<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Insider On Wargaming Meeting &#8211; General Info, WoWp Future</title>
	<atom:link href="http://ftr.wot-news.com/2015/02/28/insider-on-wargaming-meeting-general-info-wowp-future/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2015/02/28/insider-on-wargaming-meeting-general-info-wowp-future/</link>
	<description></description>
	<lastBuildDate>Fri, 30 Aug 2019 10:08:59 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.9.2</generator>
	<item>
		<title>By: Mana Wolvenworks</title>
		<link>http://ftr.wot-news.com/2015/02/28/insider-on-wargaming-meeting-general-info-wowp-future/#comment-271301</link>
		<dc:creator><![CDATA[Mana Wolvenworks]]></dc:creator>
		<pubDate>Mon, 02 Mar 2015 03:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22501#comment-271301</guid>
		<description><![CDATA[i like wowp beta more. climbing is less a &quot;damnnable task&quot;. i still cant believe how i managed to survive a 5v1 with a A5M by just simply XXXXXXXXXXX and shooting the planes one at a time

what, you really think an ace will devulge all his secrets?]]></description>
		<content:encoded><![CDATA[<p>i like wowp beta more. climbing is less a &#8220;damnnable task&#8221;. i still cant believe how i managed to survive a 5v1 with a A5M by just simply XXXXXXXXXXX and shooting the planes one at a time</p>
<p>what, you really think an ace will devulge all his secrets?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hornet331</title>
		<link>http://ftr.wot-news.com/2015/02/28/insider-on-wargaming-meeting-general-info-wowp-future/#comment-271179</link>
		<dc:creator><![CDATA[hornet331]]></dc:creator>
		<pubDate>Sun, 01 Mar 2015 16:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22501#comment-271179</guid>
		<description><![CDATA[&gt;You can’t buy top modules directly for gold in WoT, that’s the difference.

well I didn&#039;t play WoT for over a year, but I am pretty sure you still can unlock modules with free xp, which can be converted via gold.

Its just a step between, gaijin just doesn&#039;t obscure it.]]></description>
		<content:encoded><![CDATA[<p>&gt;You can’t buy top modules directly for gold in WoT, that’s the difference.</p>
<p>well I didn&#8217;t play WoT for over a year, but I am pretty sure you still can unlock modules with free xp, which can be converted via gold.</p>
<p>Its just a step between, gaijin just doesn&#8217;t obscure it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: neonxmoose99</title>
		<link>http://ftr.wot-news.com/2015/02/28/insider-on-wargaming-meeting-general-info-wowp-future/#comment-270995</link>
		<dc:creator><![CDATA[neonxmoose99]]></dc:creator>
		<pubDate>Sun, 01 Mar 2015 06:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22501#comment-270995</guid>
		<description><![CDATA[http://imgur.com/gallery/meftV0q]]></description>
		<content:encoded><![CDATA[<p><a href="http://imgur.com/gallery/meftV0q" rel="nofollow">http://imgur.com/gallery/meftV0q</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OpenIDUser44</title>
		<link>http://ftr.wot-news.com/2015/02/28/insider-on-wargaming-meeting-general-info-wowp-future/#comment-270992</link>
		<dc:creator><![CDATA[OpenIDUser44]]></dc:creator>
		<pubDate>Sun, 01 Mar 2015 06:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22501#comment-270992</guid>
		<description><![CDATA[Yes, because FTR has proven itself to be a reliable source of information on WoWp.  ::snort::]]></description>
		<content:encoded><![CDATA[<p>Yes, because FTR has proven itself to be a reliable source of information on WoWp.  ::snort::</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 23r0_NA</title>
		<link>http://ftr.wot-news.com/2015/02/28/insider-on-wargaming-meeting-general-info-wowp-future/#comment-270988</link>
		<dc:creator><![CDATA[23r0_NA]]></dc:creator>
		<pubDate>Sun, 01 Mar 2015 05:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22501#comment-270988</guid>
		<description><![CDATA[A potential way to implement weather systems in a way older PCs can handle is an option to render it as a generic fog on the screen instead of showing the particle effects from rain, snow etc, with the color varying on the weather, when the game&#039;s graphics are set to a low enough threshold (i.e. gray for rain, white for snow on winter maps, tan for sandstorms on desert maps etc.)

