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	<title>Comments on: First Impressions of the New Physics</title>
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	<link>http://ftr.wot-news.com/2015/02/27/first-impressions-of-the-new-physics/</link>
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		<title>By: Mr_Ekshin</title>
		<link>http://ftr.wot-news.com/2015/02/27/first-impressions-of-the-new-physics/#comment-271007</link>
		<dc:creator><![CDATA[Mr_Ekshin]]></dc:creator>
		<pubDate>Sun, 01 Mar 2015 08:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22481#comment-271007</guid>
		<description><![CDATA[Sound?   Handbrakes should squeal.  They don&#039;t always, but from a drivers perspective inside, it&#039;s about the only thing you would hear.  Brakes are in the engine compartment though.  You wouldn&#039;t hear them from outside (or hear them much inside either).  Still, yeah.  A squealing brake sound could work.

Inertia:  Tanks stop quickly when the brakes don&#039;t fail.  All turns are made with BRAKES.  Those brakes are STRONG.  Inertia shouldn&#039;t ever be a factor unless a tank is moving down the direction of a slope.  Down a slope is the only time braking should be a problem.  Inertia gives the feeling of &quot;weight&quot;, but again.  Tanks stop really well.

Drifting:  Tank tracks are designed to bite longitudinally, and slide a bit horizontally.  They are like a hundred little snow ski&#039;s placed sideways under the vehicle.

And not much of it matters on stone or concrete.  :)  Single-pin cleat tracks DO even dig into asphalt and cobblestone during turns.

So tanks will slide a bit on man-made surfaces, if they get up to speed.  They can even drift fully sideways or spin completely.

Track design will let you pivot on soil, but even then it begins to dig a trench DESPITE tracks being designed to slide sideways.  Tanks don&#039;t fully drift sideways on soil.  They bite, stop, and possibly throw a track or tip over.

I think the best analogy is that tanks on soil move like a powerboat through water.]]></description>
		<content:encoded><![CDATA[<p>Sound?   Handbrakes should squeal.  They don&#8217;t always, but from a drivers perspective inside, it&#8217;s about the only thing you would hear.  Brakes are in the engine compartment though.  You wouldn&#8217;t hear them from outside (or hear them much inside either).  Still, yeah.  A squealing brake sound could work.</p>
<p>Inertia:  Tanks stop quickly when the brakes don&#8217;t fail.  All turns are made with BRAKES.  Those brakes are STRONG.  Inertia shouldn&#8217;t ever be a factor unless a tank is moving down the direction of a slope.  Down a slope is the only time braking should be a problem.  Inertia gives the feeling of &#8220;weight&#8221;, but again.  Tanks stop really well.</p>
<p>Drifting:  Tank tracks are designed to bite longitudinally, and slide a bit horizontally.  They are like a hundred little snow ski&#8217;s placed sideways under the vehicle.</p>
<p>And not much of it matters on stone or concrete.  :)  Single-pin cleat tracks DO even dig into asphalt and cobblestone during turns.</p>
<p>So tanks will slide a bit on man-made surfaces, if they get up to speed.  They can even drift fully sideways or spin completely.</p>
<p>Track design will let you pivot on soil, but even then it begins to dig a trench DESPITE tracks being designed to slide sideways.  Tanks don&#8217;t fully drift sideways on soil.  They bite, stop, and possibly throw a track or tip over.</p>
<p>I think the best analogy is that tanks on soil move like a powerboat through water.</p>
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		<title>By: Sobo</title>
		<link>http://ftr.wot-news.com/2015/02/27/first-impressions-of-the-new-physics/#comment-270969</link>
		<dc:creator><![CDATA[Sobo]]></dc:creator>
		<pubDate>Sun, 01 Mar 2015 01:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22481#comment-270969</guid>
		<description><![CDATA[Not stream, but steam (see the difference?). I did not &quot;decide&quot; to register under different nickname, Sobo simply had been already taken by the time I started with WoT.

You know what? Here, have a screenshot - http://s22.postimg.org/bcbadj03l/rosha.jpg

Do you have anything else to say? And also somehow I get the impression you are not Quickybaby ;-)]]></description>
		<content:encoded><![CDATA[<p>Not stream, but steam (see the difference?). I did not &#8220;decide&#8221; to register under different nickname, Sobo simply had been already taken by the time I started with WoT.</p>
<p>You know what? Here, have a screenshot &#8211; <a href="http://s22.postimg.org/bcbadj03l/rosha.jpg" rel="nofollow">http://s22.postimg.org/bcbadj03l/rosha.jpg</a></p>
<p>Do you have anything else to say? And also somehow I get the impression you are not Quickybaby ;-)</p>
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		<title>By: Janez Kranjski</title>
		<link>http://ftr.wot-news.com/2015/02/27/first-impressions-of-the-new-physics/#comment-270656</link>
		<dc:creator><![CDATA[Janez Kranjski]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 12:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22481#comment-270656</guid>
		<description><![CDATA[I tested it and noticed some major flaws:

There is an issue with interaction of tanks with terrain for all tanks (sometimes you just randomly stop or loose speed for no reason).

