197 thoughts on “Armored Warfare Gameplay

  1. This is still Alpha and it’s nearly better than WoT. They have added things that WoT is still yet to add.

    WG (And possibly Gaijin) has some work to do.

    • WOT needs do the missing work in last 2 years thanks to WOWp and WOWs… they waste a lot of resources, money and time and in these 2 years appear AW that is what WOT needs be TODAY if they work and invest money in improve WOT.

      WT … i never like it a lot, play it and see a very green game, VS WOT it has time to improve but with AW a lot of WOT ungry customers (like me) are going to migrate to AW over WT.

      Maybe AW could be the dead of WTGF and a “evolve or extintion” for WOT.

        • And resources and money to have these extra offices come from where??? a little clue from the money they do with a game.

          Is not bad expand your projects BUT not when you have a game in beta status… i think i am not wrong when i say that WOT has 2 years of delay thanks to the other 2 games… one of them is a total fail and is not going to add more money to the bag.

          • Err, WoT is out of Beta, and the extra money also came from other games, such as Assault Network (WG have developed more than just the World of series).

            Also to add, WoT isn’t behind schedule, as the devs never set a schedule to run by except to when they need to get the next patch (or patches) out.

      • I swear, remove some of the fluff and replace AW with WT:GF and it’s word for word what everyone in the comments said when Ground Forces was announced and hyped.

    • Yea such as smoke screens and independent suspension are two examples. Something which WG still hasnt added to the game.

      • And Smoke is more usefull in a WWII game with no special vision systems… well panther can use them and the modern top tiers.

        Maybe the point is in how game looks modern compared with WOT in the interface… they simple use the good things that works in WOT mods no like WG genious that ignore a lot this important area… and they still plan not work with modders… lol

      • Independent suspension is in the game, just only on HD tanks, because there’s no point them doing it for a model they’re going to replace anyway.

        • wot is shooting stuff and no creativity ffs nerf nerf nerf is in that game >> AW looks vvvery promiseing.. im thinking of stabbing wg in the back now for all the drama it has caused us players…

    • It is easy to make a game when you copy other games. This game is 80% WoT and 20% WT with modern tanks

          • WOT discover tank games and shoters??? lol WOT is a shoter with tanks but a BAD shoter with very limited game modes.

            Ok, they do the mix first but i invest money in WHO do it NOW better and in some months or WG invest a lot of resources, money and time in WOT or i simple move my money to a game that in his alpha looks today BETTER than a game that had 4 years of evolution…

          • Really? You’re so smart… How about blizzard with World of Warcraft? That game is the first that appeared then everybody else copied the game and WOW is still the best. Think about that…

            • Wot, what, wat, whot, Can I have the drugs you use? WoW aka World of Warcraft is an MMORPG, WoT is a MOG. Battlefield 1942 was bigger, even WWIIOnline had/has more players in battle than WoT and a much larger map. Add infantry, wheeled vehicles, AT guns, AA guns, Aircraft, Ships and Tanks all on the same map.

              Really commandor90, you’ve played very little and know even less.

            • Wait what? Never played EverQuest then? Ultima Online? Let alone any of the “MUD’s with graphics” prior to UO?

              WoW blew the market away with it’s popularity, but it was a market that already existed.

              Is WoT UO? Or is WoT WoW? Will need some more competition and time to see.

      • Dutch term or phrase: beter goed gejat dan slecht bedacht/verzonnen
        This is a Dutch motto which roughly means in English: “It is better to steal something good then to invent something bad.

      • Panzer Elite from 2001 had WW2 tanks and independent suspension, is WoT now a cheap knockoff? I doubt it.

      • Welcome to the human beings, welcome to the apple main supported idea, copy things and sell like new , for example ipad (first tablet was HP / compaq), and ipod (perfect copy from braun radio). Mac osx (perfect copy of xerox gui and finally the mouse from xerox).

  2. That WoT resemblance though :D
    Hopefully they learned from the mistakes WG made and do some of the things right from the start.
    Looks good and I can’t wait to try it. Competition can only improve WoT. So WIN/WIN.

      • Yeah Gaijin really dropped the ball with GF,
        War thunder is still using “its still a beta excuse”,for why there game is a pile of dung.
        AW is the new hope!!!!!!!

    • “Hopefully they learned from the mistakes WG made and do some of the things right from the start.”
      Well, they started VERY badly, since they added WOT worst problem, cancer.

      Ops, i mean, arty scumbags.

      • Artillery is an absolutely critical part of armored warfare. Leaving it out because players get all bitchy when they get hit by something they can’t immediately retaliate against is just inviting the same kind of mentality that players who don’t know what “arty-safe” is in world of tanks have garnered.

        In fact, artillery is even more critical in the modern battlefield (and far more accurate to boot.)

        • players who don’t know what “arty-safe” is

          Stop embarassing yourself, the best players are the ones that complaing more about artys.
          Want to push? Want to flank? Want to use the map? ooo too bad you cant cause if you do that an arty scumbag you shoot you

          • LOL stop embarrassing yourself m8. In WoT post patch 8.6, arty(especially in higher tiers like 7+) has a chance of hitting you only if you sit in one spot long enough for it to aim at you, which is usually over 6-7 seconds, and even then it hits you one time in 3 shots.
            Don’t want to get shot by arty? well then use the map and learn where possible cover from arty is.

            • Yeah, of course.
              Somehow I managed to score several times direct hits on moving targets with current version – the only difference is that arty loads slower, aims longer and shell also flies longer and has bigger dispersion.

              Which means that I need to keep my aiming point with a little bit longer distance from the target than before.

              And since new players grinding higher tiers after 0.8.6 don’t feel healthy respect for arty, they do puff.

              My best battles that I enjoyed most were without arty at all,and WoT wouldn’t lose much if arty would be removed.

