Tank Inspector PRO, Sneak Preview (Part 1)

Source: http://tankinspector.sinaapp.com/stipro-sneak-preview-part-i/

Hello everyone,

even though I was not specifically asked to advertise the Tank Inspector PRO, I am doing it gladly, because aside from the discontinued Tank Viewer, it’s the best tool to find out, what the developers fucked up this time changed in every patch, as well as various hidden statistics of the vehicles. I will thus copy Hillin’s text for the preview from the site linked above, I hope you will be as intrigued as I am.

Hillin (Tank Inspector developer):

It’s been sometime since we wrote our last post and make an update to Tank Inspector, but that doesn’t mean the project is muted or dead. In fact, as you might already heard, we are busy working on a new project, namely Tank Inspector PRO.

We started the Tank Inspector project about a year ago. Initially, Tank Inspector was intended to be a light-weighted tool to help people to study tank models and stats, so all the features are fitted into a simple and compact framework. Soon the program became really popular, many kind and practical suggestions were proposed by users all around the world. At the same time, we realized it is more and more difficult to extend the program to bring new features. That’s why we made the proposal to recreate the Tank Inspector.

The Tank Inspector PRO development has been launched in June. We have released several internal test versions which we called as Technical Previews. These preview releases are actually very incomplete and unstable, so we didn’t make them public. While we are looking forward to make a public release ASAP, in the meantime, we would like to share our progresses with all our audiences, just to tell whoever is concerned to our product, you are not waiting for nothing.

Overview

Although with many technologies inherited from Tank Inspector, the PRO version shares nothing in common visually. We have built a new UI framework from scratch, which, while working with the new structure, giving Tank Inspector PRO a great accessibility and infinite extensibility.

pro-main-ui

If you are familiar with some professional software, you are automatically familiar with this one. The main UI features a docking view, with its layout fully customizable by simply dragging and dropping the panels.
Stats View

This picture above presents a stat view of the new German light tank Ru 251. The stats view gives even more detailed information than it did in Tank Inspector, and we’ve made it more media-friendly: the stat view is document based, so you can easily copy its content and paste to anywhere you like, or save to RTF documents for further use.

Another improvement is, you can now toggle between base values and instance values.

base-value-vs-instance-value

Base values are those written in the game client, they are static without being affected by crew proficiencies, skills/perks and tank equipment; in contrast, the instance values are real-time calculated with the deep understanding of game mechanisms. You can change tank and crew configurations with the panels on the right (see the main UI) to see how they affect the stats.

Another feature, which would be favored by fansite editors, is the supporting of template.

stat-view-templates

In brief, templates allow you to show tank stats in different ways. You can create custom templates with minimal XAML knowledge. In the picture above, we created a simple template mimicking the way our favorite fansite FTR introduces new tank stats.

Navigation

There are two panels doing the navigation job: the Game Client Explorer, and the Tank Museum.

game-client-explorer-and-tank-museum

The left one is the Game Client Explorer. It lists all the tanks, pre-processed datum and file system structure of all imported game clients – yes, Tank Inspector PRO do support multiple game clients, we will cover this later.

The Game Client Explorer also enables easy access to tank related files and direct access of package files, which would be helpful for mod-makers.

game-client-explorer-tank-related-files

The right one on the first picture of this section is the Tank Museum. You can find tanks here with keywords and filters.

You can also use the Tech Tree to find tanks. Clicking on any tank entry will bring out its command menu to access all aspects of this tank.

tech-tree

Stat Comparison

Tank Inspector allows you to specify a benchmark tank. which will be compared with your current tank. Many users suggested that we should implement multi-tank comparison, however the framework of Tank Inspector did not allow us to do that, because it’s basic design principle is everything is centered to the current tank. However, thanks to the new framework, we can eventually bring this feature to Tank Inspector PRO.

stat-comparison

Say, after the introduction of T49 and Ru 251, I was wondering how the tier 8 light tanks perform comparing to each other. So I filtered out all the tier 8 light tanks of 9.3 CT client in the Tank Museum, added them to a comparison. I added all the aspects of my concern – firepower, maneuverability and scoutability. The best values are shown in bold. Then I would like to see how the tanks perform comparing to Ru 251, which I was going to unlock, so I set the Ru 251 as the benchmark tank. The differences are soon shown by arrows, green is better (than the benchmark tank), red is worse. Finally, I decided to show this to a friend, so I exported the comparison result to a csv file, which could be opened by any spreadsheet program.

I guess that’s great enough, right? Actually, there are more little sugars, like you can change tank configurations in bulk, or swap rows and columns to enable a different view. And don’t forget the LiveStats – they are all comparable, too.

Multi-client Support

As we’ve mentioned above, Tank Inspector PRO supports multiple game clients.

client-manager

client-manager

You can import all your WoT clients, give them aliases and change marker colors – the markers will be shown wherever version identification is needed.

With this support, you can do some interesting things, like comparing the stats of a tank of different version. What’s more important is, it allows us to introduce the Patchnote Generation feature.

Patchnote Generation

patchnote-generator

The Patchnote Generator compares two game clients to discover all the tank stat changes, as well as potential armor scheme changes (by simply comparing the collision models), and output them into a well-formatted document. The feature and its usage are really simple, but it would be a great one for people who don’t want to miss any tiny bit of updates.

That’s all for the first part. Next time we will talk about the model features, which we are currently busy working on. Thanks for reading, and thanks again for your patience of waiting for such a long time – we promise it will worth the while.

26 thoughts on “Tank Inspector PRO, Sneak Preview (Part 1)

  1. Much appreciated, SS!

    And you just saved our website from arrears by reuploading all the pictures, LOL

  2. Not sure if I’ve just forgotten, but shots lose pen after distance? Thought only WT had that

  3. Hi,sry for the offtopic but it is an tank inspector article anyway and if i’m not mistaken(sry if i’m) there is a Tank inspector developer reading this article.
    I used Tank inspector from the day it was released and it is a very very good tool but my problem started in March 2014 i opened the program but i got an log in error “Failed to connect to the server”(or something like that) then i tried to enter the website but on all my browsers the site is unavailable now 7 month later i still can’t access the website and i’m not the only one with this problem.
    Is there any way to fix this myself or it is my provider’s s*it?

    • Hi,
      We do received some reports of not being able to connect. This is most probably because your ISP got our server blocked. We are considering to migrate our service to a better place like Amazon at some time.

  4. I have been a tester a long while and was hoping we would get Pro for free as some of us put a lot of time and effort making threads for feature requests etc.

    Was this decided?

    • Hi,
      Actually we’ve spent more than 2000 man-hours on developing this program, which, in the price of our salary, is more than $40000. We never expected to make money from this program, just trying to get a little compensation to make this project sustainable. So thanks for your support and understanding.

  5. I’m sure many bloggers/videomakers will cry tears of joy reading this. No more tedious comparison of each and every model looking for undocumented changes at each patch ! And it’s so nice to see such a neat software coming from Chinese devs. Congrats to Smellyriver, or whatever your team is called now. :)

  6. I like the idea, but with this kind of layout, it’s unlikely many people will prefer the pro version over the original tank inspector. The pleasing, simple layout with the 3d model front and center and just a pullover for the stats is just a better design for the average user.

    Of course, I suppose the people who’d pay for this are unlikely to be your average user. I just think it’s a little too data-y, even for me.