Mobility of heavy and medium tanks seems excessively nerfed (talking about 50 100, IS-3, T-62A), while mobility of light tanks seem to be buffed. Proposed fix: reduce friction for heavier tanks (mediums, heavies).

Light tanks can climb to some amazing places where no other tank can - it might be potentially gamebreaking on some positions (such as next to your cap). It might seem nice buff to LTs, but I can already see what my RU with it&#039;s gun depression and constant rate of fire could do there (while many tanks don&#039;t have that good elevation). It might also be an issue with some tomato idiots wanting to play hide&amp;seek or wanting to save their repair cost and wasting rest of player&#039;s time in progress.

Light/medium tanks can traverse underwater with no reduced speed reaching again some amazing locations. Fix - add friction coefficient/buoyancy for all tanks traveling underwater.

Maybe it would also be nice if invisible walls were added to some things such as staircases on himmelsdorf where you can get stuck with light tanks and even if you reached top it would be completely useless position).

It would also be nice if you could control magnitude of braking like you can control engine output presently (might be useful for tanks with no gun depression, it would just need to be viable to last for 1-2s to make use of it).]]></description>
		<content:encoded><![CDATA[<p>I tested it and noticed some major flaws:</p>
<p>There is an issue with interaction of tanks with terrain for all tanks (sometimes you just randomly stop or loose speed for no reason).</p>
<p>Mobility of heavy and medium tanks seems excessively nerfed (talking about 50 100, IS-3, T-62A), while mobility of light tanks seem to be buffed. Proposed fix: reduce friction for heavier tanks (mediums, heavies).</p>
<p>Light tanks can climb to some amazing places where no other tank can &#8211; it might be potentially gamebreaking on some positions (such as next to your cap). It might seem nice buff to LTs, but I can already see what my RU with it&#8217;s gun depression and constant rate of fire could do there (while many tanks don&#8217;t have that good elevation). It might also be an issue with some tomato idiots wanting to play hide&amp;seek or wanting to save their repair cost and wasting rest of player&#8217;s time in progress.</p>
<p>Light/medium tanks can traverse underwater with no reduced speed reaching again some amazing locations. Fix &#8211; add friction coefficient/buoyancy for all tanks traveling underwater.</p>
<p>Maybe it would also be nice if invisible walls were added to some things such as staircases on himmelsdorf where you can get stuck with light tanks and even if you reached top it would be completely useless position).</p>
<p>It would also be nice if you could control magnitude of braking like you can control engine output presently (might be useful for tanks with no gun depression, it would just need to be viable to last for 1-2s to make use of it).</p>
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		<title>By: Carcass04</title>
		<link>http://ftr.wot-news.com/2015/02/27/first-impressions-of-the-new-physics/#comment-270508</link>
		<dc:creator><![CDATA[Carcass04]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 09:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22481#comment-270508</guid>
		<description><![CDATA[read my previous post ;)]]></description>
		<content:encoded><![CDATA[<p>read my previous post ;)</p>
]]></content:encoded>
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	<item>
		<title>By: SectR</title>
		<link>http://ftr.wot-news.com/2015/02/27/first-impressions-of-the-new-physics/#comment-270502</link>
		<dc:creator><![CDATA[SectR]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 09:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22481#comment-270502</guid>
		<description><![CDATA[Revolutionary muppets are way better hmm?

WG rushes new tech - OMG WG U SUKZ
WG does not rush and work a lot to smooth out the new stuff (they clearly worked a lot on the new physics and even like that it still needs a little more tweaking) to not end up like the crap some would call competition WT - OMG WG U so SLO, burn with all yer apologists.

