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	<title>Comments on: 18.2.2015</title>
	<atom:link href="http://ftr.wot-news.com/2015/02/18/18-2-2015/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2015/02/18/18-2-2015/</link>
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	<item>
		<title>By: ClassicFrog (EU)</title>
		<link>http://ftr.wot-news.com/2015/02/18/18-2-2015/#comment-266952</link>
		<dc:creator><![CDATA[ClassicFrog (EU)]]></dc:creator>
		<pubDate>Thu, 19 Feb 2015 18:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22229#comment-266952</guid>
		<description><![CDATA[Who said it was not meant to be stupid? Assumptions, assumptions ... tststs.]]></description>
		<content:encoded><![CDATA[<p>Who said it was not meant to be stupid? Assumptions, assumptions &#8230; tststs.</p>
]]></content:encoded>
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	<item>
		<title>By: Sumichobo</title>
		<link>http://ftr.wot-news.com/2015/02/18/18-2-2015/#comment-266837</link>
		<dc:creator><![CDATA[Sumichobo]]></dc:creator>
		<pubDate>Thu, 19 Feb 2015 15:42:07 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22229#comment-266837</guid>
		<description><![CDATA[I feel you man. I&#039;m already 50% through T28HTC but sill haven&#039;t done the LT15 from Stug... I just play all day with Bulldog and hope to get Prokhorovka. Then i either make 3900 spotting dmg twice in a row or i get 2 more scouts in team doing the same mission.. I unistalled the game 3 days ago.]]></description>
		<content:encoded><![CDATA[<p>I feel you man. I&#8217;m already 50% through T28HTC but sill haven&#8217;t done the LT15 from Stug&#8230; I just play all day with Bulldog and hope to get Prokhorovka. Then i either make 3900 spotting dmg twice in a row or i get 2 more scouts in team doing the same mission.. I unistalled the game 3 days ago.</p>
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	<item>
		<title>By: Fido</title>
		<link>http://ftr.wot-news.com/2015/02/18/18-2-2015/#comment-266583</link>
		<dc:creator><![CDATA[Fido]]></dc:creator>
		<pubDate>Thu, 19 Feb 2015 10:58:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22229#comment-266583</guid>
		<description><![CDATA[It&#039;s every man&#039;s choice.

I stop playing the actual battle after a crippling hit (no point wasting extinguisher, first aid or repair kit). In real life, tanks did not survived direct arty shot anyway, so I only mimics the reality. And that in reality it is a complete bullshit that arty kills 7 tanks of 15? Who cares, WG sets the rules.

The more kills, damage and XP arty get the sooner they get nerfed.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s every man&#8217;s choice.</p>
<p>I stop playing the actual battle after a crippling hit (no point wasting extinguisher, first aid or repair kit). In real life, tanks did not survived direct arty shot anyway, so I only mimics the reality. And that in reality it is a complete bullshit that arty kills 7 tanks of 15? Who cares, WG sets the rules.</p>
<p>The more kills, damage and XP arty get the sooner they get nerfed.</p>
]]></content:encoded>
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	<item>
		<title>By: themuddyside</title>
		<link>http://ftr.wot-news.com/2015/02/18/18-2-2015/#comment-266582</link>
		<dc:creator><![CDATA[themuddyside]]></dc:creator>
		<pubDate>Thu, 19 Feb 2015 10:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22229#comment-266582</guid>
		<description><![CDATA[I dont think the 13 90 is UP comparing to the other tier 8 lights, it is more about knowing its role and being careful but still is very capable tank and a nightmare for other lights. It spots the best.]]></description>
		<content:encoded><![CDATA[<p>I dont think the 13 90 is UP comparing to the other tier 8 lights, it is more about knowing its role and being careful but still is very capable tank and a nightmare for other lights. It spots the best.</p>
]]></content:encoded>
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	<item>
		<title>By: Nya-chan Production</title>
		<link>http://ftr.wot-news.com/2015/02/18/18-2-2015/#comment-266581</link>
		<dc:creator><![CDATA[Nya-chan Production]]></dc:creator>
		<pubDate>Thu, 19 Feb 2015 10:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22229#comment-266581</guid>
		<description><![CDATA[It was answered in the previous days in a serious way. Like five times. And the person likely knows it, and still they go: &quot;I want my favourite class to be conserved in its state forever&quot;.]]></description>
		<content:encoded><![CDATA[<p>It was answered in the previous days in a serious way. Like five times. And the person likely knows it, and still they go: &#8220;I want my favourite class to be conserved in its state forever&#8221;.</p>
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	<item>
		<title>By: Nya-chan Production</title>
		<link>http://ftr.wot-news.com/2015/02/18/18-2-2015/#comment-266580</link>
		<dc:creator><![CDATA[Nya-chan Production]]></dc:creator>
		<pubDate>Thu, 19 Feb 2015 10:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22229#comment-266580</guid>
		<description><![CDATA[I think he&#039;s talking about LFP, so it&#039;s actually weaker (90° being the lowest available)]]></description>
		<content:encoded><![CDATA[<p>I think he&#8217;s talking about LFP, so it&#8217;s actually weaker (90° being the lowest available)</p>
]]></content:encoded>
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	<item>
		<title>By: Thor_Hammerschlag</title>
		<link>http://ftr.wot-news.com/2015/02/18/18-2-2015/#comment-266579</link>
		<dc:creator><![CDATA[Thor_Hammerschlag]]></dc:creator>
		<pubDate>Thu, 19 Feb 2015 10:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22229#comment-266579</guid>
		<description><![CDATA[+1 good sum ip]]></description>
		<content:encoded><![CDATA[<p>+1 good sum ip</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fido</title>
		<link>http://ftr.wot-news.com/2015/02/18/18-2-2015/#comment-266578</link>
		<dc:creator><![CDATA[Fido]]></dc:creator>
		<pubDate>Thu, 19 Feb 2015 10:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22229#comment-266578</guid>
		<description><![CDATA[He must feel like a shit if he post on shit blog. Easy as that.]]></description>
		<content:encoded><![CDATA[<p>He must feel like a shit if he post on shit blog. Easy as that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nya-chan Production</title>
		<link>http://ftr.wot-news.com/2015/02/18/18-2-2015/#comment-266577</link>
		<dc:creator><![CDATA[Nya-chan Production]]></dc:creator>
		<pubDate>Thu, 19 Feb 2015 10:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22229#comment-266577</guid>
		<description><![CDATA[Space engineers:
- Made from the start with the aim to have a physical model (core feature)
- Dedicated servers, because it&#039;s not competitive (cheating is negligible)
- Maximum of 16 players per server

