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	<title>Comments on: Straight Outta Supertest: Westfield and Highway Changes</title>
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	<link>http://ftr.wot-news.com/2015/01/29/straight-outta-supertest-westfield-and-highway-changes/</link>
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		<title>By: jerv</title>
		<link>http://ftr.wot-news.com/2015/01/29/straight-outta-supertest-westfield-and-highway-changes/#comment-257684</link>
		<dc:creator><![CDATA[jerv]]></dc:creator>
		<pubDate>Sat, 31 Jan 2015 08:45:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21750#comment-257684</guid>
		<description><![CDATA[City maps favor tanks that can take a hit. A well-played Medium won&#039;t dodge every shell, but it will often take at least 2 shots to kill one, and some can even sidescrape effectively. Lights? Not so lucky. TDs? Only &quot;assault guns&quot;, and even then, only from the front. 

It seems the WG plan is to nerf arty (already done), nerf TDs, keep on oppressing any Light that can&#039;t clip a Heavy a tier above it dead in 8 seconds, and rework all the maps to cater solely to Mediums and Heavies. 

Why not just save time, have just one 200m*200m map that blanatantly favors brawling? Spotting/camo is going away in favor of armor angling and hoping RNG allows your shell to hit the weakspot you aimed at, so why not strip WoT to only that? It seems to be waht many people (especially WG devs) want, so why waste our time with the incremental steps?]]></description>
		<content:encoded><![CDATA[<p>City maps favor tanks that can take a hit. A well-played Medium won&#8217;t dodge every shell, but it will often take at least 2 shots to kill one, and some can even sidescrape effectively. Lights? Not so lucky. TDs? Only &#8220;assault guns&#8221;, and even then, only from the front. </p>
<p>It seems the WG plan is to nerf arty (already done), nerf TDs, keep on oppressing any Light that can&#8217;t clip a Heavy a tier above it dead in 8 seconds, and rework all the maps to cater solely to Mediums and Heavies. </p>
<p>Why not just save time, have just one 200m*200m map that blanatantly favors brawling? Spotting/camo is going away in favor of armor angling and hoping RNG allows your shell to hit the weakspot you aimed at, so why not strip WoT to only that? It seems to be waht many people (especially WG devs) want, so why waste our time with the incremental steps?</p>
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		<title>By: Emmity</title>
		<link>http://ftr.wot-news.com/2015/01/29/straight-outta-supertest-westfield-and-highway-changes/#comment-257088</link>
		<dc:creator><![CDATA[Emmity]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 20:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21750#comment-257088</guid>
		<description><![CDATA[There should be a mix of map types. But, I don&#039;t think they ever really got the open map design right. Campinovka is open but it failed for other reasons (spawn points being too close and unbalanced base defense mostly, but also the dominance of arty). The closed in maps are either easier to design in general or just easier for the WG designers in particular

Another point, some &quot;city&quot; maps are pretty decent for arty, just depends on if there is fire line into the enemy. Like Stalingrad and Seigfried Line you can shut down some key lines pretty easy.]]></description>
		<content:encoded><![CDATA[<p>There should be a mix of map types. But, I don&#8217;t think they ever really got the open map design right. Campinovka is open but it failed for other reasons (spawn points being too close and unbalanced base defense mostly, but also the dominance of arty). The closed in maps are either easier to design in general or just easier for the WG designers in particular</p>
<p>Another point, some &#8220;city&#8221; maps are pretty decent for arty, just depends on if there is fire line into the enemy. Like Stalingrad and Seigfried Line you can shut down some key lines pretty easy.</p>
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		<title>By: Emmity</title>
		<link>http://ftr.wot-news.com/2015/01/29/straight-outta-supertest-westfield-and-highway-changes/#comment-257082</link>
		<dc:creator><![CDATA[Emmity]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 20:49:21 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21750#comment-257082</guid>
		<description><![CDATA[It&#039;s better but hills over-designed and corridor-ed.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s better but hills over-designed and corridor-ed.</p>
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		<title>By: Dead_Zombie</title>
		<link>http://ftr.wot-news.com/2015/01/29/straight-outta-supertest-westfield-and-highway-changes/#comment-257050</link>
		<dc:creator><![CDATA[Dead_Zombie]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 19:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21750#comment-257050</guid>
		<description><![CDATA[I imagine the only people acting all pissed off are the ones that still play from the same spot they did in tier 1 And refuse to learn any other parts of the map.]]></description>
		<content:encoded><![CDATA[<p>I imagine the only people acting all pissed off are the ones that still play from the same spot they did in tier 1 And refuse to learn any other parts of the map.</p>
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		<title>By: nighttrain123</title>
		<link>http://ftr.wot-news.com/2015/01/29/straight-outta-supertest-westfield-and-highway-changes/#comment-257041</link>
		<dc:creator><![CDATA[nighttrain123]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 19:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21750#comment-257041</guid>
		<description><![CDATA[&quot;There is no fucking way someone could have looked at that forest, looked at the spawn and said “Yes, this map is balanced and not total shit”&quot;

