<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: 2.3.2015</title>
	<atom:link href="http://ftr.wot-news.com/2015/03/02/2-3-2015/feed/" rel="self" type="application/rss+xml" />
	<link>http://ftr.wot-news.com/2015/03/02/2-3-2015/</link>
	<description></description>
	<lastBuildDate>Fri, 30 Aug 2019 10:08:59 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.9.2</generator>
	<item>
		<title>By: Madner Kami</title>
		<link>http://ftr.wot-news.com/2015/03/02/2-3-2015/#comment-271572</link>
		<dc:creator><![CDATA[Madner Kami]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 12:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22554#comment-271572</guid>
		<description><![CDATA[You&#039;re so incredibly dumb... Let me guess, when I pull up your stats sheet, I&#039;ll find zero games in artilleries?]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re so incredibly dumb&#8230; Let me guess, when I pull up your stats sheet, I&#8217;ll find zero games in artilleries?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Madner Kami</title>
		<link>http://ftr.wot-news.com/2015/03/02/2-3-2015/#comment-271569</link>
		<dc:creator><![CDATA[Madner Kami]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 12:11:22 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22554#comment-271569</guid>
		<description><![CDATA[The getting stuck when dropping down somewhere is not a physics problem, it&#039;s a problem derived from their extremely limited number of ground contact points. From a mechanical point of view, all our tanks are driving on four wheels and not on tracks.
Same is true for getting stuck on scenery. Your wheels simply loose ground contact, although the tracks should visually and logically not have any problems with passing the given obstacle.]]></description>
		<content:encoded><![CDATA[<p>The getting stuck when dropping down somewhere is not a physics problem, it&#8217;s a problem derived from their extremely limited number of ground contact points. From a mechanical point of view, all our tanks are driving on four wheels and not on tracks.<br />
Same is true for getting stuck on scenery. Your wheels simply loose ground contact, although the tracks should visually and logically not have any problems with passing the given obstacle.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ste Mitchell</title>
		<link>http://ftr.wot-news.com/2015/03/02/2-3-2015/#comment-271531</link>
		<dc:creator><![CDATA[Ste Mitchell]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 09:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22554#comment-271531</guid>
		<description><![CDATA[the video that was on the other day with the elc doing handbrake turns and killing a t-44 show just how fucked up this is going to be....be careful what u wish for]]></description>
		<content:encoded><![CDATA[<p>the video that was on the other day with the elc doing handbrake turns and killing a t-44 show just how fucked up this is going to be&#8230;.be careful what u wish for</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dingishere</title>
		<link>http://ftr.wot-news.com/2015/03/02/2-3-2015/#comment-271528</link>
		<dc:creator><![CDATA[dingishere]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 09:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22554#comment-271528</guid>
		<description><![CDATA[You must be new to gaming.....]]></description>
		<content:encoded><![CDATA[<p>You must be new to gaming&#8230;..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZombieFX</title>
		<link>http://ftr.wot-news.com/2015/03/02/2-3-2015/#comment-271527</link>
		<dc:creator><![CDATA[ZombieFX]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 08:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22554#comment-271527</guid>
		<description><![CDATA[How does it lower?
It expands the movemeant, like the first pys did.

Remember wot with 0 pysics?
Erlenberg- u could not drown...(derpenberg)

Also u dont get (unlucky) stuck on micro rocks... 

And ur point being &quot;....?&quot;]]></description>
		<content:encoded><![CDATA[<p>How does it lower?<br />
It expands the movemeant, like the first pys did.</p>
<p>Remember wot with 0 pysics?<br />
Erlenberg- u could not drown&#8230;(derpenberg)</p>
<p>Also u dont get (unlucky) stuck on micro rocks&#8230; </p>
<p>And ur point being &#8220;&#8230;.?&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Edward_Teach</title>
		<link>http://ftr.wot-news.com/2015/03/02/2-3-2015/#comment-271526</link>
		<dc:creator><![CDATA[Edward_Teach]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 08:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22554#comment-271526</guid>
		<description><![CDATA[5% royalties on gross income after the first 3k USD would mean a lot for WoT...
Only the engine is for free, it&#039;s use is not.
Anyway, even if the best engine on earth was for free, yuo can bet Sovietgaming wouldn&#039;t change anything.
Mother Russia rulez!]]></description>
		<content:encoded><![CDATA[<p>5% royalties on gross income after the first 3k USD would mean a lot for WoT&#8230;<br />
Only the engine is for free, it&#8217;s use is not.<br />
Anyway, even if the best engine on earth was for free, yuo can bet Sovietgaming wouldn&#8217;t change anything.<br />
Mother Russia rulez!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Variavespasa</title>
		<link>http://ftr.wot-news.com/2015/03/02/2-3-2015/#comment-271525</link>
		<dc:creator><![CDATA[Variavespasa]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 08:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22554#comment-271525</guid>
		<description><![CDATA[Why the hell would it need an aim-time nerf?  If you nerfed anything you&#039;d nerf the turning rates on the suspensions.]]></description>
		<content:encoded><![CDATA[<p>Why the hell would it need an aim-time nerf?  If you nerfed anything you&#8217;d nerf the turning rates on the suspensions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mightnare</title>
		<link>http://ftr.wot-news.com/2015/03/02/2-3-2015/#comment-271524</link>
		<dc:creator><![CDATA[Mightnare]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 08:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22554#comment-271524</guid>
		<description><![CDATA[Also, the new motion physics apparently fixes the whole getting stuck on some parts of the maps issue and such.
The stepped terraces on Pearl River, have you tried driving down the terraces trying to flank an enemy and got stuck there?
Driving next to a vertical cliff and your tracks touches the tiny sloped part near the wall? Sometimes your speed drops, by a lot.]]></description>
		<content:encoded><![CDATA[<p>Also, the new motion physics apparently fixes the whole getting stuck on some parts of the maps issue and such.<br />
The stepped terraces on Pearl River, have you tried driving down the terraces trying to flank an enemy and got stuck there?<br />
Driving next to a vertical cliff and your tracks touches the tiny sloped part near the wall? Sometimes your speed drops, by a lot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex152</title>
		<link>http://ftr.wot-news.com/2015/03/02/2-3-2015/#comment-271523</link>
		<dc:creator><![CDATA[Alex152]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 06:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22554#comment-271523</guid>
		<description><![CDATA[+1 userext]]></description>
		<content:encoded><![CDATA[<p>+1 userext</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CAMO_RAY</title>
		<link>http://ftr.wot-news.com/2015/03/02/2-3-2015/#comment-271522</link>
		<dc:creator><![CDATA[CAMO_RAY]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 06:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=22554#comment-271522</guid>
		<description><![CDATA[it can&#039;t be because then it&#039;s OP, if something&#039;s good at long range, then it can&#039;t be good at short range as well, arty in WOT is kinda like a sniper rifle.

and + i already get hit by arty in CQC encounters too much already, even post 9.6...]]></description>
		<content:encoded><![CDATA[<p>it can&#8217;t be because then it&#8217;s OP, if something&#8217;s good at long range, then it can&#8217;t be good at short range as well, arty in WOT is kinda like a sniper rifle.</p>
<p>and + i already get hit by arty in CQC encounters too much already, even post 9.6&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
