what follows is the Wargaming text, given out to Wargaming
stooges Community Contributors. Here goes:
In patch 9.0 you will be able to enter the “Historical Battle Mode” by choosing ‘Historical battles’ in the window for battle type selection. This option is disabled if you are in a platoon.
Below you can see the menu for selection between historical battles which appears after you have entered the mode:
This is the main menu where you can choose a historical battle, vehicle and look over your tank before you start the battle. In version 9.0 you will be able to choose between three historical battles:
Lake Balaton offensive
USSR – IS, T-34, T-34-85, ISU-152, SU-100, SU-76
Germany – Stug III, Tiger II, Panther, Pz IV, Jagdtiger, Jagdpanther
Battle of Kursk
USSR – SU-152, KV-1S, SU-85, T-34, T-70, SU-76,
Germany – Ferdinand, Pz IV, Panther, Tiger I, StuG III, Pz II, Pz III
USA – M10 Wolverine, M18 Hellcat, M36 Jackson, M4A3E8 Sherman, M4A3E2 Sherman Jumbo
Germany – Jagdpanther, Pz IV, Panther, Tiger I, StuG III, Tiger II
Tanks which are not available to use in Historical Battles are marked in your hangar with a dark colour and won’t be available for selection.
Translation: («Bыбранный» = «Chosen», «Есть в ангаре, может выйти в бой» = «it’s available, you can participate using it in the battle», «Нету в ангаре» = «It’s not available in the hangar», «Есть в ангаре, не может выйти в бой» = «It’s available in the hangar, but you can’t participate using it» )
There is a “Historical Reference Section” where you can learn more about the history of the battle you are about to participate in.
There are three possible Game modes for Historical battles:
- Standard battle
- Encounter battle
You will be able to use your regular crews in historical battles just like any other gamemode. Interestingly ammo loadouts will work differently in the historical game mode. Ammunition can’t be changed and has to be purchased as a pack before you can join the battle. Don’t worry as any ammunition that you do not use will be credited back to you!
Likewise modules are set as standard and you will NOT be able to customise them! Even if the user doesn’t have all necessary modules on his vehicle the missing modules will be installed on his vehicle temporarily for the period of the historical battle for free.
The matchmaker screen appears after pushing the “Battle” button like in other battle modes. As in the case of random battles the matchmaker of historical battles doesn’t take into account the win rate and amount of battles already played by the respective user. Like in other game modes the main parameter the matchmaker uses is the balance weight of the vehicle. HOWEVER in Historical Battle Mode the balance weight is individually balanced for each tank available in this battle. Team composition of both teams may differ regarding the amount of vehicles and vehicle tiers but both teams will be always equal considering their total balance weight. The matchmaker won’t start a battle before an equilibrium is reached for both teams. There will be no voice chat in historical battles but it will be possible to communicate with team members (as well as with the enemies) via normal chat.