That being said I would imagine that the only real effect on gameplay that weather would have would be creating conditions where visibility of enemy vehicles could be reduced, making good scouts even more vital while also making tank destroyers somewhat more viable under the right conditions (though it&#039;s also possible that rain would cause reduced traction on dirt roads on most maps, simulating the rain turning the dirt into mud, causing a slight decrease in acceleration, top speed, and hull traverse rates on &quot;mud&quot;, with the effect being scaled primarily to the vehicle&#039;s power-to-weight ratio and ground pressure).]]></description>
		<content:encoded><![CDATA[<p>A potential way to implement weather systems in a way older PCs can handle is an option to render it as a generic fog on the screen instead of showing the particle effects from rain, snow etc, with the color varying on the weather, when the game&#8217;s graphics are set to a low enough threshold (i.e. gray for rain, white for snow on winter maps, tan for sandstorms on desert maps etc.)</p>
<p>That being said I would imagine that the only real effect on gameplay that weather would have would be creating conditions where visibility of enemy vehicles could be reduced, making good scouts even more vital while also making tank destroyers somewhat more viable under the right conditions (though it&#8217;s also possible that rain would cause reduced traction on dirt roads on most maps, simulating the rain turning the dirt into mud, causing a slight decrease in acceleration, top speed, and hull traverse rates on &#8220;mud&#8221;, with the effect being scaled primarily to the vehicle&#8217;s power-to-weight ratio and ground pressure).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zeroyuki9221</title>
		<link>http://ftr.wot-news.com/2015/02/28/insider-on-wargaming-meeting-general-info-wowp-future/#comment-270960</link>
		<dc:creator><![CDATA[zeroyuki9221]]></dc:creator>
		<pubDate>Sun, 01 Mar 2015 00:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22501#comment-270960</guid>
		<description><![CDATA[No matter what they do, I simply won&#039;t play WoWP. Just like how I won&#039;t play WT : Just don&#039;t like planes that much.

However, I would love if I could play mah ships with human controlled planes, that sounds great. Esp. if the plane is &quot;garage battle&quot; ish. That would be grrat for both WoWS and WoWP.]]></description>
		<content:encoded><![CDATA[<p>No matter what they do, I simply won&#8217;t play WoWP. Just like how I won&#8217;t play WT : Just don&#8217;t like planes that much.</p>
<p>However, I would love if I could play mah ships with human controlled planes, that sounds great. Esp. if the plane is &#8220;garage battle&#8221; ish. That would be grrat for both WoWS and WoWP.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vlad Pomar</title>
		<link>http://ftr.wot-news.com/2015/02/28/insider-on-wargaming-meeting-general-info-wowp-future/#comment-270958</link>
		<dc:creator><![CDATA[Vlad Pomar]]></dc:creator>
		<pubDate>Sun, 01 Mar 2015 00:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22501#comment-270958</guid>
		<description><![CDATA[Ok, I&#039;ll just assume that you had like a brain meltdown.

- so, first it is the one with the biggest guns and best climb rate, now you decided it&#039;s only the best climb rate...right

- stronk strategy, climb to 6km up, you can fight Jesus himself up there. It doesn&#039;t matter that nobody is up there and that you will probably break your wings in the dive, stronk strategy anyway.

-Me 410 stronk plane, only hardly anybody uses it...

-Bearcats,Spitifres and BF 109s dominate the battles. Because everybody knows how useless and UP are the Russian planes (or the FW 190 for that matter).  
Wait, I thought the Me 410 was the best..make up your mind.

-For the Stuka, I&#039;m going to try and out this in simple words for you: How could a Stuka get in a match and kill a MiG 15 in WoWp?! Not very possible, so obviously I was talking about WT, not WoWp. Frankly I doubt you got it, but one can only hope.

Also, according to your &quot;logic&quot; the MiG 15 should dominate the Sabre since it has better climb rate and bigger guns and it&#039;s actually a jet so it is supposed to BnZ. But at this point I doubt I really need to bring any more arguments.

