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	<title>Comments on: 26.11.2014</title>
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	<link>http://ftr.wot-news.com/2014/11/26/26-11-2014/</link>
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		<title>By: Britské stíhače (5,6,7) &#38; Oficiální info ohledně IM - Rychlá Rota</title>
		<link>http://ftr.wot-news.com/2014/11/26/26-11-2014/#comment-227821</link>
		<dc:creator><![CDATA[Britské stíhače (5,6,7) &#38; Oficiální info ohledně IM - Rychlá Rota]]></dc:creator>
		<pubDate>Thu, 27 Nov 2014 16:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19612#comment-227821</guid>
		<description><![CDATA[[&#8230;] http://ftr.wot-news.com/2014/11/25/25-11-2014/ http://ftr.wot-news.com/2014/11/26/26-11-2014/ http://ftr.wot-news.com/2014/11/27/9-5-maps-short-info/ [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] <a href="http://ftr.wot-news.com/2014/11/25/25-11-2014/" rel="nofollow">http://ftr.wot-news.com/2014/11/25/25-11-2014/</a> <a href="http://ftr.wot-news.com/2014/11/26/26-11-2014/" rel="nofollow">http://ftr.wot-news.com/2014/11/26/26-11-2014/</a> <a href="http://ftr.wot-news.com/2014/11/27/9-5-maps-short-info/" rel="nofollow">http://ftr.wot-news.com/2014/11/27/9-5-maps-short-info/</a> [&#8230;]</p>
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		<title>By: KafarPL</title>
		<link>http://ftr.wot-news.com/2014/11/26/26-11-2014/#comment-227517</link>
		<dc:creator><![CDATA[KafarPL]]></dc:creator>
		<pubDate>Thu, 27 Nov 2014 10:29:13 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19612#comment-227517</guid>
		<description><![CDATA[And ? Faster flying shells and faster vechicles are useless comparing to hard hitting shells with splash

Read what I wrote again. After nerfs arty dmg relies on splash but frenchies dont have absolutely any splash (&quot;7 dmg splash lel migthy power&quot;). And shells are flying everywhere in the circle and thus its a total RNG to score a direct hit. And when you finally manage to score one - boom, 400 dmg.

Oh yea, forgot to mention that I am talking about higher tiers]]></description>
		<content:encoded><![CDATA[<p>And ? Faster flying shells and faster vechicles are useless comparing to hard hitting shells with splash</p>
<p>Read what I wrote again. After nerfs arty dmg relies on splash but frenchies dont have absolutely any splash (&#8220;7 dmg splash lel migthy power&#8221;). And shells are flying everywhere in the circle and thus its a total RNG to score a direct hit. And when you finally manage to score one &#8211; boom, 400 dmg.</p>
<p>Oh yea, forgot to mention that I am talking about higher tiers</p>
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		<title>By: alexander__l</title>
		<link>http://ftr.wot-news.com/2014/11/26/26-11-2014/#comment-227380</link>
		<dc:creator><![CDATA[alexander__l]]></dc:creator>
		<pubDate>Wed, 26 Nov 2014 21:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19612#comment-227380</guid>
		<description><![CDATA[Some of the wisest words spoken here.

Tds ars a result of the nerf hammer arty took to the face initially. Lots are fine now though gwe could need a buff in one regard.]]></description>
		<content:encoded><![CDATA[<p>Some of the wisest words spoken here.</p>
<p>Tds ars a result of the nerf hammer arty took to the face initially. Lots are fine now though gwe could need a buff in one regard.</p>
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		<title>By: Brown</title>
		<link>http://ftr.wot-news.com/2014/11/26/26-11-2014/#comment-227377</link>
		<dc:creator><![CDATA[Brown]]></dc:creator>
		<pubDate>Wed, 26 Nov 2014 21:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19612#comment-227377</guid>
		<description><![CDATA[I second this, it sounds very intriguing O_o

Maybe it&#039;ll have a 3D cigar with Havok ash :P]]></description>
		<content:encoded><![CDATA[<p>I second this, it sounds very intriguing O_o</p>
<p>Maybe it&#8217;ll have a 3D cigar with Havok ash :P</p>
]]></content:encoded>
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		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/11/26/26-11-2014/#comment-227360</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Wed, 26 Nov 2014 21:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19612#comment-227360</guid>
		<description><![CDATA[Again I agree. Sure many maps have been rebalanced into &quot;corridors&quot;, but still many maps allow for sniping, it is not as bad as many people want to prove. Also who said you cant snipe on corridor maps with the high view range and reasonable good camo many mediums and TDs have they can practicaly sit in the open with no cover and shoot, while staying invisible. 

