Wargaming Buying Crytek? Nope.

Thanks to Han_Sulu for this one.

Source: http://www.rockpapershotgun.com/2014/07/30/deep-silver-homeland-revolution-crytek-closure/

Hello everyone,

so, looks like that Wargaming buying Crytek rumor was really just a rumor. This time, Big Boss Kislyi apparently wasn’t leaving any horse heads in beds, because Crytek was basically bought off by the Deep Silver developer and publisher. In order to raise money to cover the admitted financial issues, Crytek sold off the Homefront franchise to Deep Silver. Furthermore, the Austin (Texas) studio is being closed and the UK studio went over to Deep Silver as well.

However, CryEngine is still available for licensing, so there is still a chance Wargaming will pick it for its future projects. If Crytek lasts that long that is.

8 thoughts on “Wargaming Buying Crytek? Nope.

        • They are called peasant-box/station for good reason.

          hint: it’s because they have similar performance to a $400 pc unless retards buy prebuilt crap.

          Back in PS2′s days or even PS3′s days; they could have given similarly-price PC a run for its money.

  1. I hope deep silver has more risk in releasing an upto date timesplitters, unless crytek still owns those right which means (now that the crytek UK guys & gals are at deep silver) the most we can hope for is the fan remake, and who knows how good that will be or weather it gets a C&D.

  2. Every single time you posted about Crytek i told you that WG won’t buy it.
    I even said a few times that DeepSilver will take care of Homefront (thus taking care of Crytek)…But no… It’s better if we fuel random rumors like “wg buys crytek”, isn’t it so SS?

    And no, there is NO chance WG will use Cryengine for future products. Why? Every single developer wants a good game engine that is and it will be still supported no matter what. Unity or unreal engine are much more plausible than cryengine for a future WG product.

    DeepSilver might even turn Cryengine intro a non-commercial engine while keeping the versions 1->4 available for public usage, future versions may be unavailable for non-DeepSilver developed games.