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	<title>Comments on: Storm Q&amp;A</title>
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	<link>http://ftr.wot-news.com/2014/12/24/storm-qa-3/</link>
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	<item>
		<title>By: YourNIGHTMare</title>
		<link>http://ftr.wot-news.com/2014/12/24/storm-qa-3/#comment-241403</link>
		<dc:creator><![CDATA[YourNIGHTMare]]></dc:creator>
		<pubDate>Fri, 26 Dec 2014 02:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20729#comment-241403</guid>
		<description><![CDATA[Exactly. Back then, in your IS-7 or E-100 you said &quot;Fuck, Obj704 spotted me!&quot;.
Now the BL10/L61 is nothing special anymore. Every decent player can wreck T10 Heavies in a JT/T95/Obj704 with ease, how come we needed even bigger guns?]]></description>
		<content:encoded><![CDATA[<p>Exactly. Back then, in your IS-7 or E-100 you said &#8220;Fuck, Obj704 spotted me!&#8221;.<br />
Now the BL10/L61 is nothing special anymore. Every decent player can wreck T10 Heavies in a JT/T95/Obj704 with ease, how come we needed even bigger guns?</p>
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		<title>By: WoT chiedilo a Storm &#124; Ask to Storm 24 12 2014 pt3</title>
		<link>http://ftr.wot-news.com/2014/12/24/storm-qa-3/#comment-241400</link>
		<dc:creator><![CDATA[WoT chiedilo a Storm &#124; Ask to Storm 24 12 2014 pt3]]></dc:creator>
		<pubDate>Fri, 26 Dec 2014 01:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20729#comment-241400</guid>
		<description><![CDATA[[&#8230;] Source &#8211; http://ftr.wot-news.com/2014/12/24/storm-qa-3/ [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Source &#8211; http://ftr.wot-news.com/2014/12/24/storm-qa-3/ [&#8230;]</p>
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		<title>By: felis</title>
		<link>http://ftr.wot-news.com/2014/12/24/storm-qa-3/#comment-241381</link>
		<dc:creator><![CDATA[felis]]></dc:creator>
		<pubDate>Thu, 25 Dec 2014 21:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20729#comment-241381</guid>
		<description><![CDATA[well i didnt say i want a small mappool, and i dont think the current one is small either.]]></description>
		<content:encoded><![CDATA[<p>well i didnt say i want a small mappool, and i dont think the current one is small either.</p>
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	<item>
		<title>By: 2goXD</title>
		<link>http://ftr.wot-news.com/2014/12/24/storm-qa-3/#comment-241380</link>
		<dc:creator><![CDATA[2goXD]]></dc:creator>
		<pubDate>Thu, 25 Dec 2014 21:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20729#comment-241380</guid>
		<description><![CDATA[the person who everybody wants to marry]]></description>
		<content:encoded><![CDATA[<p>the person who everybody wants to marry</p>
]]></content:encoded>
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	<item>
		<title>By: Arild</title>
		<link>http://ftr.wot-news.com/2014/12/24/storm-qa-3/#comment-241349</link>
		<dc:creator><![CDATA[Arild]]></dc:creator>
		<pubDate>Thu, 25 Dec 2014 18:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20729#comment-241349</guid>
		<description><![CDATA[&quot;- of all tier 10 MT’s, T-62A is the best in blocking shells with its armor&quot;

Yeah, that may be, but people really do not have to confuse it with the best overall armour. The E 50M has much better average armour (62A has a better turret and therefore comes out with a lot of bounces).

