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	<title>Comments on: US Server Forbidden Mod Q&amp;A</title>
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	<link>http://ftr.wot-news.com/2014/12/08/us-server-forbidden-mod-qa/</link>
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		<title>By: AcierSolem</title>
		<link>http://ftr.wot-news.com/2014/12/08/us-server-forbidden-mod-qa/#comment-233853</link>
		<dc:creator><![CDATA[AcierSolem]]></dc:creator>
		<pubDate>Wed, 10 Dec 2014 10:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20232#comment-233853</guid>
		<description><![CDATA[Bye &lt;3]]></description>
		<content:encoded><![CDATA[<p>Bye &lt;3</p>
]]></content:encoded>
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		<title>By: dxzit</title>
		<link>http://ftr.wot-news.com/2014/12/08/us-server-forbidden-mod-qa/#comment-233398</link>
		<dc:creator><![CDATA[dxzit]]></dc:creator>
		<pubDate>Tue, 09 Dec 2014 08:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20232#comment-233398</guid>
		<description><![CDATA[Computer becomes part of a botnet, player wonders why ping is off the charts....but hey, they get to see a bit farther.]]></description>
		<content:encoded><![CDATA[<p>Computer becomes part of a botnet, player wonders why ping is off the charts&#8230;.but hey, they get to see a bit farther.</p>
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		<title>By: jerv</title>
		<link>http://ftr.wot-news.com/2014/12/08/us-server-forbidden-mod-qa/#comment-233395</link>
		<dc:creator><![CDATA[jerv]]></dc:creator>
		<pubDate>Tue, 09 Dec 2014 08:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20232#comment-233395</guid>
		<description><![CDATA[It appears that you know little about mods then. 
Aimbots are not merely convenient, they are an automation that circumvents the need for the player to actively participate. A total paste-eater with an aimbot has a distinct advantage over a player who has to both drive and aim at the same time. 
More zoom in and of itself doesn&#039;t give you any info that a clean client doesn&#039;t have, it merely takes the info that the server provides the clients and displays it differently, but still requires you to have the skill to aim. That puts in in a different league from something that eliminates the need for skill. 
But if it actually removes the foliage rather than merely magnify it (and the gaps between the leaves) then there is a problem as that is actually altering the data as opposed to merely how that data is displayed. WG says there is a shrub there, then you better show the shrub!
Skins are kind of a grey area as most are &quot;hit skins&quot;; instead of making a German tank look like the cat it&#039;s named after, they mark out the weak spots. They negate the need to memorize the weak spots of each tank, thus serve to negate some need for skill far more than a zoom mod does. 
XVM is likewise cosmetic, at least if you decline to activate the entirely optional part of it that displays publicly available information. Declining to do so only really affects the Over Target markers, Capture Bar and Mini-map.... and WG is rolling the mini-map portion of it into 9.5. 
You are arguing that a mod that negates the need for skill (skins) is less of a cheat than one that merely alters the view in ways that do NOT show you anything that isn&#039;t already on the screen? You are putting sights that still require one to aim in the same category as bots that negate that requirement? Wow! You really have no idea about game balance or computers, do you?]]></description>
		<content:encoded><![CDATA[<p>It appears that you know little about mods then.<br />
Aimbots are not merely convenient, they are an automation that circumvents the need for the player to actively participate. A total paste-eater with an aimbot has a distinct advantage over a player who has to both drive and aim at the same time.<br />
More zoom in and of itself doesn&#8217;t give you any info that a clean client doesn&#8217;t have, it merely takes the info that the server provides the clients and displays it differently, but still requires you to have the skill to aim. That puts in in a different league from something that eliminates the need for skill.<br />
But if it actually removes the foliage rather than merely magnify it (and the gaps between the leaves) then there is a problem as that is actually altering the data as opposed to merely how that data is displayed. WG says there is a shrub there, then you better show the shrub!<br />
Skins are kind of a grey area as most are &#8220;hit skins&#8221;; instead of making a German tank look like the cat it&#8217;s named after, they mark out the weak spots. They negate the need to memorize the weak spots of each tank, thus serve to negate some need for skill far more than a zoom mod does.<br />
XVM is likewise cosmetic, at least if you decline to activate the entirely optional part of it that displays publicly available information. Declining to do so only really affects the Over Target markers, Capture Bar and Mini-map&#8230;. and WG is rolling the mini-map portion of it into 9.5.<br />
You are arguing that a mod that negates the need for skill (skins) is less of a cheat than one that merely alters the view in ways that do NOT show you anything that isn&#8217;t already on the screen? You are putting sights that still require one to aim in the same category as bots that negate that requirement? Wow! You really have no idea about game balance or computers, do you?</p>
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		<title>By: genosse</title>
		<link>http://ftr.wot-news.com/2014/12/08/us-server-forbidden-mod-qa/#comment-233390</link>
		<dc:creator><![CDATA[genosse]]></dc:creator>
		<pubDate>Tue, 09 Dec 2014 06:07:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20232#comment-233390</guid>
		<description><![CDATA[That argument again ... Did the Lakers also gang up on  MJ and foul him so badly that he had to leave the game after 5 minutes with no penalty whatsoever? No? Good, cause you cant compare WoT to real sports.]]></description>
		<content:encoded><![CDATA[<p>That argument again &#8230; Did the Lakers also gang up on  MJ and foul him so badly that he had to leave the game after 5 minutes with no penalty whatsoever? No? Good, cause you cant compare WoT to real sports.</p>
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		<title>By: Ezz</title>
		<link>http://ftr.wot-news.com/2014/12/08/us-server-forbidden-mod-qa/#comment-233389</link>
		<dc:creator><![CDATA[Ezz]]></dc:creator>
		<pubDate>Tue, 09 Dec 2014 05:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20232#comment-233389</guid>
		<description><![CDATA[The worry is that a reasonable number of improvements WG have made have been based on 3rd party mods in addition to the perfectly legitimate cosmetic ones.

