Source: world-of-ru post
Is it really a nerf? Longer tracks mean it’s a bit easier to sidescrap, not that it will be super effective but still ;d
It’s a nerf. Bigger shell magnet.
it’s not like Churchill 1′s are hard to hit in the first place
Exactly, such a small and fast, hard to hit tank it was. :D
Dat Centurion 7 turret….
Used to bounce at times, now it’s just cheese. Half of your mantlet still works, the other half is as bad as the rest of the turret.
Not like the churchill thinks where even close to good in the first place.
Lol ? It actually got buffed. Tracks absorb shells, now its even harder to hit the front plate when the tank is angled. Also, look at the extra armor slab on the front of the turret. Defiantly buff here
The Churchill has tracks around the hull like a WW1 rhomboid tank. So the flat armor is the hull side.
Time will tell if they fixed the bug(s) where you could do HP damage by shooting through the “spaced” armor supporting the idler even if the shell angle never intersects the actual hull. Also shooting through the front idler seems to pen the hull with ease, like it doesn’t count the angle of the hull.
The bigger the tank the easier to hit.
Churchill ate too much polygons :P
Churchill 47k polygon < IS 52k. The churchill has a lot of small detail and 26 wheels.
it’s more boxy and monotonous i guess
Wow, looks good. Need a better pc.
Yes. Props to the modelers and texture artists.
I’m a bit sad they didn’t HD-ify the Black Prince first, but HDing the Church I over the Church VII is just lovely and a testament to how few people actually drive it.
This looks really good
looks like they woke up and put the extra armor on the turret face that they all had by the time they were deployed.
That said I’m very dissapointed in WG. All the German tanks being reworked had frontal weakspots removed for little to no reason… and it looks like unless they bug fixed the armor behind the idlers, The churchill still is more than 50% weakspot up front. Every other tank with notable frontal weaknesses is pretty well noted in history, yet there is no lengthy tales of Churchills being knocked out by shooting through the front idler. Disabled by destroying the idler/track, but no mention of hull penetration.
“looks like they woke up and put the extra armor on the turret face that they all had by the time they were deployed.”
What thickness has that added armor?
This quotes 31.75mm of extra armor over the base 89mm for a churchill 3 turret.
Is it actually confirmed to get the extra armor? To me, it looks just like a graphical change.
It has the shape of the front welded on armor, and its a deeper shade of red.
Now it can suck in HD. :D.
Check it out with camouflage patterns applied. They reworked them too.
In-garage 9.1 vs 9.2 gif comparison: http://i.minus.com/i0D4jQJoMjJpo.gif
looks a lot more badass and battle hardened
HA! Le weak spot on sides is still there!! Ohh I like dat moment the Hetzer’s derp penetrates le weak spot on sides with AP shells. ohh! actually, sometimes HE shells pen that spot , yom yom 350-410 dmg per 1 shell on a tier 5 heavy
new churchie looks more manly, like it’s gotten roids and aggro.
ANGRY ENGLISHMAN IS ANGRY, SIRE!
But still they kept that awful 3in howitzer…
Well, the Church I had it in it’s hull and as long as the Church I is the Church I, it will retain it.
But WoT Churchill I is not only Churchill I. It spans from Mk.I to IV, as the different guns show.
Churchill IV is represented by the stock Churchill VII
So if the 32mm front plate is added…
The Churchy won’t be an easy target for us tier V with 100+ pen anymore lol. Everyone will always ain for turret when facing a Churchill I with eilte config
The first picture is from tank viewer ?
Tracks are flat here.
In garage they’re not… is it a different model or is the garage redered in DX11 with tesselation ?
I don’t think wot supports DX11 …
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