Other than that I am starting to get bored of the WG statements about weak computers. They really cannot keep competetive (well, hoping for AW) while keeping the less-than-mobile calculators that lay all over the world alive. At some point they have to let them go, and I think that the point is there when they have to choose to not implement a good feature.]]></description>
		<content:encoded><![CDATA[<p>&#8220;- of all tier 10 MT’s, T-62A is the best in blocking shells with its armor&#8221;</p>
<p>Yeah, that may be, but people really do not have to confuse it with the best overall armour. The E 50M has much better average armour (62A has a better turret and therefore comes out with a lot of bounces).</p>
<p>Other than that I am starting to get bored of the WG statements about weak computers. They really cannot keep competetive (well, hoping for AW) while keeping the less-than-mobile calculators that lay all over the world alive. At some point they have to let them go, and I think that the point is there when they have to choose to not implement a good feature.</p>
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		<title>By: MrSkinnedpuppy .</title>
		<link>http://ftr.wot-news.com/2014/12/24/storm-qa-3/#comment-241298</link>
		<dc:creator><![CDATA[MrSkinnedpuppy .]]></dc:creator>
		<pubDate>Thu, 25 Dec 2014 15:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20729#comment-241298</guid>
		<description><![CDATA[With a small map pool this game will get very dull very quickly, but i suppose they don&#039;t want the free players playing endless games and having fun they would rather have the paying guys play a few games, keeps costs down and makes them  more money]]></description>
		<content:encoded><![CDATA[<p>With a small map pool this game will get very dull very quickly, but i suppose they don&#8217;t want the free players playing endless games and having fun they would rather have the paying guys play a few games, keeps costs down and makes them  more money</p>
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		<title>By: Zeus67</title>
		<link>http://ftr.wot-news.com/2014/12/24/storm-qa-3/#comment-241292</link>
		<dc:creator><![CDATA[Zeus67]]></dc:creator>
		<pubDate>Thu, 25 Dec 2014 14:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20729#comment-241292</guid>
		<description><![CDATA[I wonder how the low tier vehicle swap will be implemented. Will the current T18 holders suddenly find themselves the proud owners of a tier 2 SPG? That would be hilarious and the amount of butthurt will probably reach the moon.]]></description>
		<content:encoded><![CDATA[<p>I wonder how the low tier vehicle swap will be implemented. Will the current T18 holders suddenly find themselves the proud owners of a tier 2 SPG? That would be hilarious and the amount of butthurt will probably reach the moon.</p>
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		<title>By: Zeus67</title>
		<link>http://ftr.wot-news.com/2014/12/24/storm-qa-3/#comment-241290</link>
		<dc:creator><![CDATA[Zeus67]]></dc:creator>
		<pubDate>Thu, 25 Dec 2014 13:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20729#comment-241290</guid>
		<description><![CDATA[Re: the range circle. The problem is way more complex than you think. It is not about drawing the circle itself, but about the drawing calls. At 20 FPS, the computer needs to draw that circle 20 times. Since it is a vector drawing it needs to calculate its position every single time it needs to draw it and that takes time. And this is in addition to all the other calculations the processor must do. Start piling on the FPS and soon you will have the processor overstressed and the FPS drops.
The actual solution is to go multicore so the workload is distributed, but it seems that is not possible with this current version of BigWorld. Let&#039;s hope the new one will be able to fix this.]]></description>
		<content:encoded><![CDATA[<p>Re: the range circle. The problem is way more complex than you think. It is not about drawing the circle itself, but about the drawing calls. At 20 FPS, the computer needs to draw that circle 20 times. Since it is a vector drawing it needs to calculate its position every single time it needs to draw it and that takes time. And this is in addition to all the other calculations the processor must do. Start piling on the FPS and soon you will have the processor overstressed and the FPS drops.<br />
The actual solution is to go multicore so the workload is distributed, but it seems that is not possible with this current version of BigWorld. Let&#8217;s hope the new one will be able to fix this.</p>
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	<item>
		<title>By: rabiesdog</title>
		<link>http://ftr.wot-news.com/2014/12/24/storm-qa-3/#comment-241253</link>
		<dc:creator><![CDATA[rabiesdog]]></dc:creator>
		<pubDate>Thu, 25 Dec 2014 11:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20729#comment-241253</guid>
		<description><![CDATA[&quot;The mechanism that is proposed is that when a tank enters the field and is in direct (unobstructed) field of view and stops (or shoots), it will have no camo coefficient at all (eg. can’t disappear)&quot;

This will brake more things then it fixes. Lights that rely on spotting damage wil be hit hard by this in 2 ways. One is their *spot* becomes everyones spot so no spotting bonus... plus more tanks that shoot on your spotted target will get shot at thus rendering your spot ineffective because less dmg is dealt on your *spotted* target. 
This mechanism will also promote camping since it will be more dangerous to get out of cover unless they cover the maps with old Murovanka style magic forests... Doing meaningfull flanking manouvers and pushing is getting harder and harder with almost every map change it seems to me and the games seems to be decided by which team  more tanks that can sidescrape effectively and players that now how to sidescrape. It is becoming a bit dull with the close quartes duels of sidescraping heavies.