      • Atleast arty in this game is not LolOneShot 200+mm guns.

        Modern artillery is 152/155mm, so I doubt they will one shot kill you, not to mention most modern MBTs will not get penetrated by 150mm howitzers.

      • It was straight Jimbo a few versions earlier… Now they had at least decency to change colors ;) .
        And it was a good move, half of WoT players use Jimbo’s anyway.

          • Me either. People bitch about it, but hey, it’s a great crosshair, looks modern enough, and so many people use it… Why not take something that works?

            I like what they’re doing. And it’s kind of funny… The people who are bitching about the similarities to WoT would probably be the same ones to be all “THE INTERFACE IS TOO CONFUSING I DON’T KNOW HOW TO NAVIGATE DIFFERENT INTERFACE” if they didn’t use something. Plus, WTGF uses a similar layout.

  3. This looks great, WoT is without the a doubt the best tank game out there right now, WarThunder is just boring, I think this will be a great game

    Edit, by the way, if you goto the Armored Warfare website, you can sign up for the beta

  4. Much better than i expect… seriously WG has a big problem here… if they manage well the euros area they can simple rush over WOT dead body.

    Only with the point of diferent game modes… coop games are a good and interesting concept …. i like the idea of “this is your base you need play as mercenary to improve your base” you can do a team and avoid random MM teams

    Interface is same as WOT BUT modern version with interesting adds… colours are “epileptic” but not a lot.

    But main improvement compared with WOT is maps, they really look modern, i want know how is optimization but if is good…

    I expect a WOT competitor but even in Alpha i see here WOT assasin, at least for prem area, i am premium from first day in WOT but after see this video i think i am not going to buy another year prem account when mine expire in 3 months… lets see the details in AW but with a little of brain they can win WOT prem players easy (1 prem year accout for 60 euros, 2 for 100 euros… agresive way to win prem players).

    • I sense a balance issue, though, and a major one at that. That missile defense system more or less negates the most powerful weapons one class would rely on, for engaging MBTs. Having something that simply swats your missiles out of the sky seems unfair.

      Honestly, I see this as another WT:GF type of game, it’s out there, it’s another tank game, but it’s not really a direct competitor. Especially if your interests are in WWII tank warfare, as opposed to modern tanks.

      Personally, I don’t see modern warfare tank games as really being terribly fun, due to the sheer capabilities of armor and weaponry resulting in the highest tier probably be similar to CoD, in terms of survivability. It’d have to evolve a bit and provide methods that aren’t abuse-able, for limiting the damage you receive. Accuracy seems strong too, which to me, makes the games PVP too much “twitch” and not enough skill/luck, as skill/luck makes fights more fun, I find.

      Also, just a note, you could make the prem 5$ for a year, but if the game-play is stagnant or just can’t keep you, then it’s not nearly as worthwhile, for spending your time. Quite a number players would want to dedicate a ton of time to a game. Take WoT, as an example, some people have spent a TON of time playing it, and simply abandoning it may be hard (or near impossible) for them to do, so they keep going as they feel their investment of time has to mean something, same would go for this. Balancing is key, and, as Gaijin has proven, not balancing is rather anti-fun for most people.

      • Well, the missile system… People always bitch about arty. And maybe it’s got a limited number of uses or a cooldown. They did mention that it was a module only available on some of the higher tier tanks, so that makes me think you have to select it over something else.

        IMO, there are a few ways to balance it: It’s reduces tank armour somehow (Maybe if you mount a missile you can’t have ERA or something) or have it where it uses ammo slots. It defends you from a missile, it uses an AA ammo. And AA ammo counts against your total ammo load for the tank. That’s just off the top of my head.

        I’ll say that I don’t think it’s going to be another WTGF. Why? a) WTGF is the same era, WWII. b) WTGF only attracts players who want an EVEN MORE rng-dependent game… Or “realistic” as Gaijin call it. c) WTGF’s intense focus on “realism” detracts from the overall gameplay. Not to mention, it’s still buggy, and has been in “beta” for over a year.

        To me, from the gameplay, it looks like it’s reasonably balanced and more toward skill/luck than speed reactions. You’re absolutely correct in saying that if they were accurate to the capabilities of modern tanks, it wouldn’t be fun. They seem to have sacrificed some of the realism for more arcadey features. They aim for weak spots, there’s armour penetration values and such, there’s a few seconds between shots, etc. It’s also possible, and in fact even likely, that since the gameplay is pre-alpha (and looks that good), they haven’t fully implemented their version of RNG.

        All that being said, I like the co-op PvE element, and the PvP seems to be reasonable enough… None of this “hide in a bush in the cap circle to win” shit… You have to actually destroy objectives, and the fact that they have primary/secondary objectives as well as the ability to destroy all enemy tanks means that it’s likely that fewer people will “go for cap” as an easy way to win. Sure, you can hit all the primaries and win. But then you don’t get xp for secondary or tank destruction.

        Sorry for the wall of text.

  5. Nice, since I’m done with WoT and already through 80% of WarThunder tanks, it’s nice to have something new.

    • This is the good point, WOT without WOT problems… to be fair WT is not a simulator to… true simulators are fun but a lot slower… we talk about battles of hours… even something more light like the armored battles in Red Orchestra 1 you need 4-5 minutes to arrive from base to combat area and you fight over 500m all the time… well i dont remember a lot of shoots under 500m practically all at 800-1000m but this force a lot of hard work in maps and alot of stress to PCs… a well detailed map need a lot of resources… if you see simulators maps they are very spartan.

      I think i am going to follow T serie line, i allways like T-72 at least it look hehehe.

