Savannah and Mexico Maps

Hello everyone,

here are the pictures of a very old map – and by very old I mean more than two years back. It was called Savannah and it never made it even to the open test server. The reason for that was that the developers considered the map too open and without cover – the artillery dominated on it.

Savannah was one of four maps, that were “leaked” around March 2012. The other maps of the batch were Mexico, Munich and South Coast. Munich and South Coast eventually made it to the game (Munich is now called Widepark), Mexico and Savannah did not. Below are the screenies of Savannah and Mexico. Too bad – now that arty was nerfed big time, I think it might be time to have a look at those maps again :)

map1

map2

map3

map4

map5

map6

map7

map8

map9

Mexico

me1 me2 me3 me4 me5 me6 me7 me8 me9 me10 me11 me12 me13 me14 me15 me16 me17 me18

157 thoughts on “Savannah and Mexico Maps

  1. actually they look pretty cool to me i like open Maps with my mediums even though,heavies will have a very hard Time on these Maps,Savannah maybe could need some more Hills but Mexico looks pretty much perfect to me <3

          • I’m sure artillery helped win wars, but the question is did laser guided orbital strike cannons help.

              • The SDI…

                A brainchild of people who watched too much SciFI movies and scientists who promised more then they could deliver… (yes Edward Teller I mean you!)

                From crazy pebblez to X-ray lasers… the government put in billions and nothing worth mentioning came out as far as the defense department was concerned. (maybe except improvements to the atom and hydrogen bomb)

                It was of great importance to the improvement of (fundamental) scientific knowledge though…

                • Laser defence is close to beeing operational.

                  http://en.wikipedia.org/wiki/Laser_Weapon_System
                  This is part of the legacy from the *star wars* program.

                  Landing a man on the moon was not in itself some practical use except a propaganda victory but the technologies developed to be able to put Mr.Armstrong on that dusty rock cemented the technological foundation for USA industry to use and make give USA a lasting and uninterrupted to this day technological lead on the rest of the world. Very few seem to remember/acknowledge that the Soviets had untill the end of the 60′s a technological lead against USA.

                  Even though the results of the SDI/star wars program where of no imediate use they built on and further increased the technological wealth that the US industry can draw upon in the future. It is also claimed (although a bit disputabely) that the SDI program was one of the final nails in the coffin of the Soviet Unions demise since trying to counteract the SDI they spent more money and resources then their already broken/fragile ecnomy could efford to loose. The US on the other hand could have upped the military research spending then by 100 % more then they did during the SDI without it taking a heavy toll on the economy.

            • If you’re saying that the arty in game is “laser guided orbital strike cannon”, then you sir are an idiot and an utter moron.

              • arty balances the game, hulldowns, strong tds can be punished. Good players DON’T die by arty very often, arty is the biggest fear in tomato eyes ;)

                • It’s been over year I quit… and it seems the rage never quits, even after the giant nerfs people kept blaming arty for their own blatant mistakes. It was a challenge to drive among many artilleries, it took actually skill to use it to your advantage. To know where to be and how to act and how to coordinate a team of tomatoes for a win in a no win game.

                  I really miss the old arty… I just could not touch them but barely after the nerf… it was just like missing a tire from car, it can drive, but it ain’t pretty. If arty truly was a problem people should had more experience with the 10+ rare parties… Different tactics, different styles. Yes it was bit furstrating and after the cap everything smoothed out.

                  I really liked the cap even thou I would say 4 at max.. let those arty players wait more, but it was WG route… Can’t blame for their own blindness when the nerfs came. They saw it coming and still think arty is fine when it is not.

  2. I like the look of these. They should bring them back and see what the community thinks of them. You can never have too many maps to ad variety to the game,

  3. artys may be nerfed but some of them are still too strong especialy the american tier 8 and 9…..

  4. these would be great for t1/t2 games were there are fast wizzy noobs running around and the arty is weak as shit

  5. i really like the look of these maps, i prefer this over the “lets make city maps” movement

    • I’d absolutely love to see these maps added to WoT!

      For one thing, the game sorely needs more desert maps, and Mexico is clearly a desert map, and Savannah might qualify as one (depending on the technical definition of “desert”). (Savannah might not technically be a desert map, but its color scheme would certainly fit in well with desert camo colors in the game.)

