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	<title>Comments on: Mountain Pass Bush is Gone</title>
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		<title>By: Goldmarble</title>
		<link>http://ftr.wot-news.com/2014/12/29/mountain-pass-bush-is-gone/#comment-243163</link>
		<dc:creator><![CDATA[Goldmarble]]></dc:creator>
		<pubDate>Tue, 30 Dec 2014 11:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20838#comment-243163</guid>
		<description><![CDATA[Most? Not really, and the ones that are, are getting their &quot;scout friendliness&quot; chipped away. Like Murovanka, yes, they made it bigger, but the two primary combat zones got pushed farther apart with more cover between them, while the engagement lines were pushed closer together. In the forest, it&#039;s now practically a melee brawl, and the hills are no longer long-range, but medium range. This pushes everyone into their own spotting range, making scouts useless for spotting.

Erlenberg had the engagement distances reduced as well, making it harder for a scout to get spotting damage, before the mediums/heavies/tds have begun spotting their own targets. Yes, it does still provide some opportunities, but they are still getting whittled away.

Mass Hysteria? Name a nice, open map with good passive, or active scouting options that was introduced recently?
Stalingrad? No.
Kharkov? No.
Updated Komarin? Not really.
Updated Murovanka? The engagement distances for both sides were decreased, while cover between both flanks was increased. Effect? Worse for scouts.
Updated Serene Coast? Worse.
Hidden Village? Terrible for scouting!
Pearl River? Hopeless.

The only map that I can remotely think of that has been IMPROVED for scouts, is Swamp. I mean, please correct me if I&#039;m forgetting anything, but War Gaming has done nothing of note, since the probably the introduction of physics that has improved Scout gameplay. Every step has been making it worse. Tier 10 Mediums completely eclipse even a tier 8 scout. High tier TDs like the Waffles(8 and 9), with their insane aim times, turrets, quick reloads, absurd accuracy, and excellent view range make it nearly impossible to get close to them, before they kill you. French TDs for so long, were nearly impossible to circle. The Waffle E100 has an autoloader that, unless it is clipped or distracted, is a complete, hard counter to any and every light scout in the game.

