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	<title>Comments on: Artillery Guide by Tyraforce &#8211; Part 1</title>
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	<link>http://ftr.wot-news.com/2014/12/15/artillery-guide-by-tyraforce-part-1/</link>
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	<item>
		<title>By: Wonko the Sane</title>
		<link>http://ftr.wot-news.com/2014/12/15/artillery-guide-by-tyraforce-part-1/#comment-236645</link>
		<dc:creator><![CDATA[Wonko the Sane]]></dc:creator>
		<pubDate>Tue, 16 Dec 2014 00:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20401#comment-236645</guid>
		<description><![CDATA[agreed.]]></description>
		<content:encoded><![CDATA[<p>agreed.</p>
]]></content:encoded>
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	<item>
		<title>By: Infernal969</title>
		<link>http://ftr.wot-news.com/2014/12/15/artillery-guide-by-tyraforce-part-1/#comment-236640</link>
		<dc:creator><![CDATA[Infernal969]]></dc:creator>
		<pubDate>Tue, 16 Dec 2014 00:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20401#comment-236640</guid>
		<description><![CDATA[&quot;When confronted with arguments use magical the word &quot;trolling&quot;.&quot;

Tell me which part of my comment wasn&#039;t true?
I present to you my experience with arty - getting one-shoted by braindead arty tomatoes in my full hp mediums because I happened to be the only one not camping in my team. Getting hit 70% of the times from the hip while &quot;hunting&quot; for clickers, often resulting in 100% hp reduced to 0%.
Myself playing arty? Got Wespe once with 50% crew to see how retarded this mechanic is. Sold it after I reduced full hp Churchill I into ashes while using exactly 0% of my brain. This is how much skill playing arty requires.]]></description>
		<content:encoded><![CDATA[<p>&#8220;When confronted with arguments use magical the word &#8220;trolling&#8221;.&#8221;</p>
<p>Tell me which part of my comment wasn&#8217;t true?<br />
I present to you my experience with arty &#8211; getting one-shoted by braindead arty tomatoes in my full hp mediums because I happened to be the only one not camping in my team. Getting hit 70% of the times from the hip while &#8220;hunting&#8221; for clickers, often resulting in 100% hp reduced to 0%.<br />
Myself playing arty? Got Wespe once with 50% crew to see how retarded this mechanic is. Sold it after I reduced full hp Churchill I into ashes while using exactly 0% of my brain. This is how much skill playing arty requires.</p>
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	<item>
		<title>By: nixxxie</title>
		<link>http://ftr.wot-news.com/2014/12/15/artillery-guide-by-tyraforce-part-1/#comment-236639</link>
		<dc:creator><![CDATA[nixxxie]]></dc:creator>
		<pubDate>Tue, 16 Dec 2014 00:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20401#comment-236639</guid>
		<description><![CDATA[I don&#039;t even have words... Good info mixed with bad info. Or, is it some inside job to screw arty players :) ?]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t even have words&#8230; Good info mixed with bad info. Or, is it some inside job to screw arty players :) ?</p>
]]></content:encoded>
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	<item>
		<title>By: aegis270</title>
		<link>http://ftr.wot-news.com/2014/12/15/artillery-guide-by-tyraforce-part-1/#comment-236637</link>
		<dc:creator><![CDATA[aegis270]]></dc:creator>
		<pubDate>Mon, 15 Dec 2014 23:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20401#comment-236637</guid>
		<description><![CDATA[That&#039;s not how it works. The TD design is much more solid than arty, since they are actually vulnerable to return fire if spotted. TD have to put themselves in much more dangerous positions than arty to kill things. All you need to do is make scouts more effective at finding invisible tank destroyers, and it will be balanced.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s not how it works. The TD design is much more solid than arty, since they are actually vulnerable to return fire if spotted. TD have to put themselves in much more dangerous positions than arty to kill things. All you need to do is make scouts more effective at finding invisible tank destroyers, and it will be balanced.</p>
]]></content:encoded>
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	<item>
		<title>By: Tyra</title>
		<link>http://ftr.wot-news.com/2014/12/15/artillery-guide-by-tyraforce-part-1/#comment-236627</link>
		<dc:creator><![CDATA[Tyra]]></dc:creator>
		<pubDate>Mon, 15 Dec 2014 23:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20401#comment-236627</guid>
		<description><![CDATA[&quot;SS, why do you post articles by scrubs that have barely 2000 WN8 after 25k battles and have no clue about this game?&quot;