So, calm down, drink a tea, and think before you post, because right now you really aren&#039;t making any sense....]]></description>
		<content:encoded><![CDATA[<p>Ok, I&#8217;ll just assume that you had like a brain meltdown.</p>
<p>- so, first it is the one with the biggest guns and best climb rate, now you decided it&#8217;s only the best climb rate&#8230;right</p>
<p>- stronk strategy, climb to 6km up, you can fight Jesus himself up there. It doesn&#8217;t matter that nobody is up there and that you will probably break your wings in the dive, stronk strategy anyway.</p>
<p>-Me 410 stronk plane, only hardly anybody uses it&#8230;</p>
<p>-Bearcats,Spitifres and BF 109s dominate the battles. Because everybody knows how useless and UP are the Russian planes (or the FW 190 for that matter).<br />
Wait, I thought the Me 410 was the best..make up your mind.</p>
<p>-For the Stuka, I&#8217;m going to try and out this in simple words for you: How could a Stuka get in a match and kill a MiG 15 in WoWp?! Not very possible, so obviously I was talking about WT, not WoWp. Frankly I doubt you got it, but one can only hope.</p>
<p>Also, according to your &#8220;logic&#8221; the MiG 15 should dominate the Sabre since it has better climb rate and bigger guns and it&#8217;s actually a jet so it is supposed to BnZ. But at this point I doubt I really need to bring any more arguments.</p>
<p>So, calm down, drink a tea, and think before you post, because right now you really aren&#8217;t making any sense&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: exocet6951</title>
		<link>http://ftr.wot-news.com/2015/02/28/insider-on-wargaming-meeting-general-info-wowp-future/#comment-270925</link>
		<dc:creator><![CDATA[exocet6951]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 22:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22501#comment-270925</guid>
		<description><![CDATA[Spacefire mk9 says hi

Captured Tempest V says hi

LL Sherman with 76mm gun for Russians at low BR says hi

Uparmored captured KV-1 with German 75mm L48 that can bulldoze your entire team says hi

Yeah, premium vehicles totally aren&#039;t better than regular tanks or anything...

Hell, even the SU122P is better than the equivalent tier ISU-122S, since it&#039;s the same gun, similar armor, but a MUCH smaller profile.
Even low tier premiums are way better than low tier regular tanks.]]></description>
		<content:encoded><![CDATA[<p>Spacefire mk9 says hi</p>
<p>Captured Tempest V says hi</p>
<p>LL Sherman with 76mm gun for Russians at low BR says hi</p>
<p>Uparmored captured KV-1 with German 75mm L48 that can bulldoze your entire team says hi</p>
<p>Yeah, premium vehicles totally aren&#8217;t better than regular tanks or anything&#8230;</p>
<p>Hell, even the SU122P is better than the equivalent tier ISU-122S, since it&#8217;s the same gun, similar armor, but a MUCH smaller profile.<br />
Even low tier premiums are way better than low tier regular tanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: exocet6951</title>
		<link>http://ftr.wot-news.com/2015/02/28/insider-on-wargaming-meeting-general-info-wowp-future/#comment-270924</link>
		<dc:creator><![CDATA[exocet6951]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 22:21:33 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22501#comment-270924</guid>
		<description><![CDATA[You want to play smart?
Fine, prepare to get thrashed.

Yes, it&#039;s the same thing in both games : the one with the best climb rate wins.
And while the Reisen has better climb rate at ground level, its engine can&#039;t deal with altitudes of over 3k meters. Above that, it can&#039;t even maintain a stable speed in a 10 degree climb. The Me410 on the other hand, not only starts with an airspawn, but has engines quite capable of holding a 270km/h climb at 15-20 degrees until it reaches 6k meters. So yes, it climbs better. And that&#039;s just in WT.

In WoWP, the Reisen can&#039;t climb above 3k meters, it just can&#039;t. 
The Me410 can litterally vertical climb up to 5k meters while using a boost that lasts 3x longer than the Reisen.

