this sounds like something that might interest those of you, who are always waiting for multicore support. The truth is, I am not a programmer and don’t understand the significance of all this stuff, but on paper, it looks interesting.
A Russian LJ user “wot_player_228″ posted something that he found in the test 9.0 client files. He was comparing the engine_config.xml (from the res folder) of 8.11 with the 9.0 version and found there is a difference. There is an additional parameter added, “enableBalaceCPU”, which seems to be responsible for the management of loads between cores.
As default, it is enabled (its value is set to “true”). After disabling it (setting the value to “false”), the following happened with CPU load:
Each square of the graph represents the load on one core of the quad-core processor. This is how it is in 8.11, the first core is used and the rest – not so much. After enabling the parameter by setting it to “true” however, following happens:
As you can see, the load got spread evenly betwen three cores. The player however noticed no FPS increase. Also please note that the XML file is encrypted and you have to use WoT Mod Tools to access it.