Probably because players like you don&#039;t write anything better and stick to the usual trolling?
How about you share your apparently huge experience instead of the usual &quot;you suck&quot;?]]></description>
		<content:encoded><![CDATA[<p>&#8220;SS, why do you post articles by scrubs that have barely 2000 WN8 after 25k battles and have no clue about this game?&#8221;</p>
<p>Probably because players like you don&#8217;t write anything better and stick to the usual trolling?<br />
How about you share your apparently huge experience instead of the usual &#8220;you suck&#8221;?</p>
]]></content:encoded>
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	<item>
		<title>By: Infernal969</title>
		<link>http://ftr.wot-news.com/2014/12/15/artillery-guide-by-tyraforce-part-1/#comment-236626</link>
		<dc:creator><![CDATA[Infernal969]]></dc:creator>
		<pubDate>Mon, 15 Dec 2014 23:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20401#comment-236626</guid>
		<description><![CDATA[&quot;SPGs are a part of the rocks-scissors-paper concept and their job is to deal with heavies and campers in general.&quot;
Yeah, rock kills everything and nothing can kill rock until the end of the game. 
The author of this not only sucks at WoT, but also at the simplest game there is.

&quot;Arties reduce the amount of possible camping spots and keep people moving.&quot;
That&#039;s why I almost never get killed by arty while being in a heavy/TD, but all the time in meds i lights while trying to change the 15-minute campfest on Prokhorovka into something playable.

&quot;They are the necessary evil that makes the game ticking whether you like them or not.&quot;
Much like HIV makes the Africa ticking?

&quot;A good arti driver doesn’t need very good reflexes but rather good situational awareness and the ability to constantly evaluate the threat level of different targets as well as other factors. &quot;
Unlike all those other classes in this game where you can drool on your keyboard and do 6k dmg... oh, wait.

SS, why do you post articles by scrubs that have barely 2000 WN8 after 25k battles and have no clue about this game?]]></description>
		<content:encoded><![CDATA[<p>&#8220;SPGs are a part of the rocks-scissors-paper concept and their job is to deal with heavies and campers in general.&#8221;<br />
Yeah, rock kills everything and nothing can kill rock until the end of the game.<br />
The author of this not only sucks at WoT, but also at the simplest game there is.</p>
<p>&#8220;Arties reduce the amount of possible camping spots and keep people moving.&#8221;<br />
That&#8217;s why I almost never get killed by arty while being in a heavy/TD, but all the time in meds i lights while trying to change the 15-minute campfest on Prokhorovka into something playable.</p>
<p>&#8220;They are the necessary evil that makes the game ticking whether you like them or not.&#8221;<br />
Much like HIV makes the Africa ticking?</p>
<p>&#8220;A good arti driver doesn’t need very good reflexes but rather good situational awareness and the ability to constantly evaluate the threat level of different targets as well as other factors. &#8221;<br />
Unlike all those other classes in this game where you can drool on your keyboard and do 6k dmg&#8230; oh, wait.</p>
<p>SS, why do you post articles by scrubs that have barely 2000 WN8 after 25k battles and have no clue about this game?</p>
]]></content:encoded>
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	<item>
		<title>By: Thor_Hammerschlag</title>
		<link>http://ftr.wot-news.com/2014/12/15/artillery-guide-by-tyraforce-part-1/#comment-236625</link>
		<dc:creator><![CDATA[Thor_Hammerschlag]]></dc:creator>
		<pubDate>Mon, 15 Dec 2014 22:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20401#comment-236625</guid>
		<description><![CDATA[indeed]]></description>
		<content:encoded><![CDATA[<p>indeed</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tyra</title>
		<link>http://ftr.wot-news.com/2014/12/15/artillery-guide-by-tyraforce-part-1/#comment-236624</link>
		<dc:creator><![CDATA[Tyra]]></dc:creator>
		<pubDate>Mon, 15 Dec 2014 22:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20401#comment-236624</guid>
		<description><![CDATA[Interesting, please, enlighten us then.]]></description>
		<content:encoded><![CDATA[<p>Interesting, please, enlighten us then.</p>
]]></content:encoded>
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	<item>
		<title>By: teenriot</title>
		<link>http://ftr.wot-news.com/2014/12/15/artillery-guide-by-tyraforce-part-1/#comment-236623</link>
		<dc:creator><![CDATA[teenriot]]></dc:creator>
		<pubDate>Mon, 15 Dec 2014 22:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20401#comment-236623</guid>
		<description><![CDATA[&gt; If you don’t know how “immediately” works, it explains why you 
&gt; aren’t a good arty player.

blabla. I&#039;m a good arty player - whatever you say dont change the fact.
Funny that you try offensive and show us with the next sentences that you are the guy that dont understand &quot;immediatly&quot;.

