yeah, because all tanks can drive at 50+ km/h while constantly changing directions.

&quot;No proof you said – I beg to differ.&quot;
The only thing correct in your post is that you mentioned the city maps. Everything else are lies and ridiculous nonsense.]]></description>
		<content:encoded><![CDATA[<p>&#8220;hmm, outmaneuver arty? well that is easy – use the existing terrain. There are plenty of cliffs, mountains, stone buildings, rocks, gullies, etc that provide you cover.&#8221;<br />
So I should stick to the 10-20% of the map with arty cover, leaving the rest absolutely useless.</p>
<p>&#8220;Arty has not threat against it? erm, I guess you never played one, since you clearly dont see the tracers from arty. No other vehicle has them. Other players in tanks can spot arty by detecting tracers.&#8221;<br />
Yeah, because other tanks can lob shells across the whole map to counter arty&#8230;<br />
And yes, I &#8220;played&#8221; arty.</p>
<p>&#8220;Look at the town maps, Himmelsdorf, Ensk, Kharkov&#8221;<br />
So as your evidence of existing arty cover you present city maps&#8230; when the vast majority of maps aren&#8217;t like that.</p>
<p>&#8220;Many outdoors maps have mountains and rocks and gullies. Maps like Cliff, Fiery Salient, Sevorogorsk, just to name a few.&#8221;<br />
So again, I should stick to the 10-20% of map that gives at least a chance to not get killed by arty&#8230;<br />
Which is in nearly all cases in direct conflict with outmaneuvering enemy tanks.</p>
<p>&#8220;The one click killers as you so errounously describe arty as – is more appropriate for tank destroyers and certain tanks.&#8221;<br />
In order to actually be effective they have to move. Because, you know, they can&#8217;t lob shells across the whole map. If they stay in base and do nothing, they will eventually be surrounded and destroyed.</p>
<p>&#8220;good arty players&#8221;<br />
Oxymoron.</p>
<p>&#8220;As for firing arty – click and hit? riiiiight. Top tier arty you look at 6-8.5 second aiming time. Then the target area in which your shell will hit is so large that you can part about 15 tanks in there without needing to repaint any camo. And that is with a 100% crew.&#8221;<br />
Either you&#8217;re lying or delusional.<br />
Yes, arties have long aiming time, but they actually have enough time to aim. When real tanks want to shoot something they need to (partially at least) leave cover, aim fast, fire and get back. If they don&#8217;t do it fast, they risk get killed. So your point is irrelevant.<br />
And I guess you&#8217;ve never heard of the accuracy distribution within the aiming circle.</p>
<p>&#8220;the enemy tanker stupid and drives in straight line.&#8221;<br />
Yeah, because all tanks can drive at 50+ km/h while constantly changing directions.</p>
<p>&#8220;No proof you said – I beg to differ.&#8221;<br />
The only thing correct in your post is that you mentioned the city maps. Everything else are lies and ridiculous nonsense.</p>
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		<title>By: Dan Nguyen</title>
		<link>http://ftr.wot-news.com/2014/12/02/regarding-the-battle-assistant-artillery-pov-mod/#comment-230595</link>
		<dc:creator><![CDATA[Dan Nguyen]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 10:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19977#comment-230595</guid>
		<description><![CDATA[Are you being serious now? Comparing an artillery with a medium tank? 
An arty can simply totally wreck a medium across the map without even getting spotted. Also, they do leave tracers but ever heard about relocating?
The CGC it&#039;s totally overpowered compared to the T92 &amp; GW typ E, not to mention that because of it&#039;s ridiculous gun arc it can simply hit targets being behind cover. If it doesn&#039;t hit then it splashes for 900dmg+. The dpm is ofc much lower than a medium tank, but again, you can&#039;t really compared those two classes with each other. A 3 man arty platoon is 10x times more dangerous than a 3 man wolfpack. 
The mod however will somewhat sort of boost your aiming, it will simply make it easier to hit. With bchat 158 or 261, you can accurately hit wherever you aim with this mod. This mod presents sniper view for arties, in other words... Artilleries can now play more like a TD.

When it comes to lower tiers, idc about them. Most of them are imbalanced, but that&#039;s none of my business.
Just tried a game in my fv304, fv207 and lorraine 155 and got high rolls by using this aim mod. As a medium player, I can confirm that arties are now more feared. 