Yeah but we know WG only selected like 1 in 100 of the new maps they create and subjects them to years and years of testing by savants with Phd&#039;s in tanking.]]></description>
		<content:encoded><![CDATA[<p>&#8220;There is no fucking way someone could have looked at that forest, looked at the spawn and said “Yes, this map is balanced and not total shit”&#8221;</p>
<p>Yeah but we know WG only selected like 1 in 100 of the new maps they create and subjects them to years and years of testing by savants with Phd&#8217;s in tanking.</p>
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		<title>By: nighttrain123</title>
		<link>http://ftr.wot-news.com/2015/01/29/straight-outta-supertest-westfield-and-highway-changes/#comment-257038</link>
		<dc:creator><![CDATA[nighttrain123]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 19:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21750#comment-257038</guid>
		<description><![CDATA[Yeah clever scouts could work their way around the bottom right hand corner exploiting camo and view range mechanics. 

Like most map adjustments it dumbs them down.]]></description>
		<content:encoded><![CDATA[<p>Yeah clever scouts could work their way around the bottom right hand corner exploiting camo and view range mechanics. </p>
<p>Like most map adjustments it dumbs them down.</p>
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	<item>
		<title>By: nighttrain123</title>
		<link>http://ftr.wot-news.com/2015/01/29/straight-outta-supertest-westfield-and-highway-changes/#comment-257036</link>
		<dc:creator><![CDATA[nighttrain123]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 19:33:36 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21750#comment-257036</guid>
		<description><![CDATA[It does have good gun depression so could work the hill a little especially from the South spawn.

I didn&#039;t really have a problem with the map although the hill slightly favoured the south spawn. Now it seems to have been dumbed down with more buildings for cover and the hill flatter. It&#039;s better for tomatoes in their heavies basically, rather than  cleverly working the terrain.]]></description>
		<content:encoded><![CDATA[<p>It does have good gun depression so could work the hill a little especially from the South spawn.</p>
<p>I didn&#8217;t really have a problem with the map although the hill slightly favoured the south spawn. Now it seems to have been dumbed down with more buildings for cover and the hill flatter. It&#8217;s better for tomatoes in their heavies basically, rather than  cleverly working the terrain.</p>
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		<title>By: Fedaykin89</title>
		<link>http://ftr.wot-news.com/2015/01/29/straight-outta-supertest-westfield-and-highway-changes/#comment-256917</link>
		<dc:creator><![CDATA[Fedaykin89]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 17:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21750#comment-256917</guid>
		<description><![CDATA[Those 2 maps are hated only by noobs (when there&#039;s no or little arty on them - otherwise they&#039;re justifiably hated by all)]]></description>
		<content:encoded><![CDATA[<p>Those 2 maps are hated only by noobs (when there&#8217;s no or little arty on them &#8211; otherwise they&#8217;re justifiably hated by all)</p>
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	<item>
		<title>By: Fedaykin89</title>
		<link>http://ftr.wot-news.com/2015/01/29/straight-outta-supertest-westfield-and-highway-changes/#comment-256908</link>
		<dc:creator><![CDATA[Fedaykin89]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 17:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21750#comment-256908</guid>
		<description><![CDATA[There are Medium Tank players and there are Medium Tank players.

I, for one, enjoy the vision game WAY more than practice retarded peek-a-booming at point blank range. I prefer not to be seen at all, thank you very much, rather than having my nose shoved into the &quot;come on, turn your turret at my brain dead teammates and let me shoot your flank!&quot; meta.

Also, screw spotting damage, right? Or did you forget that spotting is also meant to be part of the game? For instance LTs with crap firepower but good camo &amp; maneuverability suffer a lot on CQC maps.

Not to mention tanks like the Panther or Tiger, which excel in long-range combat (tho, granted, the Tiger H has the DPM to just smash everything into submission, but you get the picture)]]></description>
		<content:encoded><![CDATA[<p>There are Medium Tank players and there are Medium Tank players.</p>
<p>I, for one, enjoy the vision game WAY more than practice retarded peek-a-booming at point blank range. I prefer not to be seen at all, thank you very much, rather than having my nose shoved into the &#8220;come on, turn your turret at my brain dead teammates and let me shoot your flank!&#8221; meta.</p>
<p>Also, screw spotting damage, right? Or did you forget that spotting is also meant to be part of the game? For instance LTs with crap firepower but good camo &amp; maneuverability suffer a lot on CQC maps.</p>
<p>Not to mention tanks like the Panther or Tiger, which excel in long-range combat (tho, granted, the Tiger H has the DPM to just smash everything into submission, but you get the picture)</p>
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		<title>By: Fedaykin89</title>
		<link>http://ftr.wot-news.com/2015/01/29/straight-outta-supertest-westfield-and-highway-changes/#comment-256902</link>
		<dc:creator><![CDATA[Fedaykin89]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 17:43:46 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=21750#comment-256902</guid>
		<description><![CDATA[Bull. Fucking. Shit.]]></description>
		<content:encoded><![CDATA[<p>Bull. Fucking. Shit.</p>
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