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	<title>Comments on: Wargaming Introduces Anti-Suicide/Quit System</title>
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	<link>http://ftr.wot-news.com/2014/09/03/wargaming-introduces-anti-suicidequit-system/</link>
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	<item>
		<title>By: Wargaming představuje Anti-Suicide/Quit systém</title>
		<link>http://ftr.wot-news.com/2014/09/03/wargaming-introduces-anti-suicidequit-system/#comment-191327</link>
		<dc:creator><![CDATA[Wargaming představuje Anti-Suicide/Quit systém]]></dc:creator>
		<pubDate>Fri, 05 Sep 2014 20:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16500#comment-191327</guid>
		<description><![CDATA[[&#8230;] Zdroj: http://ftr.wot-news.com/2014/09/03/wargaming-introduces-anti-suicidequit-system/ [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Zdroj: <a href="http://ftr.wot-news.com/2014/09/03/wargaming-introduces-anti-suicidequit-system/" rel="nofollow">http://ftr.wot-news.com/2014/09/03/wargaming-introduces-anti-suicidequit-system/</a> [&#8230;]</p>
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	<item>
		<title>By: D8W2P4</title>
		<link>http://ftr.wot-news.com/2014/09/03/wargaming-introduces-anti-suicidequit-system/#comment-191073</link>
		<dc:creator><![CDATA[D8W2P4]]></dc:creator>
		<pubDate>Fri, 05 Sep 2014 00:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16500#comment-191073</guid>
		<description><![CDATA[I don&#039;t play arty.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t play arty.</p>
]]></content:encoded>
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	<item>
		<title>By: DrakoUnRama</title>
		<link>http://ftr.wot-news.com/2014/09/03/wargaming-introduces-anti-suicidequit-system/#comment-191057</link>
		<dc:creator><![CDATA[DrakoUnRama]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 22:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16500#comment-191057</guid>
		<description><![CDATA[For one I don&#039;t know what 3yo your around but most aren&#039;t the holy terrors you&#039;re making them out to be and for two if your a parent your a parent period no you don&#039;t have to keep an eye on them every second of everyday however if I&#039;m in game and my child gets hurt and you expect me to stay in game you&#039;re gonna be pretty butthurt cause my child comes first and to think that hitting the battle button on a GAME means more than someones child than you are the one in the wrong now if it happens often then maybe he should watch him every second of the day but for it to happen on occasion is not unacceptable.]]></description>
		<content:encoded><![CDATA[<p>For one I don&#8217;t know what 3yo your around but most aren&#8217;t the holy terrors you&#8217;re making them out to be and for two if your a parent your a parent period no you don&#8217;t have to keep an eye on them every second of everyday however if I&#8217;m in game and my child gets hurt and you expect me to stay in game you&#8217;re gonna be pretty butthurt cause my child comes first and to think that hitting the battle button on a GAME means more than someones child than you are the one in the wrong now if it happens often then maybe he should watch him every second of the day but for it to happen on occasion is not unacceptable.</p>
]]></content:encoded>
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	<item>
		<title>By: Chad Mesiroff</title>
		<link>http://ftr.wot-news.com/2014/09/03/wargaming-introduces-anti-suicidequit-system/#comment-191055</link>
		<dc:creator><![CDATA[Chad Mesiroff]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 22:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16500#comment-191055</guid>
		<description><![CDATA[Someone knows US patent law yo :)]]></description>
		<content:encoded><![CDATA[<p>Someone knows US patent law yo :)</p>
]]></content:encoded>
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	<item>
		<title>By: Chad Mesiroff</title>
		<link>http://ftr.wot-news.com/2014/09/03/wargaming-introduces-anti-suicidequit-system/#comment-191053</link>
		<dc:creator><![CDATA[Chad Mesiroff]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 22:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16500#comment-191053</guid>
		<description><![CDATA[I agree you can grind it, but no nothing grinds faster than pubs....Nothing. 

I have some of the best friends/talented guys on the NA server and still cannot grind in those battles even 50% as fast because simple math and amount of players.

Pubs are filled and take 30 secs to get into where as Team Battles are 3-5 minutes as a whole.

Strongholds are the best of both but still are much slower.

Theres a reason why stronghold is so popular and thats because its packed and 2x as fast as the company/team battles to get into.