      Also, we haven’t seen any really good open maps since I started playing (that I can remember, at least). These two are gorgeous!

  6. Bullshit, arty would dominate it now as well as then.

    Arty nerf resulted with less arty in game, which resulted with less fear about arty, so now arty job is even easier than before, when everybody were hiding – now a lot of tanks don’t hide.

    So do the math what would happen in a map that it’s impossible to hide.

    • So your math is:
      1) other maps, most people don’t hide
      2) these maps nobody hides

      = not a big deal?

      Also, doesn’t look like too many good places to hide artillery itself. In the river maybe, but a good light that gets through the front will find arty fast. And since arty can’t effectively fire on the move, it has to sit there while un spotted enemy arty targets it.

      These maps reward a team that can work together. It makes it more difficult for a single unicum to carry the game. No vital choke points, no key spotting or defensive positions, less invisitank (yes you can probably be an invisitank for a while, but once spotted, it’s harder for you to get away to hide again).

  7. Steppes Mk. 2 and Mk. 3. I like them.

    Africa needs more diversity on the CW map. There’re too few: Mountain Pass (not really fitting in some places), Sand River, Airfield, El Halluf and the most “African” map ever – Dragon Ridge :| Savanah should get in.

    And I’m sure the NA players would like a map that fits their continent more – Mexico. They got Siegfried Line in Mexico…

    • Its only up to tier 6 and its good to be that way. They should even restrict it to maximum tier 4. Higher tiers are completely useless on it.

      • Don’t say things that would make TOG II, Churchill, Matilda IV and Matilda Black Prince Cry, they have hard lives already. They need this map to actually be ”better than stock but worse than fully upgraded”.

  8. As a player of US tanks with stronk hull-downery, depression and so on as well as someone that loves passive scout play I’d love to see some more open maps.

    • Nah, but even as a player who likes arty, I’d support limiting the number of arty (per side) to 2-3. Three only if you have a case where one side has, for example, 2 upper tier arty and the other has 1 upper tier and 2 lesser tier arty. But no more.

      Even as a player who doesn’t mind arty, I dread those 4 and 5 arty per side battles.

      Regardless, I agree that these are absolutely beautiful maps that should be implemented. ASAP!

  9. Hmm…Mexico looks fine on the first look…why they didn’t tried it on Test Server to see the opinion of the players on it?

    And for Savannah…If they add more cover “a la” Steppes can’t see it going bad.

    Still better then Prohorovka and it’s new twin.

    • WG dont care about players opinions, there all geniuses.

      yea, why not put them on test server and compare arty kills and damage to other maps??????

  10. Russian heavy brawlers no good on open maps – too less corridors.
    No open maps for accurate german snipers allowed.
    –> we wont see those maps ever.

  11. Pingback: Mapy Savana a Mexiko

    • its a very good point even up to tier 6 arty pretty weak so try these maps on test servet at lower tiers.

  12. And this demonstrates how stupid the idea of arty is. While it is somehow balanced in the game, they are historical nonsense (well, there are some documented tank hits by arty, but they were never deployed with first-line tank setups, leave alone their satellite view etc.) And the result is obvious – while in reality tank battles took place in the open which is favourable environment for a tank, in WoT we have corridor maps (which looks not very natural), silly vertical rocks in the middle of perfectly plain meadow or city maps. All of these because of arty and the balance. This is stupid for me, I would prefer ‘believable’ maps (can WG tell me where is common such a fantastic countryside like new Malinovka? Nice green meadow with pieces of rock that look like just erupted from a volcano – five metres high, five metres wide with sharp edges, conincidentally dented just in the height of tank gun… plain stupid). And simultaneously, we cant have these (Mexicko, Savannah) maps because there is no arty cover. But perfect for tank battle (i dont count arty as tank).

    The concept of arty simply kills this game. Shame that WG did not realize this in time, I guess it’s too late now. So guys, expect no normal maps, only those stupidly invented only to provide equal amount of cover for both teams.

    Disclaimer: before you call me arty hater, note that i have two top tier arties. And I say that arty is an easy clicker simply destroying this game. Or WG should simply double the reload time and make the aim circle tree times as big as it is now -> Hit = pure luck.