      • >This is the good point, WOT without WOT problems

        I see nothing that tells me that they resolved WOT’s ‘problems.’ I see a lot that says I should be worried about the development team and the material they’re working with. The sort of fidelity they put into WOT’s tank meta is incredible. How the hell is AW going to pull that off with tanks which are still deeply classified and with a team who seems to be intent on making a counterfeit of WOT with extra hype? Nothing I’ve heard says they have a deep insight, the whole thing smells of style over substance.

  6. It’s pretty much 95% WoT with modern tanks and some new cool features added. This will have a big impact IMO considering it features modern tanks everyone wants to play and it’s very similar to WoT. So WoT players will feel right at home playing AW.

    Cant freaking wait! meanwhile WG is wasting money on that garbage called WoWS.

    • I think this is what the want. You take the basics from a successful game and add things that players have wanted. My biggest issue with WT was that after 4 years in WOT, I’m use to it. So adding modern tanks to something Ive grown accustom to will make it easier for me to pick up. I’ve had all the tier tens in WOT for over a year and the game is getting boring. WG needs to do something to peek my interest and SOON or they will soon lose this cash cow.

    • Of course, an anonymous user lobs shots without taking any personal responsibility by putting their name on the line.

      Without breaking NDA, WoWS is what WoWP should have been (but can’t cause the engine sucks for 3d flight). The Devs listen to feedback, and things are looking good and coming along swimmingly. And as stated above and many times, separate development studio. Personnel and money are not the issues with WoT. An overstressed engine and some… “interesting”… design direction choices are.

    • > This will have a big impact IMO
      Until the other games implement those gimmicks. Warthunder seems set to be pulling out all the cool tank gadgets when things like dive brakes, detailed aircraft ammunition types, schrage musik exist in the plane section.

      If they manage to pull off the modern tank meta anywhere decently, I’d generally agree that it’ll entice WOT players. But if the gameplay and tank mechanics are poor, it’ll seem to be a mediocre substitute.

  7. Wow, this looks awesome. WG is in trouble. This game looks like a very polished and solid version of what WG has been trying to make for years, and still have yet to accomplish. WG is going to have to either get their asses in gear and start pumping out solid content updates or get pushed aside by better games.

    Honestly it’s amazing how we are still waiting for multicore support after 4 years. Also we are still waiting for Havok physics. We were promised those at the start of this year and here we are almost 9 months in without havok, and we are still lacking a major content patch for this entire year.

    • Yep. WG said they will implement : independent suspension, smoke screens, camouflage nets on tanks, havok. So far nothing of these has been acomplished.

      But AW has them! it’s as if they listened to WoT community and implemented their ideas into AW!

      The only thing that AW could improve is the tank’s movement. It’s kinda arcadey IMO. Considering WG is actually trying to implement more realistic tank movement. AW is going to feel very very arcade in this area.

      • So, AW is an arcade game, not a simulator, nor realistic game, because you would have to model the inside of the tanks and model the crew in the tanks and even make it so you have to do things with each individual crew…

        Also, while armored warfare has the features while world of tanks doesn’t, that may only mean a lot of bugs, since it’s one of the first companies to have havoc working in a game, and server/client side bugs are easy to come by, doesn’t matter if it’s alpha/beta, if they can’t fix it before release, the game is just going to be a better looking close with worse bugs.

      • Big part of WGs problem is they limit themselves to russians. All their tech and design docs are in russian so they cant outsource to good designers from india and US. They are stuck with a very limited talent pool. Very very poor business decision.

    • That’s because they have taken it out of Twitch, which has crap quality most of the time.

  8. Promising??? goodbye Wot… AW.. here I come… :)

    Everythong WoT lacks, AW put into the game before release…. Why do we still play WoT??? ;)

      • No, but Im tired of WoT and the way WG slowly implement anything. All the patch bugs… I could go on….

    • Because AW is not ready hehehe.

      I am going to give it a touch if is WOT without WOT problems… well, i cant double my play time and i am going to take a decision that could be very easy.

    • That’s no bad thing though. No looking all over to find the info you need, it’s all in roughly the same place.

      • I don’t really think that matters past the first 25 games in tier 1. WOT didn’t have much of a learning curve for the basics.

        • You would be surprised how many players are still learning basics in WoT even after 20K+ battles.

          • I was surprised when I went to a university game night with Halo 3 in my backpack. Only one understood the motion tracker besides me.

            Didn’t mean much. The HUD for Halo and WOT are not that complicated if you’re prepared to sink more than a few cursory hours in. But best practices are one thing, completely ripping the UI is another, no matter how easy it makes on the neophytes. If anything, having an original UI serves as a very low barrier to entry to cull the worst players who are unwilling or unable to figure the finer points of the game out.

            It can be modestly useful. Comfort and familiarity can help suck player populations. That’s why all the MMORPGs after WOW tried similar formulae.

  9. At least it’s a good clone, not like war thunder. But I would feel better if the developers said “The game was inspirated by Wot.” Never gonna happen.

    • Not the first major mishap they did in this area. Quite frankly, they (at least the people who do PR like this one) know very little about their field of work, it is really annoying after some time. But if the gameplay will feel like it looks like in this video, meh, I may find a way to ignore it. It looks nice enough, we will see.

  10. Looks like WOT and BF3 had some unprotected sex.

    And to all people who are saying that WG is now in big trouble, or that AW will crush wot because it is so awesome. Remeber times when early alpha footages of WT were released, and there was the same story “RIP WOT” “WG is in deep shit now”. and so on..

    So, lets wait for actuall oportunity to play this baby.

  11. 8bits tale mode hehehe

    Thats what i think… WG lose a lot of time and resources with WOWp … i think that this video is going to force them take a hard decision about the plane game… now is a black hole or resources that WOT NEEDS a lot to dont be send to the trash

    I imagine now WG HQ with this sound
    https://www.youtube.com/watch?v=k2a30–j37Q
    And bosses doing this
    https://www.youtube.com/watch?v=qwb8nO0G4s8
    “here is ARMORED WARFARE!!!” lol

      • Well, at least is a game with no direct competitors… now.