And as I mentioned before, in 8.5 this was not such a big issue despite more open maps, because accuracy was bad enough not wasting time to shoot at long distances risking not to hit and getting spotted. 

It is important to remeber that devs specialy said in 8.6 that they wanted to increase fighting distance and they did that by increasing accuracy as well as nerf bushes = easier spotted. In theory that was good, but the increased accuracy was still so strong that people just forgot bushwanking and uses hard cover and hills/slopes instead. In fact the sniping distance in 8.5 was closer than in 8.6 because people moved more = closer distance, not to mention far less TDs. 

The whole mentality changed since 8.6, it backfired. More and more tanks with high pen guns and accuracy and &quot;paper armor&quot; introduced made it okay to &quot;snipe&quot; as a tactic and the game has never been the same since that. 

I can accept that some tanks snipe because they dont have the armor, but when tanks like tiger II, is3, is6, t44, etc snipe just because they can make dmg at long range without taking any risk, I am againt it. And too good accuracy, view range and render range enhance this playstyle. In 8.5 it was beneficial to move closer due to RNG, after 8.6 it wasnt because you could hit weakspots at crazy diatances much more easily. And I am a former TD player by the way, the distances of the engagements changed drasticly in 8.6.

The worse accuracy and the less used gold ammo was beneficial for paper tanks and all tanks believe it or not, which made them be more active and move more on the field.]]></description>
		<content:encoded><![CDATA[<p>Again I agree. Sure many maps have been rebalanced into &#8220;corridors&#8221;, but still many maps allow for sniping, it is not as bad as many people want to prove. Also who said you cant snipe on corridor maps with the high view range and reasonable good camo many mediums and TDs have they can practicaly sit in the open with no cover and shoot, while staying invisible. </p>
<p>And as I mentioned before, in 8.5 this was not such a big issue despite more open maps, because accuracy was bad enough not wasting time to shoot at long distances risking not to hit and getting spotted. </p>
<p>It is important to remeber that devs specialy said in 8.6 that they wanted to increase fighting distance and they did that by increasing accuracy as well as nerf bushes = easier spotted. In theory that was good, but the increased accuracy was still so strong that people just forgot bushwanking and uses hard cover and hills/slopes instead. In fact the sniping distance in 8.5 was closer than in 8.6 because people moved more = closer distance, not to mention far less TDs. </p>
<p>The whole mentality changed since 8.6, it backfired. More and more tanks with high pen guns and accuracy and &#8220;paper armor&#8221; introduced made it okay to &#8220;snipe&#8221; as a tactic and the game has never been the same since that. </p>
<p>I can accept that some tanks snipe because they dont have the armor, but when tanks like tiger II, is3, is6, t44, etc snipe just because they can make dmg at long range without taking any risk, I am againt it. And too good accuracy, view range and render range enhance this playstyle. In 8.5 it was beneficial to move closer due to RNG, after 8.6 it wasnt because you could hit weakspots at crazy diatances much more easily. And I am a former TD player by the way, the distances of the engagements changed drasticly in 8.6.</p>
<p>The worse accuracy and the less used gold ammo was beneficial for paper tanks and all tanks believe it or not, which made them be more active and move more on the field.</p>
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		<title>By: Ville Turpeinen</title>
		<link>http://ftr.wot-news.com/2014/11/26/26-11-2014/#comment-227352</link>
		<dc:creator><![CDATA[Ville Turpeinen]]></dc:creator>
		<pubDate>Wed, 26 Nov 2014 21:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19612#comment-227352</guid>
		<description><![CDATA[Also introduction of stronghold was pretty big change, most of the clans now play stronghold instead of TC, awesome way to bring money and tanks.

And don&#039;t forget big rebalances: TD alpha nerfs, TD camo nerfs, dozens of individual tank rebalances.