    • “Want realism? Join the army!™”

      I like how the concept of arty killed the game since… 3-4 years already. Cool killing right there!

      • agree with u, arty is antiinfantry and arty sucks, no talent clickers, but they make WG money and very popular by RU on test server so here to stay.

  13. i think they look great, good atmospheric maps

    “the map too open and without cover – the artillery dominated on it.”
    prokhorovka, steppes, sand river says hi

    • Tbh. I can’t remember the ladt time I was killed by arty on a open map (if ever) since the arty nerf. (Ok, ok. There was that one time where I kept on poking the same spot on the Prokorovka ridge line, but that’s my fault not OP arty

        • Ahaha. Nicely said.
          Every yellow retard calls “noobs” “shit team” “moron team” at the first opportunity – usually when he dies. Now even skycancer clicker has balls to call somebody noob. Unbeliavable retardation.

    • M53/55 is very tall. It would be difficult to hide it on Savannah. If an enemy light got through, you might have games where you only get one shot off. On the other hand, if you remain un spotted, you could get top gun. Very team dependant.

      A better choice for this map might be the FV. It’s fast, good reload and can hide in bushes. It’s blast signature doesn’t unmask it as much either. It does have range issues, but that just means you have to drive around more.

  14. They never bring these maps again.
    a) there are no corridors
    b) too many bushes
    c) its not city map
    d) there are no annoying bumps, holes and random rocks that will make youi miss all your shots on the move
    e)there are no artificial horizons who will prevent you shooting at more than 100m
    f) 90% of players like Kharkov, they wouldnt like this
    (I play plutons app. with 20 people and not a single one likes that map, I dont know anyone in my clan who likes it. If I think about it I dont know absolutely anyone who likes it. Where is this 90% crowd? Tomatoes?)

    • I hated Charkov, but when you give up idea of something like optimal initial deployment and try to figure out flanking options, escape routes and when you can adapt fast enough, it’s not the worst map for flexible mediums and light tanks and it’s not boring. Except games when autoloaders, waffles, jadgzillas and death stars seems to await you behind every corner. But it’s not as bad as overcrowded Ensk and not as boring as Himmelsdorf hill. It’s not my favorite map, but there are worse (for me Ensk, Himmel, Karelia, Severogorsk, Damned valley, Pearl river, Northwest, new Halluf)

      • The main issue with this map is that its total chaos. On every corner can be camped tomato. All the streets are shootable from multiple directions, there are no places for light tanks, arty cant shoot anything (and I am not a fan of arty), meds have to fight heavies/TDs in narrow corridors. Its pure luck if you gonna do well or terrible on this map. Now when they butcher Murovanka and add another city map, only few old school maps remain. Everything will be a pure brawl making armored tanks with huge alpha guns dominating.

  15. SS, i have an idea: why not putting Great Wall and all these maps on test server? Even if only for training room purposes. Or they could make a limited mappack, so there is a bigger chance to get on them.
    Why not try and suggest this via your “channels” ;) ?

    • SS posted something not long ago where the developers claimed that the Empire’s Border map wasn’t even popular in China. I have a couple of responses to that.

      One, different servers supposedly have different play styles. Thus, what may be an unpopular map on one server might be a popular map on another. And secondly, why not just include the map and let the players decide if they like it or not. And third, even if it wasn’t the most popular map, I’d suggest that the increased variety more than offsets the negative of a potentially unpopular map.

  16. Those maps would be awesome for all but maybe Maus and T95. But hey, the big slow tanks are getting their new city maps (one is coming in 9.4 again), so fast meds, scouts and US hulldown tanks should get these two!

    And if WG had already made those maps, then why to f*** they couldn’t just add them for testing? If they turn out to be an utter crap, then ok – scrap them, but if not – make them into that new shiny render, hopefully don’t add corridors and roll them out!

    • WG developers r all geniuses so they dont need feedback from dumb ass players (sarcasm!!)

  17. Looks like maps where not arty but camping TDs are going to be the rulers….

    really good maps to improve the huge amounts of campers allrdy in the game

  18. These maps have as much cover from artillery as Prokhorovka and Prokhorovka is still in the game. The maps look great and should be in the game but of course we will get 5 more city maps, and current maps changed to more corridors so yeah.. I want back Dragon Ridge too. Map needed a fix but overall design idea was great (as in, jungle / hills, and a long path for mediums and lights). Even just for low or low-mid tiers these maps would be great.

