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	<title>Comments on: Developer Hour: New Motion Physics</title>
	<atom:link href="http://ftr.wot-news.com/2015/02/28/developer-hour-new-motion-physics/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2015/02/28/developer-hour-new-motion-physics/</link>
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	<item>
		<title>By: Zeus67</title>
		<link>http://ftr.wot-news.com/2015/02/28/developer-hour-new-motion-physics/#comment-270877</link>
		<dc:creator><![CDATA[Zeus67]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 18:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22505#comment-270877</guid>
		<description><![CDATA[If what you say is true then the accuracy will be nerfed without having to touch the formula. Working as intended.]]></description>
		<content:encoded><![CDATA[<p>If what you say is true then the accuracy will be nerfed without having to touch the formula. Working as intended.</p>
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		<title>By: Cayden Cailean</title>
		<link>http://ftr.wot-news.com/2015/02/28/developer-hour-new-motion-physics/#comment-270871</link>
		<dc:creator><![CDATA[Cayden Cailean]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 18:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22505#comment-270871</guid>
		<description><![CDATA[Must be photoshopped :)]]></description>
		<content:encoded><![CDATA[<p>Must be photoshopped :)</p>
]]></content:encoded>
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	<item>
		<title>By: 2goXD</title>
		<link>http://ftr.wot-news.com/2015/02/28/developer-hour-new-motion-physics/#comment-270795</link>
		<dc:creator><![CDATA[2goXD]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 16:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22505#comment-270795</guid>
		<description><![CDATA[Thats the reason i would love to see them implement movement during detrack.
Anyway, everything is 1000x better than before (normal vs test).
I love the tanks to move more naturally, some gear shifting while stopping would be nice, and also some realistic sounds.
Current test is really fine imo. I think we shouldn&#039;t fear some realism in this game, as long as it is implemented correctly im fine with it.
Atm (test) if you dont use clutch you cant really tell the difference, it only feels more natural, fluent... soft (i dont know how to describe it. No more sharp turns and shit)]]></description>
		<content:encoded><![CDATA[<p>Thats the reason i would love to see them implement movement during detrack.<br />
Anyway, everything is 1000x better than before (normal vs test).<br />
I love the tanks to move more naturally, some gear shifting while stopping would be nice, and also some realistic sounds.<br />
Current test is really fine imo. I think we shouldn&#8217;t fear some realism in this game, as long as it is implemented correctly im fine with it.<br />
Atm (test) if you dont use clutch you cant really tell the difference, it only feels more natural, fluent&#8230; soft (i dont know how to describe it. No more sharp turns and shit)</p>
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	<item>
		<title>By: Cody Spillane</title>
		<link>http://ftr.wot-news.com/2015/02/28/developer-hour-new-motion-physics/#comment-270792</link>
		<dc:creator><![CDATA[Cody Spillane]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 16:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22505#comment-270792</guid>
		<description><![CDATA[- it is now possible to “sit a tank on its belly” (SS: as in the terrain touching the bottom of the tank while the tracks are in the air and the tank cannot move)

I think you mean high center, sounds better anyway]]></description>
		<content:encoded><![CDATA[<p>- it is now possible to “sit a tank on its belly” (SS: as in the terrain touching the bottom of the tank while the tracks are in the air and the tank cannot move)</p>
<p>I think you mean high center, sounds better anyway</p>
]]></content:encoded>
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	<item>
		<title>By: apolloF117 .</title>
		<link>http://ftr.wot-news.com/2015/02/28/developer-hour-new-motion-physics/#comment-270774</link>
		<dc:creator><![CDATA[apolloF117 .]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 15:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22505#comment-270774</guid>
		<description><![CDATA[lets come back when we can roll with 50b&#039;s and 50m&#039;s]]></description>
		<content:encoded><![CDATA[<p>lets come back when we can roll with 50b&#8217;s and 50m&#8217;s</p>
]]></content:encoded>
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	<item>
		<title>By: themuddyside</title>
		<link>http://ftr.wot-news.com/2015/02/28/developer-hour-new-motion-physics/#comment-270772</link>
		<dc:creator><![CDATA[themuddyside]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 15:43:26 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22505#comment-270772</guid>
		<description><![CDATA[About the maps .... they will have a lot of work, if we get the physics in 4 months or so, there is no way they will address map unbalance issues ... want a bet? ;-)]]></description>
		<content:encoded><![CDATA[<p>About the maps &#8230;. they will have a lot of work, if we get the physics in 4 months or so, there is no way they will address map unbalance issues &#8230; want a bet? ;-)</p>
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	<item>
		<title>By: themuddyside</title>
		<link>http://ftr.wot-news.com/2015/02/28/developer-hour-new-motion-physics/#comment-270770</link>
		<dc:creator><![CDATA[themuddyside]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 15:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22505#comment-270770</guid>
		<description><![CDATA[The ELC is now OP ... I saw some manoeuvres that should destroy the suspension of that tank.]]></description>
		<content:encoded><![CDATA[<p>The ELC is now OP &#8230; I saw some manoeuvres that should destroy the suspension of that tank.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: themuddyside</title>
		<link>http://ftr.wot-news.com/2015/02/28/developer-hour-new-motion-physics/#comment-270769</link>
		<dc:creator><![CDATA[themuddyside]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 15:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22505#comment-270769</guid>
		<description><![CDATA[Yeap that is going to be a sort of new event :-)]]></description>
		<content:encoded><![CDATA[<p>Yeap that is going to be a sort of new event :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: themuddyside</title>
		<link>http://ftr.wot-news.com/2015/02/28/developer-hour-new-motion-physics/#comment-270768</link>
		<dc:creator><![CDATA[themuddyside]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 15:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22505#comment-270768</guid>
		<description><![CDATA[I tested the new physics for at least couple hours, I think they are good enhancement, there is one aspect that I would like to comment, when doing a hull down attack, the suspension balance makes shooting a lot harder, I wonder if people mounting the vertical stabilizer should get a &quot;smoother experience&quot; when in the gunner/sniper view. And how bad is this going to be when putting together the new physics and the accuracy nerf?]]></description>
		<content:encoded><![CDATA[<p>I tested the new physics for at least couple hours, I think they are good enhancement, there is one aspect that I would like to comment, when doing a hull down attack, the suspension balance makes shooting a lot harder, I wonder if people mounting the vertical stabilizer should get a &#8220;smoother experience&#8221; when in the gunner/sniper view. And how bad is this going to be when putting together the new physics and the accuracy nerf?</p>
]]></content:encoded>
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	<item>
		<title>By: HamLis</title>
		<link>http://ftr.wot-news.com/2015/02/28/developer-hour-new-motion-physics/#comment-270749</link>
		<dc:creator><![CDATA[HamLis]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 14:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22505#comment-270749</guid>
		<description><![CDATA[- if a tank falls on another tank, it will instead of one large damage will work as “ticks”

GG. Now yoloing is not worth it anymore.. unless tank has very low hp..]]></description>
		<content:encoded><![CDATA[<p>- if a tank falls on another tank, it will instead of one large damage will work as “ticks”</p>
<p>GG. Now yoloing is not worth it anymore.. unless tank has very low hp..</p>
]]></content:encoded>
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