Doesn&#039;t this situation look like a &quot;Get a damn clue&quot; to you?]]></description>
		<content:encoded><![CDATA[<p>Revolutionary muppets are way better hmm?</p>
<p>WG rushes new tech &#8211; OMG WG U SUKZ<br />
WG does not rush and work a lot to smooth out the new stuff (they clearly worked a lot on the new physics and even like that it still needs a little more tweaking) to not end up like the crap some would call competition WT &#8211; OMG WG U so SLO, burn with all yer apologists.</p>
<p>Doesn&#8217;t this situation look like a &#8220;Get a damn clue&#8221; to you?</p>
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		<title>By: Colddawg</title>
		<link>http://ftr.wot-news.com/2015/02/27/first-impressions-of-the-new-physics/#comment-270493</link>
		<dc:creator><![CDATA[Colddawg]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 01:19:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22481#comment-270493</guid>
		<description><![CDATA[My client keeps crashing on startup.]]></description>
		<content:encoded><![CDATA[<p>My client keeps crashing on startup.</p>
]]></content:encoded>
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		<title>By: hornet331</title>
		<link>http://ftr.wot-news.com/2015/02/27/first-impressions-of-the-new-physics/#comment-270474</link>
		<dc:creator><![CDATA[hornet331]]></dc:creator>
		<pubDate>Fri, 27 Feb 2015 22:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22481#comment-270474</guid>
		<description><![CDATA[Stop playing arcade then?

IN arcade tanks have like 30-40% more hp then in rb/sb... guess what happens when a tank suddenly has that much hp...]]></description>
		<content:encoded><![CDATA[<p>Stop playing arcade then?</p>
<p>IN arcade tanks have like 30-40% more hp then in rb/sb&#8230; guess what happens when a tank suddenly has that much hp&#8230;</p>
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		<title>By: von_Ziutold</title>
		<link>http://ftr.wot-news.com/2015/02/27/first-impressions-of-the-new-physics/#comment-270470</link>
		<dc:creator><![CDATA[von_Ziutold]]></dc:creator>
		<pubDate>Fri, 27 Feb 2015 22:17:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22481#comment-270470</guid>
		<description><![CDATA[If there are any Gaijin representatives I would like to volounteer to making You a good propaganda for money ;D But seriously, I was skeptical about WT at first, then I discovered the SBs and I loved it, it was hard to go from RC WoT tanks to real(ish) tanks in GF but now I love the immersion and challange. And also when I leave WoT for their fuck-ups and go back to it after some time, they&#039;re still there. When I go back to WT I can see the progress. Paraphrasing SS: WoT developement seems sluggish in comparision to WT. Take it or leave it, You probably don&#039;t care about my opinion anyway, but I can see the Wargaming losing the race. And when AW kicks in..]]></description>
		<content:encoded><![CDATA[<p>If there are any Gaijin representatives I would like to volounteer to making You a good propaganda for money ;D But seriously, I was skeptical about WT at first, then I discovered the SBs and I loved it, it was hard to go from RC WoT tanks to real(ish) tanks in GF but now I love the immersion and challange. And also when I leave WoT for their fuck-ups and go back to it after some time, they&#8217;re still there. When I go back to WT I can see the progress. Paraphrasing SS: WoT developement seems sluggish in comparision to WT. Take it or leave it, You probably don&#8217;t care about my opinion anyway, but I can see the Wargaming losing the race. And when AW kicks in..</p>
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		<title>By: valveran</title>
		<link>http://ftr.wot-news.com/2015/02/27/first-impressions-of-the-new-physics/#comment-270457</link>
		<dc:creator><![CDATA[valveran]]></dc:creator>
		<pubDate>Fri, 27 Feb 2015 21:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22481#comment-270457</guid>
		<description><![CDATA[You are 100% right , we don&#039;t need that new system the old one is good , the only one that want that so called &quot;test&quot; that is only bullshit physics without anything good behind it are war thunder players that want both game to be realistic.
if you want realism get to war thunder and don&#039;t come back to world of tanks , world of tanks is all about arcade , if you put realism into that game it just become a mix between himself and war thunder and it sucks . Wargaming don&#039;t release  that on the Live server or you will kill the game , Don&#039;t Be Stupid !]]></description>
		<content:encoded><![CDATA[<p>You are 100% right , we don&#8217;t need that new system the old one is good , the only one that want that so called &#8220;test&#8221; that is only bullshit physics without anything good behind it are war thunder players that want both game to be realistic.<br />
if you want realism get to war thunder and don&#8217;t come back to world of tanks , world of tanks is all about arcade , if you put realism into that game it just become a mix between himself and war thunder and it sucks . Wargaming don&#8217;t release  that on the Live server or you will kill the game , Don&#8217;t Be Stupid !</p>
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		<title>By: Silas001</title>
		<link>http://ftr.wot-news.com/2015/02/27/first-impressions-of-the-new-physics/#comment-270452</link>
		<dc:creator><![CDATA[Silas001]]></dc:creator>
		<pubDate>Fri, 27 Feb 2015 20:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22481#comment-270452</guid>
		<description><![CDATA[Even though its just trolling ... this whole thing seeing wg-puppets everywhere gets bit of annoying ;)]]></description>
		<content:encoded><![CDATA[<p>Even though its just trolling &#8230; this whole thing seeing wg-puppets everywhere gets bit of annoying ;)</p>
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