  19. I dont dislike new maps BUT GOD add a fuck way to give players chance to select WHAT MAPS play!!! player has 0 control over where fight and i am bored of Himmelsdorf all the damn time.

    Maybe WG is playing with the idea of add a new game mode 20 VS 20 or bigger??? i think is time to add more value to the game, respawns, cooperative battles to complete objetives… well sometimes i feel WOT is to CS and very few DOD.

    • dumb idea, if u restrict arty from this map then restrict them from city maps where they r impotent or restrict lights from city maps, u cant restrict a class of vehicles from maps

      • shut the fuck up clicker….only reson we won’t get these awesome maps is because of faggots like you and your retarded class

        • There’s no need to use such offensive language in blog comments. Such language if used in-game would deservedly get you in SS’ Hall of Shame.

  20. Looks like a map that requires skill, which will just be punished by arty, therefore it won’t be implemented over another shitty corridor map.

    Arty in its current form is cancer for this game.

    • Arty is what ?

      With that RNG accuracy ?

      In current game versions if you get smashed by arty its only your fault

      Those times, when arty had 100% accuracy and was able to hit a wiggling or moving target with blind shooting, are over.

      • You’re playing the maps like a coward then or don’t play enough tier 10 (yep, you have half my WN8, shitbird). The best positions might be line of sight safe, but aren’t arty safe.

        Plenty of Prohorovka games being 100% mobile trying to spot for my team and I get slowly splashed to death by cancer. Cumulatively I take more dpg from arty than WT100 and 183s combined.

        • What we got here is an already classic syndrome of “Statswhore butthurt”. It usually is associated with “Artillery is cancerous” behavior, popularly known as “skycancer whiner”.

          As a doctor specialized on these kind of mental illness I recommend deletion of gaming account. In case that’s not possible, I hope the patient will have access to arty infested matches from now till he quits the game. Also, I recommend him to start an “arty day and night” cure. To do that he has to sell all his tanks and buy artillery instead. Then he must get countered every single match. If he still doesn’t quit after that, I recommend to lock him down in a mental institute and study him.

          • It’s not about me, it’s about everyone that plays the end game with competence. Take all those players out of the game and it’s nothing but a static campfest requiring bad maps that funnel the bads into corridors to slap fight it out. That already exists since the bads vastly outnumber the competent.

            You should be thankful people like me play the game – how the hell else would you ever win?

            • Look at a few posts below and see how that guy rates the maps. Hint: Where arty is not so good are his preferred maps

              • So what? IMO the best maps are generally the ones with minimal arty cover.

                He’s one of these tards that prays for a city map so he can have corridors to brainlessly slap fight the enemy in a heavy, but also loves arty, hence the complete inconsistency in his ratings.

                Himmelsdorf a 10 and Steppes and 8? Wut.

        • Unfortunately for you I dont camp when I’m playing regular tanks

          So well, go wank over your pro stats

          Overall, who cares about your stats. You’re just another whiner that hates arty. Whine more, that will surely help you avoiding arty fire

  21. I’m 100% sure that I saw first pic (mini map overview) somewhere.

    Anyway, no wonder they were not released. Its not about arty at all. Its about every other tank. Just look at those maps – flat as fuck without any good cover. It would be frustrating for every single tank to play on those.

  22. I felt the need to express my likes and dislikes when it comes to maps we have (or the ones we could have). I’ll note them with marks from 1 (most disliked) to 10 (BEST MAP EVER). Maps in () have been removed, are planned or simply they were considered at one time.

    1: Severogorsk, Sacred Valley
    2: (Dragon Ridge), Province, Hidden Village
    3: Fisherman’s Bay, Redshire, Highway, Live Oaks, Serene Coast
    4: Westfield
    5: Widepark, Sand River, (New Crab Map)
    6: Pearl River, Mines, Fjords, Cliff, Prokhorovka, New Prokhorovka, Airfield, El Halluf
    7: Mountain Pass, Lakeville, Tundra, (Mexico), South Coast, Malinovka, Komarin, Karelia
    8: (Port), Arctic Region, Swamp, Steppes, (Savannah), Murovanka, Erlenberg
    9: Ensk, Ruinberg, Siegfried Line, (New Murovanka), Abbey
    10: Himmelsdorf, Winter Himmelsdorf

    There… I feel better now. kthxbye!

