12.7.2014

- developers are considering how to improve the tank movement in WoT, specifically “drifting”: “On one hand, it would widen the gameplay. On the other hand, you’d have to ‘fight your own tank’”
- the hangar interface will get a new header
- dynamic (reactive) armor will not be implemented

Storm explains the new motion physics and how it will differ from the current motion physics – there are two variants of implementation, unlimited and limited. With the new motion system limited, it is not too different from current tank motion. But with unlimited historical motion physics:

- there would be many, many drifts
- turning of a tank would be more “sharp” and “twitchy”
- a lot of “rocking” of the tank (when stopping, when accelerating, turning)
- generally there would be a lower speed of moving due to the significant losses of speed when turning
- the tank would rock a lot due to various obstacles on the ground
- no instant stops

As a result, it would be a lot harder to control the vehicle when going fast. However, there are advantages:

- not getting stuck on slopes
- no significant losses of speed or strong rocking on small obstacles
- no losses of speed on sloped surfaces
- beautiful switching of gears (in connection with new sound set)
- the drifting, if you learn to do it, can be used for some cool stuff, like instant reverse turns and such

(SS: oh now I SO want to try it!)

Storm adds that the tank rocking is not so bad by itself, but it does mess up the aiming.

- Q: “Storm, what about you and buying Crytek, are you considering it?” A: “I personally am definitely not considering it, I don’t have enough money.”
- non-material barrels will not be changed
- the dynamic suspension will appear only on HD reworked tanks
- the current HD models in 9.2 were made by the same people as the earlier 9.0 HD models
- Storm states that the “shiny” metallic tracks are historical (“tracks got worn out on metal”)

90 thoughts on “12.7.2014

    • My thoughts exactly. Honestly it’s a bad call. The responsivness of tanks in WoT makes the gameplay that much more tight and skillful. Meanwhile, low-speed steering in WT feels like hell, all the time. Everything is slow and incredibly work-intensive to do.

      • Just for an example : Peek-a-boo. It just wouldn’t work in a WT-style set of physics. You can’t tightly make stops and make short moves.

        All other techniques that rely on short, accurate movement such as sidescraping would just be impossible or at least so hard it wouldn’t be worth it.

        • Lemme just… like… Its like saying driving a car in NFS Underground is more skillful than driving a car in, I dont know, GRID. Driving a tank in WoT is like super easy, “accurate movement” in sidescrape and peekaboo? Its, respectively, putting your god damn toy-tank at slight angle then reversing a little and driving slightly out of cover, shooting and reversing back to cover. ACCURATE MOVEMENT LOL.

          Proper motion physics wouldnt work because proper motion physics requires ACCURATE REACTIONS and tomatos would be like “MOOOM WHY MUH TANK IS SO HARD TO DRIIIIVE, WHAT ARE THOSE “GEARS”?!”, it wouldnt work because maps are so cramped you’d be hitting buildings and shit all the time (which is why no sane commander would fight with tanks in terrain that is represented in WoT).

          “Everything is slow and incredibly work-intensive to do.”

          Unlike driving a real WWII tank, where everything is smoother than lamborgini? Get a grip! “Fighting your tank” is propably the most climatic thing there is in tank games.

          I know drifting in WT is propably a little over the top, but I like the “drifting in WT? Physics broken, ITS HELL” and “OMG instant drift-U-Turn in WoT? I SO WANT TO TRY IT!”

          “The responsivness of tanks in WoT makes the gameplay that much more tight and skillful.”

          No, just no. When tank does everything exactly you want, its not skill, its clicking buttons. When tank has its own weight and steering, gears and shit – you have to control it, thats skillful. By your logic making a 90 degree turn in a car going 30 km/h is more skillful and “tight” than drifting through it going 120 km/h, because driving 30 you can do it more precisely – thats not skill mate, thats just driving, pretty basic too.

          • i disagree with fighting your tank, it just adds more annoyance, not to say it would make me worse to have these physics but just add to the annoyance. Not everyone enjoys just simply driving around in a tank in a game, if I wanted to race I’d play GranTourismo or something of the sort however I like tanks, specifically the armour and the guns.

            • OTH – I totally agree w/armatage. When you stop a tank it rocks like a MF. W/o stabilization you have to wait for a stable sight picture.

              It isn’t hard to ‘drift’, especially in the right terrain – let alone fast. WT makes it extreme, but a little butt-twitch is what WOT needs.

        • But I sidescrape all the time, it’s just a matter of fine motor control.
          Sidescraping a T-34 is hilarious against lower penetration German guns, they just harmlessly pop on my heavily angled side armor before I peak out and blast one of them.

          As easier as it is in WoT, it’s nowhere near impossible in WT.

        • And medium tank would be the one to get nerfed the most.

          Heavies can’t drift…much.

          Lights already drift.

          Mediums would require even more skill than they do now without any gain.

        • I constantly do peek-a-boo on WT, it’s NOT a problem.
          it IS a problem only if you’re NOT skilled enough, OFC (and if your crew hasn’t got enough experience).
          same goes for driving a tank, drifting included.