Nerfs to camo have hurt light tanks hard as well. The constant removal of bushes, that TD players lament, are also frustrating as hell to any light tanker. Hell, and I haven&#039;t even talked about straight up NERFS to light tanks, like the 132&#039;s Premium ammo nerf several patches ago that saw it&#039;s HEAT shell&#039;s pen drop from 260 to 230 on the 85mm.]]></description>
		<content:encoded><![CDATA[<p>Most? Not really, and the ones that are, are getting their &#8220;scout friendliness&#8221; chipped away. Like Murovanka, yes, they made it bigger, but the two primary combat zones got pushed farther apart with more cover between them, while the engagement lines were pushed closer together. In the forest, it&#8217;s now practically a melee brawl, and the hills are no longer long-range, but medium range. This pushes everyone into their own spotting range, making scouts useless for spotting.</p>
<p>Erlenberg had the engagement distances reduced as well, making it harder for a scout to get spotting damage, before the mediums/heavies/tds have begun spotting their own targets. Yes, it does still provide some opportunities, but they are still getting whittled away.</p>
<p>Mass Hysteria? Name a nice, open map with good passive, or active scouting options that was introduced recently?<br />
Stalingrad? No.<br />
Kharkov? No.<br />
Updated Komarin? Not really.<br />
Updated Murovanka? The engagement distances for both sides were decreased, while cover between both flanks was increased. Effect? Worse for scouts.<br />
Updated Serene Coast? Worse.<br />
Hidden Village? Terrible for scouting!<br />
Pearl River? Hopeless.</p>
<p>The only map that I can remotely think of that has been IMPROVED for scouts, is Swamp. I mean, please correct me if I&#8217;m forgetting anything, but War Gaming has done nothing of note, since the probably the introduction of physics that has improved Scout gameplay. Every step has been making it worse. Tier 10 Mediums completely eclipse even a tier 8 scout. High tier TDs like the Waffles(8 and 9), with their insane aim times, turrets, quick reloads, absurd accuracy, and excellent view range make it nearly impossible to get close to them, before they kill you. French TDs for so long, were nearly impossible to circle. The Waffle E100 has an autoloader that, unless it is clipped or distracted, is a complete, hard counter to any and every light scout in the game.</p>
<p>Nerfs to camo have hurt light tanks hard as well. The constant removal of bushes, that TD players lament, are also frustrating as hell to any light tanker. Hell, and I haven&#8217;t even talked about straight up NERFS to light tanks, like the 132&#8242;s Premium ammo nerf several patches ago that saw it&#8217;s HEAT shell&#8217;s pen drop from 260 to 230 on the 85mm.</p>
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	<item>
		<title>By: Madner Kami</title>
		<link>http://ftr.wot-news.com/2014/12/29/mountain-pass-bush-is-gone/#comment-242980</link>
		<dc:creator><![CDATA[Madner Kami]]></dc:creator>
		<pubDate>Tue, 30 Dec 2014 00:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20838#comment-242980</guid>
		<description><![CDATA[Yeah, noticed that on my first RU-251 game yesterday. Needless to say, I was unpleasently surprised. Map got worse because of it, if you are playing a scout tank.]]></description>
		<content:encoded><![CDATA[<p>Yeah, noticed that on my first RU-251 game yesterday. Needless to say, I was unpleasently surprised. Map got worse because of it, if you are playing a scout tank.</p>
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	<item>
		<title>By: Madner Kami</title>
		<link>http://ftr.wot-news.com/2014/12/29/mountain-pass-bush-is-gone/#comment-242979</link>
		<dc:creator><![CDATA[Madner Kami]]></dc:creator>
		<pubDate>Tue, 30 Dec 2014 00:28:46 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20838#comment-242979</guid>
		<description><![CDATA[And such will nicely give away your position. Falling trees are as good an indicator as a red spot on the map...]]></description>
		<content:encoded><![CDATA[<p>And such will nicely give away your position. Falling trees are as good an indicator as a red spot on the map&#8230;</p>
]]></content:encoded>
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		<title>By: David</title>
		<link>http://ftr.wot-news.com/2014/12/29/mountain-pass-bush-is-gone/#comment-242960</link>
		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Mon, 29 Dec 2014 23:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20838#comment-242960</guid>
		<description><![CDATA[Russian bias TDs OK though LOL]]></description>
		<content:encoded><![CDATA[<p>Russian bias TDs OK though LOL</p>
]]></content:encoded>
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	<item>
		<title>By: Anduriel</title>
		<link>http://ftr.wot-news.com/2014/12/29/mountain-pass-bush-is-gone/#comment-242893</link>
		<dc:creator><![CDATA[Anduriel]]></dc:creator>
		<pubDate>Mon, 29 Dec 2014 20:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20838#comment-242893</guid>
		<description><![CDATA[They cut the bush, but still upper base have an advantage - thy have two big stones there at which you can hide, a bush near mountain, and a terrain advantage. Unlike lower base which have a flat terrain with no stones in center and no bushes.]]></description>
		<content:encoded><![CDATA[<p>They cut the bush, but still upper base have an advantage &#8211; thy have two big stones there at which you can hide, a bush near mountain, and a terrain advantage. Unlike lower base which have a flat terrain with no stones in center and no bushes.</p>
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	<item>
		<title>By: rabiesdog</title>
		<link>http://ftr.wot-news.com/2014/12/29/mountain-pass-bush-is-gone/#comment-242857</link>
		<dc:creator><![CDATA[rabiesdog]]></dc:creator>
		<pubDate>Mon, 29 Dec 2014 19:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20838#comment-242857</guid>
		<description><![CDATA[Yeah, me too. That hill was the only certain useful place you could go to as a light on that map from the south. It was only when that road up got blocked that the map became inbalanced again.]]></description>
		<content:encoded><![CDATA[<p>Yeah, me too. That hill was the only certain useful place you could go to as a light on that map from the south. It was only when that road up got blocked that the map became inbalanced again.</p>
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	<item>
		<title>By: Iron_Tsunami</title>
		<link>http://ftr.wot-news.com/2014/12/29/mountain-pass-bush-is-gone/#comment-242806</link>
		<dc:creator><![CDATA[Iron_Tsunami]]></dc:creator>
		<pubDate>Mon, 29 Dec 2014 17:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20838#comment-242806</guid>
		<description><![CDATA[That would be nice. I loved that position.]]></description>
		<content:encoded><![CDATA[<p>That would be nice. I loved that position.</p>
]]></content:encoded>
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	<item>
		<title>By: rabiesdog</title>
		<link>http://ftr.wot-news.com/2014/12/29/mountain-pass-bush-is-gone/#comment-242794</link>
		<dc:creator><![CDATA[rabiesdog]]></dc:creator>
		<pubDate>Mon, 29 Dec 2014 16:55:27 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20838#comment-242794</guid>
		<description><![CDATA[Most maps are somewhat scout friendly, roughly on 1/4- 1/3 of them spotting with lights is mostly irrelevant. I  consider most of the comments in line with WG trying to make corridors and city maps only as a symptom of mass hysteria.]]></description>
		<content:encoded><![CDATA[<p>Most maps are somewhat scout friendly, roughly on 1/4- 1/3 of them spotting with lights is mostly irrelevant. I  consider most of the comments in line with WG trying to make corridors and city maps only as a symptom of mass hysteria.</p>
]]></content:encoded>
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	<item>
		<title>By: poppavein</title>
		<link>http://ftr.wot-news.com/2014/12/29/mountain-pass-bush-is-gone/#comment-242790</link>
		<dc:creator><![CDATA[poppavein]]></dc:creator>
		<pubDate>Mon, 29 Dec 2014 16:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20838#comment-242790</guid>
		<description><![CDATA[Looks like WG is trying to kill scouting and turn all light tanks into smaller mediums.]]></description>
		<content:encoded><![CDATA[<p>Looks like WG is trying to kill scouting and turn all light tanks into smaller mediums.</p>
]]></content:encoded>
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	<item>
		<title>By: Klint_Izwudd</title>
		<link>http://ftr.wot-news.com/2014/12/29/mountain-pass-bush-is-gone/#comment-242768</link>
		<dc:creator><![CDATA[Klint_Izwudd]]></dc:creator>
		<pubDate>Mon, 29 Dec 2014 16:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=20838#comment-242768</guid>
		<description><![CDATA[No really, where do I scout now? I have no idea.]]></description>
		<content:encoded><![CDATA[<p>No really, where do I scout now? I have no idea.</p>
]]></content:encoded>
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