    • So you like tunnel maps, huh ?

      Boring as fuck

      On the other hand most of the WoT maps are boring as fuck. Everytime the same game, everytime the same choke points, everytime everything looks the same…

      They need to make bigger maps that wont be centerd on a retarded “3 way lane” scheme.

      • Murovanka, Siegfried, Steppes, Savannah, Arctic Region. Those have lots of alternative routes and I like them. I really dislike stadium like maps with a big bowl in the middle. And I really like city maps, except Kharkov. That one feels just wrong. maybe it’s too new and I still didn’t figure out how to play it best but I don’t like it for now.

    • Mountain Pass is terrible. Seriously imbalanced and not many alternatives. That one goes to my “why the hell this map hasn’t been removed yet?” category. Awful map.

      But I like how you rate so high the maps where arty is less useful

      • I didn’t rate them like that due to arty. I’m not one of those “REMOVE ARTY! ARTY SKYCANCER!” I have nothing against arty. The reason I rated those maps so high is because I simply like the scenery more and urban combat has its charm.

  23. These maps not yet in game after the Artypocalypse (8.6) => WG have an aggregate IQ of around 50 at best (100 is average human of a given age)

  24. What seems like perfectly playable maps, amazing for tanks like the Leopard and scouts, become unplayable for the same reason they were scrapped. I wonder what really is the problem here: The way the map is designed or the reason that got them scrapped

    • The problem is the reason they were scrapped: high tier arty.

      Not enough hard cover for the bads to hide behind = bads complain.

      Too much open ground for good players to carefully exploit = bads complain about getting invisisniped / sniped. Goods complain about being headhunted by arty because the goods are the only ones not camping in the back.

  25. I got an idea why not make a map based off of a Mexican city or village and include the same desert environment. Maybe that could work since the heavy tanks have somewhere to fight in.

  26. They’re going to HAVE to add these back into the future rotation now that central and some day South America will be open in CW.

    Once the latter happens, maybe we’ll finally have some Aztec maps, Amazon jungle-like maps… Copper Canyon like maps… maybe even “Canal” to look like Panama.

  27. These are old school(before T10 shitlord TDs) maps from times when we used to get cool maps and nowadays is the era of corridor maps simplified for morons. Also these maps have a lot of sniping potential due to being mostly flat with lots of soft cover and WG is desperately trying to kill maps like that and TD class as a whole so there is almost none chance of these maps being implemented. It’s much easier to make retarded unnaturally looking League of Legends type of map(left, right and middle) to funnel idiots until they meet eachother w/o any possibility to shoot tanks further than 100 meters. And there’s also cancer problem too. It is funny how WG directly or indirectly admits that arty is a problem for this game and yet they don’t/can’t remove it from the game because retards have to have something to play too.

    • You’re on point as usual, although I’d say WG’s angle is to minimize the complaining of the bads (who make up most of the player base).

      With a LoL map the most amount of bads can be satisfied: A bad arty can at least zoom down on one of the corridors, a bad heavy can flow into one of the corridors to have a slap fight with another bad with some arty cover, and a bad TD can sit at the back of a corridor.

  28. I guess “mexico” -kind of- looks like the Sonoran desert.. after a few seasons of very heavy rain. And if someone went and thinned out the creosote bushes and scrub oaks. and killed all the wildflowers.

    Yeah, if I squint just right, the saguaros make it look a bit like how someone who’s never been here and who’s only watched a lot of spaghetti westerns would imagine the sonoran desert would look.

    Guessing grass was easier to render than the odd “desert pavement” of tiny pebbles we get out here.

  29. These maps don’t look half-bad. They seem to have a little of something for everybody…except city areas for heavies to brawl, but there’s plenty of rocks that can be used for side-scraping (also, like most new maps it seems, lots of hills to make tanks with less-than-stellar gun depression feel impotent).

  30. Can we please have these maps , they are something new , new is good , they look like great maps , and would add a different style of play , Come on WG Please