&gt; Any good or great arty player knows where the enemy is most likely to 
&gt; be. All the brawling spots all the camping spots, all the route’s noobs 
&gt; and unicums take. It’s not unusual for the first death in the game come 
&gt; at 1 minute mark in the game and it will be from arty.

If there are several locations where arty stands, tell me how a arty shot at every of this locations &quot;immediatly&quot; when a scout opens them?
Pls tell me Einstein, do the artys aim at several points at once or do they shot not fully aimed as i said before, do they aim and dont shot &quot;immediatly&quot; or did you just spoke against yourselv with your offensive?

Who said you dont have to move when you are open? But its simple to know when you are open even without sixth sense and why to wait for the last second to move? If i know a scout opens me soon - i move.

&gt; ... sky cancer.

troll detected

&gt; And that’s typical of a good arty player. When you are spotted you have 
&gt; to move IMMEDIATELY 

Who said something different?

&gt; because the shell is likely already in flight and you 
&gt; have 2-3 seconds before you get hit. 
&gt; Which is sometimes enough. Sometimes not.

Ever heard of Sixth Sense delay? Ever heard that you are allowed to move without sixth sense if you think you are open?

&gt; Without sixth sense, you are dead and just don’t know it yet. 

Only if you stay at wrong places and risk to get spotet by an unspotet enemy.
So dont go to the wrong places!

&gt; I have 3 arty kills two days ago with batchat arty when a scout made it 
&gt; to their camp, lit them up and then died. Not a single one of them 
&gt; moved and I killed all 3 in span of 20 seconds. 

What do you want to tell me?
Who the fuck said you dont have to move?
You discuss with yourself or what?

&gt; That BIA doesn’t help you shit when your reload is as fast as your aiming.

OK, you didnt play arty. Ty for the info.

&gt; As for waiting 30 seconds to shoot, like I said, some people are good 
&gt; arty players and some are tomatoes. I’d rather wait 30 seconds and 
&gt; dead kill 2200 hit point tank than splash him for 300 damage. 

Thats what i do to. But i shot two times while you search the perfect target and reaim fully several time. Next time read my comment pls before raging.

&gt; I only have to do it twice to be great, while you have to spam 14 
&gt; shots to make 1700 damage that counts. Arty is only frustrating to 
&gt; play if you miss.

Pff. Are you able to understand? I dont shot anywhere anytime. But i use my reloadtime for those things you do while you have reloaded. Thats why i do your shots plus several speculative shots. Thats why i do more damage than you.

&gt; And you prove my point with you statement: “Arty must spam it’s shots”. 
&gt; That’s exactly what every dumb shit tomato with no skill does. And you 
&gt; will never understand the difference, no matter how I explain it, 
&gt; because tomatoes don’t become good players just because someone 
&gt; tells them something smart.

I just tell you the WN8 of some of my arties. Your words die in shame!

SU-14-2: 2.250,69
G.W. E 100: 2.159,35
Lorraine 39L AM: 2.138,72
M40/M43: 1.882,17
Lorraine 155 mle. 51: 1.877,74
G.W. Tiger: 1.858,06
M41 HMC: 1.851,07
SU-8: 1.811,21
212A: 1.746,29
Objekt 261: 1.731,27
AMX 13 105 AM mle. 50: 1.714,78
Lorraine 155 mle. 50: 1.712,83
M12: 1.707,96
G.W. Panther: 1.665,88

I&#039;m not a unicum arty player but if you want to tell me that i&#039;m a dumb arty player i just tell you: PLONK

&gt; Is that a stat? Number of reaims per shot? Is that something that is 
&gt; important? I thought damage and kills per game are important? 