In both games, the Me410 wins. And that&#039;s JUST using the example of heavy fighters. In WT, Bearcats, spit mk9/22/24 and bf109s dominate. In WoWP, bf109s and heavy fighters dominate, simply because they carry good weapons and start the match with a massive energy advantage.

In both games, unless you are against retards, being a turnfighter is a massive, massive disadvantage.

As for your idiotic comparison with the Stuka and MiG15, you&#039;re the one who brought it up. Jesus, you&#039;re embarassing yourself.


In conclusion, you have shown your complete ineptitude at in-game knowledge, and if you play WT, I&#039;m more than certain I would find you turnfighting in P-47s and Mustangs against Reisens, while in WoWP, you&#039;d be in a GAA.]]></description>
		<content:encoded><![CDATA[<p>You want to play smart?<br />
Fine, prepare to get thrashed.</p>
<p>Yes, it&#8217;s the same thing in both games : the one with the best climb rate wins.<br />
And while the Reisen has better climb rate at ground level, its engine can&#8217;t deal with altitudes of over 3k meters. Above that, it can&#8217;t even maintain a stable speed in a 10 degree climb. The Me410 on the other hand, not only starts with an airspawn, but has engines quite capable of holding a 270km/h climb at 15-20 degrees until it reaches 6k meters. So yes, it climbs better. And that&#8217;s just in WT.</p>
<p>In WoWP, the Reisen can&#8217;t climb above 3k meters, it just can&#8217;t.<br />
The Me410 can litterally vertical climb up to 5k meters while using a boost that lasts 3x longer than the Reisen.</p>
<p>In both games, the Me410 wins. And that&#8217;s JUST using the example of heavy fighters. In WT, Bearcats, spit mk9/22/24 and bf109s dominate. In WoWP, bf109s and heavy fighters dominate, simply because they carry good weapons and start the match with a massive energy advantage.</p>
<p>In both games, unless you are against retards, being a turnfighter is a massive, massive disadvantage.</p>
<p>As for your idiotic comparison with the Stuka and MiG15, you&#8217;re the one who brought it up. Jesus, you&#8217;re embarassing yourself.</p>
<p>In conclusion, you have shown your complete ineptitude at in-game knowledge, and if you play WT, I&#8217;m more than certain I would find you turnfighting in P-47s and Mustangs against Reisens, while in WoWP, you&#8217;d be in a GAA.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PaK_Wagen</title>
		<link>http://ftr.wot-news.com/2015/02/28/insider-on-wargaming-meeting-general-info-wowp-future/#comment-270901</link>
		<dc:creator><![CDATA[PaK_Wagen]]></dc:creator>
		<pubDate>Sat, 28 Feb 2015 20:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22501#comment-270901</guid>
		<description><![CDATA[Well, WoWp is actually very very problematic game to do right. I&#039;ll try to explain some reasons:
1) The fear of flying. Flying is far more demanding than driving, so there is a reason why bad players are loosing patience and stop playing such game. They can crush themselves easily on very first battles, but the controls are easy to learn, so there is something else. There is no ability to camp. They can&#039;t stand somewhere on map and wait for a moment, when the enemy goes right on a front of their guns. The game itself force players to move and when totally green newbie comes to a server and he has no fuckin&#039; idea about aerial combat, he&#039;s getting hit and he can&#039;t respomse on any attack. Anger grows and it ends with uninstalling game client. To play this game, you have to know at least basic rules and manouvers.
2) Damage models. I think it is one of tha main reasons why WT is so popular. In WoWp they are really poor. In real life, to shoot down the enemy fighter with 20mm shell, you had to hit him several times causing some serious damage, but in game, you have to hit the enemy from 7 to even dozens of times, depending what tier you fight with. Upgrading onboard armament from 7mm MGs to 20mm cannon has influence, but it isn&#039;t really cruicial, because your enemies you meet are somehow like flying tanks. It&#039;s similar to WoT, when you hit without causing critical damage and only shrinking his hp bar. The only obvious weakpoint of airplane is the engine, you can damage it almost everytime when attacking head-on, but you can&#039;t really aim on wing or tail and rip it off. Such thing can be claimed mostly in low tier fights, when there is a lot of turning fights in close range. What is more, I consider, that rng factor to shoot off some parts was decreased by WG few patches ago. Interesting thing is, that there is no such thing like blow-up. This is completely fucked up in my opinion.
