Bryansk 1942 – the other new Historical Battle

Hello everyone,

you all probably know about the Tobruk historical battle, that came in 9.1. Originally, however, the patch brought two historical battles – that one and the one called Bryansk. Russian server, where the historical battles are more popular than on the EU server, got both, EU got only one, because it was felt by Wargaming that too few people are interested in HB’s to actually split the HB queues between too battles and so, only one was introduced, with the other one probably coming later.

Here’s a bit of history behind it, as translated from the Russian portal.

In May 1942, the forces of the Red Army suffered a serious defeat at Kharkov. After that, OKH (German high command) made new plans for the followup operations in the southern part of the eastern front. The general goal of these operation was the final destruction of the Soviet armies of the South-Western Front and Bryansk Front, followed by a dash to river Volga and Caucasus.

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One of the planned Germans operation was called “Blau”. The army that was to participate in it was called Army Group “Weichs”. The task of the Group was to attack Kursk and Voronezh. After that, the Group was to turn towards Kantemirovka to participate in the encirclement of the armies of the South-Western Front.

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On the other hand, the Soviet command was thinking that the Wermacht ran out of its offensive capabilities and planned a general offensive in all the sectors of the entire Soviet-German front. In the morning of 28th of June 1942, the German armies went on offensive and attacked the left flank of the Bryansk front. By the end of the day, after heavy fighting, the Germans managed to break through the Soviet defense and advance between 8 and 15 kilometers, reaching the river Gremyachaya. Soviet commanders made a series of mistakes, causing a lot of chaos and as a result, the Germans managed to deepen the breakthrough to 35-40 km.

Soviet counterattacks by the tank forces from 30th of June to 2nd of July were not successful. Soviet tank corps entered the fighting piecemeal, the Germans were actively managing their forces and had air cover. By the 2nd of July, three Soviet divisions and two brigades found themselves encircled and by the 3rd of July, six more were surrounded by the Germans. On 6th of July, the Germans already reached the western outskirts of Voronezh, but did not manage to capture the city completely. The right bank of the river was controlled by the Germans, left bank was controlled by the Soviets, who tried to counterattack several times to capture two German bridgeheads and the Chizhovsky and Shilovsky forest. The attempts to widen the German bridgehead continued until Winter 1943, when the city was completely liberated.

Between 6th and 7th of June 1942, the Soviet armies, specifically the 5th Tank Army of Major-General A.Lizyukov, counterattacked south 35 km from Voronezh in order to cut off the enemy communications and to disrupt the Germans transporting their forces over river Don. This counterattack managed to divert some of the German forces, but the 5th Army failed to defeat the Germans.

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Regardless of the fact that the way the fighting went for the Soviet army in Summer 1942 at Voronezh can hardly be considered a success, their fighting can also not be called a defeat. The Wehrmacht lost both men and vehicles and a part of its forces were tied up and could not be transferred to other parts of the front. This battle had one more outcome: Hitler finally decided to attack in two directions in the southern sector of the front: one was the Caucasus, the other was Stalingrad, which became the main direction of attack for the Germans. Only a few months remained to the German disaster at Stalingrad.

And here’s where the Wargaming text ends. The battle itself is pretty straightforward.

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On the Russian side, you have the 76mm KV-1 and T-34 tanks with a couple of “small vehicles”, on the German side, you have Panzer IV and StuG. The probably least historical element of this battle is the appearance of Panzer IV Ausf.H, which is a 1943 model, simply because there are no alternative hulls (this is one of the very few instances in which alternative hulls actually make sense – historical battles). Simply put, for a Summer 1942 model, the vehicle has too much armor and the Schurzen appeared in March 1943 as well.

As usual with every historical battle, people try to play the most powerful tanks and so the battle setup itself looks something like this:

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At first glance, it doesn’t look very well balanced, but the fact that the Germans are actually having the 75mm StuG’s and Panzer IV’s evens the odds and the armor of the Panzer IV Ausf.H is very resistant to the Soviet 76mm shells should make a difference, so we’ll have to see. My guess is, we’ll get this battle in two weeks or so, instead of the Tobruk one, so make sure you don’t miss your chance of getting a medal for the Tobruk operation (for that, you need to win at least once for each side). Got mine yesterday.

20 thoughts on “Bryansk 1942 – the other new Historical Battle

  1. Tried to play Tobruk, waited 5 minutes and got kicked out from queue. Stopped giving a shit about medals.

    • Well don’t queue up in Matilda if you want a game. I was able to get games relatively quickly in germans so far.

      • Well said. I only played two HB yesterday (one with each Nation) and in the first with my Valentine I was in literally as soon as I clicked the battle button. In the second battle with a Stug I had to wait maybe 5 seconds.

        Matilda is so overpowered so every window licker wants to play it, thats why you have to wait 5min.

    • Use StuG III Ausf.B and you’ll get into the battle immediately. Don’t use Matilda but some lower tier vehicles and you’ll be able to play it.

      Matilda is the strongest tank in this battle but it needs support too. Yesterday in team of 9 German vehicles we kicked asses of 5 Matildas so even Matilda is not invincible.

  2. I don’t mind a little bit of historical inaccuracy… oh wait… this HISTORICAL BATTLE MODE, everything should be as accurate as possible even if you must sacrifice some game balance. ^My opinion

  3. >> make sure you don’t miss your chance of getting a medal for the Tobruk operation (for that, you need to win at least once for each side). Got mine yesterday.

    I don’t collect keychains ;) .

  4. As for pz4h – that’s what you get with unhistorical modules. Same with pz4d on tobruk – why give it a longer gun for randoms… You could just add lower tier pz4a.

    • I’ve read some monograph in polish magazine – in fact some of the PZ IV D’s were fitted with 75mm L/43 in later stages of the war IIRC. So Wargaming didn’t made another fantasy version – only rare tank

      • Yep, such Panzer IV Ausf.D were “refurbished” ones, mainly used for training in NSKK. Driver could learn his job in older variants but gunner had to learn with modern gun and that’s why such vehicles were created. I’m not sure if it were combat used, maybe in last days of war when anything could be used in combat, especially in defence of (or next to) training areas.

      • There’s also the fact that each Panzer IV variant in the game represents multiple variants of the vehicle in one tier:

        Panzer IV A – Panzer IV A through Panzer IV C

        Panzer IV D – Panzer IV D through Panzer IV F2 (the first one to have a longer-barreled 75 mm gun historically)

        Panzer IV H – Panzer IV G and Panzer IV H (+105 mm howitzer prototype development)

  5. Another fucked up battle, when you consider that there are 4 KV-1′s… Which can slam shell after shell with rammer/binocs/GLD…

    • It’s not like they’re packing unlimited gold and the 85mm cannon. They’re stuck with the stock turret and gun at least. And the ammunition loadouts are preset.