The more time you waste per shot, the less you shot the less damage and kills you do. Not hard to understand...

&gt; Which one of us does better, hypothetically: One that fires 3 shots and 
&gt; kills 3 tanks doing 4k damage or one that fire 14 shots, kills 3 tanks 
&gt; and does 4k damage?

Me that shots 6 shots, kills 3, does 4k damage at them 
and did with the other 3 shots 1k extra damage plus module damage.

&gt; It’s a trick question, of course, I am just not sure you will get it.

You dont get it, nothing. You talk about things i didnt said or you dont understood.

&gt; ....arty clicker...

Troll detected

&gt;  that does just below average but is satisfied with his place in life, follow my &gt; post.

Troll detected

&gt; If you want to be the great successful arty player that prides himself 
&gt; on one-shotting unicums, go somewhere else.

Cry me a river troll.]]></description>
		<content:encoded><![CDATA[<p>&gt; If you don’t know how “immediately” works, it explains why you<br />
&gt; aren’t a good arty player.</p>
<p>blabla. I&#8217;m a good arty player &#8211; whatever you say dont change the fact.<br />
Funny that you try offensive and show us with the next sentences that you are the guy that dont understand &#8220;immediatly&#8221;.</p>
<p>&gt; Any good or great arty player knows where the enemy is most likely to<br />
&gt; be. All the brawling spots all the camping spots, all the route’s noobs<br />
&gt; and unicums take. It’s not unusual for the first death in the game come<br />
&gt; at 1 minute mark in the game and it will be from arty.</p>
<p>If there are several locations where arty stands, tell me how a arty shot at every of this locations &#8220;immediatly&#8221; when a scout opens them?<br />
Pls tell me Einstein, do the artys aim at several points at once or do they shot not fully aimed as i said before, do they aim and dont shot &#8220;immediatly&#8221; or did you just spoke against yourselv with your offensive?</p>
<p>Who said you dont have to move when you are open? But its simple to know when you are open even without sixth sense and why to wait for the last second to move? If i know a scout opens me soon &#8211; i move.</p>
<p>&gt; &#8230; sky cancer.</p>
<p>troll detected</p>
<p>&gt; And that’s typical of a good arty player. When you are spotted you have<br />
&gt; to move IMMEDIATELY </p>
<p>Who said something different?</p>
<p>&gt; because the shell is likely already in flight and you<br />
&gt; have 2-3 seconds before you get hit.<br />
&gt; Which is sometimes enough. Sometimes not.</p>
<p>Ever heard of Sixth Sense delay? Ever heard that you are allowed to move without sixth sense if you think you are open?</p>
<p>&gt; Without sixth sense, you are dead and just don’t know it yet. </p>
<p>Only if you stay at wrong places and risk to get spotet by an unspotet enemy.<br />
So dont go to the wrong places!</p>
<p>&gt; I have 3 arty kills two days ago with batchat arty when a scout made it<br />
&gt; to their camp, lit them up and then died. Not a single one of them<br />
&gt; moved and I killed all 3 in span of 20 seconds. </p>
<p>What do you want to tell me?<br />
Who the fuck said you dont have to move?<br />
You discuss with yourself or what?</p>
<p>&gt; That BIA doesn’t help you shit when your reload is as fast as your aiming.</p>
<p>OK, you didnt play arty. Ty for the info.</p>
<p>&gt; As for waiting 30 seconds to shoot, like I said, some people are good<br />
&gt; arty players and some are tomatoes. I’d rather wait 30 seconds and<br />
&gt; dead kill 2200 hit point tank than splash him for 300 damage. </p>
<p>Thats what i do to. But i shot two times while you search the perfect target and reaim fully several time. Next time read my comment pls before raging.</p>
<p>&gt; I only have to do it twice to be great, while you have to spam 14<br />
&gt; shots to make 1700 damage that counts. Arty is only frustrating to<br />
&gt; play if you miss.</p>
<p>Pff. Are you able to understand? I dont shot anywhere anytime. But i use my reloadtime for those things you do while you have reloaded. Thats why i do your shots plus several speculative shots. Thats why i do more damage than you.</p>
<p>&gt; And you prove my point with you statement: “Arty must spam it’s shots”.<br />
&gt; That’s exactly what every dumb shit tomato with no skill does. And you<br />
&gt; will never understand the difference, no matter how I explain it,<br />
&gt; because tomatoes don’t become good players just because someone<br />
&gt; tells them something smart.</p>
<p>I just tell you the WN8 of some of my arties. Your words die in shame!</p>
<p>SU-14-2: 2.250,69<br />
G.W. E 100: 2.159,35<br />
Lorraine 39L AM: 2.138,72<br />
M40/M43: 1.882,17<br />
Lorraine 155 mle. 51: 1.877,74<br />
G.W. Tiger: 1.858,06<br />
M41 HMC: 1.851,07<br />
SU-8: 1.811,21<br />
212A: 1.746,29<br />
Objekt 261: 1.731,27<br />
AMX 13 105 AM mle. 50: 1.714,78<br />
Lorraine 155 mle. 50: 1.712,83<br />
M12: 1.707,96<br />
G.W. Panther: 1.665,88</p>
<p>I&#8217;m not a unicum arty player but if you want to tell me that i&#8217;m a dumb arty player i just tell you: PLONK</p>
<p>&gt; Is that a stat? Number of reaims per shot? Is that something that is<br />
&gt; important? I thought damage and kills per game are important? </p>
<p>The more time you waste per shot, the less you shot the less damage and kills you do. Not hard to understand&#8230;</p>
<p>&gt; Which one of us does better, hypothetically: One that fires 3 shots and<br />
&gt; kills 3 tanks doing 4k damage or one that fire 14 shots, kills 3 tanks<br />
&gt; and does 4k damage?</p>
<p>Me that shots 6 shots, kills 3, does 4k damage at them<br />
and did with the other 3 shots 1k extra damage plus module damage.</p>
<p>&gt; It’s a trick question, of course, I am just not sure you will get it.</p>
<p>You dont get it, nothing. You talk about things i didnt said or you dont understood.</p>
<p>&gt; &#8230;.arty clicker&#8230;</p>
<p>Troll detected</p>
<p>&gt;  that does just below average but is satisfied with his place in life, follow my &gt; post.</p>
<p>Troll detected</p>
<p>&gt; If you want to be the great successful arty player that prides himself<br />
&gt; on one-shotting unicums, go somewhere else.</p>
<p>Cry me a river troll.</p>
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	<item>
		<title>By: Paddeeej</title>
		<link>http://ftr.wot-news.com/2014/12/15/artillery-guide-by-tyraforce-part-1/#comment-236619</link>
		<dc:creator><![CDATA[Paddeeej]]></dc:creator>
		<pubDate>Mon, 15 Dec 2014 22:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20401#comment-236619</guid>
		<description><![CDATA[Its a fact as well that artillery doesn&#039;t shoot the camping e3&#039;s. They rather shoot at the obj140/batchat 3 times because that is the active player which will probably spot the artillery.