&quot;But alpha strike damage? Compare that with the JagdPanzer e100 that has an accuracy of 0.35 and a HE splash radius of 4.45m.&quot;
Also, I find this bs. Once again, you can&#039;t compare an arty with a TD as TDs don&#039;t have the opportunity to hit the target from above, so HE&#039;s will not pen in most cases.]]></description>
		<content:encoded><![CDATA[<p>Are you being serious now? Comparing an artillery with a medium tank?<br />
An arty can simply totally wreck a medium across the map without even getting spotted. Also, they do leave tracers but ever heard about relocating?<br />
The CGC it&#8217;s totally overpowered compared to the T92 &amp; GW typ E, not to mention that because of it&#8217;s ridiculous gun arc it can simply hit targets being behind cover. If it doesn&#8217;t hit then it splashes for 900dmg+. The dpm is ofc much lower than a medium tank, but again, you can&#8217;t really compared those two classes with each other. A 3 man arty platoon is 10x times more dangerous than a 3 man wolfpack.<br />
The mod however will somewhat sort of boost your aiming, it will simply make it easier to hit. With bchat 158 or 261, you can accurately hit wherever you aim with this mod. This mod presents sniper view for arties, in other words&#8230; Artilleries can now play more like a TD.</p>
<p>When it comes to lower tiers, idc about them. Most of them are imbalanced, but that&#8217;s none of my business.<br />
Just tried a game in my fv304, fv207 and lorraine 155 and got high rolls by using this aim mod. As a medium player, I can confirm that arties are now more feared. </p>
<p>&#8220;But alpha strike damage? Compare that with the JagdPanzer e100 that has an accuracy of 0.35 and a HE splash radius of 4.45m.&#8221;<br />
Also, I find this bs. Once again, you can&#8217;t compare an arty with a TD as TDs don&#8217;t have the opportunity to hit the target from above, so HE&#8217;s will not pen in most cases.</p>
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		<title>By: Atomic_Emu</title>
		<link>http://ftr.wot-news.com/2014/12/02/regarding-the-battle-assistant-artillery-pov-mod/#comment-230584</link>
		<dc:creator><![CDATA[Atomic_Emu]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 10:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19977#comment-230584</guid>
		<description><![CDATA[&quot;it is no different that the tier 10 medium&quot;
So a medium tank can sit where he spawned whole battle, clicking once a minute, lobbing shells across the whole map while being completely safe?]]></description>
		<content:encoded><![CDATA[<p>&#8220;it is no different that the tier 10 medium&#8221;<br />
So a medium tank can sit where he spawned whole battle, clicking once a minute, lobbing shells across the whole map while being completely safe?</p>
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		<title>By: Jason123</title>
		<link>http://ftr.wot-news.com/2014/12/02/regarding-the-battle-assistant-artillery-pov-mod/#comment-230490</link>
		<dc:creator><![CDATA[Jason123]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 07:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19977#comment-230490</guid>
		<description><![CDATA[I got 774 battles in the FV304, and I got a 62% wr. And that&#039;s playing solo randoms...]]></description>
		<content:encoded><![CDATA[<p>I got 774 battles in the FV304, and I got a 62% wr. And that&#8217;s playing solo randoms&#8230;</p>
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		<title>By: Spasswinkle</title>
		<link>http://ftr.wot-news.com/2014/12/02/regarding-the-battle-assistant-artillery-pov-mod/#comment-230467</link>
		<dc:creator><![CDATA[Spasswinkle]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 03:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19977#comment-230467</guid>
		<description><![CDATA[In another forum someone argued that the reason for this was that some TDs and what you call arties here in game - have the same description in Russian. As in being self propelled guns. 

Self Propelled Gun . . . 

Note: bog-standard Artillery, isn&#039;t self-propelled. 

Also, that means you would have to remove any Tank or TD that can use a howitzer gun (derp gun).]]></description>
		<content:encoded><![CDATA[<p>In another forum someone argued that the reason for this was that some TDs and what you call arties here in game &#8211; have the same description in Russian. As in being self propelled guns. </p>
<p>Self Propelled Gun . . . </p>
<p>Note: bog-standard Artillery, isn&#8217;t self-propelled. </p>
<p>Also, that means you would have to remove any Tank or TD that can use a howitzer gun (derp gun).</p>
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		<title>By: Spasswinkle</title>
		<link>http://ftr.wot-news.com/2014/12/02/regarding-the-battle-assistant-artillery-pov-mod/#comment-230462</link>
		<dc:creator><![CDATA[Spasswinkle]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 03:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19977#comment-230462</guid>
		<description><![CDATA[hmm, outmaneuver arty? well that is easy - use the existing terrain. There are plenty of cliffs, mountains, stone buildings, rocks, gullies, etc that provide you cover. 