        WOWp was a bad idea from first moment, they know WT but try rush to release it earlier and win the war with a blitzkrieg… well, they arrive late and in a PzI in a battle where enemy has IS tanks lol and saddly for WG this is not Girls und Panzer lol

    • More tanks in a game with serious problems and lacks of game modes??? give me 50 tanks and good game modes i dont need more.

      I have ALL tanks in game researched (around 40-50 are not in my garage and except Object 140 all are under tier 5) and i am BORED of game, simple when i finish grinds WOT is unable to offer me something that mantein my interest in game something that look solved in AW.

      • I dont want 1000 tanls..takes too long to grind decent crews. I am just focusing on a few vehicles now cause of crews.

  12. Betterspotting system and I really like the much better upgrading system where the models change with equipment. The mobility seems more authentic too.

    But if WG is working on spotting mechanics and tank movement I’m not going anywhere… Once Havok gets here too I think stuff like actually modelled camouflage net could be an option too in WoT…

    • Mobility is where I have to disagree with you.The tanks seem to just rocket up hills,not giving a shyte about physics.

  13. Highly interesting. I hope WG are pissing their pants so that we can get some real competition. This is really good for the game and the community around tank games.

    Do we know if AW is going to follow the same “free” to play model that WG uses for their games? I really hope I will be able to play £60 for this game and then play the game without having to constantly spend money on it, alternatively with a few expansions.

    EDIT: Well, after some quick googling it seems it indeed is a “free” to play game. Too bad, but I guess that is the future for games… sadly. Let’s hope it becomes awesome!

    • What did you expect? Despite the whiners WOT is a successful franchise that many companies want to emulate. Ubisoft even hired some guy to study WOT and see what they could use in their own F2P franchise (there is a YouTube video somewhere with this guy).

  14. can this be more a copy/paste WOT or what..i mean it looks the same appart from modern tanks and little bit diffrent interface..cmon obsidian it is so obvius it hurts..somebody said that angry customers of wot will leave..yes please do and take other bobs with u..and no i’m not some fanboy saying wot can’t be better but cmon they just wan’t wot money..but we will see i think it is going to be like WT people are gona try it and dump it..cuz that u play ww2 tanks PvP is wright on..i think that WG could done modern tanks but i think this is spot on for gameplay

    • Dude, i am unicum player, i finish all grinds and i plan leave WOT because i am BORED of the shit game modes and the lack of interesting things if you are not grinding apart the shit MM and continuous “sorry we delay promised feature”.

      Yea, is a copy paste but you know “disciple allways leave back master” if WG is going to use the “we were here first” tactic ok for them but if they dont improve and adapt… i doubt clevel players give money to mantein lazy and moron WG guys on top.

      For example now WG talks about WOT 2.0 with modern tanks… lol they say a lot of times they dont plan do this blablablabla but reality and competitors force WG move their ass.

      • what are u saying u grinded your tanks in wot and u bored and u dont won’t give money to lazy people in WG..how do u now they are not lazy while u give money to them..i’m just saying that i find this copy/paste and far from intresting for me..yes WOT can do better in all areas and if they don’t do it players will let them now that but don’t rant about one video saying how is better..if u won’t to leave leave..for me gameplay wise WOT is great so…gl and i hope u have fun what ever u play

        • Are you for real? Just because Armored Warfare has some aspects of WoT and it immediately is “oh copy paste WoT better”. Please, if it was to be copy paste we would be looking at World of Tanks. Do you see WW2 tanks? Do you see same maps and mechanics? Do you see the shit BigWorld game engine? No, no and no. People like you should open up on new stuff, even if they have a similar idea to something else. I like WoT, but Armored Warfare seems very promising, and it would be better if low-perspective people like you don’t play this game. Seriously.

          • >Please, if it was to be copy paste we would be looking at World of Tanks. Do you see WW2 tanks? Do you see same maps and mechanics? Do you see the shit BigWorld game engine?

            So now a game has to be an imitation by just stealing assets?

            Please. Does Homefront now have to steal the Favela map from COD to be considered a poor imitation-cum-bandwagon rider? Is DayZ a poor imitation of Arma 2 for reusing the same maps and engine? Does every game under the quake 3 engine qualify as a clone of one another?

            Does making a slightly bigger set of maps mean that all the other things that look exactly the same are A-OK? What sort of knowledge do we even have about the maps, how they play, or how they are balanced? All we have are promotions.

            I see a clone of the aiming system, shooting, UI, and driving mechanics. The gameplay under the hood looks like a liftjob that’s still in alpha, where the tanks drive like it’s Battlefield 3. It’s really not impressive yet.

      • >Dude, i am unicum player, i finish all grinds and i plan leave WOT because i am BORED of the shit game modes and the lack of interesting things if you are not grinding apart the shit MM and continuous “sorry we delay promised feature”.

        I really feel that if you had in fact completed the entire game, you would’ve gotten bored of the grinds before finishing the entire list. What, lets say 20k battles for everything with some room to spare and cut back on, add in an average of 8 minutes per battle… comes out to about 2667 hours of pure gameplay. For nothing but just grinding out tanks, not sitting on tanks you just sit down on for loving so much and just studying the thing to expert status. That is, of course, if you are a Unicum.

        I have trouble playing an FPS title that I love and get good at past 400 hours. By that time, it feels like an eternity.

        You are way beyond bored.

        >Shit MM

        Vague. Why not specify?

  15. looks just like wot with modern tanks so i think i wont play it, because i find most of the modern tanks pretty borring and tjey look all the same…

  16. Sky cancer is still there.
    The only reason artillery is still useful in wot is that it can take care of something like a hull-down jagdtiger. This game looks a lot more mobile, it doesn’t need clickers.
    Plus, “long-range shots”. 105 meters. That’s not even WWII standard for long range.

