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	<title>Comments on: KTTS/ASAP 9.5</title>
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	<item>
		<title>By: Septfox Malkier</title>
		<link>http://ftr.wot-news.com/2014/12/03/kttsasap-9-5/#comment-231128</link>
		<dc:creator><![CDATA[Septfox Malkier]]></dc:creator>
		<pubDate>Thu, 04 Dec 2014 04:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20001#comment-231128</guid>
		<description><![CDATA[&quot;- the difference between FV4005 and FV215b is that it has much less armor, but good mobility&quot;

Heh, &quot;good mobility&quot;.

Lets say that you have two men. Both of them walk with a limp, at equal speed, but you want one of them to walk faster.

The average person&#039;s solution: &quot;ok, lets make one of the men walk without a limp, that way one of them will be faster.&quot;

WG&#039;s solution: &quot;ok, lets remove the legs of one of the men, that way one of them will be faster.&quot;

The difference of course being that one of these solutions is reasonable and one is WG-typical pants-on-head retarded. Unfortunately, WG&#039;s game, so the latter was applied to the 215b.

There&#039;s a difference between &quot;good mobility&quot; and &quot;roughly as mobile as the 215b was before we arbitrarily nerfed the shit out of its mobility and maneuverability&quot;.

-

&quot;- some maps were smoothened (hills made flatter) to make life easier for tanks with bad depression&quot;

&quot;We know that most nations have passable to good gun depression, but we&#039;re going to change all maps to better suit the two that don&#039;t.&quot;
Oh, WG, never change.]]></description>
		<content:encoded><![CDATA[<p>&#8220;- the difference between FV4005 and FV215b is that it has much less armor, but good mobility&#8221;</p>
<p>Heh, &#8220;good mobility&#8221;.</p>
<p>Lets say that you have two men. Both of them walk with a limp, at equal speed, but you want one of them to walk faster.</p>
<p>The average person&#8217;s solution: &#8220;ok, lets make one of the men walk without a limp, that way one of them will be faster.&#8221;</p>
<p>WG&#8217;s solution: &#8220;ok, lets remove the legs of one of the men, that way one of them will be faster.&#8221;</p>
<p>The difference of course being that one of these solutions is reasonable and one is WG-typical pants-on-head retarded. Unfortunately, WG&#8217;s game, so the latter was applied to the 215b.</p>
<p>There&#8217;s a difference between &#8220;good mobility&#8221; and &#8220;roughly as mobile as the 215b was before we arbitrarily nerfed the shit out of its mobility and maneuverability&#8221;.</p>
<p>-</p>
<p>&#8220;- some maps were smoothened (hills made flatter) to make life easier for tanks with bad depression&#8221;</p>
<p>&#8220;We know that most nations have passable to good gun depression, but we&#8217;re going to change all maps to better suit the two that don&#8217;t.&#8221;<br />
Oh, WG, never change.</p>
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	<item>
		<title>By: nighttrain123</title>
		<link>http://ftr.wot-news.com/2014/12/03/kttsasap-9-5/#comment-231123</link>
		<dc:creator><![CDATA[nighttrain123]]></dc:creator>
		<pubDate>Thu, 04 Dec 2014 03:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20001#comment-231123</guid>
		<description><![CDATA[Smoothed hills? So this is further dumbing down the game by making maps easier for everyone and also power creeping the Russians?]]></description>
		<content:encoded><![CDATA[<p>Smoothed hills? So this is further dumbing down the game by making maps easier for everyone and also power creeping the Russians?</p>
]]></content:encoded>
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		<title>By: cooBLIMEY</title>
		<link>http://ftr.wot-news.com/2014/12/03/kttsasap-9-5/#comment-231079</link>
		<dc:creator><![CDATA[cooBLIMEY]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 20:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20001#comment-231079</guid>
		<description><![CDATA[&gt; - some maps were smoothened (hills made flatter) to make life easier for tanks with bad depression

You mean Russian tanks...]]></description>
		<content:encoded><![CDATA[<p>&gt; &#8211; some maps were smoothened (hills made flatter) to make life easier for tanks with bad depression</p>
<p>You mean Russian tanks&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Solitaire</title>
		<link>http://ftr.wot-news.com/2014/12/03/kttsasap-9-5/#comment-230997</link>
		<dc:creator><![CDATA[Solitaire]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 18:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20001#comment-230997</guid>
		<description><![CDATA[Noticed the tracks of the object? They lay on the road wheels and behaved like real tracks.
Is this X-Box footage or do they implement better animations now?

