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	<title>Comments on: Straight Outta Supertest: Reworked Prokhorovka</title>
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	<link>http://ftr.wot-news.com/2015/02/20/straight-outta-supertest-reworked-prokhorovka/</link>
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		<title>By: Barbu</title>
		<link>http://ftr.wot-news.com/2015/02/20/straight-outta-supertest-reworked-prokhorovka/#comment-267645</link>
		<dc:creator><![CDATA[Barbu]]></dc:creator>
		<pubDate>Sun, 22 Feb 2015 18:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22292#comment-267645</guid>
		<description><![CDATA[I&#039;ve played arty less than 5% of my total games, and only in low tiers (max one was M41). Still, I would really enjoy for the arty to be buffed, contrary to the hipster trend; camping is caused by OP TDs and idiot medium/heavies waiting near their own base, too lazy to actually play in bushes.
Way too often, campers abuse the one/two bushes spotting rule; I&#039;d say that this is the real camping bonus, the fact that campers can stay hidden as long as they like.
And it could easily be fixed: if a tank fires twice in the same 25-meters radius circle, make the second shot nulify ANY spotting cover (ergo, make it just as visible as it would be without any bush between him and the potential spotter).]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve played arty less than 5% of my total games, and only in low tiers (max one was M41). Still, I would really enjoy for the arty to be buffed, contrary to the hipster trend; camping is caused by OP TDs and idiot medium/heavies waiting near their own base, too lazy to actually play in bushes.<br />
Way too often, campers abuse the one/two bushes spotting rule; I&#8217;d say that this is the real camping bonus, the fact that campers can stay hidden as long as they like.<br />
And it could easily be fixed: if a tank fires twice in the same 25-meters radius circle, make the second shot nulify ANY spotting cover (ergo, make it just as visible as it would be without any bush between him and the potential spotter).</p>
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		<title>By: DarkSumi</title>
		<link>http://ftr.wot-news.com/2015/02/20/straight-outta-supertest-reworked-prokhorovka/#comment-267455</link>
		<dc:creator><![CDATA[DarkSumi]]></dc:creator>
		<pubDate>Sat, 21 Feb 2015 11:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22292#comment-267455</guid>
		<description><![CDATA[Yeah, one more map for crying kid heavies.... Every map specalised for heavies, and don&#039;t leave map for other classes tanks advantages... Because I love playing with nashorn or 13-90 on kharkov, stalingrad, ruingberg, himmelsdorf, (el halluf is shit now) etc... Why are they pick all map when other class has prevail?]]></description>
		<content:encoded><![CDATA[<p>Yeah, one more map for crying kid heavies&#8230;. Every map specalised for heavies, and don&#8217;t leave map for other classes tanks advantages&#8230; Because I love playing with nashorn or 13-90 on kharkov, stalingrad, ruingberg, himmelsdorf, (el halluf is shit now) etc&#8230; Why are they pick all map when other class has prevail?</p>
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	<item>
		<title>By: Crucis</title>
		<link>http://ftr.wot-news.com/2015/02/20/straight-outta-supertest-reworked-prokhorovka/#comment-267436</link>
		<dc:creator><![CDATA[Crucis]]></dc:creator>
		<pubDate>Fri, 20 Feb 2015 23:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22292#comment-267436</guid>
		<description><![CDATA[Ah, but I don&#039;t think that any map is perfect.  And even if one was, I have no problem with tweaking them from time to time just to make them fresh because maps that don&#039;t change occasionally get stale and boring, no matter how good they may be.]]></description>
		<content:encoded><![CDATA[<p>Ah, but I don&#8217;t think that any map is perfect.  And even if one was, I have no problem with tweaking them from time to time just to make them fresh because maps that don&#8217;t change occasionally get stale and boring, no matter how good they may be.</p>
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		<title>By: Pawbro</title>
		<link>http://ftr.wot-news.com/2015/02/20/straight-outta-supertest-reworked-prokhorovka/#comment-267426</link>
		<dc:creator><![CDATA[Pawbro]]></dc:creator>
		<pubDate>Fri, 20 Feb 2015 22:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22292#comment-267426</guid>
		<description><![CDATA[After all this &quot;reworks&quot; and retarded new maps they did in the last six patches I will not trust them anymore for a long time when it comes to this. Currently a &quot;rework&quot; in WG way is to throw a lot of shit all over the map and block any line of sight. If something is not broken don&#039;t fix it. WG can&#039;t understand this simple rule.]]></description>
		<content:encoded><![CDATA[<p>After all this &#8220;reworks&#8221; and retarded new maps they did in the last six patches I will not trust them anymore for a long time when it comes to this. Currently a &#8220;rework&#8221; in WG way is to throw a lot of shit all over the map and block any line of sight. If something is not broken don&#8217;t fix it. WG can&#8217;t understand this simple rule.</p>