&quot;- developers are working on fixing the “shooting bush” issue as well. The mechanism, that is currently planned is that when shooting, an additional spotting point will be generated at the end of the barrel. If the gun sticks out of the bush, the tank will be spotted. There will be no “helping mechanism” to indicate this, the player will have to rely on his own eyes.&quot;

Rely on my own eyes, really? Somebody please tell those developers that what is see in game with my own eyes is not what the game thinks is there... When i get into a bush i can see many parts of my tank beeing not covered by (not gun barell) it to the enemy yet i am still not getting spotted by them. Other times i do not see any parts of the tank through the bush (double check with the camera) yet i am getting spotted from over 100 m distance... 

There is one main problem i would like WG to fix, hitting terrain when aiming at a target in sniper view. Yes, i know that when the red outline is not showing then you do not have a clear shot but in the heat of battle i do not notice.... way too many shots are wasted that way. Second one is directly connected to the main problem, you can shoot through terrain when you see the red outlining of the tank. I abuse this to my advantage but i would not be sad at all if that was dealt with. Shots going in different directions then my gun barrel is pointing while doing manouvers and turning the turret...
Rely on my eyes huh? Utter nonsense.]]></description>
		<content:encoded><![CDATA[<p>&#8220;The mechanism that is proposed is that when a tank enters the field and is in direct (unobstructed) field of view and stops (or shoots), it will have no camo coefficient at all (eg. can’t disappear)&#8221;</p>
<p>This will brake more things then it fixes. Lights that rely on spotting damage wil be hit hard by this in 2 ways. One is their *spot* becomes everyones spot so no spotting bonus&#8230; plus more tanks that shoot on your spotted target will get shot at thus rendering your spot ineffective because less dmg is dealt on your *spotted* target.<br />
This mechanism will also promote camping since it will be more dangerous to get out of cover unless they cover the maps with old Murovanka style magic forests&#8230; Doing meaningfull flanking manouvers and pushing is getting harder and harder with almost every map change it seems to me and the games seems to be decided by which team  more tanks that can sidescrape effectively and players that now how to sidescrape. It is becoming a bit dull with the close quartes duels of sidescraping heavies.</p>
<p>&#8220;- developers are working on fixing the “shooting bush” issue as well. The mechanism, that is currently planned is that when shooting, an additional spotting point will be generated at the end of the barrel. If the gun sticks out of the bush, the tank will be spotted. There will be no “helping mechanism” to indicate this, the player will have to rely on his own eyes.&#8221;</p>
<p>Rely on my own eyes, really? Somebody please tell those developers that what is see in game with my own eyes is not what the game thinks is there&#8230; When i get into a bush i can see many parts of my tank beeing not covered by (not gun barell) it to the enemy yet i am still not getting spotted by them. Other times i do not see any parts of the tank through the bush (double check with the camera) yet i am getting spotted from over 100 m distance&#8230; </p>
<p>There is one main problem i would like WG to fix, hitting terrain when aiming at a target in sniper view. Yes, i know that when the red outline is not showing then you do not have a clear shot but in the heat of battle i do not notice&#8230;. way too many shots are wasted that way. Second one is directly connected to the main problem, you can shoot through terrain when you see the red outlining of the tank. I abuse this to my advantage but i would not be sad at all if that was dealt with. Shots going in different directions then my gun barrel is pointing while doing manouvers and turning the turret&#8230;<br />
Rely on my eyes huh? Utter nonsense.</p>
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		<title>By: Nadeah</title>
		<link>http://ftr.wot-news.com/2014/12/24/storm-qa-3/#comment-241214</link>
		<dc:creator><![CDATA[Nadeah]]></dc:creator>
		<pubDate>Thu, 25 Dec 2014 09:19:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20729#comment-241214</guid>
		<description><![CDATA[I only have up to tier 5 but according to feedback...

Tier 10 is hilarious/terrible
Tier 9 is funny/situational
Tier 8 is good/okay
Tier 7 is okay/good
Tier 6&#039;s  is the fun/okay/good
Tier 5&#039;s are both above average. 
Tier 4 is a Lee clone with a slightly better gun. ( i.e. frustrating to play, mostly bad. )
Tier 3 is mediocre/okay
Tier 2 is fun/okay]]></description>
		<content:encoded><![CDATA[<p>I only have up to tier 5 but according to feedback&#8230;</p>
<p>Tier 10 is hilarious/terrible<br />
Tier 9 is funny/situational<br />
Tier 8 is good/okay<br />
Tier 7 is okay/good<br />
Tier 6&#8242;s  is the fun/okay/good<br />
Tier 5&#8242;s are both above average.<br />
Tier 4 is a Lee clone with a slightly better gun. ( i.e. frustrating to play, mostly bad. )<br />
Tier 3 is mediocre/okay<br />
Tier 2 is fun/okay</p>
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