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	<title>Comments on: WoWs Has Multicore Support</title>
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		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/10/15/wows-has-multicore-support/#comment-209081</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Thu, 16 Oct 2014 00:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18274#comment-209081</guid>
		<description><![CDATA[Big World is a single threaded game engine, it may use additional cores for some task but main game is still run on one single core.]]></description>
		<content:encoded><![CDATA[<p>Big World is a single threaded game engine, it may use additional cores for some task but main game is still run on one single core.</p>
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		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/10/15/wows-has-multicore-support/#comment-209077</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Thu, 16 Oct 2014 00:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18274#comment-209077</guid>
		<description><![CDATA[If one core is beeing taxed to max and the gpu usage is low, then we have a fucking cpu bottleneck.]]></description>
		<content:encoded><![CDATA[<p>If one core is beeing taxed to max and the gpu usage is low, then we have a fucking cpu bottleneck.</p>
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		<title>By: xthetenth</title>
		<link>http://ftr.wot-news.com/2014/10/15/wows-has-multicore-support/#comment-209074</link>
		<dc:creator><![CDATA[xthetenth]]></dc:creator>
		<pubDate>Thu, 16 Oct 2014 00:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18274#comment-209074</guid>
		<description><![CDATA[It&#039;s much better than that, and I don&#039;t even have my super-mega computer done yet.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s much better than that, and I don&#8217;t even have my super-mega computer done yet.</p>
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		<title>By: Vamiris</title>
		<link>http://ftr.wot-news.com/2014/10/15/wows-has-multicore-support/#comment-209070</link>
		<dc:creator><![CDATA[Vamiris]]></dc:creator>
		<pubDate>Wed, 15 Oct 2014 23:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18274#comment-209070</guid>
		<description><![CDATA[First thing:

the group in pairs is correct, so it uses more than 2 cores.

Second thing:

I as a game designer can say, that just splitting computing stuff to several cores does not make sense in most cases. Individual separated things can be split up to several cores. Just look at your other games: 1-2 Cores do always have the majority of the load, the rest just computes unimportant stuff.

Third thing:

When you try to talk about bottlenecks in the big world engine, get yourself a testing environment that is good enoug to judge. At first, get yourself a ram drive... than you can be sure, nothing stucks on the harddrive... Than you can compare stuf... But in the end, you dont know what happens in the big world engine... when WG starts, the engine may looked good, it does everything it needed and that easy and fast... now they have the money to do it better... but keep in mind, that wot was a project that started little and grows... thats normal in development with every sort of application, not only games. You cannot compare it to engines that get developed for games... there everything is clear before starting development.]]></description>
		<content:encoded><![CDATA[<p>First thing:</p>
<p>the group in pairs is correct, so it uses more than 2 cores.</p>
<p>Second thing:</p>
<p>I as a game designer can say, that just splitting computing stuff to several cores does not make sense in most cases. Individual separated things can be split up to several cores. Just look at your other games: 1-2 Cores do always have the majority of the load, the rest just computes unimportant stuff.</p>
<p>Third thing:</p>
<p>When you try to talk about bottlenecks in the big world engine, get yourself a testing environment that is good enoug to judge. At first, get yourself a ram drive&#8230; than you can be sure, nothing stucks on the harddrive&#8230; Than you can compare stuf&#8230; But in the end, you dont know what happens in the big world engine&#8230; when WG starts, the engine may looked good, it does everything it needed and that easy and fast&#8230; now they have the money to do it better&#8230; but keep in mind, that wot was a project that started little and grows&#8230; thats normal in development with every sort of application, not only games. You cannot compare it to engines that get developed for games&#8230; there everything is clear before starting development.</p>
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	<item>
		<title>By: SectR</title>
		<link>http://ftr.wot-news.com/2014/10/15/wows-has-multicore-support/#comment-209006</link>
		<dc:creator><![CDATA[SectR]]></dc:creator>
		<pubDate>Wed, 15 Oct 2014 18:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18274#comment-209006</guid>
		<description><![CDATA[Yeah man, if only WoT spread at least &quot;some&quot; processing threads on all available cores, if only....*looks at how WoT has been working on CPUs since more than one year ago* if onl...oh wait.]]></description>
		<content:encoded><![CDATA[<p>Yeah man, if only WoT spread at least &#8220;some&#8221; processing threads on all available cores, if only&#8230;.*looks at how WoT has been working on CPUs since more than one year ago* if onl&#8230;oh wait.</p>
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	<item>
		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/10/15/wows-has-multicore-support/#comment-208925</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Wed, 15 Oct 2014 14:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18274#comment-208925</guid>
		<description><![CDATA[True, one should use MSI afterburner to check cpu and gpu usage and then you will see that only one core of the cpu is beeing extremely taxed.]]></description>
		<content:encoded><![CDATA[<p>True, one should use MSI afterburner to check cpu and gpu usage and then you will see that only one core of the cpu is beeing extremely taxed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/10/15/wows-has-multicore-support/#comment-208924</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Wed, 15 Oct 2014 14:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18274#comment-208924</guid>
		<description><![CDATA[Of course GPU does make a differance but only to a certan point. Most new gaming gpus will get bottlenecked by the cpu anyways because they are so increadibly fast.]]></description>
		<content:encoded><![CDATA[<p>Of course GPU does make a differance but only to a certan point. Most new gaming gpus will get bottlenecked by the cpu anyways because they are so increadibly fast.</p>
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	</item>
	<item>
		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/10/15/wows-has-multicore-support/#comment-208921</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Wed, 15 Oct 2014 14:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18274#comment-208921</guid>
		<description><![CDATA[True, game runs on 1 core and other shit use additional cores. Just what WG planning on doing with WOT.]]></description>
		<content:encoded><![CDATA[<p>True, game runs on 1 core and other shit use additional cores. Just what WG planning on doing with WOT.</p>
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		<title>By: Mr_Deo</title>
		<link>http://ftr.wot-news.com/2014/10/15/wows-has-multicore-support/#comment-208918</link>
		<dc:creator><![CDATA[Mr_Deo]]></dc:creator>
		<pubDate>Wed, 15 Oct 2014 14:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18274#comment-208918</guid>
		<description><![CDATA[Perhaps, but... 
My CPU load hasn&#039;t changed, and I recently had a ATI driver update.
My FPS has gone from ~60 to ~100.
Now, perhaps there was a micropatch where the game made some changes, but I am fairly sure that the ATI Update is what&#039;s given me this FPS boost.

Havok can also be offloaded to the GPU, now what I don&#039;t get is why WoT doesn&#039;t switch to something more GPU driven.

And the GPU currently does make a difference too.
http://ftr.wot-news.com/2014/05/31/world-of-tanks-gpu-testing/

My i7-860, and HD5770 are ~5 years old now.  I do have most settings in the Low or Mid range, AA Off, 1920x1080..

I think Bigworld2 also supports PhysX on NV cards, Havok was supposed to be tested on some AMD/ATi cards (not sure if that ever happened fully?)..
I hate to see something else come in that tries to task the CPU more, AND does it on a single core.  There&#039;s no reason for anyone out there to own a single core gaming computer at all.. The electricity saved by replacing a 10-15 year old computer should easily pay for a upgrade to something more modern.