Arty has not threat against it? erm, I guess you never played one, since you clearly dont see the tracers from arty. No other vehicle has them. Other players in tanks can spot arty by detecting tracers. 

Arty safe positions - lets see, Monastery map - if you move aggressively forward in the 1-2 line or the 7-8 line then the opposing arty cant hit you. Because the terrain provides you with cover. And since you are so close to their starting point and cap, your team arty can shoot at the tanks in front of you, providing fire support. Look at the town maps, Himmelsdorf, Ensk, Kharkov, to name a few - plenty of cover with broken buildings where tanks can shoot through windows but arty has very little chance to do damage on them. Many outdoors maps have mountains and rocks and gullies. Maps like Cliff, Fiery Salient, Sevorogorsk, just to name a few. 

The one click killers as you so errounously describe arty as - is more appropriate for tank destroyers and certain tanks. Take a really good look at how many heavy tanks and tds are camping in the back line on a map. There is your clicker with 2-3 times the accuracy of artillery.  The ones screaming Attack - while not helping their team. Then observe how the good arty players move after every shot to avoid counterbattery fire. 

Now, If you do sit in an obvious position, then I as an arty player may very well shoot there - just because there could be someone there. I don&#039;t need to see you. But if there is incoming fire from a certain area - there are often some more likely spots to target. And I and many other will fire on those locations. Doesn&#039;t matter if we sit in an arty, a td or tank. 

As for firing arty - click  and hit?     riiiiight.   Top tier arty you look at 6-8.5 second aiming time. Then the target area in which your shell will hit is so large that you can part about 15 tanks in there without needing to repaint any camo. And that is with a 100% crew. 

Spotted tanks often disappear after a few seconds - so if they are moving - it comes down to if you feel lucky. Is the enemy tanker stupid and drives in straight line. Yes, that is stupid, because any vehicle player that can predict target speed and expected location will be able to fire and hit the no longer spotted tank. It is marginally better than the spotted tank that sits still - and every vehicle that can will fire on the last known location. 

No proof you said - I beg to differ.]]></description>
		<content:encoded><![CDATA[<p>hmm, outmaneuver arty? well that is easy &#8211; use the existing terrain. There are plenty of cliffs, mountains, stone buildings, rocks, gullies, etc that provide you cover. </p>
<p>Arty has not threat against it? erm, I guess you never played one, since you clearly dont see the tracers from arty. No other vehicle has them. Other players in tanks can spot arty by detecting tracers. </p>
<p>Arty safe positions &#8211; lets see, Monastery map &#8211; if you move aggressively forward in the 1-2 line or the 7-8 line then the opposing arty cant hit you. Because the terrain provides you with cover. And since you are so close to their starting point and cap, your team arty can shoot at the tanks in front of you, providing fire support. Look at the town maps, Himmelsdorf, Ensk, Kharkov, to name a few &#8211; plenty of cover with broken buildings where tanks can shoot through windows but arty has very little chance to do damage on them. Many outdoors maps have mountains and rocks and gullies. Maps like Cliff, Fiery Salient, Sevorogorsk, just to name a few. </p>
<p>The one click killers as you so errounously describe arty as &#8211; is more appropriate for tank destroyers and certain tanks. Take a really good look at how many heavy tanks and tds are camping in the back line on a map. There is your clicker with 2-3 times the accuracy of artillery.  The ones screaming Attack &#8211; while not helping their team. Then observe how the good arty players move after every shot to avoid counterbattery fire. </p>
<p>Now, If you do sit in an obvious position, then I as an arty player may very well shoot there &#8211; just because there could be someone there. I don&#8217;t need to see you. But if there is incoming fire from a certain area &#8211; there are often some more likely spots to target. And I and many other will fire on those locations. Doesn&#8217;t matter if we sit in an arty, a td or tank. </p>
<p>As for firing arty &#8211; click  and hit?     riiiiight.   Top tier arty you look at 6-8.5 second aiming time. Then the target area in which your shell will hit is so large that you can part about 15 tanks in there without needing to repaint any camo. And that is with a 100% crew. </p>
<p>Spotted tanks often disappear after a few seconds &#8211; so if they are moving &#8211; it comes down to if you feel lucky. Is the enemy tanker stupid and drives in straight line. Yes, that is stupid, because any vehicle player that can predict target speed and expected location will be able to fire and hit the no longer spotted tank. It is marginally better than the spotted tank that sits still &#8211; and every vehicle that can will fire on the last known location. </p>
<p>No proof you said &#8211; I beg to differ.</p>
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		<title>By: Spasswinkle</title>
		<link>http://ftr.wot-news.com/2014/12/02/regarding-the-battle-assistant-artillery-pov-mod/#comment-230457</link>
		<dc:creator><![CDATA[Spasswinkle]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 02:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19977#comment-230457</guid>
		<description><![CDATA[The mod isn&#039;t going to grant you a hit - it is up to RNG and an easier to use interface isn&#039;t going to change the RNG one iota. 