    • Well if AW is more mobile you dont need care about arty and his parabolic slow shots… remember this, no arty means more camping if they limit arty from begining is ok.

      • “No arty means more camping”

        And thats the most stupid argument around Wot
        When will dumb people learn that arty MAKES PEOPLE CAMP, not the opposite. OR, when are trolls stop saying that stupid argument?

        • >The argument is stupid therefore it is wrong

          Except artillery has plenty of periods where it does give incentives to continue advancing. In many cases that I can think of, it stops people from camping.

          The worst games I always have with artillery is when the game doesn’t stall into static lines. Targets are continually moving, it’s really hard to keep up with your force that’s taking your damage, and you get so few shots in while your team eats the enemy in moments. That’s when the game is fluid.

          When a game stalls, that’s when artillery has a field day. Static targets holding a line are bottling up your forces. Artillery stops camping by removing the one tank holding up the advance, removing tank destroyers that make for EVEN MORE CAMPING, and giving other players damage support. People who get scared about a waffentragger with 2000 hp will take their chances when it has 400. Putting a well emplaced heavy tank out of the game supports the medium wolfpack, and stops the bullshit cornershooting that a typical stagnated defensive line comes to. TDs and heavy tanks do much more to encourage Camping, particularly at higher levels, than an SPG can ever possibly do.

          Artillery breaks defensive lines to allow other tanks to advance. That’s why they stop camping. That’s what artillery does. And you should really make an argument instead of sounding like a bleating goat when you get huffy next time.

          • You kidding right?

            You wrote a lot and….just said useless arguments.

            like i said before
            Want to push? Want to flank? Want to use the map? ooo too bad you cant cause if you do that an arty scumbag you shoot you

            And sincerely, not wanting to insult you, but if you do belive arty prevent camping….you are just being stupid

            • Dead right. Most good players agree, the best WoT games – are the no arty games!
              Sadly they are very rare these days….
              Arty Induces camping, no arguments. It does.

              • >Dead right. Most good players agree, the best WoT games – are the no arty games!
                Because it lets them rack up massive damage sprees. Artillery are competition for anyone interested in having a massive kill streak.

                >Sadly they are very rare these days….
                You must be unimaginably unlucky then.

                > Arty Induces camping, no arguments. It does.
                That statement is deplorable. Trying to handwave it away argumentum ab auctoritate – WITHOUT EVEN TRYING TO DEBATE IT – is a threat to critical discourse.

            • > Want to push? Want to flank? Want to use the map? ooo too bad you cant cause if you do that an arty scumbag you shoot you

              Your apparent definition of a worthwhile argument seems whiny.

              A single artillery piece has 15 targets to identify, aim at, and engage. You have 15 tanks. He needs 40 seconds to reload at high tiers.

              Advance.

              Do you know what’s a worse stranglehold on an advance? Waffentragger E-100. The 183. Any Autoloader. An E-100 or Shoe can hold an entire flank by itself. Your attacks are more likely to stall because you made contact with the enemy scout and TD combo than artillery caves your head in.

              All of those are sitting ducks. All of them are lunch for an SPG.

  17. The people who hate arty in WoT are going to love those guided missiles. Now even regular tanks can shoot you behind hard cover.

    • Depends of misile implementation… if you can guide them yes but if is only lock a target, shot and misile try hit target…

      • Did you even watch the video? They literally said that the player guides the missile’s trajectory, they even showed a player trying to guide his shot around a corner.

        • I see practically all but not all.

          To be fair if you need guide misile… remember me the frustration when in Battlefield 1942 you try guide the german AAA missiles to shot down planes

        • Yeah, and when you guide your missile’s trajectory, do you continue moving in your tank? If not, you’re in trouble. Even if you can keep moving, you’re going to have to take your focus off what’s around your tank to do the shot.

          Also the missile defense system on some tanks.

    • Did you watch the video? There are countermeasures, and they seemed to be working pretty damn fine.

      Also, you can’t make the missile just dance around, it still flies and handles like a missile should.

      • Want to bet that those countermeasures either cost real money or cost so much that you need premium account to use it?
        I hope that I’m wrong but I can’t shake the feeling that those missiles will be the target of a large amount of whining.

        • I’d wager that the missiles would cost a stupid amount of in game money, or would cost real money too. I don’t see it being viable to sling those around all day. Plus, they may only implement them on tanks that face tanks that can counter them.

      • wots is indeed about rage andvtrolls and what else.. people that have bigger dicks because a little tank cant pen them? in AW a tiny tank can make you e100 drivers lose your ingame boners lol Bore head shells Missles!! muhahaha.. signing up..

  18. The annoying thing is, is that WOT could look and play like this if only they stopped trying to shoehorn different things into the Bigworld engine, which was never meant for this kind of game, if they just gave up on bigworld and got a decent engine it would look a lot better, be more optimised (actually use more than one core!) and would be easier to add new features, something like cryengine or frostbite.

      • *by improving I mean improve A LOT. But now that competition is coming up hopefully it will make WG actually do something. It’s WIN/WIN for us anyways so it’s all good :)

    • How many low-perspective people are on this world, seriously? I don’t think you even know what “copy” means, please learn it’s meaning first. AW seems like a big competition to WoT as of now and it’s going to only benefit the players as it will FORCE WG to improve WoT in order to keep their game up. Disappointed? Then keep playing the same old WoT since your perspective doesn’t span quite far anyways. AW is evolving the idea of tanks, not copying WoT. If you think that improving upon an idea is copying, then I feel sorry for you.

  19. >Tank status bottom left
    >Minimap bottom right

    Nice interface thar.

    That said, anything made by the guys that made KOTOR deserves a look.
    Also I’d play anything with a challenger 2 in.