If they switched to GPU I probably wouldn&#039;t get better, but Users with newer hardware (Non-Laptop users at least) should.]]></description>
		<content:encoded><![CDATA[<p>Perhaps, but&#8230;<br />
My CPU load hasn&#8217;t changed, and I recently had a ATI driver update.<br />
My FPS has gone from ~60 to ~100.<br />
Now, perhaps there was a micropatch where the game made some changes, but I am fairly sure that the ATI Update is what&#8217;s given me this FPS boost.</p>
<p>Havok can also be offloaded to the GPU, now what I don&#8217;t get is why WoT doesn&#8217;t switch to something more GPU driven.</p>
<p>And the GPU currently does make a difference too.<br />
<a href="http://ftr.wot-news.com/2014/05/31/world-of-tanks-gpu-testing/" rel="nofollow">http://ftr.wot-news.com/2014/05/31/world-of-tanks-gpu-testing/</a></p>
<p>My i7-860, and HD5770 are ~5 years old now.  I do have most settings in the Low or Mid range, AA Off, 1920&#215;1080..</p>
<p>I think Bigworld2 also supports PhysX on NV cards, Havok was supposed to be tested on some AMD/ATi cards (not sure if that ever happened fully?)..<br />
I hate to see something else come in that tries to task the CPU more, AND does it on a single core.  There&#8217;s no reason for anyone out there to own a single core gaming computer at all.. The electricity saved by replacing a 10-15 year old computer should easily pay for a upgrade to something more modern.</p>
<p>If they switched to GPU I probably wouldn&#8217;t get better, but Users with newer hardware (Non-Laptop users at least) should.</p>
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		<title>By: Balc0ra</title>
		<link>http://ftr.wot-news.com/2014/10/15/wows-has-multicore-support/#comment-208912</link>
		<dc:creator><![CDATA[Balc0ra]]></dc:creator>
		<pubDate>Wed, 15 Oct 2014 14:05:43 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=18274#comment-208912</guid>
		<description><![CDATA[Its been like that for a while on WOT, using more then 1 core that is. The strain is just spread out amongst multiple cores so not proper MC support. . Not sure if its always been like that. But it can be both good and bad. On my old PC form a year or so back that was a 4 core AMD CPU.  It was mainly used on core 2, 3 &amp; 4. I used a 3th party program to send most Windows stuff to 1 &amp; 2 and other minor stuff to 3 and WOT only for 4 alone. I got 10 to 20 more FPS that way depending on map ofc. Spreading it out equal amongst all 4 cores or using just 2 or 3 made it worse or equal to what it was. 4 cores had the biggest drop on that system. 

Now I have a 8 core AMD CPU. Setting it to 1 core now makes me lose 10 to 20 FPS instead of gaining. Its by default spread amongst 2,3,4,5 and some minor spikes on 6 when I am in Garage and tab in and out to windows. Now I have it set to 2,4,6,7 instead. And now I got 10 more FPS then I had at default. Just play around with it. Its very system depended ofc.  But doing your own fake multi or making it single can have a moderate effect on fps. I guess its one of the many reasons why so many have issues on new systems to getting good FPS counter to what they had on their old system. Like we see on the EU forum every day form people complaining after upgrading their rig.

As for WOWP, played it for 1 hour combined so don&#039;t care, but I do hope its a working MC support in WOWS. And not the fake ass stuff WOT has.]]></description>
		<content:encoded><![CDATA[<p>Its been like that for a while on WOT, using more then 1 core that is. The strain is just spread out amongst multiple cores so not proper MC support. . Not sure if its always been like that. But it can be both good and bad. On my old PC form a year or so back that was a 4 core AMD CPU.  It was mainly used on core 2, 3 &amp; 4. I used a 3th party program to send most Windows stuff to 1 &amp; 2 and other minor stuff to 3 and WOT only for 4 alone. I got 10 to 20 more FPS that way depending on map ofc. Spreading it out equal amongst all 4 cores or using just 2 or 3 made it worse or equal to what it was. 4 cores had the biggest drop on that system. </p>
<p>Now I have a 8 core AMD CPU. Setting it to 1 core now makes me lose 10 to 20 FPS instead of gaining. Its by default spread amongst 2,3,4,5 and some minor spikes on 6 when I am in Garage and tab in and out to windows. Now I have it set to 2,4,6,7 instead. And now I got 10 more FPS then I had at default. Just play around with it. Its very system depended ofc.  But doing your own fake multi or making it single can have a moderate effect on fps. I guess its one of the many reasons why so many have issues on new systems to getting good FPS counter to what they had on their old system. Like we see on the EU forum every day form people complaining after upgrading their rig.</p>
<p>As for WOWP, played it for 1 hour combined so don&#8217;t care, but I do hope its a working MC support in WOWS. And not the fake ass stuff WOT has.</p>
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