18.12.2013

- there is no abnormal amount on draws in team battles, apparently the tournament rule of “whoever gets more points, wins” will not be implemented
- HE shell damage on modules suffers from the same penalties for non-penetrating hits like the regular tank damage
- the M103/T110E5 120mm gun grind is just fine

…..and that’s all I am afraid, for now anyway :)

23 thoughts on “18.12.2013

      • There is no “German TDs”, its only the flakbus and you can’t compare that gun to to the SU-85′s top gun: 240 damage vs 180, 194 pen vs 144, 1920 dpm vs 1800, 0.32 accuracy vs 0.34…

        • How terrible. Tell me more how Doom Toaster has better gun Than su-85. Now tell me how, Su-85 is not open topped, has some armor, has far better camo, far better firing angle than Toaster with last gun. Pls. Tell me.

          • Camo is good on SU-85; but SU-100 is the one with really good camo.

            SU-85 is still having its nerfed viewrange from before(when it had 107mm).

            How terrible.

    • Looks like everybody loves pointless grinds. Lets spam ru forums with requests to double XP requeriments for all modules.

      • I’m pretty sure almost all stock grinds are terrible. Now back on the topic, there is no justification to set SU-85′s top gun at 15,5k XP other than someone accidentally added an extra 1.

        • Who needs the top gun, just use the 122. I did and researched the top gun to save having to grind it on SU-100

          122mm stronk sniping gun.

  1. I didn’t have any draws in Team yet, although it seems more possible than in other game modes because its only half the tanks on a battlefield.

  2. I was wondering about that non-penetrating HE module damage thing just yesterday. So, if the initial halving of damage + armour absorbtion reduce regular damage to a third of the initial value, module damage is also cut to a third?Makes sense, imagine someone hitting your Maus repeatedly for 10 HP whilst your modules take as much damage as if the shells had penetrated :P

  3. Does that mean non-penning HE module damage (which I checked to mostly be same as AP module damage on paper) is going to first be reduced by armour and THEN get reduced by distance it had to travel inside tank to module?

  4. Gun grind isn’t bad once you have the first 120 (I free xp’d it) but holy god damn are the stats bullshit. Average damage is definitely closer to like 350 than 390