    • The transition from WoT to AW will be easier, since the HUD isn’t changed a lot, take it as a plus, unlike bobs who think it’s “copy paste” and “WoT best tank game all others are rubbish”. ;) It will definitely be worth the try.

      • You. I like you.

        That’s one thing I’ve been saying. WoT and WTGF both use the same UI layout. It’s what people are used to who play this. So why change it? If you change it, you get people bitching about how hard it is to understand… Probably the same ones who bitch about it looking the same. (I’m guilty of half of this with the way research works in WTGF… Holy fuck just make a tree with buttons I can click).

        I call it the “Runescape syndrome”… fanboys bitch about how the game is always the same, devs put new features in, fanboys bitch about how the new features ruin the experience.

        And who cares how similar it is to WoT? I’ll give it a shot… It’s a chance to start over new. It’s a chance to make a tank game that’s noob friendly, that has a decent community, that addresses problems instead of saying “we’ll have a fix SOON(TM)”

  20. I’m the first to say that War Thunder Ground Forces is shite, but man, this looks exciting.

    Like WoT, with actually decent graphics and a lot of things that should have been in WoT for three years at least (objectives, smoke cover, etc.). I’m kinda surprised that they openly copy-pasted WoT UI without thinking twice about it, but the game looks really neat.

    Wargaming, please, pull your fingers out of your ass. With the money you make, it’s a complete and utter shame that you hadn’t improved your game in any way since it’s release. Pretty much all what you did was add more and more tanks. I still can’t understand how it took you so long to offer us some absolutely shitty historical battles.

  21. The similarities with WoT is actually a great move as it means a smoother transition between games for players. Very clever marketing move.
    As a 3year + WoT player this has certainly got my attention – and having your own base looks interesting.
    But final judgement will be reserved for the release version.

  22. Awesome or not, unless they decide to implement region specific servers, I am gonna stick with WOT. I would rather play at 150ms with bearable lag thanks to servers close in ASIA rather than play at 400ms with unbearable gameplay cause the servers were only in US and Europe. It was a nightmare playing World of Warcraft and even their Oceanic servers were made to benefit the Australian and New Zealand folks.

    • yip you got that right. NA WEST is closest ping wise from akl because that is how the internet is connected. NZ is connected to English countrys not some random Asia server that we dont sell stuff too. I have brought this up a few time to WOT too but it’s gone no where

  23. The reticle on the 2A5 says “stop to fire” during movement, so it looks like some tanks can’t shoot while moving.

    • Could be that it requires an upgrade to be able to fire missiles on the move in the same way that the Oskol fire control system for the t72 allows it to do so irl. Sure we will know more soon enough.

  24. Oh and did anyone else think they were watching an episode of Silicon Valley during the interview bit?

        • Yeah and they gave the BMP-3 only and auto cannon.
          In real life I have never seen a BMP-3 without the 100mm gun…

        • The game isn’t about countries. It’s PMC groups using the vehicles. He clearly mentions this. Anything the tanks can use, they can have.

    • nope because AW has modern tanks, those who love better WWII tanks why should stop playing with wot?
      Also you’re not forced to choose one game, in my case I’ll play both.

  25. Stop the “WOT will die and everybody will migrate to game xy”. It’s not yet clear if this game is balanced, if it’s fun etc. Maybe modern day tanks are not your thing or maybe you are just not willing to give up on your old wot acc but the fact is WOt will not die from one more game on the market (also you can infact play more then one game, duh). I mean just look at fps, there are dozens of them and even such crappy games as Crossfire manage to survive for years now.

    What realy suprised me though are the similarities. The crosshair looks very much like Jimb0s mod, the UI is basically the same, the red outline, repair kit-extinguisher-med kit….it’s like they took wot and tryed to make their owen game out of it. Im looking forward to this.

    • True dat. WoT isn’t going to “die” but simply it will lose some of it’s player base if WG doesn’t step up it’s game. And clearly they haven’t, at least not for now… Hopefully AW will both be a pleasing game to play and will also make WG actually improve their game.

  26. PvE looks promising if incredibly easy, I really hope there’s a lot more mission variety than just the 3 the guy mentioned tho. If there’s say 50 different maps like that and it’s all random which 3 you get in a set that would be fantastic. But who knows.

    Now we just need a 20 minute PvP vid.

    • It most probably has difficulty levels for each mission. My bet is that the mission they played is something like an introductory mission or simply an easy mission which doesn’t give a lot of rewards. My bet is that there would be also medium and hard difficulties, the harder the missions the more the rewards. :)

  27. better version of WoT if you ask me :) too bad beta is planned Q1 2015..
    they have good time to improve the game though ^^

    hope they learn from others mistakes…

    • Because obviously WoT has modern armour, AFVs and anti-tank guided missiles? Please, go away. And by the way, it’s *rip off. Oh and I don’t see CryEngine 3 in WoT. So please, nice troll attempt.

  28. 14. 17 “thats alot of range ” yea 100 meters …. soo faaar… (my plastic rifle can shot 100 meters )

  29. It will not kill WoT (at least in short term, probably it could in 2-3 years), however it could be a serious competitor or alternative. If my potato laptop could play it I think I’ll play both.

    • Pretty sure your potato laptop will be able to play AW. CryEngine 3 delivers great visuals without being very demanding (I’ve been developing stuff on their Free SDK, I have experience). I can run Crysis 3 on my old potato laptop with stable fps so I’m sure there won’t be performance issues unlike the god damn BigWorld crap engine.

  30. i love those “wot will die, this will win” …comment ….

    well, i do play WoT, i like it and yes, i hate it for some bugs and few other things … but even if this looks promising, i will simply wait ….time will tell if this is anything good ….
    reminds me of “WoWkillers” … so many of them …..and WoW is still here, despite its age is pretty strong and still healthy pop..
    i mean, we dont even know this game, we saw few alpha screens a very few gameplay moments ….