3) Airplane&#039;s ceiling is a ruin. Maximal altitude is artificially shrank to something about 6000m. This means, that gaining altitude of 1km is really hard to achieve for some planes, especially when they are on 2km already. Above altitude of 3km many planes are starting to act like a flying brick. Go and check out any altitude performance graphs for WW2 airplane, there is a plenty of stuff on web, and you see, that even Soviet fighters, which are well know for their low level characteristics, had their best speed results even higher than 3km alt.
4) High altitude planes. On the first tiers, there are no cruicial differences between plane&#039;s altitude performances. Optimal flight heights are oscilating about 1km and the only one airplane, which is totally dominating on high level is Fw-57, but it has rather poor climb rate from horisontal flight. It starts changing from tier IV, when Bf-109B and Bf-110B appear. These airplanes are fast, but not the fustest in level flight and certainly they mostly suck in turning fights against most enemies. But there are three features of these constructions: optimal altitude, climb rate and dive speed. This means, that they are good at energy fighting, so their role is to dive on enemy, shoot and go back to previous height. Some of their tier IV rivals start beeing low but agile flyers, some have only a little worse optimal altitude but are still more agile, but all of them are slower in diving and all of them are worse in regaining altitude. This means, that Bfs flown properly can win the battle alone, just avoiding hard tuns near ground. They aren&#039;t of course 100% immunise, but really hard to fight back. This trend continues and gets stronger with progression to higher tiers. Of course, other nations also get such birds, but Me line is the most popural. The battles on tier VIII (my highest tier at the moment) are in 70% cases won or lost beacuse of amount of high flyers in each team. The one which have them more, wins. It causes, that Japanese, British, Soviet Yaks and Las are less popular only because they can&#039;t fly as high as their oponents. It doesn&#039;t men that they are flying shits, but the one who&#039;s flying them must be skilled pilot and can&#039;t afford for many things. Truly, I can accept that, but high flying birds have mostly insane overpowered climb rate. This means, that when they starting to dive from 3,5km on enemy on 1km they can still regain their previous level. Can you imagine that? even in such conditions, when heigh is shrank at least twice, they can vertically climb for 2km after high speed dive (which is equivalent of at least 4km). But no no no, that isn&#039;t the best. If, for example, Yak-9 (low flyer) dive on P-51A, he misses him or do a little damage, start climbing vertically, his victim (which is high flyer) can pull the nose up, enable boost, start climb after him and shoot him badly.
5) Shooting distance. Can you remember what I&#039;ve written about small air space? It was quite a lot of text ago, but I will remind you shortly, that height is somewhat shrank twice or more. You think, that shooting distance is closer then. Well, it really isn&#039;t. The most used weapon, the 20mm cannon, can hit the enemy from about 600 to 850m (it depends whether target is approaching or receding), but most effective fire starts from 500m. When climbing 1km is quite difficult for many planes, especially on high level, it means, that when you have just a little bit of speed and no enemy chasing you, you can sometimes pull nose up vertically, climb about 100m before stall and shoot the enemy that is 700m above you. Such situation wasn&#039;t possible in real combat, because to perform such attack, you had to had great speed and small distance from the enemy. It works in opposite direction, when someone is higher, he can just roll over back, dive a little and shoot you without loosing much altitude.
6) AA. The antiaircraft fire is linear and boring. When flak starts shooting at you, the high caliber guns fire first. Sometimes they miss, sometimes they hit you with shrapnels, but no devastating hits. When you get closer, the low caliber automatic guns start shooting and here it starts. They hit you everytime they fire, like they were shooting lasers, but the effect is like you was hit by a machine gun, or even hand rifle. There is a lack of massive flak gunfire, no random hits, no missed shots and no blow-ups or wings ripped off. When you see any footage of air strike on carrier or land based units, you see a plenty of small clouds, the horisontal rain of shells flying towards aproaching bombers and burning invaders knocked out and falling down after single hit. This is what I really miss in this game and what makes WT so nice for players. Well, I&#039;m not saying that there should be always such barrage, but it should be more active, more random. unfortunately, the damage models are not fitted for such actions.
