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	<title>Comments on: APFSDS Impact Effect</title>
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	<link>http://ftr.wot-news.com/2015/02/10/apfsds-impact-effect/</link>
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	<item>
		<title>By: Amos.P</title>
		<link>http://ftr.wot-news.com/2015/02/10/apfsds-impact-effect/#comment-264006</link>
		<dc:creator><![CDATA[Amos.P]]></dc:creator>
		<pubDate>Thu, 12 Feb 2015 16:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22033#comment-264006</guid>
		<description><![CDATA[Referring to rpgs of the 7 variety, aside from the above,  the size of the hole is rather small, even for a very diminutive grenade head.]]></description>
		<content:encoded><![CDATA[<p>Referring to rpgs of the 7 variety, aside from the above,  the size of the hole is rather small, even for a very diminutive grenade head.</p>
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	<item>
		<title>By: Amos.P</title>
		<link>http://ftr.wot-news.com/2015/02/10/apfsds-impact-effect/#comment-264004</link>
		<dc:creator><![CDATA[Amos.P]]></dc:creator>
		<pubDate>Thu, 12 Feb 2015 16:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22033#comment-264004</guid>
		<description><![CDATA[like a 50 cal through a pumpkin.]]></description>
		<content:encoded><![CDATA[<p>like a 50 cal through a pumpkin.</p>
]]></content:encoded>
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	<item>
		<title>By: Amos.P</title>
		<link>http://ftr.wot-news.com/2015/02/10/apfsds-impact-effect/#comment-263438</link>
		<dc:creator><![CDATA[Amos.P]]></dc:creator>
		<pubDate>Wed, 11 Feb 2015 15:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22033#comment-263438</guid>
		<description><![CDATA[That depends on the type of head you use, AT heads don&#039;t always function like that, some aren&#039;t event explosive, like the head that uses super heated copper-jet created off of impact that made the stupid thing dangerous in the first place. Hense the spaced Armour that is commonly used on vehicles in combat zones. The list does not show darts, which iv&#039;e had family members encounter on the field in the military.(and yes, we know its darts or the things equivalent, as any explosive rounds would have killed anyone in the cabin in a humvee, as well as it leaves a very characteristic hole in materials.)

http://en.wikipedia.org/wiki/RPG-7#Ammunition   
(sorry for the wikipedia page, don&#039;t have a lot of time to find better example for the argument.)]]></description>
		<content:encoded><![CDATA[<p>That depends on the type of head you use, AT heads don&#8217;t always function like that, some aren&#8217;t event explosive, like the head that uses super heated copper-jet created off of impact that made the stupid thing dangerous in the first place. Hense the spaced Armour that is commonly used on vehicles in combat zones. The list does not show darts, which iv&#8217;e had family members encounter on the field in the military.(and yes, we know its darts or the things equivalent, as any explosive rounds would have killed anyone in the cabin in a humvee, as well as it leaves a very characteristic hole in materials.)</p>
<p><a href="http://en.wikipedia.org/wiki/RPG-7#Ammunition" rel="nofollow">http://en.wikipedia.org/wiki/RPG-7#Ammunition</a><br />
(sorry for the wikipedia page, don&#8217;t have a lot of time to find better example for the argument.)</p>
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	<item>
		<title>By: Amos.P</title>
		<link>http://ftr.wot-news.com/2015/02/10/apfsds-impact-effect/#comment-263437</link>
		<dc:creator><![CDATA[Amos.P]]></dc:creator>
		<pubDate>Wed, 11 Feb 2015 14:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22033#comment-263437</guid>
		<description><![CDATA[*claps*]]></description>
		<content:encoded><![CDATA[<p>*claps*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amos.P</title>
		<link>http://ftr.wot-news.com/2015/02/10/apfsds-impact-effect/#comment-263435</link>
		<dc:creator><![CDATA[Amos.P]]></dc:creator>
		<pubDate>Wed, 11 Feb 2015 14:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22033#comment-263435</guid>
		<description><![CDATA[Good idea as a whole, however i could see some problems with the mechanic being abused, as there are some occasions where i would gladly trade off damage per hit for rof and pen, (ie hitting fast moving tanks or having to deter something from occupying a corner that i may eventually need/currently scraping and/or hugging.) 

