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	<title>Comments on: Straight Outta Supertest: Sand River Reworked</title>
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	<link>http://ftr.wot-news.com/2015/01/07/straight-outta-supertest-sand-river-reworked/</link>
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		<title>By: Nadeah</title>
		<link>http://ftr.wot-news.com/2015/01/07/straight-outta-supertest-sand-river-reworked/#comment-246313</link>
		<dc:creator><![CDATA[Nadeah]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 15:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21053#comment-246313</guid>
		<description><![CDATA[North team has more fast autoloaders?

GG south team. 
All single shot light tanks become utterly useless till the autoloaders go full retard and get shot by TD&#039;s.  

Sure you can spot the island,but the only thing happening there is 2 tanks camping hard behind solid cover with a line of TD&#039;s behind them.]]></description>
		<content:encoded><![CDATA[<p>North team has more fast autoloaders?</p>
<p>GG south team.<br />
All single shot light tanks become utterly useless till the autoloaders go full retard and get shot by TD&#8217;s.  </p>
<p>Sure you can spot the island,but the only thing happening there is 2 tanks camping hard behind solid cover with a line of TD&#8217;s behind them.</p>
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		<title>By: ilmor</title>
		<link>http://ftr.wot-news.com/2015/01/07/straight-outta-supertest-sand-river-reworked/#comment-246050</link>
		<dc:creator><![CDATA[ilmor]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 10:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21053#comment-246050</guid>
		<description><![CDATA[Because if some players spend time learning maps its just not fair to those who don&#039;t.]]></description>
		<content:encoded><![CDATA[<p>Because if some players spend time learning maps its just not fair to those who don&#8217;t.</p>
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		<title>By: pavel_p</title>
		<link>http://ftr.wot-news.com/2015/01/07/straight-outta-supertest-sand-river-reworked/#comment-246049</link>
		<dc:creator><![CDATA[pavel_p]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 09:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21053#comment-246049</guid>
		<description><![CDATA[Any idea what to do with RU251 or medium as a bottom tier when starting south?
The most unbalanced map atm.]]></description>
		<content:encoded><![CDATA[<p>Any idea what to do with RU251 or medium as a bottom tier when starting south?<br />
The most unbalanced map atm.</p>
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		<title>By: pavel_p</title>
		<link>http://ftr.wot-news.com/2015/01/07/straight-outta-supertest-sand-river-reworked/#comment-246048</link>
		<dc:creator><![CDATA[pavel_p]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 09:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21053#comment-246048</guid>
		<description><![CDATA[- If you have LT or fast med, you can easily counter and spot LT before he can reach E1 bush. Agree that it might be problem on low/mid tier battles where mediums are relatively slow compared to LTs/T67/E25 etc.
- Only problem with hill is one bush allowing to spot south rail Xing and middle area for north. Otherwise hill can&#039;t be pushed without clearing middle and the same applies to 1 line.
- It&#039;s perhaps the last &quot;attrition&quot; map where team that is making less mistakes wins, cause it&#039;s quite hard to kill/spot tanks without being killed and people can play it.]]></description>
		<content:encoded><![CDATA[<p>- If you have LT or fast med, you can easily counter and spot LT before he can reach E1 bush. Agree that it might be problem on low/mid tier battles where mediums are relatively slow compared to LTs/T67/E25 etc.<br />
- Only problem with hill is one bush allowing to spot south rail Xing and middle area for north. Otherwise hill can&#8217;t be pushed without clearing middle and the same applies to 1 line.<br />
- It&#8217;s perhaps the last &#8220;attrition&#8221; map where team that is making less mistakes wins, cause it&#8217;s quite hard to kill/spot tanks without being killed and people can play it.</p>
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	<item>
		<title>By: lemonizzle</title>
		<link>http://ftr.wot-news.com/2015/01/07/straight-outta-supertest-sand-river-reworked/#comment-246044</link>
		<dc:creator><![CDATA[lemonizzle]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 09:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21053#comment-246044</guid>
		<description><![CDATA[another good map goes down so little sergey can rek the evil capitalist tanks in his mighty is7]]></description>
		<content:encoded><![CDATA[<p>another good map goes down so little sergey can rek the evil capitalist tanks in his mighty is7</p>
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		<title>By: Ste Mitchell</title>
		<link>http://ftr.wot-news.com/2015/01/07/straight-outta-supertest-sand-river-reworked/#comment-246043</link>
		<dc:creator><![CDATA[Ste Mitchell]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 09:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21053#comment-246043</guid>
		<description><![CDATA[td&#039;s should be nerfed into oblivion anyway............way more game breaking than arty]]></description>
		<content:encoded><![CDATA[<p>td&#8217;s should be nerfed into oblivion anyway&#8230;&#8230;&#8230;&#8230;way more game breaking than arty</p>
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		<title>By: Crucis</title>
		<link>http://ftr.wot-news.com/2015/01/07/straight-outta-supertest-sand-river-reworked/#comment-246037</link>
		<dc:creator><![CDATA[Crucis]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 08:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21053#comment-246037</guid>
		<description><![CDATA[Actually, I think that the reason for changing #1 hill was to make it easier to get up on it from the west.  It&#039;s already fairly easy to get up the hill from the east, which is where east spawning tanks would climb it.  But IIRC, the slope on the west side of that hill was extremely steep and only the tanks with the most powerful HP/t ratios could get up it.  