7) Ramming. When there is a mid-air collision, what effect will you predict? Destruction or at least serious damage of both planes. But not here, sometimes when you shoot head-on, you ram an oponent and if you had large amount of hp, you both still fly. If one of you had more, he&#039;s still alive. Sadly, the ramming mechanics work kinda WoT style. The heavier one wins.
Well, these are main mechanical disadvatnages in my opinion. I won&#039;t write you about bugs, crashes and all this stuff. It sounds like I don&#039;t like this game, but it&#039;s not true. I really enjoy this product, becuase to win and perform well, you MUST know this and that about planes and tactics It&#039;s not an easy game and even devs knew that, so that&#039;s why we have PvE mode, plane comparasion table and tips on loading screen. Also, there are a lot of missions and many occasions to grind an unique premium aircrafts (most of them are low tiers). What is more, to farm your pilots for several branches on one nation, you can use only one premium aircraft. There is no punishment when you put a fighter pilot to a premium ground attack aircraft and this is really great.]]></description>
		<content:encoded><![CDATA[<p>Well, WoWp is actually very very problematic game to do right. I&#8217;ll try to explain some reasons:<br />
1) The fear of flying. Flying is far more demanding than driving, so there is a reason why bad players are loosing patience and stop playing such game. They can crush themselves easily on very first battles, but the controls are easy to learn, so there is something else. There is no ability to camp. They can&#8217;t stand somewhere on map and wait for a moment, when the enemy goes right on a front of their guns. The game itself force players to move and when totally green newbie comes to a server and he has no fuckin&#8217; idea about aerial combat, he&#8217;s getting hit and he can&#8217;t respomse on any attack. Anger grows and it ends with uninstalling game client. To play this game, you have to know at least basic rules and manouvers.<br />
2) Damage models. I think it is one of tha main reasons why WT is so popular. In WoWp they are really poor. In real life, to shoot down the enemy fighter with 20mm shell, you had to hit him several times causing some serious damage, but in game, you have to hit the enemy from 7 to even dozens of times, depending what tier you fight with. Upgrading onboard armament from 7mm MGs to 20mm cannon has influence, but it isn&#8217;t really cruicial, because your enemies you meet are somehow like flying tanks. It&#8217;s similar to WoT, when you hit without causing critical damage and only shrinking his hp bar. The only obvious weakpoint of airplane is the engine, you can damage it almost everytime when attacking head-on, but you can&#8217;t really aim on wing or tail and rip it off. Such thing can be claimed mostly in low tier fights, when there is a lot of turning fights in close range. What is more, I consider, that rng factor to shoot off some parts was decreased by WG few patches ago. Interesting thing is, that there is no such thing like blow-up. This is completely fucked up in my opinion.<br />
3) Airplane&#8217;s ceiling is a ruin. Maximal altitude is artificially shrank to something about 6000m. This means, that gaining altitude of 1km is really hard to achieve for some planes, especially when they are on 2km already. Above altitude of 3km many planes are starting to act like a flying brick. Go and check out any altitude performance graphs for WW2 airplane, there is a plenty of stuff on web, and you see, that even Soviet fighters, which are well know for their low level characteristics, had their best speed results even higher than 3km alt.<br />
4) High altitude planes. On the first tiers, there are no cruicial differences between plane&#8217;s altitude performances. Optimal flight heights are oscilating about 1km and the only one airplane, which is totally dominating on high level is Fw-57, but it has rather poor climb rate from horisontal flight. It starts changing from tier IV, when Bf-109B and Bf-110B appear. These airplanes are fast, but not the fustest in level flight and certainly they mostly suck in turning fights against most enemies. But there are three features of these constructions: optimal altitude, climb rate and dive speed. This means, that they are good at energy fighting, so their role is to dive on enemy, shoot and go back to previous height. Some of their tier IV rivals start beeing low but agile flyers, some have only a little worse optimal altitude but are still more agile, but all of them are slower in diving