but again, fundimentally, in my opinion, a good idea.]]></description>
		<content:encoded><![CDATA[<p>Good idea as a whole, however i could see some problems with the mechanic being abused, as there are some occasions where i would gladly trade off damage per hit for rof and pen, (ie hitting fast moving tanks or having to deter something from occupying a corner that i may eventually need/currently scraping and/or hugging.) </p>
<p>but again, fundimentally, in my opinion, a good idea.</p>
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	<item>
		<title>By: Muad</title>
		<link>http://ftr.wot-news.com/2015/02/10/apfsds-impact-effect/#comment-263363</link>
		<dc:creator><![CDATA[Muad]]></dc:creator>
		<pubDate>Wed, 11 Feb 2015 12:34:14 +0000</pubDate>
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		<description><![CDATA[Well, in this case the trajectory was changed upon hitting something dense, so it would be difficult to hit all of them even if they were lined up.]]></description>
		<content:encoded><![CDATA[<p>Well, in this case the trajectory was changed upon hitting something dense, so it would be difficult to hit all of them even if they were lined up.</p>
]]></content:encoded>
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	<item>
		<title>By: WaffulMann</title>
		<link>http://ftr.wot-news.com/2015/02/10/apfsds-impact-effect/#comment-263175</link>
		<dc:creator><![CDATA[WaffulMann]]></dc:creator>
		<pubDate>Wed, 11 Feb 2015 09:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22033#comment-263175</guid>
		<description><![CDATA[thanks :D]]></description>
		<content:encoded><![CDATA[<p>thanks :D</p>
]]></content:encoded>
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	<item>
		<title>By: Mr_Ekshin</title>
		<link>http://ftr.wot-news.com/2015/02/10/apfsds-impact-effect/#comment-263156</link>
		<dc:creator><![CDATA[Mr_Ekshin]]></dc:creator>
		<pubDate>Wed, 11 Feb 2015 06:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22033#comment-263156</guid>
		<description><![CDATA[The round didn&#039;t change trajectory within the column.  It wouldn&#039;t.
It did not enter the center of the entry side.   It hit LEFT of center.  This is why the left fin &quot;slot&quot; that was carved, is so lengthy - It basically cut through more of the curvature of the cylinder.

Spacial relations, Engineering, Science.  :D]]></description>
		<content:encoded><![CDATA[<p>The round didn&#8217;t change trajectory within the column.  It wouldn&#8217;t.<br />
It did not enter the center of the entry side.   It hit LEFT of center.  This is why the left fin &#8220;slot&#8221; that was carved, is so lengthy &#8211; It basically cut through more of the curvature of the cylinder.</p>
<p>Spacial relations, Engineering, Science.  :D</p>
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		<title>By: crazytony0</title>
		<link>http://ftr.wot-news.com/2015/02/10/apfsds-impact-effect/#comment-263064</link>
		<dc:creator><![CDATA[crazytony0]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 19:58:47 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22033#comment-263064</guid>
		<description><![CDATA[fuses dont always work. in my country (Belgium) we still collect every day unexploded ordonance from both world wars.
And yes, eaven when they hit hard objects this is possible.

http://1.nieuwsbladcdn.be/Assets/Images_Upload/2013/05/10/31281984-b984-11e2-9c2f-d09a42cdc0c1_original.jpg?maxheight=460&amp;maxwidth=629&amp;format=jpg

this is a picture of Leuven. The cityhall (building in the back right) was hit by one off the bombs during areal bombing in 1944. The diagonal line you see on the building is from a bomb wich hit, but failed to detonate, despite substantional damage to the statues and the wall.]]></description>
		<content:encoded><![CDATA[<p>fuses dont always work. in my country (Belgium) we still collect every day unexploded ordonance from both world wars.<br />
And yes, eaven when they hit hard objects this is possible.</p>
<p><a href="http://1.nieuwsbladcdn.be/Assets/Images_Upload/2013/05/10/31281984-b984-11e2-9c2f-d09a42cdc0c1_original.jpg?maxheight=460&#038;maxwidth=629&#038;format=jpg" rel="nofollow">http://1.nieuwsbladcdn.be/Assets/Images_Upload/2013/05/10/31281984-b984-11e2-9c2f-d09a42cdc0c1_original.jpg?maxheight=460&#038;maxwidth=629&#038;format=jpg</a></p>
<p>this is a picture of Leuven. The cityhall (building in the back right) was hit by one off the bombs during areal bombing in 1944. The diagonal line you see on the building is from a bomb wich hit, but failed to detonate, despite substantional damage to the statues and the wall.</p>
]]></content:encoded>
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	<item>
		<title>By: ClassicFrog (EU)</title>
		<link>http://ftr.wot-news.com/2015/02/10/apfsds-impact-effect/#comment-262977</link>
		<dc:creator><![CDATA[ClassicFrog (EU)]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 18:19:42 +0000</pubDate>
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		<description><![CDATA[Balance it out with increased rate of fire maybe? You know, so the dpm would stay at the same level. Just a random idea.]]></description>
		<content:encoded><![CDATA[<p>Balance it out with increased rate of fire maybe? You know, so the dpm would stay at the same level. Just a random idea.</p>
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