Actually Panther suspension was developed to overcome bumpy terrain or at least compensate a bit. But the physics of WOT are not sophisticated enough to immitate more realistic movement and behaviour of tanks.]]></description>
		<content:encoded><![CDATA[<p>Noticed the tracks of the object? They lay on the road wheels and behaved like real tracks.<br />
Is this X-Box footage or do they implement better animations now?</p>
<p>Actually Panther suspension was developed to overcome bumpy terrain or at least compensate a bit. But the physics of WOT are not sophisticated enough to immitate more realistic movement and behaviour of tanks.</p>
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		<title>By: Crucis</title>
		<link>http://ftr.wot-news.com/2014/12/03/kttsasap-9-5/#comment-230971</link>
		<dc:creator><![CDATA[Crucis]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 17:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20001#comment-230971</guid>
		<description><![CDATA[I wish that WG would have had the forethought to make that &quot;team battles only&quot; map (Ghost City?) into an Encounter map for random pubs as well.  There&#039;s a severe lack of encounter maps (as well as Assault maps) for randoms, which is a major reason why I turn those modes off.  It gets boring having to play Encounter and/or Assault mode battles on the same tiny subset of maps.  FFS, is it so hard to add more Encounter and Assault mode maps?]]></description>
		<content:encoded><![CDATA[<p>I wish that WG would have had the forethought to make that &#8220;team battles only&#8221; map (Ghost City?) into an Encounter map for random pubs as well.  There&#8217;s a severe lack of encounter maps (as well as Assault maps) for randoms, which is a major reason why I turn those modes off.  It gets boring having to play Encounter and/or Assault mode battles on the same tiny subset of maps.  FFS, is it so hard to add more Encounter and Assault mode maps?</p>
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		<title>By: Medjed</title>
		<link>http://ftr.wot-news.com/2014/12/03/kttsasap-9-5/#comment-230915</link>
		<dc:creator><![CDATA[Medjed]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 16:53:29 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20001#comment-230915</guid>
		<description><![CDATA[No matter how much that piece of shit is nerfed it&#039;s not enough until it&#039;s removed from the game together with other cancerous T10 TDs. Fuck your nobrain tanks.]]></description>
		<content:encoded><![CDATA[<p>No matter how much that piece of shit is nerfed it&#8217;s not enough until it&#8217;s removed from the game together with other cancerous T10 TDs. Fuck your nobrain tanks.</p>
]]></content:encoded>
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	<item>
		<title>By: [Sammelthread] World of Tanks - Seite 1895</title>
		<link>http://ftr.wot-news.com/2014/12/03/kttsasap-9-5/#comment-230858</link>
		<dc:creator><![CDATA[[Sammelthread] World of Tanks - Seite 1895]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 15:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20001#comment-230858</guid>
		<description><![CDATA[[&#8230;] KTTS/ASAP 9.5 &#124; For the Record                 [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] KTTS/ASAP 9.5 | For the Record                 [&#8230;]</p>
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		<title>By: Akula971</title>
		<link>http://ftr.wot-news.com/2014/12/03/kttsasap-9-5/#comment-230856</link>
		<dc:creator><![CDATA[Akula971]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 15:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20001#comment-230856</guid>
		<description><![CDATA[Don&#039;t forget the bend or corner in the tunnel, so they can peek a boo each other. How cute.]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget the bend or corner in the tunnel, so they can peek a boo each other. How cute.</p>
]]></content:encoded>
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	<item>
		<title>By: Dreadmoth</title>
		<link>http://ftr.wot-news.com/2014/12/03/kttsasap-9-5/#comment-230829</link>
		<dc:creator><![CDATA[Dreadmoth]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 14:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20001#comment-230829</guid>
		<description><![CDATA[With the cable situation affecting (many) Australian / New Zealand players on the Asia server at the moment, my ping to the CT might actually be only slightly worse than the live server...]]></description>
		<content:encoded><![CDATA[<p>With the cable situation affecting (many) Australian / New Zealand players on the Asia server at the moment, my ping to the CT might actually be only slightly worse than the live server&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Jack_SVK</title>
		<link>http://ftr.wot-news.com/2014/12/03/kttsasap-9-5/#comment-230815</link>
		<dc:creator><![CDATA[Jack_SVK]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 14:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20001#comment-230815</guid>
		<description><![CDATA[my T49 with 76mm penetration and 0,6 accuracy dont agree, with it i can hit (and penetrate) weak parts of armor at +-300m most of the time... so as long as you pick targets that are not looking at you, i dont see problem with it... and no, i havent played 183 after nerf, so our opinions may vary ;-)]]></description>
		<content:encoded><![CDATA[<p>my T49 with 76mm penetration and 0,6 accuracy dont agree, with it i can hit (and penetrate) weak parts of armor at +-300m most of the time&#8230; so as long as you pick targets that are not looking at you, i dont see problem with it&#8230; and no, i havent played 183 after nerf, so our opinions may vary ;-)</p>
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