and all of them are worse in regaining altitude. This means, that Bfs flown properly can win the battle alone, just avoiding hard tuns near ground. They aren&#8217;t of course 100% immunise, but really hard to fight back. This trend continues and gets stronger with progression to higher tiers. Of course, other nations also get such birds, but Me line is the most popural. The battles on tier VIII (my highest tier at the moment) are in 70% cases won or lost beacuse of amount of high flyers in each team. The one which have them more, wins. It causes, that Japanese, British, Soviet Yaks and Las are less popular only because they can&#8217;t fly as high as their oponents. It doesn&#8217;t men that they are flying shits, but the one who&#8217;s flying them must be skilled pilot and can&#8217;t afford for many things. Truly, I can accept that, but high flying birds have mostly insane overpowered climb rate. This means, that when they starting to dive from 3,5km on enemy on 1km they can still regain their previous level. Can you imagine that? even in such conditions, when heigh is shrank at least twice, they can vertically climb for 2km after high speed dive (which is equivalent of at least 4km). But no no no, that isn&#8217;t the best. If, for example, Yak-9 (low flyer) dive on P-51A, he misses him or do a little damage, start climbing vertically, his victim (which is high flyer) can pull the nose up, enable boost, start climb after him and shoot him badly.<br />
5) Shooting distance. Can you remember what I&#8217;ve written about small air space? It was quite a lot of text ago, but I will remind you shortly, that height is somewhat shrank twice or more. You think, that shooting distance is closer then. Well, it really isn&#8217;t. The most used weapon, the 20mm cannon, can hit the enemy from about 600 to 850m (it depends whether target is approaching or receding), but most effective fire starts from 500m. When climbing 1km is quite difficult for many planes, especially on high level, it means, that when you have just a little bit of speed and no enemy chasing you, you can sometimes pull nose up vertically, climb about 100m before stall and shoot the enemy that is 700m above you. Such situation wasn&#8217;t possible in real combat, because to perform such attack, you had to had great speed and small distance from the enemy. It works in opposite direction, when someone is higher, he can just roll over back, dive a little and shoot you without loosing much altitude.<br />
6) AA. The antiaircraft fire is linear and boring. When flak starts shooting at you, the high caliber guns fire first. Sometimes they miss, sometimes they hit you with shrapnels, but no devastating hits. When you get closer, the low caliber automatic guns start shooting and here it starts. They hit you everytime they fire, like they were shooting lasers, but the effect is like you was hit by a machine gun, or even hand rifle. There is a lack of massive flak gunfire, no random hits, no missed shots and no blow-ups or wings ripped off. When you see any footage of air strike on carrier or land based units, you see a plenty of small clouds, the horisontal rain of shells flying towards aproaching bombers and burning invaders knocked out and falling down after single hit. This is what I really miss in this game and what makes WT so nice for players. Well, I&#8217;m not saying that there should be always such barrage, but it should be more active, more random. unfortunately, the damage models are not fitted for such actions.<br />
7) Ramming. When there is a mid-air collision, what effect will you predict? Destruction or at least serious damage of both planes. But not here, sometimes when you shoot head-on, you ram an oponent and if you had large amount of hp, you both still fly. If one of you had more, he&#8217;s still alive. Sadly, the ramming mechanics work kinda WoT style. The heavier one wins.<br />
Well, these are main mechanical disadvatnages in my opinion. I won&#8217;t write you about bugs, crashes and all this stuff. It sounds like I don&#8217;t like this game, but it&#8217;s not true. I really enjoy this product, becuase to win and perform well, you MUST know this and that about planes and tactics It&#8217;s not an easy game and even devs knew that, so that&#8217;s why we have PvE mode, plane comparasion table and tips on loading screen. Also, there are a lot of missions and many occasions to grind an unique premium aircrafts (most of them are low tiers). What is more, to farm your pilots for several branches on one nation, you can use only one premium aircraft. There is no punishment when you put a fighter pilot to a premium ground attack aircraft and this is really great.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