      • Good for me, I’ve learned to do a 180 turn in WT. I can use this in fast tanks to get behind enemies VERY quickly.

    • For all my joking about driving cardboard boxes in Warthunder, I’ve come to like it. It really does feel more realistic, despite never having driven a real tank before. I’m not sure why, but it just does. WoT just feels so constrained, like the way pre-physics WoT felt compare to new physics WoT.

      I think that the rocking back and forth works in WT because they have no aiming circle. So the time it takes for the tank to stop rocking acts as the “aiming time”. I’m sure WG will figure out a compromise, it seems that the devs have gotten the same feeling I have after playing WT and they want to recreate some of it for WoT..

      • Yeah thats what I meant with my comment above, only written in a less arrogant way.

    • OP correct.
      i hope that they will not do it, Warthunder is a shitty game, believe me i was ground testing their Product, and it’s a garbage game.

      WG should stop looking what WT is doing and focus on WoT feature. WT is shit.
      worst tank game ever.

      • I agree, the tank controls are one of the things I didn’t like about Warthunder’s ground forces – constantly having to fight your tank may be “realistic” but it certainly isn’t fun, and I’ve gotten tanks stuck plenty of times with a combination of derpy scenery and horrible control :/
        Personally I hope WoT doesn’t try to make its movement more like WT – they can change it if they really want to, but I don’t want my mediums to suddenly become useless D:

  1. It might be a complete gamechanger, but I still want dem drifts and whatnot :)

    • Try the T71, this thing can already drift.

      I personally don’t want a WT like motion system in WoT where every small movement results in the tank drifting, turning too far and being unable to reverse immediately after stopping.
      If I want that I can play WT.

      The next stupid WG idea then would be a WT like damage system without HP.

      • Got T71, got Luchs, used to have T-50, and once I get the top engine on MT25 I expect some great drifts as well, and that’s great and all but I still can’t do dat 180 turn :D

        Oh I’d love to get chased by a scout in E25 only to do a sudden 180 and take it apart :D

  2. “- there would be many, many drifts”

    WoT Underground drifting minigame anyone?

  3. If tanks became more sluggish and clumsy, flanking would become a bit harder- if so, you would have to globally nerf turret traverse or something to compensate.

    Making bumps and slopes less of a pain in the ass would be great, though.

    • That’s not the picture of a new header….it’s there just to show you what part of the UI will get changed for those who don’t know what “header” is.

    • - there would be many, many drifts (awesome)
      - turning of a tank would be more “sharp” and “twitchy” (awesome)
      - a lot of “rocking” of the tank (when stopping, when accelerating, turning) (awesome)
      - generally there would be a lower speed of moving due to the significant losses of speed when turning (meh, but can be manipulated to be less harsh and significant)
      - the tank would rock a lot due to various obstacles on the ground (awesome)
      - no instant stops (realistic: awesome)
      - not getting stuck on slopes (awesome)
      - no significant losses of speed or strong rocking on small obstacles (awesome)
      - no losses of speed on sloped surfaces (awesome)
      - beautiful switching of gears (in connection with new sound set) (awesome)
      - the drifting, if you learn to do it, can be used for some cool stuff, like instant reverse turns and such (awesome)

      The only “bad thing” here is the loss of speed while turning but I can live with that.

  4. In the new motion physic,they should only add that historical motion physic in the HB only and limited historical motion physics in all battle mode except HB.I think this is the best way to do it.

  5. Yet another game mechanic in favor of camping or close range pekaboo. Players trying to be aggressive would have not only to fight their opponents, but their tanks as well.

    Fantastic.

    Not.

    • yeah only Tanks like the WT would benefit from this because they dont have to move and can only snipe,while fast Tanks would be fucking unplayable,and who needs that drifting thingy its crap in WT and it would be crap in WOT pls dont mess the WOT physics up the same way as in WT,i like the Arcade Playstyle of WOT and not this slow,sluggish Bullshit…

      • I’m sensing a need for you to get good, some of the best low-tier WT tanks are the extremely fast and twitch ones, like the T-34s, T-50s, BT-7, etc.

        Just don’t treat it like WoT, put some finesse into turning and course adjustments and only overcompensate when looking to drift.

  6. - Storm states that the “shiny” metallic tracks are historical (“tracks got worn out on metal”)
    Its not shiny – it fucking glows!

  7. War Thunder ground forces – “Drifting tank, lol so stupid WoT is better.”
    World of Tanks – “Omg it will be soo cool to drift.”

      • yep.. there’s enough peeps above saying “me wanna drift”…

        and there’s been so much whining about the movement in WT and now WoT is possibly heading in the same direction everyone is “whoa cool”….

        That list of possibles almost perfectly describes WT driving…

        …just sayin’…

      • Dont worry… I think they will put it to test and then we gotta provide feedback whatever we like it or not….. I hope!!!