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		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2015/02/20/straight-outta-supertest-reworked-prokhorovka/#comment-267419</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Fri, 20 Feb 2015 21:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22292#comment-267419</guid>
		<description><![CDATA[It only prevents camping in instances where an advance isn&#039;t locked down by other vehicles, particularly tank destroyers.  In reality, artillery is an &quot;I win&quot; button for killing heavily-armored vehicles that people are unable or unwilling to damage by other means (i.e. flanking).]]></description>
		<content:encoded><![CDATA[<p>It only prevents camping in instances where an advance isn&#8217;t locked down by other vehicles, particularly tank destroyers.  In reality, artillery is an &#8220;I win&#8221; button for killing heavily-armored vehicles that people are unable or unwilling to damage by other means (i.e. flanking).</p>
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	<item>
		<title>By: Crucis</title>
		<link>http://ftr.wot-news.com/2015/02/20/straight-outta-supertest-reworked-prokhorovka/#comment-267399</link>
		<dc:creator><![CDATA[Crucis]]></dc:creator>
		<pubDate>Fri, 20 Feb 2015 18:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22292#comment-267399</guid>
		<description><![CDATA[One thing I&#039;m curious about is whether this map was originally based on actual terrain around Prokhorovka or created from whole cloth with Prok as its inspiration.  We know that the Stalingrad map was based on the actual lay of the land.  So I&#039;m curious if this is true of this map as well.]]></description>
		<content:encoded><![CDATA[<p>One thing I&#8217;m curious about is whether this map was originally based on actual terrain around Prokhorovka or created from whole cloth with Prok as its inspiration.  We know that the Stalingrad map was based on the actual lay of the land.  So I&#8217;m curious if this is true of this map as well.</p>
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	<item>
		<title>By: Crucis</title>
		<link>http://ftr.wot-news.com/2015/02/20/straight-outta-supertest-reworked-prokhorovka/#comment-267398</link>
		<dc:creator><![CDATA[Crucis]]></dc:creator>
		<pubDate>Fri, 20 Feb 2015 18:55:59 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22292#comment-267398</guid>
		<description><![CDATA[Too bad.  There are plenty of other maps where big, slow heavies rule and soft TDs take it on the chin.  What a crime it is to have some maps where TDs get to be top dog and heavies have to fight against the odds!]]></description>
		<content:encoded><![CDATA[<p>Too bad.  There are plenty of other maps where big, slow heavies rule and soft TDs take it on the chin.  What a crime it is to have some maps where TDs get to be top dog and heavies have to fight against the odds!</p>
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		<title>By: Slyspy</title>
		<link>http://ftr.wot-news.com/2015/02/20/straight-outta-supertest-reworked-prokhorovka/#comment-267396</link>
		<dc:creator><![CDATA[Slyspy]]></dc:creator>
		<pubDate>Fri, 20 Feb 2015 18:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22292#comment-267396</guid>
		<description><![CDATA[It would be a shame to touch a map which works.]]></description>
		<content:encoded><![CDATA[<p>It would be a shame to touch a map which works.</p>
]]></content:encoded>
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	<item>
		<title>By: Crucis</title>
		<link>http://ftr.wot-news.com/2015/02/20/straight-outta-supertest-reworked-prokhorovka/#comment-267395</link>
		<dc:creator><![CDATA[Crucis]]></dc:creator>
		<pubDate>Fri, 20 Feb 2015 18:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22292#comment-267395</guid>
		<description><![CDATA[I&#039;ll say it again.  What a darned shame.  There&#039;s already a considerable number of maps that are heavy tank friendly and TD unfriendly.  Why is it such a freakin&#039; crime for there to be a few maps where this is reversed?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll say it again.  What a darned shame.  There&#8217;s already a considerable number of maps that are heavy tank friendly and TD unfriendly.  Why is it such a freakin&#8217; crime for there to be a few maps where this is reversed?</p>
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	<item>
		<title>By: Crucis</title>
		<link>http://ftr.wot-news.com/2015/02/20/straight-outta-supertest-reworked-prokhorovka/#comment-267394</link>
		<dc:creator><![CDATA[Crucis]]></dc:creator>
		<pubDate>Fri, 20 Feb 2015 18:50:10 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22292#comment-267394</guid>
		<description><![CDATA[Oh come on.  Give them a chance.  Could the map be wrecked?  Yes.  But I want to wait and see before I start dumping all over WG about it.]]></description>
		<content:encoded><![CDATA[<p>Oh come on.  Give them a chance.  Could the map be wrecked?  Yes.  But I want to wait and see before I start dumping all over WG about it.</p>
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