  31. QUICK EVERYONE ! INFLATE YOUR HYPE BALLOONS !

    THE ROAD TO DISAPPOINTMENT IS UP, UP, UP, UP, UP AND THEN STRAIGHT DOWN !

  32. 1. PvE is a great nono to me. If it is obligatory grind i’ll either bot through it or don’t bother with the whole game. I’m only interested in PvP content.
    2. I like the way maps are designed.
    3. It’s mostly WoT mechanics copypasta and it’s not bad as it is obvious that this mechanics is successful. And, because of that, this game may be a great success if they don’t screw up economy. To be honest, it’s painful to watch that many details copied – i expected less – but it’s not me to pay copyright fees afterwards ;) .
    4. If they listen to community (WoT community too), i have some good ideas that nobody in WG was interested in…

  33. I’m signed up for the AW beta, and have been for months. I looks great, I can’t wait. I still will play WOT, as AW has obviously learned a lot from WOT, WOT can and will learn from AW. It goes both ways, we all get better games.
    The co-op PVE missions add a whole new dimension, and are very interesting
    Not sure what the starting time period is for AW, but I’m hoping for mid 50′s for the low tiers. I still want my Ontos.
    Appy

    • Couldn’t agree more with you! Will play both games, and they will both compete with each other, meaning that we constantly should be getting improved products! Win/win situation. :)

    • “Sky cancer”, also known as artillery, is an undeniable aspect of modern (and world war 2) warfare. Please just stop with the arty-crying, it’s no use. I hate artillery too but there’s no point in arguing and complaining over something that is historically accurate, correct, and still existing to this very day. If you get hit by artillery, it means that you have chosen the wrong position and you have allowed artillery to have a shot at you. Learn your tactics right, and you won’t have problems with arty.

      • Oooooo shut up, you said so much BS that its not even worth discussing.
        In case you are THAT stupid and dont get why i said it…
        “correct” – yes, arty had this vision in WW2
        “If you get hit by artillery, it means that you have chosen the wrong position and you have allowed artillery to have a shot at you.” – suure, cause when you try to flank or try to push it’s your fault right? When you should just stay arty safe for 15 mins right?
        “Learn your tactics right, and you won’t have problems with arty.” – Because unicums are the ones who most complain about arty, they should be really bad at this game. I mean, those great player have no idea how to play this game right?

    • Arty is part of real warfare, especially modern,
      deal, the whine is beyond old. Arty belongs in both games, and is not getting removed.
      Appy

  34. Mordern tanks? Nope, not interested. They’re aesthetically basically all copypastes of a perfected design concept. The same composite armour, the same 120m gun or its equivalent, in the same massive turret driven by the same massive engine. Except now with modern tanks you have classified information on the exact stats the devs can BS over however much they want.

    WoT has already weathered WTGF the “death of WoT” without trouble, the same thing will probably happen with this one too. all the tomatos will flock to AW, be disappointed that they can’t wank all over their shiny Leopard 2A# and M1A#s.

  35. Iam not gonna jump on any HYPE train yet, but the cry engine looks great and in particular seen in the refinery map. I was quite impressed how well it was detailed. It is still yet to see how it is gonna perform when actual ppl play it during the beta server stress tests. Graphics, gameplay can be godlike, but if the servers fail and ppl lag then even the best game becomes shit.

    Anyway for a pre-alpha footage I was quite impressed. It was noticable that AI needs abit tweaking and the explosions are nowhere near done, but tank models were amazing.

    and fuck off you tards with the WoT clone shit… Whats bad in taking the good working ideas from WoT and implementing them in their games? Afterall its a whole different game then WoT gameplay wise. Only the core mechanics are the same.

    • I agree that the visuals look nice, but as you said, this is an alpha.
      This is a gameplay video probably for testing the PvE concept, vehicle AI, etc. The heart of the game will be the MM. This game will live or die by it and I doubt that they have it ready for testing.

      • Well, WOT has horrible MM and not variation in game modes… and of course YOU cant select what map play that made for some classes MM a pain in the ass.

        Lets see what can offer AW and how offer it but at least looks promising and sure is going force that in WG HQ they start moving their asses do do something more than add HD models.

  36. Bush spotting was great, until they defoliated every map and reduced camo ratings. Now, it’s almost impossible to find a bush to spot from, and when an enemy drives within 100m now they spot the spotter. Wargaming are gradually killing the goose that laid their golden egg.

  37. I love how everyone is so quick to jump onto the “This is gonna be so much better than WoT” bandwagon. Remember when everyone said that about War Thunder Ground Forces? I mean I am excited for AW too, but I can’t say it’s better than WoT yet.

    • Graphic wise it looks way better than anything i have seen from wot/GF..
      gameplay looks tad too arcade style for me (tanks running uphill like they didn’t weight several dozen tons, jumping like they where on the moon…)
      GF tried to be more relisitc with better rgaphic, mostly failed
      AW is trying more arcadse (even more..) with way better graphic, let’s see where it goes

  38. Tank games will always resemble each other to a great deal – I see two of the three companies behind development are in the US and I would welcome that POV. Once a model is successfully built i am sure it is easier to migrate the appropriate arms to WW2, WW1 even WW3 (possibly about to start in eastern Europe/Russia). The idea here is it is a game and must have a level of entertainment both initially and ongoing to succeed. I have spent about 75$US on WOT to keep its entertainment value for me. Although recent decisions by the WOT game maker have been not very farsighted.

  39. It looks good so far, but I really want to know how the armor mechanics works for this game. Are they just hp boxes with reactive armor stuff or what?

