Gonna try streaming (one time only, since my computer can barely handle it) in cca 15 mins or so (IF I can manage to set everything right) for a while. Unique chance to see how terrible I am at WoT and to see me curse and swear online :)
- Veider confirms that the new KV-85 tier 6 tank (split of KV-1S in 9.3) will have a 100mm top gun, with the (nerfed) 122mm as an alternative (SS: the 100mm will according to historical data – if they use them – have roughly the same penetration)
- there are no plans to introduce the option to sell premium tanks for gold
- no plans to introduce bigger platoons in PC version of the game
- the date of third CW campaign won’t be disclosed for now
- captured German T-34 and KV-1: “when it’s done it’s done”
This part will cover multiple topics, all from user requests of the WoT community.
Firstly I will cover the network traffic, I’ve recorded the network traffic with Wireshark. The network part is mostly reasoning about the frequency, the size, looking at undecoded content of the network packages and some guessing. The other user requests are, behavior if the process priority gets changes, behavior when minimized and rendering of the new maps (in this case Kharkiv).
Some people requested a analysis of the servers, unfortunately this is not possible, I have the same access to the servers as everyone else and can only use tools to view stuff from the client side and this allows only a very limited view of the server structure.
Thanks to Maiorboltach (yet again) for providing a link to this news :)
on the portal linked above, there is a huge interview with Viktor “Big Boss” Kislyi, Wargaming CEO and one of the most influential Wargaming people (if not THE most influential person). The interview took place in Nikosia (Cyprus). The interview is very long, so I’ll make an abridged version.
- in top 200 Belarussian businessmen, Kislyi is on 13th place
- his first contact with computergames was in his father’s science laboratory on very old computers
- VK went to specialized chess elementary school
- he studied physics faculty in Belarus (on the insistence of his father)
- one of the first games he programmed was a sort of multiplayer strategy, playable over e-mail in 1996
- he worked as a programmer for 25 USD per month, just enough to keep from starving, the first videogames were not profitable
- Kislyi did not get money from the big “Order of War” either, because it came during the 2008-2009 crisis, that’s when he learned that the retail model for small and medium game projects is dead and that if they make games like that, they will barely survive, so it was either stop making games or to come up with something new, which was online distribution
it is sort of “fashionable” to bash the Polish players on EU servers as bad, but the truth is, there is absolutely no proof anywhere that Polish players are worse than other players. There however is a proof that there is a LOT of them. Recently, World of Tanks was mentioned on Polish TV Polsat news (from 1:55 on):
There, Polish WG employee Konrad Rawinski states that there is over one million registered Polish players on EU server. Well… that’s a lot of people. It’s a damn shame there are no Polish tanks in the game since it has such a large audience here, but you know what? I think there will be some. Hopefully next year.
Special thanks to Maiorboltach for linking it on RU LJ community
according to the article linked above, the London Venture Partners company along with Wargaming, Zynga and Nexon companies, agreed to create a special Seed fund to finance new game development (specifically for European game developers). LVP is no newbie on the gaming market, having financed previously the projects such as Supercell, NaturalMotion, Playfish, and Applifier, through which LVP made over 4 billion USD in last 5 years.
Via this fund, third party game project startups will be financed – in the initial stage, 20-25 projects will be supported, each by a sum between 50k and 500k USD – the developers of these projects must come from the European region including Russia. Russian gaming market is estimated to grow this year by 13,3 percent, making it world’s 12th largest gaming market with its 1,14 billion USD volume.
Wargaming is involved in this fund via its Cyprus office according to the company representative Artur Protopopov. He states however that he expects the fund to invest mostly European and not Russian projects, as the Russian developers will have a hard time proving themselves since the investing environment in Russia is unfavourable. At the same time, it is pointed out that the creation of this fund proves that the gaming market is growing and perspective field. The focus on Europe comes from the fact that Silicon Valley is “overheated” and the investors turn their attention specifically towards European market.
you know how the first Wargaming’s Gamescom had dancing girls with army uniforms and the last one had dancing girls in pilot uniforms? Well, this time, we can look forward to seeing more sailor uniforms, as Wargaming confirmed according to the article linked above that World of Warships would be officially introduced during this year’s Gamescom. Those players, who visit WG’s booth will be the first one to publicly try out the WoWs demo version.
Gamescom expo will take place in Cologne between 13th and 17th of August and it will be (like the last time) streamed on Wargaming Twitch channel. WoT Blitz, WoT and WoWp will be shown as well. Personally, I thought I’d be coming to Gamescom this year (finally!), but but I won’t be in the end – mostly because I’ll be away when it starts. Those of you, who will be there however, enjoy!
Related to World of Warships – all the regions (ASIA, EU, US) are recruiting more alpha testers (for example here), so if you are interested in this game, go right ahead :)