World of Tanks:
- Made from the start with the aim to allow teams of tanks battling (core feature)
- Global servers to unify playing and calculations and prevent cheating (wallhacks and such)
- Maximum of 100k players per server with about 10k actually playing (IIRC, which&#039;d mean about 150 - 200 games at the same time)

You don&#039;t get the difference - it&#039;s different games, which needed different approach in the start.
SE was focused on physics, because it was a small indie game focused on physics. There&#039;s no need to optimize connection, large groups of players, matchmaking, models of tanks or hitzones. If somebody disconnects for a second - it&#039;s not a big thing, at most you lose some of ever abundant resources. So naturally, you pick the best physics engine, and then work with it, adding to it. 16 players might get raised in the future - but the physics was more important.
WoT, on the other hand, was primarily an MMO - network was important. Simple models of tanks were important. In the early stages, physics and optimization wasn&#039;t that needed, so they picked different engine. It was important to let two teams play together smoothly and to have good moving and hitting system - nothing beyond that. And now, they build on that base - they add more physics, more optimization - but that wasn&#039;t important in the start.

Simply put, you focus on what you want to do with the game in the start - and only then you add on that. And it&#039;s natural that these two games differ, since WoT isn&#039;t a game about physics simulation and SE isn&#039;t a game about 15 vs 15 players playing a battle on the server.]]></description>
		<content:encoded><![CDATA[<p>Space engineers:<br />
- Made from the start with the aim to have a physical model (core feature)<br />
- Dedicated servers, because it&#8217;s not competitive (cheating is negligible)<br />
- Maximum of 16 players per server</p>
<p>World of Tanks:<br />
- Made from the start with the aim to allow teams of tanks battling (core feature)<br />
- Global servers to unify playing and calculations and prevent cheating (wallhacks and such)<br />
- Maximum of 100k players per server with about 10k actually playing (IIRC, which&#8217;d mean about 150 &#8211; 200 games at the same time)</p>
<p>You don&#8217;t get the difference &#8211; it&#8217;s different games, which needed different approach in the start.<br />
SE was focused on physics, because it was a small indie game focused on physics. There&#8217;s no need to optimize connection, large groups of players, matchmaking, models of tanks or hitzones. If somebody disconnects for a second &#8211; it&#8217;s not a big thing, at most you lose some of ever abundant resources. So naturally, you pick the best physics engine, and then work with it, adding to it. 16 players might get raised in the future &#8211; but the physics was more important.<br />
WoT, on the other hand, was primarily an MMO &#8211; network was important. Simple models of tanks were important. In the early stages, physics and optimization wasn&#8217;t that needed, so they picked different engine. It was important to let two teams play together smoothly and to have good moving and hitting system &#8211; nothing beyond that. And now, they build on that base &#8211; they add more physics, more optimization &#8211; but that wasn&#8217;t important in the start.</p>
<p>Simply put, you focus on what you want to do with the game in the start &#8211; and only then you add on that. And it&#8217;s natural that these two games differ, since WoT isn&#8217;t a game about physics simulation and SE isn&#8217;t a game about 15 vs 15 players playing a battle on the server.</p>
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	<item>
		<title>By: Fido</title>
		<link>http://ftr.wot-news.com/2015/02/18/18-2-2015/#comment-266576</link>
		<dc:creator><![CDATA[Fido]]></dc:creator>
		<pubDate>Thu, 19 Feb 2015 10:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22229#comment-266576</guid>
		<description><![CDATA[KV-85 is maybe even better than former KV-1S (well, the depression is bad), offering two usable top guns. My winrate still rising...]]></description>
		<content:encoded><![CDATA[<p>KV-85 is maybe even better than former KV-1S (well, the depression is bad), offering two usable top guns. My winrate still rising&#8230;</p>
]]></content:encoded>
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