But still why in the world would G and Havok ans SEAL and Fame guys ever pub when they have those teams? Answer is, pubs= fast grind.]]></description>
		<content:encoded><![CDATA[<p>I agree you can grind it, but no nothing grinds faster than pubs&#8230;.Nothing. </p>
<p>I have some of the best friends/talented guys on the NA server and still cannot grind in those battles even 50% as fast because simple math and amount of players.</p>
<p>Pubs are filled and take 30 secs to get into where as Team Battles are 3-5 minutes as a whole.</p>
<p>Strongholds are the best of both but still are much slower.</p>
<p>Theres a reason why stronghold is so popular and thats because its packed and 2x as fast as the company/team battles to get into.</p>
<p>But still why in the world would G and Havok ans SEAL and Fame guys ever pub when they have those teams? Answer is, pubs= fast grind.</p>
]]></content:encoded>
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	<item>
		<title>By: Janez Kranjski</title>
		<link>http://ftr.wot-news.com/2014/09/03/wargaming-introduces-anti-suicidequit-system/#comment-190904</link>
		<dc:creator><![CDATA[Janez Kranjski]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 16:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16500#comment-190904</guid>
		<description><![CDATA[Ctalin/Putin approves.]]></description>
		<content:encoded><![CDATA[<p>Ctalin/Putin approves.</p>
]]></content:encoded>
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	<item>
		<title>By: Nekommando</title>
		<link>http://ftr.wot-news.com/2014/09/03/wargaming-introduces-anti-suicidequit-system/#comment-190734</link>
		<dc:creator><![CDATA[Nekommando]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 12:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16500#comment-190734</guid>
		<description><![CDATA[Can&#039;t you play with yourself? Like rubbing your gun against enemy wrecks or something]]></description>
		<content:encoded><![CDATA[<p>Can&#8217;t you play with yourself? Like rubbing your gun against enemy wrecks or something</p>
]]></content:encoded>
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	<item>
		<title>By: Hunt3r</title>
		<link>http://ftr.wot-news.com/2014/09/03/wargaming-introduces-anti-suicidequit-system/#comment-190677</link>
		<dc:creator><![CDATA[Hunt3r]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 10:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16500#comment-190677</guid>
		<description><![CDATA[They said there going to fix the fail platoon thing, im guessing it&#039;s the same sort of system from the 360 version that the cammander chooses a tier and you cannot use any tier out of balance with that]]></description>
		<content:encoded><![CDATA[<p>They said there going to fix the fail platoon thing, im guessing it&#8217;s the same sort of system from the 360 version that the cammander chooses a tier and you cannot use any tier out of balance with that</p>
]]></content:encoded>
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	<item>
		<title>By: Yaffle1234</title>
		<link>http://ftr.wot-news.com/2014/09/03/wargaming-introduces-anti-suicidequit-system/#comment-190642</link>
		<dc:creator><![CDATA[Yaffle1234]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 09:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16500#comment-190642</guid>
		<description><![CDATA[@ Riising

When you say &#039;randoms are random&#039; and the &#039;server decided talk&#039; does not exist.

Have you read this, in particular the &#039;dynamic matchmaking&#039; part:

https://www.google.com/patents/US8425330

I believe Rusakova was simply describing the effect of the patent i.e &#039;fiddling&#039; the MM.

Would you care to review your assessment of &#039;Random Battles&#039;?]]></description>
		<content:encoded><![CDATA[<p>@ Riising</p>
<p>When you say &#8216;randoms are random&#8217; and the &#8216;server decided talk&#8217; does not exist.</p>
<p>Have you read this, in particular the &#8216;dynamic matchmaking&#8217; part:</p>
<p><a href="https://www.google.com/patents/US8425330" rel="nofollow">https://www.google.com/patents/US8425330</a></p>
<p>I believe Rusakova was simply describing the effect of the patent i.e &#8216;fiddling&#8217; the MM.</p>
<p>Would you care to review your assessment of &#8216;Random Battles&#8217;?</p>
]]></content:encoded>
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	<item>
		<title>By: Mao</title>
		<link>http://ftr.wot-news.com/2014/09/03/wargaming-introduces-anti-suicidequit-system/#comment-190554</link>
		<dc:creator><![CDATA[Mao]]></dc:creator>
		<pubDate>Thu, 04 Sep 2014 07:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=16500#comment-190554</guid>
		<description><![CDATA[I don&#039;t leave in shit anyone, not even in randoms. When I die (suicide) the battle is already lost. Of course I don&#039;t suicide in CW battles (unless ordered to do it).]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t leave in shit anyone, not even in randoms. When I die (suicide) the battle is already lost. Of course I don&#8217;t suicide in CW battles (unless ordered to do it).</p>
]]></content:encoded>
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