  8. Each of the movement characteristics is already in WT so you can try how it works there.

    Too bad, the rest of the game is shit. XD

  9. People criticised WT for the way the tanks drifted (WG included) and now they want to include it and suddenly everyone is like “wow thats awesome!!11″ lol

  10. It is time for something new !
    We dont want to go back to the beta stage wot !
    Physics brought some great stuff / better gameplay, HD tanks look prety cool imo. + less stucking, HAVOK looks prety damn good in videos, turrets are super fun and awesome, new sounds in test sounded super cool !
    Why are you people sticking to some old crap ?! Try something new, fresh, dont tell me you would rather play some old nintendo games instead of WoT (not saying they are bad, i play them from time to time – good old contra, but you know).

    and about thouse comments saying how we changed our opinions about WT movement physics:
    At first i didnt like them because it felt so unnatural, but after you get used to them the good old WoT starts to feel fake and unnatural.
    You can feel your tank in WT, in WoT its all about scripted speeds, some fake aiming times and gun penetration…

      • That would be great…Drifting in TOG2´s wold be hilarious…Or drifting something so death in a KV-5…:D

  11. I think it’s time to remove the worthless stop function and use it as a handbrake action. As real cars behave and tanks when using the handbrake at full speed.

    Im still quite surprised they. havent introduced REAL handbrake, instead of this crap existing one.

    Someone send this to Storm : https://www.youtube.com/watch?v=yxSJrrZzyro

    Instant turn baby!

  12. - non-material barrels will not be changed
    – the dynamic suspension will appear only on HD reworked tanks

    Why do they focus on HD tanks at all and why not implement the solid barrels already???? Just give a GOOD reason!!!!!

    • I’ll bet EVERYTHING I have that second they make barrels solid, 99.9999999999999999999999% of playerbase will go on the rage quest against WG for making that SAME THING THEY WANTED. No more shooting behind a corner (aka. peek-a-boo), gameplay in forests, urban areas would be extremely difficult for most of the players, ….

      If anyone thinks I’m wrong please, argument that.

    • Solid barrels ok let’s sidescrape with kv4 in Himmelsrdorf
      orrr let’s goo downhills with a td with big gun let’s say BL 10 or t95 gun and bump into a hill then bye bye gun
      or you are in a medi and you try to play pee-ka-boo from a corner or round a rock goood luck with that
      solid barrels is as a waste as multiturret mechanism and
      WoT is Arcade!!!we dont need that lvl of realistic stuff

    • Yeah, solid barrels would be so much fun.
      Imagine having to turn your Jagdpanzer IV180 degrees, drive backwards through a wall and then turn around again before the enemy starts shooting at you.

      Want solid barrels? Join the army.

  13. The new physics ideas seem mostly like unnecessary nerfs to mediums and light tanks, two classes that do not need to have their mobility penalized. While I’m all for seeing the physics improved if it would damage gameplay it should be limited to allow the game to still be playable. The current meta and map design already punishes and discourages flanking and aggressive play, we do not need more of a reason to turn matches into campfests.

  14. Drifting…
    Why not, but see the Cromwell : it used to lose its tracks when turning at high speed…
    I’d definitely need one more repair kit on my ELC :)

  15. While gameplay wise drifting and solid guns probably don’t do good, part of me still wants to test them at least one, just to be annoyed at them afterwards.

    Also, when you see those large guns in WoT go through buildings, you probably won’t understand why modern MBTs have short barrels for Urban use.

    And who wouldn’t wan’t to drift a Pz. IV around a Tiger I to shoot at it’s back?
    Or this http://a.pomf.se/ilpjzb.webm

  16. I used to drive a Bombardier skidder as a job. It’s as close to a tank as most civilians get. At high speed and no load when you turn, you get a bit of drift. Look at the cleats on the track as skis when viewed from the side. They are only designed to provide major traction going forward or backward, not sideways. When you turn, they act like sled runners. WT is actually more realistic as far as driving a tracked vehicle without modern rubber cleats. That being said, since I know what to expect, I enjoy it more. Most players will not.

  17. Hell no!
    If I would want to play the shit WT:GF I would play that, not WoT.WoT logic: let’s implement the new system and f*ck up: all the sidescraping, the peek-a-boo situations, the fast medium tank driving, the lights already drift…Oh and even lower speed (for the Maus downhill it will be so fun, like trying to stop in 200 meters…)

    If the devs want to drift, create the next game: World of WarThunderTanks.Then they can drift freely, just don’t fuck up WoT even more.

  18. Crank the difficulty up and copy the ‘crap’ game and let the hate begin, making WoT more like WT is never going to make the zealots happy. Liking the hypocrisy of SS in regard to WT crappy drifting but HEY! its WoT so its fine now.

  19. Except for the fact that tanks drifting and rocking like in WT is even less historically (and mechanically) accurate than the WT E-100.

    Also the turning and gear shifting in WT is like the tanks have two transmissions (one per track) with no clutch or brakes (or the moron driver doesn’t know that the clutch and brakes exist) and to change gears or turn you have to try to slip the gears into or out of gear when the gear teeth align, which is mechanically inaccurate/impossible.

    But hey let’s bring broken mechanics from WT over to WOT and it’s “quality programming” and see how well things go.