Personally i&#039;d feel much more comfortable if the client at least monitored what mods are being used. At least then the most prevalent mods could be assessed for their legality in a meaningful way. As is (and as mentioned above) it matters little due to WG&#039;s weak stance on them and even weaker ability to actually police them.]]></description>
		<content:encoded><![CDATA[<p>The worry is that a reasonable number of improvements WG have made have been based on 3rd party mods in addition to the perfectly legitimate cosmetic ones.</p>
<p>Personally i&#8217;d feel much more comfortable if the client at least monitored what mods are being used. At least then the most prevalent mods could be assessed for their legality in a meaningful way. As is (and as mentioned above) it matters little due to WG&#8217;s weak stance on them and even weaker ability to actually police them.</p>
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		<title>By: Corthag</title>
		<link>http://ftr.wot-news.com/2014/12/08/us-server-forbidden-mod-qa/#comment-233388</link>
		<dc:creator><![CDATA[Corthag]]></dc:creator>
		<pubDate>Tue, 09 Dec 2014 03:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20232#comment-233388</guid>
		<description><![CDATA[The flipside is this, if you cannot move without a walking stick, maybe you should drop out of the race?

Also, your definition of wall hacks is amusingly wrong.

As stated above, extreme versions of zoom are a sort of wallhack (as in &quot;seeing through things you aren&#039;t supposed to). The platoon sight lets you see what you shouldn&#039;t see, unless its a fake. Either way, as long as these things are technically possible, they will be used.

The goal of a competitive multiplayer game should be to provide a fair platform with equal chance for any participant. Mods have always worked against this principle. The moment they tip the balance beyond any reasonable limit, they should be removed to even the odds.

We are not there yet, but we might be soon.]]></description>
		<content:encoded><![CDATA[<p>The flipside is this, if you cannot move without a walking stick, maybe you should drop out of the race?</p>
<p>Also, your definition of wall hacks is amusingly wrong.</p>
<p>As stated above, extreme versions of zoom are a sort of wallhack (as in &#8220;seeing through things you aren&#8217;t supposed to). The platoon sight lets you see what you shouldn&#8217;t see, unless its a fake. Either way, as long as these things are technically possible, they will be used.</p>
<p>The goal of a competitive multiplayer game should be to provide a fair platform with equal chance for any participant. Mods have always worked against this principle. The moment they tip the balance beyond any reasonable limit, they should be removed to even the odds.</p>
<p>We are not there yet, but we might be soon.</p>
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		<title>By: zippy99</title>
		<link>http://ftr.wot-news.com/2014/12/08/us-server-forbidden-mod-qa/#comment-233387</link>
		<dc:creator><![CDATA[zippy99]]></dc:creator>
		<pubDate>Tue, 09 Dec 2014 03:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20232#comment-233387</guid>
		<description><![CDATA[I don&#039;t why everyone is always crying about mods. World of Tanks big selling point is that you use mods, seeing as it&#039;s 98% server side based there aren&#039;t any real cheats for the game.

So seeing as the cry babies can&#039;t figure out what a real hack is, let me list some from other games:

Wall hacks that let you go thru walls or climb up in to spots very high.
Shot hacks that let you shoot thru hills, rocks ect.
maps hacks that let you see where everyone is on the map.
And my favorite from FEAR the atom bomb hack instantly kills everyone on the enemy team boom. 
I have not seen any of these hacks in WOT.
If you can&#039;t play the game when people use mods then find yourself a new game so we don&#039;t have to listen to you cry all the time.
For christ&#039;s sake dry your eyes and grow a pair of balls!]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t why everyone is always crying about mods. World of Tanks big selling point is that you use mods, seeing as it&#8217;s 98% server side based there aren&#8217;t any real cheats for the game.</p>
<p>So seeing as the cry babies can&#8217;t figure out what a real hack is, let me list some from other games:</p>
<p>Wall hacks that let you go thru walls or climb up in to spots very high.<br />
Shot hacks that let you shoot thru hills, rocks ect.<br />
maps hacks that let you see where everyone is on the map.<br />
And my favorite from FEAR the atom bomb hack instantly kills everyone on the enemy team boom.<br />
I have not seen any of these hacks in WOT.<br />
If you can&#8217;t play the game when people use mods then find yourself a new game so we don&#8217;t have to listen to you cry all the time.<br />
For christ&#8217;s sake dry your eyes and grow a pair of balls!</p>
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		<title>By: misterD</title>
		<link>http://ftr.wot-news.com/2014/12/08/us-server-forbidden-mod-qa/#comment-233377</link>
		<dc:creator><![CDATA[misterD]]></dc:creator>
		<pubDate>Tue, 09 Dec 2014 00:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20232#comment-233377</guid>
		<description><![CDATA[if mods will be not allowed AT ALL ,i will stop playing WOT.]]></description>
		<content:encoded><![CDATA[<p>if mods will be not allowed AT ALL ,i will stop playing WOT.</p>
]]></content:encoded>
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		<title>By: Corthag</title>
		<link>http://ftr.wot-news.com/2014/12/08/us-server-forbidden-mod-qa/#comment-233375</link>
		<dc:creator><![CDATA[Corthag]]></dc:creator>
		<pubDate>Mon, 08 Dec 2014 23:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20232#comment-233375</guid>
		<description><![CDATA[Oh nice, WG NA opened Pandora&#039;s Box.

The problem with such threads is that the mod names, descriptions and features are now public knowledge. From there on its just a google-step away. That is the reason there is no such thread on WG EU. We&#039;ve seen this happening with the Arty Mod SS wrote about a few days ago. Like every second arty seems to have it now. People are getting hit in impossible positions and the arty population seems to have quadrupled.

Now everyone will know the name &quot;Warpack&quot; and I bet half the people here just googled how to get &quot;platoon sight&quot; beyond render range ...

Its a fine line neutral bloggers like SS have to walk, but these things should never be published on official forums. I really hope WG will remove the ability to mod World of Tanks soon. Yes, it will hurt the game in the short run and I like my mods too, but long term it will improve things alot.]]></description>
		<content:encoded><![CDATA[<p>Oh nice, WG NA opened Pandora&#8217;s Box.</p>
<p>The problem with such threads is that the mod names, descriptions and features are now public knowledge. From there on its just a google-step away. That is the reason there is no such thread on WG EU. We&#8217;ve seen this happening with the Arty Mod SS wrote about a few days ago. Like every second arty seems to have it now. People are getting hit in impossible positions and the arty population seems to have quadrupled.</p>
<p>Now everyone will know the name &#8220;Warpack&#8221; and I bet half the people here just googled how to get &#8220;platoon sight&#8221; beyond render range &#8230;</p>
<p>Its a fine line neutral bloggers like SS have to walk, but these things should never be published on official forums. I really hope WG will remove the ability to mod World of Tanks soon. Yes, it will hurt the game in the short run and I like my mods too, but long term it will improve things alot.</p>
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		<title>By: Hohumm4sh3d</title>
		<link>http://ftr.wot-news.com/2014/12/08/us-server-forbidden-mod-qa/#comment-233374</link>
		<dc:creator><![CDATA[Hohumm4sh3d]]></dc:creator>
		<pubDate>Mon, 08 Dec 2014 23:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20232#comment-233374</guid>
		<description><![CDATA[Take it as a compliment and get on with it.  Whinging on forums and blogs doesn&#039;t change anything and makes you look childish.  

When I do play my arty I find purple/blue players the most difficult to hit instead concentrating on the slower heavies/td&#039;s, which to be honest are what arty is there to take out in the first place.  Just because you happen to be a good player doesn&#039;t mean the opposing team all said lets kill x first.  In about 21k games I can probably count on my hand the amount of times that has ever been said before the game starts. 

In regards to what mods should/shouldn&#039;t be available we just have to leave it to WG to eventually sort out. 
Ho]]></description>
		<content:encoded><![CDATA[<p>Take it as a compliment and get on with it.  Whinging on forums and blogs doesn&#8217;t change anything and makes you look childish.  </p>
<p>When I do play my arty I find purple/blue players the most difficult to hit instead concentrating on the slower heavies/td&#8217;s, which to be honest are what arty is there to take out in the first place.  Just because you happen to be a good player doesn&#8217;t mean the opposing team all said lets kill x first.  In about 21k games I can probably count on my hand the amount of times that has ever been said before the game starts. </p>
<p>In regards to what mods should/shouldn&#8217;t be available we just have to leave it to WG to eventually sort out.<br />
Ho</p>
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