    And is it me or anti-tank missile are going to horribly unbalanced in the game? Reminds of sniping missile launcher from Battlefield…

    • The way I see is that AT missiles are AW’s version of the derp gun: big, fat, slow rounds that makes tons of damage but that can be thwarted by spaced and/or reactive armor. Also, the guided ones must be handled by the user, which means that their vehicle will just stand there in the open while the missile is in flight and it is not a guaranteed hit, as per the video. AT missiles can be balanced as long as they are not fire and forget.

    • There are somw drawbacks to those missiles:
      1) Slow projectile;
      2)Have to stand still while guiding it;
      3)Long reload time (was 17s for that Leo)
      4)Actually – not that great damage. At one point he had to shoot a BMP twice to kill it, and BMP has no (meaningful) armor.

  40. Looks good, hopefully I won’t hate it like I hate WoT. All I want is not to be at a disadvantage because of retarded teams. Your actual performance should matter more than whether it’s victory/defeat. It would so simply to implement in WoT. Just give the top 3 players on the losing team xp like there was a victory, provided they pass an xp check depending on the tier…

    • “All I want is not to be at a disadvantage because of retarded teams.”

      Really? because unless you’re going to force players to take an SAT test and carrot cake baking test while playing chess successfully against Deep Blue in order to play the game and match your obvious tactical genius, you’re going to be sadly disappointing in this game.

      And quite frankly they players who start blaming the team for being retards are more often than not trying to put a square block into a circular hole.

      Your actual performance DOES matter in WoT. If you’re actually skillful you can save a game match.

      And WG already does give defeated players a chance to leave as though it were a victory.

      “3 players on the losing team xp like there was a victory, provided they pass an xp check depending on the tier…”

      And no, I don’t think WG should give you a bone for sucking less than the rest of your team.

      • “3 players on the losing team xp like there was a victory, provided they pass an xp check depending on the tier…”

        Dude, that’s just bullshit. There is no such thing.
        There is, however, something called ‘heroic resistance’, which in fact should give you the same xp amount as if you had won, if you get one or more ‘battle hero’ medals.

        In reality, it still doesn’t.

  41. Is it just me that I noticed that the host is like kinda unaware or didn’t heard some similar games like WoT or WT when he said is quite new on this type of game genre? Or he just presented himself like an excited guy on this new game? Well it kinda rude if he will chime in some competition games but would also like to hear some comments about the diff of this game other than the WoT or WT aside from PVE and modern tanks, on their perspective.

    • Since this is a marketing video, I believe that they were avoiding naming directly both WOT and WT:GF.

  42. Wow , it really looks awesome , and good to see it’s using the basic WoT mechanichs , another good point for me is that the game actually tells you why you have to do something in time not like in WoT where the no time left becaouse resons and that’s it

  43. Well they have artillery but, most modern artillery are 152/155mm, not the bullshit overpowered 203mm/240mm.

    If they’re going to had arty then fine, but it better not be bullshit RNG fest like WoT.

    • “Well they have artillery but, most modern artillery are 152/155mm, not the bullshit overpowered 203mm/240mm.”

      With modern artillery shells, and knowing that damage is just numbers that the developers have agreed upon, I think it would make your point moot.

      “If they’re going to had arty then fine, but it better not be bullshit RNG fest like WoT.”
      I don’t get it, you hate arties, and you think that RNG is BS (I assume you’re relating the two), then apart from getting rid of arties in WoT it would please you if the arties would hit exactly at where they are aiming without a chance of a miss?

      Competition is good, I agree with that, and I like how you said that WG is getting greedy and slow to making etc…
      It would be a shame if other companies also start doing similar things because (gasp) they are a business and have plans of action? by “slow at making changes to the game” is think you’re implying “slow at making changes that I want to the game”
      You know what, I’m tired, not going to go through your other points and just leave it at that.

  44. Regardless I always welcome competition. Wargaming has been getting pretty greedy and slow at making changes to the game, not to mention questionable business tactics.

    Seriously frikkin WTE100 and FV183, I wonder whats the next big thing WG is gonna put into World of Fantasy LOLOP Tanks.

    And I always wanted to play modern tanks. WoT doesn’t have that.

    WoT will probably stay strong in RU, but in NA where concurrent population is only 60-70k at MOST, averaging 40-50k, they’re gonna have a hard time.

    WT has modern tanks, better graphics and engine, and gameplay that would cater better to NA, especially since the Devs are Western.

  45. I like this game so far, it copied a ton of WoT mechanics and that’s not a bad thing (Though it irritated me how they gave no acknowledgement for the blatant copy, but I’m aware that it would be stupid to give your competition advertisement).

    I’ll most likely either play both, or just stick to WoT. Say what you want about the game’s faults, they’re not game breaking and the game is fun.

    Not sure who the devs are, but if they’re western and make similar decisions that WG made that made all the players cry, whine and blame russia… I’m going to pick up a bag of popcorn and either watch the Hypocrisy or the irony. I’m thinking it would be the former.

  46. AW promising? Simply super !!

    - AW so far not being sold, but looks at least comparable to WoT (.. how it is possible ? .. and without money from players ? ..)
    - I’m looking forward to see the launch of AW strongly. Good looking maps, good sounds, and … modern tanks with rockets and smoke granades !!
    - Hopefully … management of AW will be fair (not like WG with its “special exclusive” KV-220 offer from December last year and then offering KV-220 several times to anybody) and won’t play Dr. Jekyll & Mr. Hyde theatre ( promising Type 59 available in future and then stop its sale, .or … offering some tanks only on some server, e.g. M6A2E1 on Russian server, but not on EU server, etc.).

    If AW developers hear what players want …its better to invest money to AW !!

  47. not to be “god, they copied wot with the interface” and stuff, but i think this is way to overkill with the same game interface and im really looking foward to this. i guess the game will be like wot but better and in a different time era, and im probably going to dowload it and play it when it comes out