All in all I think it was a nice year for WOT, many things were improved. I only hate the retard tunnel map redesigns, and also new maps are pretty bad.]]></description>
		<content:encoded><![CDATA[<p>Also introduction of stronghold was pretty big change, most of the clans now play stronghold instead of TC, awesome way to bring money and tanks.</p>
<p>And don&#8217;t forget big rebalances: TD alpha nerfs, TD camo nerfs, dozens of individual tank rebalances.</p>
<p>All in all I think it was a nice year for WOT, many things were improved. I only hate the retard tunnel map redesigns, and also new maps are pretty bad.</p>
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		<title>By: Ferdinand Porsche</title>
		<link>http://ftr.wot-news.com/2014/11/26/26-11-2014/#comment-227351</link>
		<dc:creator><![CDATA[Ferdinand Porsche]]></dc:creator>
		<pubDate>Wed, 26 Nov 2014 21:03:10 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19612#comment-227351</guid>
		<description><![CDATA[I agree, nerfed accuracy wont be such a big issue because it will still be much better than that in 8.5. Its the whole idea I am against. Sure tanks must be able to snipe, but now, having 400 meters view range and even more with binos and 700m render range (circle) roughly controll 50-70% if the map in terms of vision. And this does in deed prevent tanks from moving on the battlefield, specialy slow and big tanks with bad camo.]]></description>
		<content:encoded><![CDATA[<p>I agree, nerfed accuracy wont be such a big issue because it will still be much better than that in 8.5. Its the whole idea I am against. Sure tanks must be able to snipe, but now, having 400 meters view range and even more with binos and 700m render range (circle) roughly controll 50-70% if the map in terms of vision. And this does in deed prevent tanks from moving on the battlefield, specialy slow and big tanks with bad camo.</p>
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		<title>By: Tygrysek</title>
		<link>http://ftr.wot-news.com/2014/11/26/26-11-2014/#comment-227346</link>
		<dc:creator><![CDATA[Tygrysek]]></dc:creator>
		<pubDate>Wed, 26 Nov 2014 20:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19612#comment-227346</guid>
		<description><![CDATA[Because that would cause tanks camping on the opposite sides of maps shooting at each other thanks to single scouts spotting enemy teams. 90% of shots would miss, but who would even care...]]></description>
		<content:encoded><![CDATA[<p>Because that would cause tanks camping on the opposite sides of maps shooting at each other thanks to single scouts spotting enemy teams. 90% of shots would miss, but who would even care&#8230;</p>
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		<title>By: Tygrysek</title>
		<link>http://ftr.wot-news.com/2014/11/26/26-11-2014/#comment-227345</link>
		<dc:creator><![CDATA[Tygrysek]]></dc:creator>
		<pubDate>Wed, 26 Nov 2014 20:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19612#comment-227345</guid>
		<description><![CDATA[Karelia, attacking team gets on hill, one scout goes through the middle to spot defending teams base and both flanks, 90% of defending team is dead.
Malinovka, the team that gets on hill first lets a single scout roam whole map and spot targets that will die in a few seconds due to concentraded fire from ~10 tanks.
That applies to most maps with high positioned sniping spots. This would be stupid and would completely ruin gameplay, Serb is actually wrong. Why would you not camp, if at any second there might appear a suicide scout that will light you up for his buddies?]]></description>
		<content:encoded><![CDATA[<p>Karelia, attacking team gets on hill, one scout goes through the middle to spot defending teams base and both flanks, 90% of defending team is dead.<br />
Malinovka, the team that gets on hill first lets a single scout roam whole map and spot targets that will die in a few seconds due to concentraded fire from ~10 tanks.<br />
That applies to most maps with high positioned sniping spots. This would be stupid and would completely ruin gameplay, Serb is actually wrong. Why would you not camp, if at any second there might appear a suicide scout that will light you up for his buddies?</p>
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		<title>By: ClassicFrog (EU)</title>
		<link>http://ftr.wot-news.com/2014/11/26/26-11-2014/#comment-227341</link>
		<dc:creator><![CDATA[ClassicFrog (EU)]]></dc:creator>
		<pubDate>Wed, 26 Nov 2014 20:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://ftr.wot-news.com/?p=19612#comment-227341</guid>
		<description><![CDATA[No, I meant which side would it affect. Server already knows what is where. It has to know it to run the battle smoothly. No additional checks would be needed, as spotting range is capped separately. There would be few more shots to be calculated because people could simply shoot more. But that&#039;s about it. So why would it make it work any harder? And for the pc? Dunno. It already shows the whole map and we&#039;re talking only about displaying tanks. These wouldn&#039;t even need to be in full resolution but low res, with the quality of render based on the distance, the further away the worse res. Nothing that even poor computes couldn&#039;t handle.

So ... did devs actually gave the reason, one or the other, for not removing drawing distance cap?]]></description>
		<content:encoded><![CDATA[<p>No, I meant which side would it affect. Server already knows what is where. It has to know it to run the battle smoothly. No additional checks would be needed, as spotting range is capped separately. There would be few more shots to be calculated because people could simply shoot more. But that&#8217;s about it. So why would it make it work any harder? And for the pc? Dunno. It already shows the whole map and we&#8217;re talking only about displaying tanks. These wouldn&#8217;t even need to be in full resolution but low res, with the quality of render based on the distance, the further away the worse res. Nothing that even poor computes couldn&#8217;t handle.</p>
<p>So &#8230; did devs actually gave the reason, one or the other, for not removing drawing distance cap?</p>
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