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	<title>Comments on: Occulus Rift Mod for World of Tanks – Part 3 (with Download)</title>
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	<link>http://ftr.wot-news.com/2015/02/09/occulus-rift-mod-for-world-of-tanks-part-3-with-download/</link>
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		<title>By: phdr_vrba</title>
		<link>http://ftr.wot-news.com/2015/02/09/occulus-rift-mod-for-world-of-tanks-part-3-with-download/#comment-262204</link>
		<dc:creator><![CDATA[phdr_vrba]]></dc:creator>
		<pubDate>Mon, 09 Feb 2015 15:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22000#comment-262204</guid>
		<description><![CDATA[Nothing against the gunners camera, it seems nice too, it&#039;s just I always wanted the commanders camera :) Current max-zoom in does not really work well with oculus. (The commander&#039;s camera would be kinda meh if you can&#039;t have mouse and oculus movement input handled separately anyways, so I just hope there will be one when/if that is solved.)]]></description>
		<content:encoded><![CDATA[<p>Nothing against the gunners camera, it seems nice too, it&#8217;s just I always wanted the commanders camera :) Current max-zoom in does not really work well with oculus. (The commander&#8217;s camera would be kinda meh if you can&#8217;t have mouse and oculus movement input handled separately anyways, so I just hope there will be one when/if that is solved.)</p>
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		<title>By: E.T.</title>
		<link>http://ftr.wot-news.com/2015/02/09/occulus-rift-mod-for-world-of-tanks-part-3-with-download/#comment-262181</link>
		<dc:creator><![CDATA[E.T.]]></dc:creator>
		<pubDate>Mon, 09 Feb 2015 15:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22000#comment-262181</guid>
		<description><![CDATA[&quot;I’d kinda like to see a camera put just above the commander’s copula, rather than next to a gun though.&quot;

I think the camera is in roughly that position when you do a max zoom-in in arcade mode. Besides, this gunner mode was more a replacement for the sniper mode, like in the XB360 version.]]></description>
		<content:encoded><![CDATA[<p>&#8220;I’d kinda like to see a camera put just above the commander’s copula, rather than next to a gun though.&#8221;</p>
<p>I think the camera is in roughly that position when you do a max zoom-in in arcade mode. Besides, this gunner mode was more a replacement for the sniper mode, like in the XB360 version.</p>
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		<title>By: phdr_vrba</title>
		<link>http://ftr.wot-news.com/2015/02/09/occulus-rift-mod-for-world-of-tanks-part-3-with-download/#comment-262174</link>
		<dc:creator><![CDATA[phdr_vrba]]></dc:creator>
		<pubDate>Mon, 09 Feb 2015 15:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22000#comment-262174</guid>
		<description><![CDATA[Nice, pretty much agreed on the issues (need for separate mouse/oculus input, HUD to be projected on ingame objects / invisible 3D sphere so you can look at it without it obscuring the view all the time)

I&#039;d kinda like to see a camera put just above the commander&#039;s copula, rather than next to a gun though.]]></description>
		<content:encoded><![CDATA[<p>Nice, pretty much agreed on the issues (need for separate mouse/oculus input, HUD to be projected on ingame objects / invisible 3D sphere so you can look at it without it obscuring the view all the time)</p>
<p>I&#8217;d kinda like to see a camera put just above the commander&#8217;s copula, rather than next to a gun though.</p>
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		<title>By: MadestCat</title>
		<link>http://ftr.wot-news.com/2015/02/09/occulus-rift-mod-for-world-of-tanks-part-3-with-download/#comment-261969</link>
		<dc:creator><![CDATA[MadestCat]]></dc:creator>
		<pubDate>Mon, 09 Feb 2015 12:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22000#comment-261969</guid>
		<description><![CDATA[It also works with the new 0.4.4 SDK, but kinda slows down after a short time ...]]></description>
		<content:encoded><![CDATA[<p>It also works with the new 0.4.4 SDK, but kinda slows down after a short time &#8230;</p>
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