Rock paper scissors would only apply to this as td kills heavy, heavy kills medium and medium kills td, still it doesnt add up. It will never be like rock paper scissors since every class has its own strengths in vehicles (auto loader/high alpha etc.)
Artillery is a sidekick which 99% of em sits on the edge of the map (thats what edges are for?) and interrupts gameplay. They averagely just knock out the players what are spotted and out of cover, which automatically means the active player. Knock these out and you have just the amount of camp you can expect on prokhorovka/fiery salient. And then XVM doesnt add up to fair play either.

Please show us the average time a game lasts with and without artillery before sending out another post that they actually reduce camping.]]></description>
		<content:encoded><![CDATA[<p>Its a fact as well that artillery doesn&#8217;t shoot the camping e3&#8242;s. They rather shoot at the obj140/batchat 3 times because that is the active player which will probably spot the artillery.</p>
<p>Rock paper scissors would only apply to this as td kills heavy, heavy kills medium and medium kills td, still it doesnt add up. It will never be like rock paper scissors since every class has its own strengths in vehicles (auto loader/high alpha etc.)<br />
Artillery is a sidekick which 99% of em sits on the edge of the map (thats what edges are for?) and interrupts gameplay. They averagely just knock out the players what are spotted and out of cover, which automatically means the active player. Knock these out and you have just the amount of camp you can expect on prokhorovka/fiery salient. And then XVM doesnt add up to fair play either.</p>
<p>Please show us the average time a game lasts with and without artillery before sending out another post that they actually reduce camping.</p>
]]></content:encoded>
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