And btw, I have a CGC. So where is it overpowered? The default 8.5 second aiming time? The 1.03 shells per minute? The 1.1 dispersion per 100 meters? the 117 mm pen? 
So if you remain spotted for that time and sit still - yes, then with a bit of luck and sacrificing a virtual chicken to RNG, then the CGC will give you a groundshaking greeting. Most tanks have disappeared from the map long before that - unless they are in a position where they are permanently spotted. 

Compare that with a Tier 10 medium firing more than 9 shots per minute, with 264 pen doing on average 320 damage with a gun that has between 0.3 and 0.35 accuracy. Do the math, that is on average per minute more damage than that single shot per minute from the CGC does. Arty is the only vehicle in game that shows tracers that are easy to spot for anyone looking for them. Very OP isn&#039;t it?
Even if you train your crew and buy the modules - it is no different that the tier 10 medium, whose player also trains the crew and buys modules. 

But alpha strike damage? Compare that with the JagdPanzer e100 that has an accuracy of 0.35 and a HE splash radius of 4.45m. 

Why don&#039;t you complain about the French top tier arty, accuracy of 0.68 and a splash radius of 3.97m. At  500 meters the splash is less than the accuracy of the gun. 

Why don&#039;t you complain about the low tier arties in the game. You know the ones across all the nations with arty that start with a splash of 1.09 meters - and an accuracy of 0.8 meters per 100. I guess you forgot those. Take a really good look at the accuracy for arty. Then look at the splash. At what distance are these accurate enough to hit what they aim at? not even 200 meters. 

Arty is no more overpowered than a heavy tank, tank destroyer or medium tank. 
Every vehicle has strengths and weaknesses. Learn to play against arty. More importantly - learn to play with the arty on your team. It is a support vehicle, an effective catalyst or booster, if you as a tanker can teamwork with it.]]></description>
		<content:encoded><![CDATA[<p>The mod isn&#8217;t going to grant you a hit &#8211; it is up to RNG and an easier to use interface isn&#8217;t going to change the RNG one iota. </p>
<p>And btw, I have a CGC. So where is it overpowered? The default 8.5 second aiming time? The 1.03 shells per minute? The 1.1 dispersion per 100 meters? the 117 mm pen?<br />
So if you remain spotted for that time and sit still &#8211; yes, then with a bit of luck and sacrificing a virtual chicken to RNG, then the CGC will give you a groundshaking greeting. Most tanks have disappeared from the map long before that &#8211; unless they are in a position where they are permanently spotted. </p>
<p>Compare that with a Tier 10 medium firing more than 9 shots per minute, with 264 pen doing on average 320 damage with a gun that has between 0.3 and 0.35 accuracy. Do the math, that is on average per minute more damage than that single shot per minute from the CGC does. Arty is the only vehicle in game that shows tracers that are easy to spot for anyone looking for them. Very OP isn&#8217;t it?<br />
Even if you train your crew and buy the modules &#8211; it is no different that the tier 10 medium, whose player also trains the crew and buys modules. </p>
<p>But alpha strike damage? Compare that with the JagdPanzer e100 that has an accuracy of 0.35 and a HE splash radius of 4.45m. </p>
<p>Why don&#8217;t you complain about the French top tier arty, accuracy of 0.68 and a splash radius of 3.97m. At  500 meters the splash is less than the accuracy of the gun. </p>
<p>Why don&#8217;t you complain about the low tier arties in the game. You know the ones across all the nations with arty that start with a splash of 1.09 meters &#8211; and an accuracy of 0.8 meters per 100. I guess you forgot those. Take a really good look at the accuracy for arty. Then look at the splash. At what distance are these accurate enough to hit what they aim at? not even 200 meters. </p>
<p>Arty is no more overpowered than a heavy tank, tank destroyer or medium tank.<br />
Every vehicle has strengths and weaknesses. Learn to play against arty. More importantly &#8211; learn to play with the arty on your team. It is a support vehicle, an effective catalyst or booster, if you as a tanker can teamwork with it.</p>
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