Thus it seems fair to me to make it easier for west spawning teams to climb that hill from the west.


As for the #6 areas, it doesn&#039;t bother me if they remove the water and make those areas more playable.

As for the name &quot;Sand River&quot;, it can be metaphorical, ya know.  Or it could be a long dry river bed, something not unheard of in desert areas.]]></description>
		<content:encoded><![CDATA[<p>Actually, I think that the reason for changing #1 hill was to make it easier to get up on it from the west.  It&#8217;s already fairly easy to get up the hill from the east, which is where east spawning tanks would climb it.  But IIRC, the slope on the west side of that hill was extremely steep and only the tanks with the most powerful HP/t ratios could get up it.  </p>
<p>Thus it seems fair to me to make it easier for west spawning teams to climb that hill from the west.</p>
<p>As for the #6 areas, it doesn&#8217;t bother me if they remove the water and make those areas more playable.</p>
<p>As for the name &#8220;Sand River&#8221;, it can be metaphorical, ya know.  Or it could be a long dry river bed, something not unheard of in desert areas.</p>
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		<title>By: CalgarGTX</title>
		<link>http://ftr.wot-news.com/2015/01/07/straight-outta-supertest-sand-river-reworked/#comment-246034</link>
		<dc:creator><![CDATA[CalgarGTX]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 08:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21053#comment-246034</guid>
		<description><![CDATA[They really need to stop fucking around with maps for a while, this one already barely worked, it&#039;s a fuckfest in normal mode and often either impossible to attack or defend in assault depending on team compositions. (td &amp; cancer ratios + presence of strong turrets with gun dep or not )
And since you get it pretty much all the time if you play assault I guess I&#039;ll have to turn it off for good like encounter. The only thing they need to change is the fake bushes along 2 and 3 which don&#039;t do jack shit.]]></description>
		<content:encoded><![CDATA[<p>They really need to stop fucking around with maps for a while, this one already barely worked, it&#8217;s a fuckfest in normal mode and often either impossible to attack or defend in assault depending on team compositions. (td &amp; cancer ratios + presence of strong turrets with gun dep or not )<br />
And since you get it pretty much all the time if you play assault I guess I&#8217;ll have to turn it off for good like encounter. The only thing they need to change is the fake bushes along 2 and 3 which don&#8217;t do jack shit.</p>
]]></content:encoded>
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	<item>
		<title>By: sorensch_says_wot</title>
		<link>http://ftr.wot-news.com/2015/01/07/straight-outta-supertest-sand-river-reworked/#comment-246029</link>
		<dc:creator><![CDATA[sorensch_says_wot]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 06:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21053#comment-246029</guid>
		<description><![CDATA[Summerz: &quot;Well, I call it dumbing down the game at the expense of people who had the actual skill of getting behind how the game works&quot;

This ^]]></description>
		<content:encoded><![CDATA[<p>Summerz: &#8220;Well, I call it dumbing down the game at the expense of people who had the actual skill of getting behind how the game works&#8221;</p>
<p>This ^</p>
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	<item>
		<title>By: leshakartoshkin</title>
		<link>http://ftr.wot-news.com/2015/01/07/straight-outta-supertest-sand-river-reworked/#comment-246028</link>
		<dc:creator><![CDATA[leshakartoshkin]]></dc:creator>
		<pubDate>Thu, 08 Jan 2015 05:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21053#comment-246028</guid>
		<description><![CDATA[Really? If they want to rework my favorite map, then it&#039;s time to finally leave the game.]]></description>
		<content:encoded><![CDATA[<p>Really? If they want to rework my favorite map, then it&#8217;s time to finally leave the game.</p>
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